Brian Paul | aab429c | 2008-11-04 16:56:59 -0700 | [diff] [blame^] | 1 | /** |
| 2 | * Vertex "skinning" example. |
| 3 | * The idea is there are multiple modeling matrices applied to every |
| 4 | * vertex. Weighting values in [0,1] control the influence of each |
| 5 | * matrix on each vertex. |
| 6 | * |
| 7 | * 4 Nov 2008 |
| 8 | */ |
| 9 | |
| 10 | #include <assert.h> |
| 11 | #include <string.h> |
| 12 | #include <stdio.h> |
| 13 | #include <stdlib.h> |
| 14 | #include <math.h> |
| 15 | #include <GL/gl.h> |
| 16 | #include <GL/glut.h> |
| 17 | #include <GL/glext.h> |
| 18 | #include "extfuncs.h" |
| 19 | #include "shaderutil.h" |
| 20 | |
| 21 | |
| 22 | static char *FragProgFile = "skinning.frag"; |
| 23 | static char *VertProgFile = "skinning.vert"; |
| 24 | |
| 25 | /* program/shader objects */ |
| 26 | static GLuint fragShader; |
| 27 | static GLuint vertShader; |
| 28 | static GLuint program; |
| 29 | |
| 30 | |
| 31 | static GLint win = 0; |
| 32 | static GLboolean Anim = GL_TRUE; |
| 33 | static GLboolean WireFrame = GL_TRUE; |
| 34 | static GLfloat xRot = 0.0f, yRot = 90.0f, zRot = 0.0f; |
| 35 | |
| 36 | #define NUM_MATS 2 |
| 37 | |
| 38 | static GLfloat Matrices[NUM_MATS][16]; |
| 39 | static GLint uMat0, uMat1; |
| 40 | static GLint WeightAttr; |
| 41 | |
| 42 | |
| 43 | static void |
| 44 | Idle(void) |
| 45 | { |
| 46 | yRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.005; |
| 47 | glutPostRedisplay(); |
| 48 | } |
| 49 | |
| 50 | |
| 51 | static void |
| 52 | Cylinder(GLfloat length, GLfloat radius, GLint slices, GLint stacks) |
| 53 | { |
| 54 | float dw = 1.0 / (stacks - 1); |
| 55 | float dz = length / stacks; |
| 56 | int i, j; |
| 57 | |
| 58 | for (j = 0; j < stacks; j++) { |
| 59 | float w0 = j * dw; |
| 60 | float z0 = j * dz; |
| 61 | |
| 62 | glBegin(GL_TRIANGLE_STRIP); |
| 63 | for (i = 0; i < slices; i++) { |
| 64 | float a = (float) i / (slices - 1) * M_PI * 2.0; |
| 65 | float x = radius * cos(a); |
| 66 | float y = radius * sin(a); |
| 67 | glVertexAttrib1f_func(WeightAttr, w0); |
| 68 | glNormal3f(x, y, 0.0); |
| 69 | glVertex3f(x, y, z0); |
| 70 | |
| 71 | glVertexAttrib1f_func(WeightAttr, w0 + dw); |
| 72 | glNormal3f(x, y, 0.0); |
| 73 | glVertex3f(x, y, z0 + dz); |
| 74 | } |
| 75 | glEnd(); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | |
| 80 | /** |
| 81 | * Update/animate the two matrices. One rotates, the other scales. |
| 82 | */ |
| 83 | static void |
| 84 | UpdateMatrices(void) |
| 85 | { |
| 86 | GLfloat t = glutGet(GLUT_ELAPSED_TIME) * 0.0025; |
| 87 | GLfloat scale = 0.5 * (1.1 + sin(0.5 * t)); |
| 88 | GLfloat rot = cos(t) * 90.0; |
| 89 | |
| 90 | glPushMatrix(); |
| 91 | glLoadIdentity(); |
| 92 | glScalef(1.0, scale, 1.0); |
| 93 | glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[0]); |
| 94 | glPopMatrix(); |
| 95 | |
| 96 | glPushMatrix(); |
| 97 | glLoadIdentity(); |
| 98 | glRotatef(rot, 0, 0, 1); |
| 99 | glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[1]); |
| 100 | glPopMatrix(); |
| 101 | } |
| 102 | |
| 103 | |
| 104 | static void |
| 105 | Redisplay(void) |
| 106 | { |
| 107 | UpdateMatrices(); |
| 108 | |
| 109 | glUniformMatrix4fv_func(uMat0, 1, GL_FALSE, Matrices[0]); |
| 110 | glUniformMatrix4fv_func(uMat1, 1, GL_FALSE, Matrices[1]); |
| 111 | |
| 112 | if (WireFrame) |
| 113 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 114 | else |
| 115 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 116 | |
| 117 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 118 | |
| 119 | glPushMatrix(); |
| 120 | glRotatef(xRot, 1.0f, 0.0f, 0.0f); |
| 121 | glRotatef(yRot, 0.0f, 1.0f, 0.0f); |
| 122 | glRotatef(zRot, 0.0f, 0.0f, 1.0f); |
| 123 | |
| 124 | glPushMatrix(); |
| 125 | glTranslatef(0, 0, -2.5); |
| 126 | Cylinder(5.0, 1.0, 10, 20); |
| 127 | glPopMatrix(); |
| 128 | |
| 129 | glPopMatrix(); |
| 130 | |
| 131 | glutSwapBuffers(); |
| 132 | } |
| 133 | |
| 134 | |
| 135 | static void |
| 136 | Reshape(int width, int height) |
| 137 | { |
| 138 | glViewport(0, 0, width, height); |
| 139 | glMatrixMode(GL_PROJECTION); |
| 140 | glLoadIdentity(); |
| 141 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
| 142 | glMatrixMode(GL_MODELVIEW); |
| 143 | glLoadIdentity(); |
| 144 | glTranslatef(0.0f, 0.0f, -15.0f); |
| 145 | } |
| 146 | |
| 147 | |
| 148 | static void |
| 149 | CleanUp(void) |
| 150 | { |
| 151 | glDeleteShader_func(fragShader); |
| 152 | glDeleteShader_func(vertShader); |
| 153 | glDeleteProgram_func(program); |
| 154 | glutDestroyWindow(win); |
| 155 | } |
| 156 | |
| 157 | |
| 158 | static void |
| 159 | Key(unsigned char key, int x, int y) |
| 160 | { |
| 161 | const GLfloat step = 2.0; |
| 162 | (void) x; |
| 163 | (void) y; |
| 164 | |
| 165 | switch(key) { |
| 166 | case 'a': |
| 167 | Anim = !Anim; |
| 168 | if (Anim) |
| 169 | glutIdleFunc(Idle); |
| 170 | else |
| 171 | glutIdleFunc(NULL); |
| 172 | break; |
| 173 | case 'w': |
| 174 | WireFrame = !WireFrame; |
| 175 | break; |
| 176 | case 'z': |
| 177 | zRot += step; |
| 178 | break; |
| 179 | case 'Z': |
| 180 | zRot -= step; |
| 181 | break; |
| 182 | case 27: |
| 183 | CleanUp(); |
| 184 | exit(0); |
| 185 | break; |
| 186 | } |
| 187 | glutPostRedisplay(); |
| 188 | } |
| 189 | |
| 190 | |
| 191 | static void |
| 192 | SpecialKey(int key, int x, int y) |
| 193 | { |
| 194 | const GLfloat step = 2.0; |
| 195 | |
| 196 | (void) x; |
| 197 | (void) y; |
| 198 | |
| 199 | switch(key) { |
| 200 | case GLUT_KEY_UP: |
| 201 | xRot += step; |
| 202 | break; |
| 203 | case GLUT_KEY_DOWN: |
| 204 | xRot -= step; |
| 205 | break; |
| 206 | case GLUT_KEY_LEFT: |
| 207 | yRot -= step; |
| 208 | break; |
| 209 | case GLUT_KEY_RIGHT: |
| 210 | yRot += step; |
| 211 | break; |
| 212 | } |
| 213 | glutPostRedisplay(); |
| 214 | } |
| 215 | |
| 216 | |
| 217 | |
| 218 | static void |
| 219 | Init(void) |
| 220 | { |
| 221 | if (!ShadersSupported()) |
| 222 | exit(1); |
| 223 | |
| 224 | GetExtensionFuncs(); |
| 225 | |
| 226 | vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); |
| 227 | fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); |
| 228 | program = LinkShaders(vertShader, fragShader); |
| 229 | |
| 230 | glUseProgram_func(program); |
| 231 | |
| 232 | uMat0 = glGetUniformLocation_func(program, "mat0"); |
| 233 | uMat1 = glGetUniformLocation_func(program, "mat1"); |
| 234 | |
| 235 | WeightAttr = glGetAttribLocation_func(program, "weight"); |
| 236 | |
| 237 | assert(glGetError() == 0); |
| 238 | |
| 239 | glClearColor(0.4f, 0.4f, 0.8f, 0.0f); |
| 240 | |
| 241 | glEnable(GL_DEPTH_TEST); |
| 242 | |
| 243 | glColor3f(1, 0, 0); |
| 244 | } |
| 245 | |
| 246 | |
| 247 | static void |
| 248 | ParseOptions(int argc, char *argv[]) |
| 249 | { |
| 250 | int i; |
| 251 | for (i = 1; i < argc; i++) { |
| 252 | if (strcmp(argv[i], "-fs") == 0) { |
| 253 | FragProgFile = argv[i+1]; |
| 254 | } |
| 255 | else if (strcmp(argv[i], "-vs") == 0) { |
| 256 | VertProgFile = argv[i+1]; |
| 257 | } |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | |
| 262 | int |
| 263 | main(int argc, char *argv[]) |
| 264 | { |
| 265 | glutInit(&argc, argv); |
| 266 | glutInitWindowSize(500, 500); |
| 267 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 268 | win = glutCreateWindow(argv[0]); |
| 269 | glutReshapeFunc(Reshape); |
| 270 | glutKeyboardFunc(Key); |
| 271 | glutSpecialFunc(SpecialKey); |
| 272 | glutDisplayFunc(Redisplay); |
| 273 | ParseOptions(argc, argv); |
| 274 | Init(); |
| 275 | if (Anim) |
| 276 | glutIdleFunc(Idle); |
| 277 | glutMainLoop(); |
| 278 | return 0; |
| 279 | } |
| 280 | |