blob: 5b18446a0da5e9c1db140e84931c0dc1c361ea2d [file] [log] [blame]
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24struct builtin_variable {
25 enum ir_variable_mode mode;
26 const char *type;
27 const char *name;
28};
29
30static const builtin_variable builtin_core_vs_variables[] = {
31 { ir_var_out, "vec4", "gl_Position" },
32 { ir_var_out, "float", "gl_PointSize" },
33};
34
Eric Anholtb3f743a2010-03-25 14:48:25 -070035static const builtin_variable builtin_core_fs_variables[] = {
36 { ir_var_out, "vec4", "gl_FragCoord" },
37 { ir_var_out, "bool", "gl_FrontFacing" },
38 { ir_var_out, "vec4", "gl_FragColor" },
39 { ir_var_out, "float", "gl_FragDepth" },
40};
41
Ian Romanickadfb0cd2010-03-10 10:43:16 -080042static const builtin_variable builtin_110_deprecated_vs_variables[] = {
43 { ir_var_in, "vec4", "gl_Vertex" },
44 { ir_var_in, "vec4", "gl_Normal" },
45 { ir_var_in, "vec4", "gl_Color" },
46 { ir_var_in, "vec4", "gl_SecondaryColor" },
47 { ir_var_in, "vec4", "gl_MultiTexCoord0" },
48 { ir_var_in, "vec4", "gl_MultiTexCoord1" },
49 { ir_var_in, "vec4", "gl_MultiTexCoord2" },
50 { ir_var_in, "vec4", "gl_MultiTexCoord3" },
51 { ir_var_in, "vec4", "gl_MultiTexCoord4" },
52 { ir_var_in, "vec4", "gl_MultiTexCoord5" },
53 { ir_var_in, "vec4", "gl_MultiTexCoord6" },
54 { ir_var_in, "vec4", "gl_MultiTexCoord7" },
55 { ir_var_in, "float", "gl_FogCoord" },
56 { ir_var_out, "vec4", "gl_ClipVertex" },
57 { ir_var_out, "vec4", "gl_FrontColor" },
58 { ir_var_out, "vec4", "gl_BackColor" },
59 { ir_var_out, "vec4", "gl_FrontSecondaryColor" },
60 { ir_var_out, "vec4", "gl_BackSecondaryColor" },
61 { ir_var_out, "vec4", "gl_FogFragCoord" },
62};
63
64static const builtin_variable builtin_130_vs_variables[] = {
65 { ir_var_in, "int", "gl_VertexID" },
66};