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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollecd5c7c2012-06-12 09:05:03 +020010<h1>Performance Tips</h1>
Brian Paul0b27ace2003-03-08 17:38:57 +000011
12<p>
13Performance tips for software rendering:
Andreas Bollecd5c7c2012-06-12 09:05:03 +020014</p>
Brian Paul0b27ace2003-03-08 17:38:57 +000015<ol>
16
17<li> Turn off smooth shading when you don't need it (glShadeModel)
18<li> Turn off depth buffering when you don't need it.
19<li> Turn off dithering when not needed.
20<li> Use double buffering as it's often faster than single buffering
21<li> Compile in the X Shared Memory extension option if it's supported
22 on your system by adding -DSHM to CFLAGS and -lXext to XLIBS for
23 your system in the Make-config file.
24<li> Recompile Mesa with more optimization if possible.
25<li> Try to maximize the amount of drawing done between glBegin/glEnd pairs.
26<li> Use the MESA_BACK_BUFFER variable to find best performance in double
27 buffered mode. (X users only)
28<li> Optimized polygon rasterizers are employed when:
29 rendering into back buffer which is an XImage
30 RGB mode, not grayscale, not monochrome
31 depth buffering is GL_LESS, or disabled
32 flat or smooth shading
33 dithered or non-dithered
34 no other rasterization operations enabled (blending, stencil, etc)
35<li> Optimized line drawing is employed when:
36 rendering into back buffer which is an XImage
37 RGB mode, not grayscale, not monochrome
38 depth buffering is GL_LESS or disabled
39 flat shading
40 dithered or non-dithered
41 no other rasterization operations enabled (blending, stencil, etc)
42<li> Textured polygons are fastest when:
43 using a 3-component (RGB), 2-D texture
44 minification and magnification filters are GL_NEAREST
45 texture coordinate wrap modes for S and T are GL_REPEAT
46 GL_DECAL environment mode
47 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST )
48 depth buffering is GL_LESS or disabled
49<li> Lighting is fastest when:
50 Two-sided lighting is disabled
51 GL_LIGHT_MODEL_LOCAL_VIEWER is false
52 GL_COLOR_MATERIAL is disabled
53 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
54 No local lights are used (all position W's are 0.0)
Andreas Bollddb05572012-06-25 21:52:10 +020055 All material and light coefficients are &gt;= zero
Brian Paul0b27ace2003-03-08 17:38:57 +000056<li> XFree86 users: if you want to use 24-bit color try starting your
57 X server in 32-bit per pixel mode for better performance. That is,
58 start your X server with
59 startx -- -bpp 32
60 instead of
61 startx -- -bpp 24
62<li> Try disabling dithering with the MESA_NO_DITHER environment variable.
63 If this env var is defined Mesa will disable dithering and the
64 command glEnable(GL_DITHER) will be ignored.
65</ol>
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