blob: a6a80da47f2db24ab51d28c0f6048285c841a0d8 [file] [log] [blame]
Brianedf24e62007-02-03 11:36:16 -07001// Fragment shader for 2D texture with shadow attenuation
2// Brian Paul
3
4
5uniform sampler2D tex2d;
6uniform vec3 lightPos;
7
8void main()
9{
10 // XXX should compute this from lightPos
11 vec2 shadowCenter = vec2(-0.25, -0.25);
12
13 // d = distance from center
14 float d = distance(gl_TexCoord[0].xy, shadowCenter);
15
16 // attenuate and clamp
17 d = clamp(d * d * d, 0.0, 2.0);
18
19 // modulate texture by d for shadow effect
20 gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0);
21}