blob: 79ac372f277fefed842b142c5ef0b224540625e0 [file] [log] [blame]
Keith Whitwella7b26592009-09-21 16:55:12 +01001/*
2 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22/**
23 * Measure drawing overhead
24 *
25 * This is the first in a series of simple performance benchmarks.
26 * The code in this file should be as simple as possible to make it
27 * easily portable to other APIs.
28 *
29 * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
30 * All the re-usable, generic code should be in common.c (XXX not done yet).
31 *
32 * Brian Paul
33 * 15 Sep 2009
34 */
35
36#include "glmain.h"
37#include "common.h"
38
39
40int WinWidth = 100, WinHeight = 100;
41int real_WinWidth, real_WinHeight; /* don't know whats going on here */
42
43static GLuint VBO;
44
45struct vertex
46{
47 GLfloat x, y;
48};
49
50static const struct vertex vertices[4] = {
51 { -1.0, -1.0 },
52 { 1.0, -1.0 },
53 { 1.0, 1.0 },
54 { -1.0, 1.0 }
55};
56
57
58/** Called from test harness/main */
59void
60PerfInit(void)
61{
62 /* setup VBO w/ vertex data */
63 glGenBuffersARB(1, &VBO);
64 glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
65 glBufferDataARB(GL_ARRAY_BUFFER_ARB,
66 sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
67 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
68 glEnableClientState(GL_VERTEX_ARRAY);
69
70 /* misc GL state */
71 glAlphaFunc(GL_ALWAYS, 0.0);
72}
73
74static void
75SwapNaked(unsigned count)
76{
77 unsigned i;
78 for (i = 0; i < count; i++) {
79 PerfSwapBuffers();
80 }
81}
82
83
84static void
85SwapClear(unsigned count)
86{
87 unsigned i;
88 for (i = 0; i < count; i++) {
89 glClear(GL_COLOR_BUFFER_BIT);
90 PerfSwapBuffers();
91 }
92}
93
94static void
95SwapClearPoint(unsigned count)
96{
97 unsigned i;
98 for (i = 0; i < count; i++) {
99 glClear(GL_COLOR_BUFFER_BIT);
100 glDrawArrays(GL_POINTS, 0, 4);
101 PerfSwapBuffers();
102 }
103}
104
105
106static const struct {
107 unsigned w;
108 unsigned h;
109} sizes[] = {
110 { 320, 240 },
111 { 640, 480 },
112 { 1024, 768 },
113 { 1200, 1024 },
114 { 1600, 1200 }
115};
116
117void
118PerfNextRound(void)
119{
120 static unsigned i;
121
122 if (i < sizeof(sizes) / sizeof(sizes[0])) {
123 perf_printf("Reshape %dx%d\n", sizes[i].w, sizes[i].h);
124 PerfReshapeWindow( sizes[i].w, sizes[i].h );
125 real_WinWidth = sizes[i].w;
126 real_WinHeight = sizes[i].h;
127 i++;
128 }
129 else {
130 exit(0);
131 }
132}
133
134
135
136
137/** Called from test harness/main */
138void
139PerfDraw(void)
140{
141 double rate0;
142
143 rate0 = PerfMeasureRate(SwapNaked);
144 perf_printf(" Swapbuffers (Bare) %dx%d: %s swaps/second",
145 real_WinWidth, real_WinHeight,
146 PerfHumanFloat(rate0));
147 perf_printf(" %s pixels/second\n",
148 PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
149
150
151
152 rate0 = PerfMeasureRate(SwapClear);
153 perf_printf(" Swapbuffers + Clear %dx%d: %s swaps/second",
154 real_WinWidth, real_WinHeight,
155 PerfHumanFloat(rate0));
156 perf_printf(" %s pixels/second\n",
157 PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
158
159
160 rate0 = PerfMeasureRate(SwapClearPoint);
161 perf_printf(" Swapbuffers + Clear + DrawPoint %dx%d: %s swaps/second",
162 real_WinWidth, real_WinHeight,
163 PerfHumanFloat(rate0));
164 perf_printf(" %s pixels/second\n",
165 PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
166}
167