Brian | 2ccd264 | 2007-01-15 17:27:24 -0700 | [diff] [blame] | 1 | // |
| 2 | // Fragment shader for procedural bricks |
| 3 | // |
| 4 | // Authors: Dave Baldwin, Steve Koren, Randi Rost |
| 5 | // based on a shader by Darwyn Peachey |
| 6 | // |
| 7 | // Copyright (c) 2002-2006 3Dlabs Inc. Ltd. |
| 8 | // |
| 9 | // See 3Dlabs-License.txt for license information |
| 10 | // |
| 11 | |
| 12 | uniform vec3 BrickColor, MortarColor; |
| 13 | uniform vec2 BrickSize; |
| 14 | uniform vec2 BrickPct; |
| 15 | |
| 16 | varying vec2 MCposition; |
| 17 | varying float LightIntensity; |
| 18 | |
| 19 | void main() |
| 20 | { |
| 21 | vec3 color; |
| 22 | vec2 position, useBrick; |
| 23 | |
| 24 | position = MCposition / BrickSize; |
| 25 | |
| 26 | if (fract(position.y * 0.5) > 0.5) |
| 27 | position.x += 0.5; |
| 28 | |
| 29 | position = fract(position); |
| 30 | |
| 31 | useBrick = step(position, BrickPct); |
| 32 | |
| 33 | color = mix(MortarColor, BrickColor, useBrick.x * useBrick.y); |
| 34 | color *= LightIntensity; |
| 35 | gl_FragColor = vec4(color, 1.0); |
| 36 | } |