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Brian2ccd2642007-01-15 17:27:24 -07001//
2// Vertex shader for drawing the Mandelbrot set
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Michael Rivero
6//
7// Copyright (c) 2002-2005: 3Dlabs, Inc.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12uniform vec3 LightPosition;
13uniform float SpecularContribution;
14uniform float DiffuseContribution;
15uniform float Shininess;
16
17varying float LightIntensity;
18varying vec3 Position;
19
20void main()
21{
22 vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
23 vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
24 vec3 lightVec = normalize(LightPosition - ecPosition);
25 vec3 reflectVec = reflect(-lightVec, tnorm);
26 vec3 viewVec = normalize(-ecPosition);
27 float spec = max(dot(reflectVec, viewVec), 0.0);
28 spec = pow(spec, Shininess);
29 LightIntensity = DiffuseContribution *
30 max(dot(lightVec, tnorm), 0.0) +
31 SpecularContribution * spec;
32 Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0;
33 gl_Position = ftransform();
34
35}