Corbin Simpson | 8283e20 | 2009-12-20 15:28:00 -0800 | [diff] [blame] | 1 | Context |
| 2 | ======= |
| 3 | |
| 4 | The context object represents the purest, most directly accessible, abilities |
| 5 | of the device's 3D rendering pipeline. |
| 6 | |
| 7 | Methods |
| 8 | ------- |
| 9 | |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 10 | CSO State |
| 11 | ^^^^^^^^^ |
| 12 | |
| 13 | All CSO state is created, bound, and destroyed, with triplets of methods that |
| 14 | all follow a specific naming scheme. For example, ``create_blend_state``, |
| 15 | ``bind_blend_state``, and ``destroy_blend_state``. |
| 16 | |
| 17 | CSO objects handled by the context object: |
| 18 | |
| 19 | * :ref:`Blend`: ``*_blend_state`` |
| 20 | * :ref:`Sampler`: These are special; they can be bound to either vertex or |
| 21 | fragment samplers, and they are bound in groups. |
| 22 | ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states`` |
| 23 | * :ref:`Rasterizer`: ``*_rasterizer_state`` |
| 24 | * :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` |
| 25 | * :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for |
| 26 | fragment shaders, and ``*_vs_state`` is for vertex shaders. |
| 27 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 28 | |
| 29 | Resource Binding State |
| 30 | ^^^^^^^^^^^^^^^^^^^^^^ |
| 31 | |
| 32 | This state describes how resources in various flavours (textures, |
| 33 | buffers, surfaces) are bound to the driver. |
| 34 | |
| 35 | |
| 36 | * ``set_constant_buffer`` |
| 37 | * ``set_framebuffer_state`` |
| 38 | * ``set_fragment_sampler_textures`` |
| 39 | * ``set_vertex_sampler_textures`` |
| 40 | * ``set_vertex_buffers`` |
| 41 | |
| 42 | |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 43 | Non-CSO State |
| 44 | ^^^^^^^^^^^^^ |
| 45 | |
| 46 | These pieces of state are too small, variable, and/or trivial to have CSO |
| 47 | objects. They all follow simple, one-method binding calls, e.g. |
| 48 | ``set_edgeflags``. |
| 49 | |
| 50 | * ``set_edgeflags`` |
| 51 | * ``set_blend_color`` |
| 52 | * ``set_clip_state`` |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 53 | * ``set_polygon_stipple`` |
| 54 | * ``set_scissor_state`` |
| 55 | * ``set_viewport_state`` |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 56 | * ``set_vertex_elements`` |
| 57 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 58 | |
| 59 | Clearing |
| 60 | ^^^^^^^^ |
| 61 | |
| 62 | ``clear`` initializes some or all of the surfaces currently bound to |
| 63 | the framebuffer to particular RGBA, depth, or stencil values. |
| 64 | |
| 65 | Clear is one of the most difficult concepts to nail down to a single |
| 66 | interface and it seems likely that we will want to add additional |
| 67 | clear paths, for instance clearing surfaces not bound to the |
| 68 | framebuffer, or read-modify-write clears such as depth-only or |
| 69 | stencil-only clears of packed depth-stencil buffers. |
| 70 | |
| 71 | |
| 72 | Drawing |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 73 | ^^^^^^^ |
| 74 | |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 75 | ``draw_arrays`` |
| 76 | |
| 77 | ``draw_elements`` |
| 78 | |
| 79 | ``draw_range_elements`` |
| 80 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 81 | |
| 82 | Queries |
| 83 | ^^^^^^^ |
| 84 | |
| 85 | Queries gather some statistic from the 3D pipeline over one or more |
| 86 | draws. Queries may be nested, though no state tracker currently |
| 87 | exercises this. |
| 88 | |
| 89 | Queries can be created with ``create_query`` and deleted with |
| 90 | ``destroy_query``. To enable a query, use ``begin_query``, and when finished, |
| 91 | use ``end_query`` to stop the query. Finally, ``get_query_result`` is used |
| 92 | to retrieve the results. |
| 93 | |
| 94 | Flushing |
| 95 | ^^^^^^^^ |
| 96 | |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 97 | ``flush`` |
| 98 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 99 | |
| 100 | Resource Busy Queries |
| 101 | ^^^^^^^^^^^^^^^^^^^^^ |
| 102 | |
| 103 | ``is_texture_referenced`` |
| 104 | |
| 105 | ``is_buffer_referenced`` |
| 106 | |
| 107 | |
| 108 | |
| 109 | Blitting |
| 110 | ^^^^^^^^ |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 111 | |
| 112 | These methods emulate classic blitter controls. They are not guaranteed to be |
| 113 | available; if they are set to NULL, then they are not present. |
| 114 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 115 | These methods operate directly on ``pipe_surface`` objects, and stand |
| 116 | apart from any 3D state in the context. Blitting functionality may be |
| 117 | moved to a separate abstraction at some point in the future. |
| 118 | |
Corbin Simpson | a524aab | 2009-12-20 19:41:50 -0800 | [diff] [blame] | 119 | ``surface_fill`` performs a fill operation on a section of a surface. |
| 120 | |
| 121 | ``surface_copy`` blits a region of a surface to a region of another surface, |
| 122 | provided that both surfaces are the same format. The source and destination |
| 123 | may be the same surface, and overlapping blits are permitted. |
| 124 | |
Keith Whitwell | f3347fe | 2009-12-21 23:44:32 +0000 | [diff] [blame] | 125 | The interfaces to these calls are likely to change to make it easier |
| 126 | for a driver to batch multiple blits with the same source and |
| 127 | destination. |
| 128 | |