Brian Paul | 380385a | 2008-08-28 15:22:44 -0600 | [diff] [blame] | 1 | /** |
| 2 | * Enable as much fixed-function vertex processing state as possible |
| 3 | * to test fixed-function -> program code generation. |
| 4 | */ |
| 5 | |
| 6 | |
| 7 | |
José Fonseca | 479ea7d | 2009-01-23 14:35:36 +0000 | [diff] [blame] | 8 | #include <GL/glew.h> |
Brian Paul | 380385a | 2008-08-28 15:22:44 -0600 | [diff] [blame] | 9 | #include <stdio.h> |
| 10 | #include <string.h> |
| 11 | #include <stdlib.h> |
| 12 | #include <GL/glut.h> |
| 13 | |
| 14 | |
| 15 | static void |
| 16 | Reshape(int width, int height) |
| 17 | { |
| 18 | glViewport(0, 0, (GLint)width, (GLint)height); |
| 19 | glMatrixMode(GL_PROJECTION); |
| 20 | glLoadIdentity(); |
| 21 | glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); |
| 22 | glMatrixMode(GL_MODELVIEW); |
| 23 | } |
| 24 | |
| 25 | |
| 26 | static void |
| 27 | Draw(void) |
| 28 | { |
| 29 | glClear(GL_COLOR_BUFFER_BIT); |
| 30 | |
| 31 | glBegin(GL_TRIANGLES); |
| 32 | glColor3f(.8,0,0); |
| 33 | glVertex3f(-0.9, -0.9, -30.0); |
| 34 | glColor3f(0,.9,0); |
| 35 | glVertex3f( 0.9, -0.9, -30.0); |
| 36 | glColor3f(0,0,.7); |
| 37 | glVertex3f( 0.0, 0.9, -30.0); |
| 38 | glEnd(); |
| 39 | |
| 40 | glFlush(); |
| 41 | |
| 42 | glutSwapBuffers(); |
| 43 | } |
| 44 | |
| 45 | |
| 46 | static void |
| 47 | Init(void) |
| 48 | { |
| 49 | GLubyte tex[16][16][4]; |
| 50 | GLfloat pos[4] = {5, 10, 3, 1.0}; |
| 51 | int i, j; |
| 52 | |
| 53 | fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| 54 | fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| 55 | fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
Keith Whitwell | eb9801c | 2009-03-24 16:35:29 +0000 | [diff] [blame] | 56 | fflush(stderr); |
Brian Paul | 380385a | 2008-08-28 15:22:44 -0600 | [diff] [blame] | 57 | |
| 58 | glClearColor(0.3, 0.1, 0.3, 0.0); |
| 59 | |
| 60 | for (i = 0; i < 16; i++) { |
| 61 | for (j = 0; j < 16; j++) { |
| 62 | if ((i+j) & 1) { |
| 63 | tex[i][j][0] = 100; |
| 64 | tex[i][j][1] = 100; |
| 65 | tex[i][j][2] = 100; |
| 66 | tex[i][j][3] = 255; |
| 67 | } |
| 68 | else { |
| 69 | tex[i][j][0] = 200; |
| 70 | tex[i][j][1] = 200; |
| 71 | tex[i][j][2] = 200; |
| 72 | tex[i][j][3] = 255; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | |
| 78 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1); |
| 79 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 80 | glEnable(GL_FOG); |
| 81 | |
| 82 | glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos); |
| 83 | |
| 84 | for (i = 0; i < 8; i++) { |
| 85 | GLuint texObj; |
| 86 | |
| 87 | glEnable(GL_LIGHT0 + i); |
| 88 | glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5); |
| 89 | glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.); |
| 90 | glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.); |
| 91 | glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.); |
| 92 | glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.); |
| 93 | glLightfv(GL_LIGHT0 + i, GL_POSITION, pos); |
| 94 | |
| 95 | glActiveTexture(GL_TEXTURE0 + i); |
| 96 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| 97 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| 98 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 99 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
| 100 | glEnable(GL_TEXTURE_GEN_S); |
| 101 | glEnable(GL_TEXTURE_GEN_T); |
| 102 | glEnable(GL_TEXTURE_GEN_R); |
| 103 | glEnable(GL_TEXTURE_GEN_Q); |
| 104 | glEnable(GL_TEXTURE_2D); |
| 105 | |
| 106 | glMatrixMode(GL_TEXTURE); |
| 107 | glScalef(2.0, 1.0, 3.0); |
| 108 | |
| 109 | glGenTextures(1, &texObj); |
| 110 | glBindTexture(GL_TEXTURE_2D, texObj); |
| 111 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, |
| 112 | GL_RGBA, GL_UNSIGNED_BYTE, tex); |
| 113 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 114 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 115 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 116 | } |
| 117 | |
| 118 | glEnable(GL_LIGHTING); |
| 119 | glActiveTexture(GL_TEXTURE0); |
| 120 | glMatrixMode(GL_MODELVIEW); |
| 121 | } |
| 122 | |
| 123 | |
| 124 | static void |
| 125 | Key(unsigned char key, int x, int y) |
| 126 | { |
| 127 | if (key == 27) { |
| 128 | exit(0); |
| 129 | } |
| 130 | glutPostRedisplay(); |
| 131 | } |
| 132 | |
| 133 | |
| 134 | int |
| 135 | main(int argc, char **argv) |
| 136 | { |
| 137 | GLenum type = GLUT_RGB | GLUT_DOUBLE; |
| 138 | |
| 139 | glutInit(&argc, argv); |
| 140 | glutInitWindowPosition(0, 0); |
| 141 | glutInitWindowSize( 250, 250); |
| 142 | glutInitDisplayMode(type); |
Jakob Bornecrantz | 4e37f10 | 2009-02-19 22:48:21 +0100 | [diff] [blame] | 143 | if (glutCreateWindow(*argv) == GL_FALSE) { |
Brian Paul | 380385a | 2008-08-28 15:22:44 -0600 | [diff] [blame] | 144 | exit(1); |
| 145 | } |
José Fonseca | 479ea7d | 2009-01-23 14:35:36 +0000 | [diff] [blame] | 146 | glewInit(); |
Brian Paul | 380385a | 2008-08-28 15:22:44 -0600 | [diff] [blame] | 147 | glutReshapeFunc(Reshape); |
| 148 | glutKeyboardFunc(Key); |
| 149 | glutDisplayFunc(Draw); |
| 150 | Init(); |
| 151 | glutMainLoop(); |
| 152 | return 0; |
| 153 | } |