blob: 1148580ff4d60e5e97332104b4e25d7a6b1a20cf [file] [log] [blame]
Brianf94e4f22007-01-28 19:01:04 -07001/**
2 * Test noise() functions.
3 * 28 Jan 2007
4 */
5
6#include <assert.h>
7#include <string.h>
8#include <stdio.h>
9#include <stdlib.h>
10#include <math.h>
Keith Whitwellb799af92009-06-29 14:13:58 +010011#include <GL/glew.h>
Brianf94e4f22007-01-28 19:01:04 -070012#include <GL/glut.h>
Brian2dca3372008-04-09 22:28:23 -060013#include "shaderutil.h"
Brianf94e4f22007-01-28 19:01:04 -070014
15
16static const char *VertShaderText =
17 "void main() {\n"
18 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
Brian21625d72007-02-25 12:46:56 -070019 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
Brianf94e4f22007-01-28 19:01:04 -070020 "}\n";
21
22static const char *FragShaderText =
23 "uniform vec4 Scale, Bias;\n"
24 "uniform float Slice;\n"
25 "void main()\n"
26 "{\n"
27 " vec4 scale = vec4(5.0);\n"
28 " vec4 p;\n"
29 " p.xy = gl_TexCoord[0].xy;\n"
30 " p.z = Slice;\n"
Vinson Lee0d319902009-11-18 13:50:49 -080031 " p.w = 0.0;\n"
Brianf94e4f22007-01-28 19:01:04 -070032 " vec4 n = noise4(p * scale);\n"
33 " gl_FragColor = n * Scale + Bias;\n"
34 "}\n";
35
36
Brianf94e4f22007-01-28 19:01:04 -070037static struct uniform_info Uniforms[] = {
Brian Paulfdfb0d42009-08-12 17:25:49 -060038 { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 },
39 { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
Brian2dca3372008-04-09 22:28:23 -060040 { "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
41 END_OF_UNIFORMS
Brianf94e4f22007-01-28 19:01:04 -070042};
43
44/* program/shader objects */
45static GLuint fragShader;
46static GLuint vertShader;
47static GLuint program;
48
49static GLint win = 0;
50static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
51static GLfloat Slice = 0.0;
52static GLboolean Anim = GL_FALSE;
53
54
55static void
56Idle(void)
57{
58 Slice += 0.01;
59 glutPostRedisplay();
60}
61
62
63static void
64Redisplay(void)
65{
66 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
67
Brian Paulee0b1bc2009-07-17 13:23:11 -060068 glUniform1fv(Uniforms[2].location, 1, &Slice);
Brianf94e4f22007-01-28 19:01:04 -070069
70 glPushMatrix();
71 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
72 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
73 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
74
75 glBegin(GL_POLYGON);
76 glTexCoord2f(0, 0); glVertex2f(-2, -2);
77 glTexCoord2f(1, 0); glVertex2f( 2, -2);
78 glTexCoord2f(1, 1); glVertex2f( 2, 2);
79 glTexCoord2f(0, 1); glVertex2f(-2, 2);
80 glEnd();
81
82 glPopMatrix();
83
84 glutSwapBuffers();
85}
86
87
88static void
89Reshape(int width, int height)
90{
91 glViewport(0, 0, width, height);
92 glMatrixMode(GL_PROJECTION);
93 glLoadIdentity();
94 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
95 glMatrixMode(GL_MODELVIEW);
96 glLoadIdentity();
97 glTranslatef(0.0f, 0.0f, -15.0f);
98}
99
100
101static void
102CleanUp(void)
103{
Brian Paulee0b1bc2009-07-17 13:23:11 -0600104 glDeleteShader(fragShader);
105 glDeleteShader(vertShader);
106 glDeleteProgram(program);
Brianf94e4f22007-01-28 19:01:04 -0700107 glutDestroyWindow(win);
108}
109
110
111static void
112Key(unsigned char key, int x, int y)
113{
114 const GLfloat step = 0.01;
115 (void) x;
116 (void) y;
117
118 switch(key) {
119 case 'a':
120 Anim = !Anim;
121 glutIdleFunc(Anim ? Idle : NULL);
Vinson Lee7dfea5c2009-11-11 17:39:58 -0800122 break;
Brianf94e4f22007-01-28 19:01:04 -0700123 case 's':
124 Slice -= step;
125 break;
126 case 'S':
127 Slice += step;
128 break;
129 case 'z':
130 zRot -= 1.0;
131 break;
132 case 'Z':
133 zRot += 1.0;
134 break;
135 case 27:
136 CleanUp();
137 exit(0);
138 break;
139 }
140 glutPostRedisplay();
141}
142
143
144static void
145SpecialKey(int key, int x, int y)
146{
147 const GLfloat step = 3.0f;
148
149 (void) x;
150 (void) y;
151
152 switch(key) {
153 case GLUT_KEY_UP:
154 xRot -= step;
155 break;
156 case GLUT_KEY_DOWN:
157 xRot += step;
158 break;
159 case GLUT_KEY_LEFT:
160 yRot -= step;
161 break;
162 case GLUT_KEY_RIGHT:
163 yRot += step;
164 break;
165 }
166 glutPostRedisplay();
167}
168
169
170
171static void
Brianf94e4f22007-01-28 19:01:04 -0700172Init(void)
173{
Brian2dca3372008-04-09 22:28:23 -0600174 if (!ShadersSupported())
175 exit(1);
Brianf94e4f22007-01-28 19:01:04 -0700176
Brian2dca3372008-04-09 22:28:23 -0600177 vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
178 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
179 program = LinkShaders(vertShader, fragShader);
Brianf94e4f22007-01-28 19:01:04 -0700180
Brian Paulee0b1bc2009-07-17 13:23:11 -0600181 glUseProgram(program);
Brianf94e4f22007-01-28 19:01:04 -0700182
Brian Paul684049d2009-08-12 13:53:56 -0600183 SetUniformValues(program, Uniforms);
184 PrintUniforms(Uniforms);
Brianf94e4f22007-01-28 19:01:04 -0700185
186 assert(glGetError() == 0);
187
188 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
189
190 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
191
Brian Paulee0b1bc2009-07-17 13:23:11 -0600192 assert(glIsProgram(program));
193 assert(glIsShader(fragShader));
194 assert(glIsShader(vertShader));
Brianf94e4f22007-01-28 19:01:04 -0700195
196 glColor3f(1, 0, 0);
197}
198
199
200int
201main(int argc, char *argv[])
202{
203 glutInit(&argc, argv);
Brianf94e4f22007-01-28 19:01:04 -0700204 glutInitWindowSize(400, 400);
205 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
206 win = glutCreateWindow(argv[0]);
Keith Whitwellb799af92009-06-29 14:13:58 +0100207 glewInit();
Brianf94e4f22007-01-28 19:01:04 -0700208 glutReshapeFunc(Reshape);
209 glutKeyboardFunc(Key);
210 glutSpecialFunc(SpecialKey);
211 glutDisplayFunc(Redisplay);
212 Init();
213 glutMainLoop();
214 return 0;
215}
216