Claudio Ciccani | fe94d0b | 2006-05-31 17:05:11 +0000 | [diff] [blame] | 1 | /* |
| 2 | (c) Copyright 2001 convergence integrated media GmbH. |
| 3 | All rights reserved. |
| 4 | |
| 5 | Written by Denis Oliver Kropp <dok@convergence.de> and |
| 6 | Andreas Hundt <andi@convergence.de>. |
| 7 | |
| 8 | This library is free software; you can redistribute it and/or |
| 9 | modify it under the terms of the GNU Lesser General Public |
| 10 | License as published by the Free Software Foundation; either |
| 11 | version 2 of the License, or (at your option) any later version. |
| 12 | |
| 13 | This library is distributed in the hope that it will be useful, |
| 14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | Lesser General Public License for more details. |
| 17 | |
| 18 | You should have received a copy of the GNU Lesser General Public |
| 19 | License along with this library; if not, write to the |
| 20 | Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| 21 | Boston, MA 02111-1307, USA. |
| 22 | */ |
| 23 | |
| 24 | /*- |
| 25 | * morph3d.c - Shows 3D morphing objects |
| 26 | * |
| 27 | * Converted to GLUT by brianp on 1/1/98 |
| 28 | * |
| 29 | * This program was inspired on a WindowsNT(R)'s screen saver. It was written |
| 30 | * from scratch and it was not based on any other source code. |
| 31 | * |
| 32 | * Porting it to xlock (the final objective of this code since the moment I |
| 33 | * decided to create it) was possible by comparing the original Mesa's gear |
| 34 | * demo with it's ported version, so thanks for Danny Sung for his indirect |
| 35 | * help (look at gear.c in xlock source tree). NOTE: At the moment this code |
| 36 | * was sent to Brian Paul for package inclusion, the XLock Version was not |
| 37 | * available. In fact, I'll wait it to appear on the next Mesa release (If you |
| 38 | * are reading this, it means THIS release) to send it for xlock package |
| 39 | * inclusion). It will probably there be a GLUT version too. |
| 40 | * |
| 41 | * Thanks goes also to Brian Paul for making it possible and inexpensive |
| 42 | * to use OpenGL at home. |
| 43 | * |
| 44 | * Since I'm not a native english speaker, my apologies for any gramatical |
| 45 | * mistake. |
| 46 | * |
| 47 | * My e-mail addresses are |
| 48 | * |
| 49 | * vianna@cat.cbpf.br |
| 50 | * and |
| 51 | * marcelo@venus.rdc.puc-rio.br |
| 52 | * |
| 53 | * Marcelo F. Vianna (Feb-13-1997) |
| 54 | */ |
| 55 | |
| 56 | /* |
| 57 | This document is VERY incomplete, but tries to describe the mathematics used |
| 58 | in the program. At this moment it just describes how the polyhedra are |
| 59 | generated. On futhurer versions, this document will be probabbly improved. |
| 60 | |
| 61 | Since I'm not a native english speaker, my apologies for any gramatical |
| 62 | mistake. |
| 63 | |
| 64 | Marcelo Fernandes Vianna |
| 65 | - Undergraduate in Computer Engeneering at Catholic Pontifical University |
| 66 | - of Rio de Janeiro (PUC-Rio) Brasil. |
| 67 | - e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br |
| 68 | - Feb-13-1997 |
| 69 | |
| 70 | POLYHEDRA GENERATION |
| 71 | |
| 72 | For the purpose of this program it's not sufficient to know the polyhedra |
| 73 | vertexes coordinates. Since the morphing algorithm applies a nonlinear |
| 74 | transformation over the surfaces (faces) of the polyhedron, each face has |
| 75 | to be divided into smaller ones. The morphing algorithm needs to transform |
| 76 | each vertex of these smaller faces individually. It's a very time consoming |
| 77 | task. |
| 78 | |
| 79 | In order to reduce calculation overload, and since all the macro faces of |
| 80 | the polyhedron are transformed by the same way, the generation is made by |
| 81 | creating only one face of the polyhedron, morphing it and then rotating it |
| 82 | around the polyhedron center. |
| 83 | |
| 84 | What we need to know is the face radius of the polyhedron (the radius of |
| 85 | the inscribed sphere) and the angle between the center of two adjacent |
| 86 | faces using the center of the sphere as the angle's vertex. |
| 87 | |
| 88 | The face radius of the regular polyhedra are known values which I decided |
| 89 | to not waste my time calculating. Following is a table of face radius for |
| 90 | the regular polyhedra with edge length = 1: |
| 91 | |
| 92 | TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3) |
| 93 | CUBE : 1/2 |
| 94 | OCTAHEDRON : 1/sqrt(6) |
| 95 | DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2 |
| 96 | ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12 |
| 97 | |
| 98 | I've not found any reference about the mentioned angles, so I needed to |
| 99 | calculate them, not a trivial task until I figured out how :) |
| 100 | Curiously these angles are the same for the tetrahedron and octahedron. |
| 101 | A way to obtain this value is inscribing the tetrahedron inside the cube |
| 102 | by matching their vertexes. So you'll notice that the remaining unmatched |
| 103 | vertexes are in the same straight line starting in the cube/tetrahedron |
| 104 | center and crossing the center of each tetrahedron's face. At this point |
| 105 | it's easy to obtain the bigger angle of the isosceles triangle formed by |
| 106 | the center of the cube and two opposite vertexes on the same cube face. |
| 107 | The edges of this triangle have the following lenghts: sqrt(2) for the base |
| 108 | and sqrt(3)/2 for the other two other edges. So the angle we want is: |
| 109 | +-----------------------------------------------------------+ |
| 110 | | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | |
| 111 | +-----------------------------------------------------------+ |
| 112 | For the cube this angle is obvious, but just for formality it can be |
| 113 | easily obtained because we also know it's isosceles edge lenghts: |
| 114 | sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we |
| 115 | want is: |
| 116 | +-----------------------------------------------------------+ |
| 117 | | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees | |
| 118 | +-----------------------------------------------------------+ |
| 119 | For the octahedron we use the same idea used for the tetrahedron, but now |
| 120 | we inscribe the cube inside the octahedron so that all cubes's vertexes |
| 121 | matches excatly the center of each octahedron's face. It's now clear that |
| 122 | this angle is the same of the thetrahedron one: |
| 123 | +-----------------------------------------------------------+ |
| 124 | | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees | |
| 125 | +-----------------------------------------------------------+ |
| 126 | For the dodecahedron it's a little bit harder because it's only relationship |
| 127 | with the cube is useless to us. So we need to solve the problem by another |
| 128 | way. The concept of Face radius also exists on 2D polygons with the name |
| 129 | Edge radius: |
| 130 | Edge Radius For Pentagon (ERp) |
| 131 | ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905 |
| 132 | (VRp is the pentagon's vertex radio). |
| 133 | Face Radius For Dodecahedron |
| 134 | FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404 |
| 135 | Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle, |
| 136 | completing this triangle, the lesser angle is a half of the angle we are |
| 137 | looking for, so this angle is: |
| 138 | +-----------------------------------------------------------+ |
| 139 | | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees | |
| 140 | +-----------------------------------------------------------+ |
| 141 | For the icosahedron we can use the same method used for dodecahedron (well |
| 142 | the method used for dodecahedron may be used for all regular polyhedra) |
| 143 | Edge Radius For Triangle (this one is well known: 1/3 of the triangle height) |
| 144 | ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655 |
| 145 | Face Radius For Icosahedron |
| 146 | FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538 |
| 147 | So the angle is: |
| 148 | +-----------------------------------------------------------+ |
| 149 | | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees | |
| 150 | +-----------------------------------------------------------+ |
| 151 | |
| 152 | */ |
| 153 | |
| 154 | |
| 155 | #include <stdlib.h> |
| 156 | #include <stdio.h> |
| 157 | #include <string.h> |
| 158 | #include <math.h> |
| 159 | #include <unistd.h> |
| 160 | |
| 161 | #include <directfb.h> |
Claudio Ciccani | 73fdecc | 2006-12-01 14:12:05 +0000 | [diff] [blame] | 162 | #include <directfbgl.h> |
Claudio Ciccani | fe94d0b | 2006-05-31 17:05:11 +0000 | [diff] [blame] | 163 | |
| 164 | #include <GL/gl.h> |
Claudio Ciccani | fe94d0b | 2006-05-31 17:05:11 +0000 | [diff] [blame] | 165 | |
| 166 | |
| 167 | /* the super interface */ |
| 168 | IDirectFB *dfb; |
| 169 | |
| 170 | /* the primary surface (surface of primary layer) */ |
| 171 | IDirectFBSurface *primary; |
| 172 | |
| 173 | /* the GL context */ |
| 174 | IDirectFBGL *primary_gl; |
| 175 | |
| 176 | /* our font */ |
| 177 | IDirectFBFont *font; |
| 178 | |
| 179 | /* event buffer */ |
| 180 | IDirectFBEventBuffer *events; |
| 181 | |
| 182 | /* macro for a safe call to DirectFB functions */ |
| 183 | #define DFBCHECK(x...) \ |
| 184 | { \ |
| 185 | err = x; \ |
| 186 | if (err != DFB_OK) { \ |
| 187 | fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
| 188 | DirectFBErrorFatal( #x, err ); \ |
| 189 | } \ |
| 190 | } |
| 191 | |
| 192 | static int screen_width, screen_height; |
| 193 | |
| 194 | static unsigned long T0 = 0; |
| 195 | static GLint Frames = 0; |
| 196 | static GLfloat fps = 0; |
| 197 | |
| 198 | static inline unsigned long get_millis() |
| 199 | { |
| 200 | struct timeval tv; |
| 201 | |
| 202 | gettimeofday (&tv, NULL); |
| 203 | return (tv.tv_sec * 1000 + tv.tv_usec / 1000); |
| 204 | } |
| 205 | |
| 206 | |
| 207 | |
| 208 | #define Scale 0.3 |
| 209 | |
| 210 | #define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2) |
| 211 | #define sqr(A) ((A)*(A)) |
| 212 | |
| 213 | /* Increasing this values produces better image quality, the price is speed. */ |
| 214 | /* Very low values produces erroneous/incorrect plotting */ |
| 215 | #define tetradivisions 23 |
| 216 | #define cubedivisions 20 |
| 217 | #define octadivisions 21 |
| 218 | #define dodecadivisions 10 |
| 219 | #define icodivisions 15 |
| 220 | |
| 221 | #define tetraangle 109.47122063449069174 |
| 222 | #define cubeangle 90.000000000000000000 |
| 223 | #define octaangle 109.47122063449069174 |
| 224 | #define dodecaangle 63.434948822922009981 |
| 225 | #define icoangle 41.810314895778596167 |
| 226 | |
| 227 | #ifndef Pi |
| 228 | #define Pi 3.1415926535897932385 |
| 229 | #endif |
| 230 | #define SQRT2 1.4142135623730951455 |
| 231 | #define SQRT3 1.7320508075688771932 |
| 232 | #define SQRT5 2.2360679774997898051 |
| 233 | #define SQRT6 2.4494897427831778813 |
| 234 | #define SQRT15 3.8729833462074170214 |
| 235 | #define cossec36_2 0.8506508083520399322 |
| 236 | #define cos72 0.3090169943749474241 |
| 237 | #define sin72 0.9510565162951535721 |
| 238 | #define cos36 0.8090169943749474241 |
| 239 | #define sin36 0.5877852522924731292 |
| 240 | |
| 241 | /*************************************************************************/ |
| 242 | |
| 243 | static int mono=0; |
| 244 | static int smooth=1; |
| 245 | static GLint WindH, WindW; |
| 246 | static GLfloat step=0; |
| 247 | static GLfloat seno; |
| 248 | static int object; |
| 249 | static int edgedivisions; |
| 250 | static void (*draw_object)( void ); |
| 251 | static float Magnitude; |
| 252 | static float *MaterialColor[20]; |
| 253 | |
| 254 | static float front_shininess[] = {60.0}; |
| 255 | static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 }; |
| 256 | static float ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| 257 | static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| 258 | static float position0[] = { 1.0, 1.0, 1.0, 0.0 }; |
| 259 | static float position1[] = {-1.0,-1.0, 1.0, 0.0 }; |
| 260 | static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; |
| 261 | static float lmodel_twoside[] = {GL_TRUE}; |
| 262 | |
| 263 | static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 }; |
| 264 | static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 }; |
| 265 | static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 }; |
| 266 | static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 }; |
| 267 | static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 }; |
| 268 | static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 }; |
| 269 | static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 }; |
| 270 | static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 }; |
| 271 | |
| 272 | #define TRIANGLE(Edge, Amp, Divisions, Z) \ |
| 273 | { \ |
| 274 | GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \ |
| 275 | GLfloat Factor,Factor1,Factor2; \ |
| 276 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \ |
| 277 | GLfloat Ax,Ay,Bx; \ |
| 278 | int Ri,Ti; \ |
| 279 | GLfloat Vr=(Edge)*SQRT3/3; \ |
| 280 | GLfloat AmpVr2=(Amp)/sqr(Vr); \ |
| 281 | GLfloat Zf=(Edge)*(Z); \ |
| 282 | \ |
| 283 | Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \ |
| 284 | Bx=(Edge)*(-0.5/(Divisions)); \ |
| 285 | \ |
| 286 | for (Ri=1; Ri<=(Divisions); Ri++) { \ |
| 287 | glBegin(GL_TRIANGLE_STRIP); \ |
| 288 | for (Ti=0; Ti<Ri; Ti++) { \ |
| 289 | Xf=(float)(Ri-Ti)*Ax + (float)Ti*Bx; \ |
| 290 | Yf=Vr+(float)(Ri-Ti)*Ay + (float)Ti*Ay; \ |
| 291 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 292 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 293 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 294 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 295 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 296 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 297 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 298 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 299 | glVertex3f(VertX, VertY, VertZ); \ |
| 300 | \ |
| 301 | Xf=(float)(Ri-Ti-1)*Ax + (float)Ti*Bx; \ |
| 302 | Yf=Vr+(float)(Ri-Ti-1)*Ay + (float)Ti*Ay; \ |
| 303 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 304 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 305 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 306 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 307 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 308 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 309 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 310 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 311 | glVertex3f(VertX, VertY, VertZ); \ |
| 312 | \ |
| 313 | } \ |
| 314 | Xf=(float)Ri*Bx; \ |
| 315 | Yf=Vr+(float)Ri*Ay; \ |
| 316 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 317 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 318 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 319 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 320 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 321 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 322 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 323 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 324 | glVertex3f(VertX, VertY, VertZ); \ |
| 325 | glEnd(); \ |
| 326 | } \ |
| 327 | } |
| 328 | |
| 329 | #define SQUARE(Edge, Amp, Divisions, Z) \ |
| 330 | { \ |
| 331 | int Xi,Yi; \ |
| 332 | GLfloat Xf,Yf,Y,Xf2,Yf2,Y2,Xa,Yb; \ |
| 333 | GLfloat Factor,Factor1,Factor2; \ |
| 334 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \ |
| 335 | GLfloat Zf=(Edge)*(Z); \ |
| 336 | GLfloat AmpVr2=(Amp)/sqr((Edge)*SQRT2/2); \ |
| 337 | \ |
| 338 | for (Yi=0; Yi<(Divisions); Yi++) { \ |
| 339 | Yf=-((Edge)/2.0) + ((float)Yi)/(Divisions)*(Edge); \ |
| 340 | Yf2=sqr(Yf); \ |
| 341 | Y=Yf+1.0/(Divisions)*(Edge); \ |
| 342 | Y2=sqr(Y); \ |
| 343 | glBegin(GL_QUAD_STRIP); \ |
| 344 | for (Xi=0; Xi<=(Divisions); Xi++) { \ |
| 345 | Xf=-((Edge)/2.0) + ((float)Xi)/(Divisions)*(Edge); \ |
| 346 | Xf2=sqr(Xf); \ |
| 347 | \ |
| 348 | Xa=Xf+0.001; Yb=Y+0.001; \ |
| 349 | Factor=1-((Xf2+Y2)*AmpVr2); \ |
| 350 | Factor1=1-((sqr(Xa)+Y2)*AmpVr2); \ |
| 351 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 352 | VertX=Factor*Xf; VertY=Factor*Y; VertZ=Factor*Zf; \ |
| 353 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Y-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 354 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 355 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 356 | glVertex3f(VertX, VertY, VertZ); \ |
| 357 | \ |
| 358 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 359 | Factor=1-((Xf2+Yf2)*AmpVr2); \ |
| 360 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 361 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 362 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 363 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 364 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 365 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 366 | glVertex3f(VertX, VertY, VertZ); \ |
| 367 | } \ |
| 368 | glEnd(); \ |
| 369 | } \ |
| 370 | } |
| 371 | |
| 372 | #define PENTAGON(Edge, Amp, Divisions, Z) \ |
| 373 | { \ |
| 374 | int Ri,Ti,Fi; \ |
| 375 | GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \ |
| 376 | GLfloat x[6],y[6]; \ |
| 377 | GLfloat Factor,Factor1,Factor2; \ |
| 378 | GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \ |
| 379 | GLfloat Zf=(Edge)*(Z); \ |
| 380 | GLfloat AmpVr2=(Amp)/sqr((Edge)*cossec36_2); \ |
| 381 | \ |
| 382 | for(Fi=0;Fi<6;Fi++) { \ |
| 383 | x[Fi]=-cos( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \ |
| 384 | y[Fi]=sin( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \ |
| 385 | } \ |
| 386 | \ |
| 387 | for (Ri=1; Ri<=(Divisions); Ri++) { \ |
| 388 | for (Fi=0; Fi<5; Fi++) { \ |
| 389 | glBegin(GL_TRIANGLE_STRIP); \ |
| 390 | for (Ti=0; Ti<Ri; Ti++) { \ |
| 391 | Xf=(float)(Ri-Ti)*x[Fi] + (float)Ti*x[Fi+1]; \ |
| 392 | Yf=(float)(Ri-Ti)*y[Fi] + (float)Ti*y[Fi+1]; \ |
| 393 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 394 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 395 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 396 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 397 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 398 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 399 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 400 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 401 | glVertex3f(VertX, VertY, VertZ); \ |
| 402 | \ |
| 403 | Xf=(float)(Ri-Ti-1)*x[Fi] + (float)Ti*x[Fi+1]; \ |
| 404 | Yf=(float)(Ri-Ti-1)*y[Fi] + (float)Ti*y[Fi+1]; \ |
| 405 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 406 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 407 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 408 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 409 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 410 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 411 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 412 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 413 | glVertex3f(VertX, VertY, VertZ); \ |
| 414 | \ |
| 415 | } \ |
| 416 | Xf=(float)Ri*x[Fi+1]; \ |
| 417 | Yf=(float)Ri*y[Fi+1]; \ |
| 418 | Xa=Xf+0.001; Yb=Yf+0.001; \ |
| 419 | Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \ |
| 420 | Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \ |
| 421 | Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \ |
| 422 | VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \ |
| 423 | NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \ |
| 424 | NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \ |
| 425 | glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \ |
| 426 | glVertex3f(VertX, VertY, VertZ); \ |
| 427 | glEnd(); \ |
| 428 | } \ |
| 429 | } \ |
| 430 | } |
| 431 | |
| 432 | static void draw_tetra( void ) |
| 433 | { |
| 434 | GLuint list; |
| 435 | |
| 436 | list = glGenLists( 1 ); |
| 437 | glNewList( list, GL_COMPILE ); |
| 438 | TRIANGLE(2,seno,edgedivisions,0.5/SQRT6); |
| 439 | glEndList(); |
| 440 | |
| 441 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); |
| 442 | glCallList(list); |
| 443 | glPushMatrix(); |
| 444 | glRotatef(180,0,0,1); |
| 445 | glRotatef(-tetraangle,1,0,0); |
| 446 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); |
| 447 | glCallList(list); |
| 448 | glPopMatrix(); |
| 449 | glPushMatrix(); |
| 450 | glRotatef(180,0,1,0); |
| 451 | glRotatef(-180+tetraangle,0.5,SQRT3/2,0); |
| 452 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); |
| 453 | glCallList(list); |
| 454 | glPopMatrix(); |
| 455 | glRotatef(180,0,1,0); |
| 456 | glRotatef(-180+tetraangle,0.5,-SQRT3/2,0); |
| 457 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); |
| 458 | glCallList(list); |
| 459 | |
| 460 | glDeleteLists(list,1); |
| 461 | } |
| 462 | |
| 463 | static void draw_cube( void ) |
| 464 | { |
| 465 | GLuint list; |
| 466 | |
| 467 | list = glGenLists( 1 ); |
| 468 | glNewList( list, GL_COMPILE ); |
| 469 | SQUARE(2, seno, edgedivisions, 0.5) |
| 470 | glEndList(); |
| 471 | |
| 472 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); |
| 473 | glCallList(list); |
| 474 | glRotatef(cubeangle,1,0,0); |
| 475 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); |
| 476 | glCallList(list); |
| 477 | glRotatef(cubeangle,1,0,0); |
| 478 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); |
| 479 | glCallList(list); |
| 480 | glRotatef(cubeangle,1,0,0); |
| 481 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); |
| 482 | glCallList(list); |
| 483 | glRotatef(cubeangle,0,1,0); |
| 484 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); |
| 485 | glCallList(list); |
| 486 | glRotatef(2*cubeangle,0,1,0); |
| 487 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); |
| 488 | glCallList(list); |
| 489 | |
| 490 | glDeleteLists(list,1); |
| 491 | } |
| 492 | |
| 493 | static void draw_octa( void ) |
| 494 | { |
| 495 | GLuint list; |
| 496 | |
| 497 | list = glGenLists( 1 ); |
| 498 | glNewList( list, GL_COMPILE ); |
| 499 | TRIANGLE(2,seno,edgedivisions,1/SQRT6); |
| 500 | glEndList(); |
| 501 | |
| 502 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); |
| 503 | glCallList(list); |
| 504 | glPushMatrix(); |
| 505 | glRotatef(180,0,0,1); |
| 506 | glRotatef(-180+octaangle,1,0,0); |
| 507 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); |
| 508 | glCallList(list); |
| 509 | glPopMatrix(); |
| 510 | glPushMatrix(); |
| 511 | glRotatef(180,0,1,0); |
| 512 | glRotatef(-octaangle,0.5,SQRT3/2,0); |
| 513 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); |
| 514 | glCallList(list); |
| 515 | glPopMatrix(); |
| 516 | glPushMatrix(); |
| 517 | glRotatef(180,0,1,0); |
| 518 | glRotatef(-octaangle,0.5,-SQRT3/2,0); |
| 519 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); |
| 520 | glCallList(list); |
| 521 | glPopMatrix(); |
| 522 | glRotatef(180,1,0,0); |
| 523 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); |
| 524 | glCallList(list); |
| 525 | glPushMatrix(); |
| 526 | glRotatef(180,0,0,1); |
| 527 | glRotatef(-180+octaangle,1,0,0); |
| 528 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); |
| 529 | glCallList(list); |
| 530 | glPopMatrix(); |
| 531 | glPushMatrix(); |
| 532 | glRotatef(180,0,1,0); |
| 533 | glRotatef(-octaangle,0.5,SQRT3/2,0); |
| 534 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]); |
| 535 | glCallList(list); |
| 536 | glPopMatrix(); |
| 537 | glRotatef(180,0,1,0); |
| 538 | glRotatef(-octaangle,0.5,-SQRT3/2,0); |
| 539 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]); |
| 540 | glCallList(list); |
| 541 | |
| 542 | glDeleteLists(list,1); |
| 543 | } |
| 544 | |
| 545 | static void draw_dodeca( void ) |
| 546 | { |
| 547 | GLuint list; |
| 548 | |
| 549 | #define TAU ((SQRT5+1)/2) |
| 550 | |
| 551 | list = glGenLists( 1 ); |
| 552 | glNewList( list, GL_COMPILE ); |
| 553 | PENTAGON(1,seno,edgedivisions,sqr(TAU) * sqrt((TAU+2)/5) / 2); |
| 554 | glEndList(); |
| 555 | |
| 556 | glPushMatrix(); |
| 557 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); |
| 558 | glCallList(list); |
| 559 | glRotatef(180,0,0,1); |
| 560 | glPushMatrix(); |
| 561 | glRotatef(-dodecaangle,1,0,0); |
| 562 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); |
| 563 | glCallList(list); |
| 564 | glPopMatrix(); |
| 565 | glPushMatrix(); |
| 566 | glRotatef(-dodecaangle,cos72,sin72,0); |
| 567 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); |
| 568 | glCallList(list); |
| 569 | glPopMatrix(); |
| 570 | glPushMatrix(); |
| 571 | glRotatef(-dodecaangle,cos72,-sin72,0); |
| 572 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); |
| 573 | glCallList(list); |
| 574 | glPopMatrix(); |
| 575 | glPushMatrix(); |
| 576 | glRotatef(dodecaangle,cos36,-sin36,0); |
| 577 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); |
| 578 | glCallList(list); |
| 579 | glPopMatrix(); |
| 580 | glRotatef(dodecaangle,cos36,sin36,0); |
| 581 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); |
| 582 | glCallList(list); |
| 583 | glPopMatrix(); |
| 584 | glRotatef(180,1,0,0); |
| 585 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]); |
| 586 | glCallList(list); |
| 587 | glRotatef(180,0,0,1); |
| 588 | glPushMatrix(); |
| 589 | glRotatef(-dodecaangle,1,0,0); |
| 590 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]); |
| 591 | glCallList(list); |
| 592 | glPopMatrix(); |
| 593 | glPushMatrix(); |
| 594 | glRotatef(-dodecaangle,cos72,sin72,0); |
| 595 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]); |
| 596 | glCallList(list); |
| 597 | glPopMatrix(); |
| 598 | glPushMatrix(); |
| 599 | glRotatef(-dodecaangle,cos72,-sin72,0); |
| 600 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]); |
| 601 | glCallList(list); |
| 602 | glPopMatrix(); |
| 603 | glPushMatrix(); |
| 604 | glRotatef(dodecaangle,cos36,-sin36,0); |
| 605 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]); |
| 606 | glCallList(list); |
| 607 | glPopMatrix(); |
| 608 | glRotatef(dodecaangle,cos36,sin36,0); |
| 609 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]); |
| 610 | glCallList(list); |
| 611 | |
| 612 | glDeleteLists(list,1); |
| 613 | } |
| 614 | |
| 615 | static void draw_ico( void ) |
| 616 | { |
| 617 | GLuint list; |
| 618 | |
| 619 | list = glGenLists( 1 ); |
| 620 | glNewList( list, GL_COMPILE ); |
| 621 | TRIANGLE(1.5,seno,edgedivisions,(3*SQRT3+SQRT15)/12); |
| 622 | glEndList(); |
| 623 | |
| 624 | glPushMatrix(); |
| 625 | |
| 626 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); |
| 627 | glCallList(list); |
| 628 | glPushMatrix(); |
| 629 | glRotatef(180,0,0,1); |
| 630 | glRotatef(-icoangle,1,0,0); |
| 631 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); |
| 632 | glCallList(list); |
| 633 | glPushMatrix(); |
| 634 | glRotatef(180,0,1,0); |
| 635 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 636 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); |
| 637 | glCallList(list); |
| 638 | glPopMatrix(); |
| 639 | glRotatef(180,0,1,0); |
| 640 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 641 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); |
| 642 | glCallList(list); |
| 643 | glPopMatrix(); |
| 644 | glPushMatrix(); |
| 645 | glRotatef(180,0,1,0); |
| 646 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 647 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); |
| 648 | glCallList(list); |
| 649 | glPushMatrix(); |
| 650 | glRotatef(180,0,1,0); |
| 651 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 652 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); |
| 653 | glCallList(list); |
| 654 | glPopMatrix(); |
| 655 | glRotatef(180,0,0,1); |
| 656 | glRotatef(-icoangle,1,0,0); |
| 657 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]); |
| 658 | glCallList(list); |
| 659 | glPopMatrix(); |
| 660 | glRotatef(180,0,1,0); |
| 661 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 662 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]); |
| 663 | glCallList(list); |
| 664 | glPushMatrix(); |
| 665 | glRotatef(180,0,1,0); |
| 666 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 667 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]); |
| 668 | glCallList(list); |
| 669 | glPopMatrix(); |
| 670 | glRotatef(180,0,0,1); |
| 671 | glRotatef(-icoangle,1,0,0); |
| 672 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]); |
| 673 | glCallList(list); |
| 674 | glPopMatrix(); |
| 675 | glRotatef(180,1,0,0); |
| 676 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]); |
| 677 | glCallList(list); |
| 678 | glPushMatrix(); |
| 679 | glRotatef(180,0,0,1); |
| 680 | glRotatef(-icoangle,1,0,0); |
| 681 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]); |
| 682 | glCallList(list); |
| 683 | glPushMatrix(); |
| 684 | glRotatef(180,0,1,0); |
| 685 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 686 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[12]); |
| 687 | glCallList(list); |
| 688 | glPopMatrix(); |
| 689 | glRotatef(180,0,1,0); |
| 690 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 691 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[13]); |
| 692 | glCallList(list); |
| 693 | glPopMatrix(); |
| 694 | glPushMatrix(); |
| 695 | glRotatef(180,0,1,0); |
| 696 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 697 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[14]); |
| 698 | glCallList(list); |
| 699 | glPushMatrix(); |
| 700 | glRotatef(180,0,1,0); |
| 701 | glRotatef(-180+icoangle,0.5,SQRT3/2,0); |
| 702 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[15]); |
| 703 | glCallList(list); |
| 704 | glPopMatrix(); |
| 705 | glRotatef(180,0,0,1); |
| 706 | glRotatef(-icoangle,1,0,0); |
| 707 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[16]); |
| 708 | glCallList(list); |
| 709 | glPopMatrix(); |
| 710 | glRotatef(180,0,1,0); |
| 711 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 712 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[17]); |
| 713 | glCallList(list); |
| 714 | glPushMatrix(); |
| 715 | glRotatef(180,0,1,0); |
| 716 | glRotatef(-180+icoangle,0.5,-SQRT3/2,0); |
| 717 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[18]); |
| 718 | glCallList(list); |
| 719 | glPopMatrix(); |
| 720 | glRotatef(180,0,0,1); |
| 721 | glRotatef(-icoangle,1,0,0); |
| 722 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[19]); |
| 723 | glCallList(list); |
| 724 | |
| 725 | glDeleteLists(list,1); |
| 726 | } |
| 727 | |
| 728 | static void draw ( void ) { |
| 729 | glClear( /*GL_COLOR_BUFFER_BIT |*/ GL_DEPTH_BUFFER_BIT ); |
| 730 | |
| 731 | glPushMatrix(); |
| 732 | |
| 733 | glTranslatef( 0.0, 0.0, -10.0 ); |
| 734 | glScalef( Scale*WindH/WindW, Scale, Scale ); |
| 735 | glTranslatef(2.5*WindW/WindH*sin(step*1.11),2.5*cos(step*1.25*1.11),0); |
| 736 | glRotatef(step*100,1,0,0); |
| 737 | glRotatef(step*95,0,1,0); |
| 738 | glRotatef(step*90,0,0,1); |
| 739 | |
| 740 | seno=(sin(step)+1.0/3.0)*(4.0/5.0)*Magnitude; |
| 741 | |
| 742 | draw_object(); |
| 743 | |
| 744 | glPopMatrix(); |
| 745 | |
| 746 | glFlush(); |
| 747 | |
| 748 | step+=0.05; |
| 749 | } |
| 750 | |
| 751 | static void reshape( int width, int height ) |
| 752 | { |
| 753 | glViewport(0, 0, WindW=(GLint)width, WindH=(GLint)height); |
| 754 | glMatrixMode(GL_PROJECTION); |
| 755 | glLoadIdentity(); |
| 756 | glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); |
| 757 | glMatrixMode(GL_MODELVIEW); |
| 758 | } |
| 759 | |
| 760 | static void pinit(void) |
| 761 | { |
| 762 | switch(object) { |
| 763 | case 1: |
| 764 | draw_object=draw_tetra; |
| 765 | MaterialColor[0]=MaterialRed; |
| 766 | MaterialColor[1]=MaterialGreen; |
| 767 | MaterialColor[2]=MaterialBlue; |
| 768 | MaterialColor[3]=MaterialWhite; |
| 769 | edgedivisions=tetradivisions; |
| 770 | Magnitude=2.5; |
| 771 | break; |
| 772 | case 2: |
| 773 | draw_object=draw_cube; |
| 774 | MaterialColor[0]=MaterialRed; |
| 775 | MaterialColor[1]=MaterialGreen; |
| 776 | MaterialColor[2]=MaterialCyan; |
| 777 | MaterialColor[3]=MaterialMagenta; |
| 778 | MaterialColor[4]=MaterialYellow; |
| 779 | MaterialColor[5]=MaterialBlue; |
| 780 | edgedivisions=cubedivisions; |
| 781 | Magnitude=2.0; |
| 782 | break; |
| 783 | case 3: |
| 784 | draw_object=draw_octa; |
| 785 | MaterialColor[0]=MaterialRed; |
| 786 | MaterialColor[1]=MaterialGreen; |
| 787 | MaterialColor[2]=MaterialBlue; |
| 788 | MaterialColor[3]=MaterialWhite; |
| 789 | MaterialColor[4]=MaterialCyan; |
| 790 | MaterialColor[5]=MaterialMagenta; |
| 791 | MaterialColor[6]=MaterialGray; |
| 792 | MaterialColor[7]=MaterialYellow; |
| 793 | edgedivisions=octadivisions; |
| 794 | Magnitude=2.5; |
| 795 | break; |
| 796 | case 4: |
| 797 | draw_object=draw_dodeca; |
| 798 | MaterialColor[ 0]=MaterialRed; |
| 799 | MaterialColor[ 1]=MaterialGreen; |
| 800 | MaterialColor[ 2]=MaterialCyan; |
| 801 | MaterialColor[ 3]=MaterialBlue; |
| 802 | MaterialColor[ 4]=MaterialMagenta; |
| 803 | MaterialColor[ 5]=MaterialYellow; |
| 804 | MaterialColor[ 6]=MaterialGreen; |
| 805 | MaterialColor[ 7]=MaterialCyan; |
| 806 | MaterialColor[ 8]=MaterialRed; |
| 807 | MaterialColor[ 9]=MaterialMagenta; |
| 808 | MaterialColor[10]=MaterialBlue; |
| 809 | MaterialColor[11]=MaterialYellow; |
| 810 | edgedivisions=dodecadivisions; |
| 811 | Magnitude=2.0; |
| 812 | break; |
| 813 | case 5: |
| 814 | draw_object=draw_ico; |
| 815 | MaterialColor[ 0]=MaterialRed; |
| 816 | MaterialColor[ 1]=MaterialGreen; |
| 817 | MaterialColor[ 2]=MaterialBlue; |
| 818 | MaterialColor[ 3]=MaterialCyan; |
| 819 | MaterialColor[ 4]=MaterialYellow; |
| 820 | MaterialColor[ 5]=MaterialMagenta; |
| 821 | MaterialColor[ 6]=MaterialRed; |
| 822 | MaterialColor[ 7]=MaterialGreen; |
| 823 | MaterialColor[ 8]=MaterialBlue; |
| 824 | MaterialColor[ 9]=MaterialWhite; |
| 825 | MaterialColor[10]=MaterialCyan; |
| 826 | MaterialColor[11]=MaterialYellow; |
| 827 | MaterialColor[12]=MaterialMagenta; |
| 828 | MaterialColor[13]=MaterialRed; |
| 829 | MaterialColor[14]=MaterialGreen; |
| 830 | MaterialColor[15]=MaterialBlue; |
| 831 | MaterialColor[16]=MaterialCyan; |
| 832 | MaterialColor[17]=MaterialYellow; |
| 833 | MaterialColor[18]=MaterialMagenta; |
| 834 | MaterialColor[19]=MaterialGray; |
| 835 | edgedivisions=icodivisions; |
| 836 | Magnitude=2.5; |
| 837 | break; |
| 838 | } |
| 839 | if (mono) { |
| 840 | int loop; |
| 841 | for (loop=0; loop<20; loop++) MaterialColor[loop]=MaterialGray; |
| 842 | } |
| 843 | if (smooth) { |
| 844 | glShadeModel( GL_SMOOTH ); |
| 845 | } else { |
| 846 | glShadeModel( GL_FLAT ); |
| 847 | } |
| 848 | |
| 849 | } |
| 850 | |
| 851 | static void init(void) |
| 852 | { |
| 853 | printf("Morph 3D - Shows morphing platonic polyhedra\n"); |
| 854 | printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n"); |
| 855 | printf(" [1] - Tetrahedron\n"); |
| 856 | printf(" [2] - Hexahedron (Cube)\n"); |
| 857 | printf(" [3] - Octahedron\n"); |
| 858 | printf(" [4] - Dodecahedron\n"); |
| 859 | printf(" [5] - Icosahedron\n"); |
| 860 | printf("[SPACE] - Toggle colored faces\n"); |
| 861 | printf("[RETURN] - Toggle smooth/flat shading\n"); |
| 862 | printf(" [ESC] - Quit\n"); |
| 863 | |
| 864 | object=1; |
| 865 | |
| 866 | glClearDepth(1.0); |
| 867 | glClearColor( 0.0, 0.0, 0.0, 0.0 ); |
| 868 | glColor3f( 1.0, 1.0, 1.0 ); |
| 869 | |
| 870 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| 871 | glFlush(); |
| 872 | primary->Flip( primary, NULL, 0 ); |
| 873 | |
| 874 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
| 875 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
| 876 | glLightfv(GL_LIGHT0, GL_POSITION, position0); |
| 877 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); |
| 878 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); |
| 879 | glLightfv(GL_LIGHT1, GL_POSITION, position1); |
| 880 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| 881 | glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); |
| 882 | glEnable(GL_LIGHTING); |
| 883 | glEnable(GL_LIGHT0); |
| 884 | glEnable(GL_LIGHT1); |
| 885 | glEnable(GL_DEPTH_TEST); |
| 886 | glEnable(GL_NORMALIZE); |
| 887 | |
| 888 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); |
| 889 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); |
| 890 | |
| 891 | glHint(GL_FOG_HINT, GL_FASTEST); |
| 892 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
| 893 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); |
| 894 | |
| 895 | pinit(); |
| 896 | } |
| 897 | |
| 898 | int main( int argc, char *argv[] ) |
| 899 | { |
| 900 | int quit = 0; |
| 901 | DFBResult err; |
| 902 | DFBSurfaceDescription dsc; |
| 903 | |
| 904 | DFBCHECK(DirectFBInit( &argc, &argv )); |
| 905 | |
| 906 | /* create the super interface */ |
| 907 | DFBCHECK(DirectFBCreate( &dfb )); |
| 908 | |
| 909 | /* create an event buffer for all devices with these caps */ |
| 910 | DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS, DFB_FALSE, &events )); |
| 911 | |
| 912 | /* set our cooperative level to DFSCL_FULLSCREEN |
| 913 | for exclusive access to the primary layer */ |
| 914 | dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); |
| 915 | |
| 916 | /* get the primary surface, i.e. the surface of the |
| 917 | primary layer we have exclusive access to */ |
| 918 | dsc.flags = DSDESC_CAPS; |
| 919 | dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; |
| 920 | |
| 921 | DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); |
| 922 | |
| 923 | /* get the size of the surface and fill it */ |
| 924 | DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); |
| 925 | DFBCHECK(primary->FillRectangle( primary, 0, 0, |
| 926 | screen_width, screen_height )); |
| 927 | |
| 928 | /* create the default font and set it */ |
| 929 | DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); |
| 930 | DFBCHECK(primary->SetFont( primary, font )); |
| 931 | |
| 932 | /* get the GL context */ |
| 933 | DFBCHECK(primary->GetGL( primary, &primary_gl )); |
| 934 | |
| 935 | DFBCHECK(primary_gl->Lock( primary_gl )); |
| 936 | |
| 937 | init(); |
| 938 | reshape(screen_width, screen_height); |
| 939 | |
| 940 | DFBCHECK(primary_gl->Unlock( primary_gl )); |
| 941 | |
| 942 | T0 = get_millis(); |
| 943 | |
| 944 | while (!quit) { |
| 945 | DFBInputEvent evt; |
| 946 | unsigned long t; |
| 947 | |
| 948 | primary->Clear( primary, 0, 0, 0, 0 ); |
| 949 | |
| 950 | DFBCHECK(primary_gl->Lock( primary_gl )); |
| 951 | |
| 952 | draw(); |
| 953 | |
| 954 | DFBCHECK(primary_gl->Unlock( primary_gl )); |
| 955 | |
| 956 | if (fps) { |
| 957 | char buf[64]; |
| 958 | |
| 959 | sprintf(buf, "%4.1f FPS\n", fps); |
| 960 | primary->SetColor( primary, 0xff, 0, 0, 0xff ); |
| 961 | primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); |
| 962 | } |
| 963 | |
| 964 | primary->Flip( primary, NULL, 0 ); |
| 965 | Frames++; |
| 966 | |
| 967 | |
| 968 | t = get_millis(); |
| 969 | if (t - T0 >= 1000) { |
| 970 | GLfloat seconds = (t - T0) / 1000.0; |
| 971 | |
| 972 | fps = Frames / seconds; |
| 973 | |
| 974 | T0 = t; |
| 975 | Frames = 0; |
| 976 | } |
| 977 | |
| 978 | |
| 979 | while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { |
| 980 | switch (evt.type) { |
| 981 | case DIET_KEYPRESS: |
| 982 | switch (evt.key_symbol) { |
| 983 | case DIKS_ESCAPE: |
| 984 | quit = 1; |
| 985 | break; |
| 986 | case DIKS_1: object=1; break; |
| 987 | case DIKS_2: object=2; break; |
| 988 | case DIKS_3: object=3; break; |
| 989 | case DIKS_4: object=4; break; |
| 990 | case DIKS_5: object=5; break; |
| 991 | case DIKS_SPACE: mono^=1; break; |
| 992 | case DIKS_ENTER: smooth^=1; break; |
| 993 | default: |
| 994 | ; |
| 995 | } |
| 996 | pinit(); |
| 997 | break; |
| 998 | default: |
| 999 | ; |
| 1000 | } |
| 1001 | } |
| 1002 | } |
| 1003 | |
| 1004 | /* release our interfaces to shutdown DirectFB */ |
| 1005 | primary_gl->Release( primary_gl ); |
| 1006 | primary->Release( primary ); |
| 1007 | font->Release( font ); |
| 1008 | events->Release( events ); |
| 1009 | dfb->Release( dfb ); |
| 1010 | |
| 1011 | return 0; |
| 1012 | } |
| 1013 | |