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Brian Paul49789532008-05-20 11:01:17 -06001// Multi-texture vertex shader
2// Brian Paul
3
4
Brian Paul8e8b25c2009-02-02 16:50:45 -07005attribute vec4 TexCoord0, TexCoord1;
6attribute vec4 VertCoord;
7
Brian Paul49789532008-05-20 11:01:17 -06008void main()
9{
Brian Paul8e8b25c2009-02-02 16:50:45 -070010 gl_TexCoord[0] = TexCoord0;
11 gl_TexCoord[1] = TexCoord1;
12 // note: may use gl_Vertex or VertCoord here for testing:
13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
Brian Paul49789532008-05-20 11:01:17 -060014}