Brian Paul | 4978953 | 2008-05-20 11:01:17 -0600 | [diff] [blame] | 1 | // Multi-texture vertex shader |
| 2 | // Brian Paul |
| 3 | |
| 4 | |
Brian Paul | 8e8b25c | 2009-02-02 16:50:45 -0700 | [diff] [blame] | 5 | attribute vec4 TexCoord0, TexCoord1; |
| 6 | attribute vec4 VertCoord; |
| 7 | |
Brian Paul | 4978953 | 2008-05-20 11:01:17 -0600 | [diff] [blame] | 8 | void main() |
| 9 | { |
Brian Paul | 8e8b25c | 2009-02-02 16:50:45 -0700 | [diff] [blame] | 10 | gl_TexCoord[0] = TexCoord0; |
| 11 | gl_TexCoord[1] = TexCoord1; |
| 12 | // note: may use gl_Vertex or VertCoord here for testing: |
| 13 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; |
Brian Paul | 4978953 | 2008-05-20 11:01:17 -0600 | [diff] [blame] | 14 | } |