Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 1 | /* uglcube.c - WindML/Mesa example program */ |
| 2 | |
| 3 | /* Copyright (C) 2001 by Wind River Systems, Inc */ |
| 4 | |
| 5 | /* |
| 6 | * Mesa 3-D graphics library |
| 7 | * Version: 3.5 |
| 8 | * |
| 9 | * The MIT License |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 24 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 25 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 26 | * DEALINGS IN THE SOFTWARE. |
| 27 | */ |
| 28 | |
| 29 | /* |
| 30 | DESCRIPTION |
| 31 | Draw a smooth cube. |
| 32 | */ |
| 33 | |
| 34 | #include <stdio.h> |
| 35 | #include <math.h> |
| 36 | |
| 37 | #include <ugl/uglevent.h> |
| 38 | #include <ugl/uglinput.h> |
| 39 | |
| 40 | #include <GL/uglmesa.h> |
| 41 | #include <GL/glu.h> |
| 42 | |
| 43 | UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| 44 | UGL_LOCAL UGL_EVENT_Q_ID qId; |
| 45 | UGL_LOCAL UGL_MESA_CONTEXT umc; |
| 46 | UGL_LOCAL GLfloat rotx; |
| 47 | UGL_LOCAL GLfloat roty; |
| 48 | UGL_LOCAL GLuint theCube; |
| 49 | |
| 50 | UGL_LOCAL void cube() |
| 51 | { |
| 52 | |
| 53 | /* Front */ |
| 54 | glBegin(GL_QUADS); |
| 55 | glColor3f(0.0f, 0.0f, 1.0f); |
| 56 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 57 | glColor3f(0.0f, 1.0f, 0.0f); |
| 58 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 59 | glColor3f(1.0f, 0.0f, 0.0f); |
| 60 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 61 | glColor3f(1.0f, 1.0f, 0.0f); |
| 62 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 63 | glEnd(); |
| 64 | |
| 65 | |
| 66 | /* Back */ |
| 67 | glBegin(GL_QUADS); |
| 68 | glColor3f(0.0f, 0.0f, 1.0f); |
| 69 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 70 | glColor3f(0.0f, 1.0f, 0.0f); |
| 71 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 72 | glColor3f(1.0f, 0.0f, 0.0f); |
| 73 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 74 | glColor3f(1.0f, 1.0f, 0.0f); |
| 75 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 76 | glEnd(); |
| 77 | |
| 78 | |
| 79 | /* Right */ |
| 80 | glBegin(GL_QUADS); |
| 81 | glColor3f(0.0f, 1.0f, 0.0f); |
| 82 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 83 | glColor3f(0.0f, 1.0f, 0.0f); |
| 84 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 85 | glColor3f(1.0f, 0.0f, 0.0f); |
| 86 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 87 | glColor3f(1.0f, 0.0f, 0.0f); |
| 88 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 89 | glEnd(); |
| 90 | |
| 91 | /* Left */ |
| 92 | glBegin(GL_QUADS); |
| 93 | glColor3f(0.0f, 0.0f, 1.0f); |
| 94 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 95 | glColor3f(0.0f, 0.0f, 1.0f); |
| 96 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 97 | glColor3f(1.0f, 1.0f, 0.0f); |
| 98 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 99 | glColor3f(1.0f, 1.0f, 0.0f); |
| 100 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 101 | glEnd(); |
| 102 | |
| 103 | /* Top */ |
| 104 | glBegin(GL_QUADS); |
| 105 | glColor3f(0.0f, 0.0f, 1.0f); |
| 106 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 107 | glColor3f(0.0f, 1.0f, 0.0f); |
| 108 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 109 | glColor3f(0.0f, 1.0f, 0.0f); |
| 110 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 111 | glColor3f(0.0f, 0.0f, 1.0f); |
| 112 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 113 | glEnd(); |
| 114 | |
| 115 | |
| 116 | /* Bottom */ |
| 117 | glBegin(GL_QUADS); |
| 118 | glColor3f(1.0f, 1.0f, 0.0f); |
| 119 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 120 | glColor3f(1.0f, 0.0f, 0.0f); |
| 121 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 122 | glColor3f(1.0f, 0.0f, 0.0f); |
| 123 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 124 | glColor3f(1.0f, 1.0f, 0.0f); |
| 125 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 126 | glEnd(); |
| 127 | } |
| 128 | |
| 129 | UGL_LOCAL void initGL |
| 130 | ( |
| 131 | int Width, |
| 132 | int Height |
| 133 | ) |
| 134 | { |
| 135 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 136 | glDepthFunc(GL_LESS); |
| 137 | glEnable(GL_DEPTH_TEST); |
| 138 | glShadeModel(GL_SMOOTH); |
| 139 | |
| 140 | theCube = glGenLists(1); |
| 141 | glNewList(theCube, GL_COMPILE); |
| 142 | cube(); |
| 143 | glEndList(); |
| 144 | |
| 145 | glMatrixMode(GL_PROJECTION); |
| 146 | glLoadIdentity(); |
| 147 | gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f); |
| 148 | glMatrixMode(GL_MODELVIEW); |
| 149 | glLoadIdentity(); |
| 150 | glTranslatef(0.0f, 0.0f, -6.0f); |
| 151 | } |
| 152 | |
| 153 | |
| 154 | /* The main drawing function. */ |
| 155 | |
| 156 | UGL_LOCAL void drawGL() |
| 157 | { |
| 158 | |
| 159 | /* Clear The Screen And The Depth Buffer */ |
| 160 | |
| 161 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 162 | |
| 163 | /* Rotate the cube */ |
| 164 | |
| 165 | glRotatef(rotx, 1.0f, 0.0f, 0.0f); |
| 166 | glRotatef(roty, 0.0f, 1.0f, 0.0f); |
| 167 | |
| 168 | glCallList(theCube); |
| 169 | |
| 170 | glFlush(); |
| 171 | |
| 172 | uglMesaSwapBuffers(); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | /* The function called whenever a key is pressed. */ |
| 177 | |
| 178 | UGL_LOCAL int getEvent(void) |
| 179 | { |
| 180 | UGL_EVENT event; |
| 181 | UGL_STATUS status; |
| 182 | int retVal = 0; |
| 183 | |
| 184 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 185 | |
| 186 | while (status != UGL_STATUS_Q_EMPTY) |
| 187 | { |
| 188 | UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; |
| 189 | |
| 190 | if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| 191 | retVal = 1; |
| 192 | |
| 193 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 194 | } |
| 195 | |
| 196 | return(retVal); |
| 197 | } |
| 198 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 199 | void windMLCube (UGL_BOOL windMLMode); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 200 | |
| 201 | void uglcube (void) |
| 202 | { |
| 203 | taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube, |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 204 | UGL_FALSE,1,2,3,4,5,6,7,8,9); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 205 | } |
| 206 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 207 | void windMLCube (UGL_BOOL windMLMode) |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 208 | { |
| 209 | GLsizei width, height; |
| 210 | UGL_INPUT_DEVICE_ID keyboardDevId; |
| 211 | |
| 212 | rotx = 2.5f; |
| 213 | roty = 1.0f; |
| 214 | |
| 215 | uglInitialize(); |
| 216 | |
| 217 | uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| 218 | |
| 219 | if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| 220 | (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| 221 | { |
| 222 | qId = uglEventQCreate (eventServiceId, 100); |
| 223 | } |
| 224 | else |
| 225 | { |
| 226 | eventServiceId = UGL_NULL; |
| 227 | } |
| 228 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 229 | if (windMLMode) |
| 230 | umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| 231 | | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| 232 | else |
| 233 | umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 234 | |
| 235 | /* Fullscreen */ |
| 236 | |
| 237 | uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, |
| 238 | UGL_MESA_FULLSCREEN_HEIGHT); |
| 239 | |
| 240 | uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| 241 | uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| 242 | |
| 243 | /* Initialize our window. */ |
| 244 | |
| 245 | initGL(width, height); |
| 246 | |
| 247 | while (!getEvent()) |
| 248 | drawGL(); |
| 249 | |
| 250 | if (eventServiceId != UGL_NULL) |
| 251 | uglEventQDestroy (eventServiceId, qId); |
| 252 | |
| 253 | uglMesaDestroyContext(); |
| 254 | uglDeinitialize(); |
| 255 | |
| 256 | return; |
| 257 | } |