Brian Paul | b9c6f2b | 2008-08-13 08:49:39 -0600 | [diff] [blame] | 1 | /** |
| 2 | * Test GLSL 1.20 gl_PointCoord fragment program attribute. |
| 3 | * Brian Paul |
| 4 | * 11 Aug 2007 |
| 5 | */ |
| 6 | |
| 7 | |
| 8 | #include <assert.h> |
| 9 | #include <string.h> |
| 10 | #include <stdio.h> |
| 11 | #include <stdlib.h> |
| 12 | #include <math.h> |
Keith Whitwell | b799af9 | 2009-06-29 14:13:58 +0100 | [diff] [blame^] | 13 | #include <GL/glew.h> |
Brian Paul | b9c6f2b | 2008-08-13 08:49:39 -0600 | [diff] [blame] | 14 | #include <GL/gl.h> |
| 15 | #include <GL/glut.h> |
| 16 | #include <GL/glext.h> |
| 17 | #include "extfuncs.h" |
| 18 | #include "shaderutil.h" |
| 19 | |
| 20 | |
| 21 | static GLint WinWidth = 300, WinHeight = 300; |
| 22 | static char *FragProgFile = NULL; |
| 23 | static char *VertProgFile = NULL; |
| 24 | static GLuint fragShader; |
| 25 | static GLuint vertShader; |
| 26 | static GLuint program; |
| 27 | static GLint win = 0; |
| 28 | static GLint tex0; |
| 29 | static GLenum Filter = GL_NEAREST; |
| 30 | |
| 31 | |
| 32 | static void |
| 33 | Redisplay(void) |
| 34 | { |
| 35 | glClear(GL_COLOR_BUFFER_BIT); |
| 36 | |
| 37 | /* draw one point/sprite */ |
| 38 | glPushMatrix(); |
| 39 | glPointSize(60); |
| 40 | glBegin(GL_POINTS); |
| 41 | glVertex2f(WinWidth / 2.0f, WinHeight / 2.0f); |
| 42 | glEnd(); |
| 43 | glPopMatrix(); |
| 44 | |
| 45 | glutSwapBuffers(); |
| 46 | } |
| 47 | |
| 48 | |
| 49 | static void |
| 50 | Reshape(int width, int height) |
| 51 | { |
| 52 | glViewport(0, 0, width, height); |
| 53 | glMatrixMode(GL_PROJECTION); |
| 54 | glLoadIdentity(); |
| 55 | glOrtho(0, width, 0, height, -1, 1); |
| 56 | |
| 57 | glMatrixMode(GL_MODELVIEW); |
| 58 | glLoadIdentity(); |
| 59 | |
| 60 | WinWidth = width; |
| 61 | WinHeight = height; |
| 62 | } |
| 63 | |
| 64 | |
| 65 | static void |
| 66 | CleanUp(void) |
| 67 | { |
| 68 | glDeleteShader_func(fragShader); |
| 69 | glDeleteShader_func(vertShader); |
| 70 | glDeleteProgram_func(program); |
| 71 | glutDestroyWindow(win); |
| 72 | } |
| 73 | |
| 74 | |
| 75 | static void |
| 76 | Key(unsigned char key, int x, int y) |
| 77 | { |
| 78 | (void) x; |
| 79 | (void) y; |
| 80 | |
| 81 | switch(key) { |
| 82 | case 27: |
| 83 | CleanUp(); |
| 84 | exit(0); |
| 85 | break; |
| 86 | } |
| 87 | glutPostRedisplay(); |
| 88 | } |
| 89 | |
| 90 | |
| 91 | |
| 92 | static void |
| 93 | MakeTexture(void) |
| 94 | { |
| 95 | #define SZ 16 |
| 96 | GLubyte image[SZ][SZ][4]; |
| 97 | GLuint i, j; |
| 98 | |
| 99 | for (i = 0; i < SZ; i++) { |
| 100 | for (j = 0; j < SZ; j++) { |
| 101 | if ((i + j) & 1) { |
| 102 | image[i][j][0] = 0; |
| 103 | image[i][j][1] = 0; |
| 104 | image[i][j][2] = 0; |
| 105 | image[i][j][3] = 255; |
| 106 | } |
| 107 | else { |
| 108 | image[i][j][0] = j * 255 / (SZ-1); |
| 109 | image[i][j][1] = i * 255 / (SZ-1); |
| 110 | image[i][j][2] = 0; |
| 111 | image[i][j][3] = 255; |
| 112 | } |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | glActiveTexture(GL_TEXTURE0); /* unit 0 */ |
| 117 | glBindTexture(GL_TEXTURE_2D, 42); |
| 118 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, |
| 119 | GL_RGBA, GL_UNSIGNED_BYTE, image); |
| 120 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); |
| 121 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); |
| 122 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 123 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 124 | #undef SZ |
| 125 | } |
| 126 | |
| 127 | |
| 128 | static void |
| 129 | Init(void) |
| 130 | { |
| 131 | static const char *fragShaderText = |
| 132 | "#version 120 \n" |
| 133 | "uniform sampler2D tex0; \n" |
| 134 | "void main() { \n" |
| 135 | " gl_FragColor = texture2D(tex0, gl_PointCoord.xy, 0.0); \n" |
| 136 | "}\n"; |
| 137 | static const char *vertShaderText = |
| 138 | "void main() {\n" |
| 139 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| 140 | "}\n"; |
| 141 | |
| 142 | if (!ShadersSupported()) |
| 143 | exit(1); |
| 144 | |
| 145 | GetExtensionFuncs(); |
| 146 | |
| 147 | vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); |
| 148 | fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); |
| 149 | program = LinkShaders(vertShader, fragShader); |
| 150 | |
| 151 | glUseProgram_func(program); |
| 152 | |
| 153 | tex0 = glGetUniformLocation_func(program, "tex0"); |
| 154 | printf("Uniforms: tex0: %d\n", tex0); |
| 155 | |
| 156 | glUniform1i_func(tex0, 0); /* tex unit 0 */ |
| 157 | |
| 158 | /*assert(glGetError() == 0);*/ |
| 159 | |
| 160 | glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| 161 | |
| 162 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 163 | |
| 164 | assert(glIsProgram_func(program)); |
| 165 | assert(glIsShader_func(fragShader)); |
| 166 | assert(glIsShader_func(vertShader)); |
| 167 | |
| 168 | MakeTexture(); |
| 169 | |
| 170 | glEnable(GL_POINT_SPRITE); |
| 171 | |
| 172 | glColor3f(1, 0, 0); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | static void |
| 177 | ParseOptions(int argc, char *argv[]) |
| 178 | { |
| 179 | int i; |
| 180 | for (i = 1; i < argc; i++) { |
| 181 | if (strcmp(argv[i], "-fs") == 0) { |
| 182 | FragProgFile = argv[i+1]; |
| 183 | } |
| 184 | else if (strcmp(argv[i], "-vs") == 0) { |
| 185 | VertProgFile = argv[i+1]; |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | |
| 191 | int |
| 192 | main(int argc, char *argv[]) |
| 193 | { |
| 194 | glutInit(&argc, argv); |
| 195 | glutInitWindowPosition( 0, 0); |
| 196 | glutInitWindowSize(WinWidth, WinHeight); |
| 197 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| 198 | win = glutCreateWindow(argv[0]); |
Keith Whitwell | b799af9 | 2009-06-29 14:13:58 +0100 | [diff] [blame^] | 199 | glewInit(); |
Brian Paul | b9c6f2b | 2008-08-13 08:49:39 -0600 | [diff] [blame] | 200 | glutReshapeFunc(Reshape); |
| 201 | glutKeyboardFunc(Key); |
| 202 | glutDisplayFunc(Redisplay); |
| 203 | ParseOptions(argc, argv); |
| 204 | Init(); |
| 205 | glutMainLoop(); |
| 206 | return 0; |
| 207 | } |