blob: da8d1237756f42fda36d99339fdf743a002dc954 [file] [log] [blame]
Brian Paulbb72d321999-12-16 17:31:59 +00001/* $Id: glapi.c,v 1.15 1999/12/16 17:31:59 brianp Exp $ */
Brian Paulfbd8f211999-11-11 01:22:25 +00002
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
Brian Paul7e1161b1999-11-25 18:17:04 +000028/*
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
35 */
36
37
38
Brian Paulfbd8f211999-11-11 01:22:25 +000039#include <assert.h>
Brian Pauleb1f2821999-11-11 15:26:45 +000040#include <stdlib.h> /* to get NULL */
Brian Paul7fb54ae1999-11-19 22:33:50 +000041#include <string.h>
Brian Paulfbd8f211999-11-11 01:22:25 +000042#include "glapi.h"
43#include "glapinoop.h"
Brian Paul0c239fc1999-12-16 12:38:11 +000044#include "glapioffsets.h"
45#include "glapitable.h"
46
Brian Paulbb72d321999-12-16 17:31:59 +000047#include <stdio.h>
48
Brian Paulfbd8f211999-11-11 01:22:25 +000049
50
Brian Paul0f710251999-12-15 15:02:30 +000051/* Flag to indicate whether thread-safe dispatch is enabled */
Brian Paulbb72d321999-12-16 17:31:59 +000052static GLboolean ThreadSafe = GL_FALSE;
Brian Paulfbd8f211999-11-11 01:22:25 +000053
Brian Paul0f710251999-12-15 15:02:30 +000054/* This is used when thread safety is disabled */
55static struct _glapi_table *Dispatch = &__glapi_noop_table;
56
57
Brian Paul7fb54ae1999-11-19 22:33:50 +000058#if defined(THREADS)
Brian Paulbb72d321999-12-16 17:31:59 +000059
60#include "glthread.h"
61
62static _glthread_TSD DispatchTSD;
63
64static void dispatch_thread_init()
65{
66 _glthread_InitTSD(&DispatchTSD);
Brian Paul7fb54ae1999-11-19 22:33:50 +000067}
Brian Paulbb72d321999-12-16 17:31:59 +000068
Brian Paul0f710251999-12-15 15:02:30 +000069#endif
70
71
72
Brian Paulbb72d321999-12-16 17:31:59 +000073static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
Brian Paul0f710251999-12-15 15:02:30 +000074static GLboolean GetSizeCalled = GL_FALSE;
Brian Paulfbd8f211999-11-11 01:22:25 +000075
Brian Paul7fb54ae1999-11-19 22:33:50 +000076
Brian Paulbb72d321999-12-16 17:31:59 +000077
78/*
79 * We should call this periodically from a function such as glXMakeCurrent
80 * in order to test if multiple threads are being used. When we detect
81 * that situation we should then call _glapi_enable_thread_safety()
82 */
83void
84_glapi_check_multithread(void)
85{
86#if defined(THREADS)
87 if (!ThreadSafe) {
88 static unsigned long knownID;
89 static GLboolean firstCall = GL_TRUE;
90 if (firstCall) {
91 knownID = _glthread_GetID();
92 firstCall = GL_FALSE;
93 }
94 else if (knownID != _glthread_GetID()) {
95 ThreadSafe = GL_TRUE;
96 }
97 }
98 if (ThreadSafe) {
99 /* make sure that this thread's dispatch pointer isn't null */
100 if (!_glapi_get_dispatch()) {
101 _glapi_set_dispatch(NULL);
102 }
103 }
104#endif
105}
106
107
108
109/*
110 * Enable thread safe mode. Once enabled, can't be disabled.
111 */
112void
113_glapi_enable_thread_safety(void)
114{
115 ThreadSafe = GL_TRUE;
116}
117
118
119
120
Brian Paul7fb54ae1999-11-19 22:33:50 +0000121/*
122 * Set the global or per-thread dispatch table pointer.
123 */
124void
125_glapi_set_dispatch(struct _glapi_table *dispatch)
126{
127 if (!dispatch) {
128 /* use the no-op functions */
129 dispatch = &__glapi_noop_table;
130 }
131#ifdef DEBUG
132 else {
133 _glapi_check_table(dispatch);
134 }
135#endif
136
137#if defined(THREADS)
Brian Paulbb72d321999-12-16 17:31:59 +0000138 _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
Brian Paul7fb54ae1999-11-19 22:33:50 +0000139#else
140 Dispatch = dispatch;
141#endif
142}
143
144
Brian Paulbb72d321999-12-16 17:31:59 +0000145
Brian Paul7fb54ae1999-11-19 22:33:50 +0000146/*
Brian Paulbb72d321999-12-16 17:31:59 +0000147 * Return pointer to current dispatch table for calling thread.
Brian Paul7fb54ae1999-11-19 22:33:50 +0000148 */
149struct _glapi_table *
150_glapi_get_dispatch(void)
151{
152#if defined(THREADS)
Brian Paulbb72d321999-12-16 17:31:59 +0000153 if (ThreadSafe) {
154 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
155 }
156 else
157 return Dispatch;
Brian Paul7fb54ae1999-11-19 22:33:50 +0000158#else
159 return Dispatch;
160#endif
161}
162
163
Brian Paul91bcefa1999-11-27 21:30:40 +0000164
165/*
166 * Return size of dispatch table struct as number of functions (or
167 * slots).
168 */
169GLuint
170_glapi_get_dispatch_table_size(void)
171{
Brian Paul0f710251999-12-15 15:02:30 +0000172 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
173 GetSizeCalled = GL_TRUE;
174 return MaxDispatchOffset + 1;
Brian Paul91bcefa1999-11-27 21:30:40 +0000175}
176
177
178
Brian Paul7fb54ae1999-11-19 22:33:50 +0000179/*
180 * Get API dispatcher version string.
181 * XXX this isn't well defined yet.
182 */
183const char *
184_glapi_get_version(void)
185{
186 return "1.2";
187}
188
189
Brian Paul91bcefa1999-11-27 21:30:40 +0000190struct name_address_pair {
Brian Paul7fb54ae1999-11-19 22:33:50 +0000191 const char *Name;
Brian Paul91bcefa1999-11-27 21:30:40 +0000192 GLvoid *Address;
Brian Paul7fb54ae1999-11-19 22:33:50 +0000193};
194
Brian Paul0c239fc1999-12-16 12:38:11 +0000195static struct name_address_pair static_functions[1000];
196
197
198
199/*
200 * Return dispatch table offset of the named static (built-in) function.
201 * Return -1 if function not found.
202 */
203static GLint
204get_static_proc_offset(const char *funcName)
205{
206 GLuint i;
207 for (i = 0; static_functions[i].Name; i++) {
208 if (strcmp(static_functions[i].Name, funcName) == 0) {
209 return i;
210 }
211 }
212 return -1;
213}
214
215
216/*
217 * Return dispatch function address the named static (built-in) function.
218 * Return NULL if function not found.
219 */
220static GLvoid *
221get_static_proc_address(const char *funcName)
222{
223 GLuint i = get_static_proc_offset(funcName);
224 if (i >= 0)
225 return static_functions[i].Address;
226 else
227 return NULL;
228}
229
230
231
232/**********************************************************************
233 * Extension function management.
Brian Paulbb72d321999-12-16 17:31:59 +0000234 */
Brian Paul0c239fc1999-12-16 12:38:11 +0000235
236
237struct _glapi_ext_entrypoint {
238 const char *Name; /* the extension function's name */
239 GLuint Offset; /* relative to start of dispatch table */
240 GLvoid *Address; /* address of dispatch function */
241};
242
243static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
244static GLuint NumExtEntryPoints = 0;
245
246
247
248/*
249 * Generate a dispatch function (entrypoint) which jumps through
250 * the given slot number (offset) in the current dispatch table.
251 */
252static void *
253generate_entrypoint(GLuint offset)
254{
255 /* XXX need to generate some assembly code here */
256
257 return NULL;
258}
259
260
261
262/*
263 * Add a new extension function entrypoint.
264 * Return: GL_TRUE = success or GL_FALSE = failure
265 */
266GLboolean
267_glapi_add_entrypoint(const char *funcName, GLuint offset)
268{
269 GLint index;
270
271 /* Make sure we don't try to add a new entrypoint after someone
272 * has already called _glapi_get_dispatch_table_size()! If that's
273 * happened the caller's information will now be out of date.
274 */
275 assert(!GetSizeCalled);
276
277 /* first check if the named function is already statically present */
278 index = get_static_proc_offset(funcName);
279
280 if (index >= 0) {
281 assert(index == offset);
282 return GL_TRUE;
283 }
284 /* else if (offset < _glapi_get_dispatch_table_size()) { */
285 else {
286 /* be sure index and name match known data */
287 GLuint i;
288 for (i = 0; i < NumExtEntryPoints; i++) {
289 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
290 /* function already registered with api */
291 if (ExtEntryTable[i].Offset == offset) {
292 return GL_TRUE; /* offsets match */
293 }
294 else {
295 return GL_FALSE; /* bad offset! */
296 }
297 }
298 }
299 assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
300 ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
301 ExtEntryTable[NumExtEntryPoints].Offset = offset;
302 ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
303 NumExtEntryPoints++;
304
305 if (offset > MaxDispatchOffset)
306 MaxDispatchOffset = offset;
307
308 return GL_TRUE;
309 }
310/*
311 else {
312 return GL_FALSE;
313 }
314*/
315}
316
317
318
319/*
320 * Return offset of entrypoint for named function within dispatch table.
321 */
322GLint
323_glapi_get_proc_offset(const char *funcName)
324{
325 /* search extension functions first */
326 GLint i;
327 for (i = 0; i < NumExtEntryPoints; i++) {
328 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
329 return ExtEntryTable[i].Offset;
330 }
331 }
332
333 /* search static functions */
334 return get_static_proc_offset(funcName);
335}
336
337
338
339/*
340 * Return entrypoint for named function.
341 */
342const GLvoid *
343_glapi_get_proc_address(const char *funcName)
344{
345 /* search extension functions first */
346 GLint i;
347 for (i = 0; i < NumExtEntryPoints; i++) {
348 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
349 return ExtEntryTable[i].Address;
350 }
351 }
352
353 /* search static functions */
354 return get_static_proc_address(funcName);
355}
356
357
358
359
360/*
361 * Return the name of the function at the given dispatch offset.
362 * This is only intended for debugging.
363 */
364const char *
365_glapi_get_proc_name(GLuint offset)
366{
367 GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
368 if (offset < n) {
369 return static_functions[offset].Name;
370 }
371 else {
372 /* search added extension functions */
373 GLuint i;
374 for (i = 0; i < NumExtEntryPoints; i++) {
375 if (ExtEntryTable[i].Offset == offset) {
376 return ExtEntryTable[i].Name;
377 }
378 }
379 return NULL;
380 }
381}
382
383
384
385/*
386 * Make sure there are no NULL pointers in the given dispatch table.
387 * Intented for debugging purposes.
388 */
389void
390_glapi_check_table(const struct _glapi_table *table)
391{
392 const GLuint entries = _glapi_get_dispatch_table_size();
393 const void **tab = (const void **) table;
394 GLuint i;
395 for (i = 1; i < entries; i++) {
396 assert(tab[i]);
397 }
398
399 /* Do some spot checks to be sure that the dispatch table
400 * slots are assigned correctly.
401 */
402 {
403 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
404 char *BeginFunc = (char*) &table->Begin;
405 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
406 assert(BeginOffset == _gloffset_Begin);
407 assert(BeginOffset == offset);
408 }
409 {
410 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
411 char *viewportFunc = (char*) &table->Viewport;
412 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
413 assert(viewportOffset == _gloffset_Viewport);
414 assert(viewportOffset == offset);
415 }
416 {
417 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
418 char *VertexPointerFunc = (char*) &table->VertexPointer;
419 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
420 assert(VertexPointerOffset == _gloffset_VertexPointer);
421 assert(VertexPointerOffset == offset);
422 }
423 {
424 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
425 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
426 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
427 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
428 assert(ResetMinMaxOffset == offset);
429 }
430 {
431 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
432 char *blendColorFunc = (char*) &table->BlendColorEXT;
433 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
434 assert(blendColorOffset == _gloffset_BlendColorEXT);
435 assert(blendColorOffset == offset);
436 }
437 {
438 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
439 char *istextureFunc = (char*) &table->IsTextureEXT;
440 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
441 assert(istextureOffset == _gloffset_IsTextureEXT);
442 assert(istextureOffset == offset);
443 }
444}
445
446
447
Brian Paulbb72d321999-12-16 17:31:59 +0000448/**********************************************************************
Brian Paul0c239fc1999-12-16 12:38:11 +0000449 * Generate the GL entrypoint functions here.
450 */
451
452#define KEYWORD1
453#define KEYWORD2 GLAPIENTRY
454#ifdef USE_MGL_NAMESPACE
455#define NAME(func) mgl##func
456#else
457#define NAME(func) gl##func
458#endif
459
Brian Paulbb72d321999-12-16 17:31:59 +0000460#define DISPATCH_SETUP \
461 const struct _glapi_table *dispatch; \
462 if (ThreadSafe) { \
463 dispatch = _glapi_get_dispatch(); \
464 assert(dispatch); \
465 } \
466 else { \
467 dispatch = Dispatch; \
468 }
469
470#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
471
472
473
474
Brian Paul0c239fc1999-12-16 12:38:11 +0000475#include "glapitemp.h"
476
477
478
479/*
480 * For each entry in static_functions[] which use this function
481 * we should implement a dispatch function in glapitemp.h and
482 * in glapinoop.c
483 */
484static void NotImplemented(void)
485{
486}
487
488
489
Brian Paul91bcefa1999-11-27 21:30:40 +0000490static struct name_address_pair static_functions[] = {
Brian Paul0c239fc1999-12-16 12:38:11 +0000491 { "NotImplemented", (GLvoid *) NotImplemented },
492
493 /* GL 1.1 */
Brian Paul91bcefa1999-11-27 21:30:40 +0000494 { "glAccum", (GLvoid *) glAccum },
495 { "glAlphaFunc", (GLvoid *) glAlphaFunc },
496 { "glBegin", (GLvoid *) glBegin },
497 { "glBitmap", (GLvoid *) glBitmap },
498 { "glBlendFunc", (GLvoid *) glBlendFunc },
499 { "glCallList", (GLvoid *) glCallList },
500 { "glCallLists", (GLvoid *) glCallLists },
501 { "glClear", (GLvoid *) glClear },
502 { "glClearAccum", (GLvoid *) glClearAccum },
503 { "glClearColor", (GLvoid *) glClearColor },
504 { "glClearDepth", (GLvoid *) glClearDepth },
505 { "glClearIndex", (GLvoid *) glClearIndex },
506 { "glClearStencil", (GLvoid *) glClearStencil },
507 { "glClipPlane", (GLvoid *) glClipPlane },
508 { "glColor3b", (GLvoid *) glColor3b },
509 { "glColor3bv", (GLvoid *) glColor3bv },
510 { "glColor3d", (GLvoid *) glColor3d },
511 { "glColor3dv", (GLvoid *) glColor3dv },
512 { "glColor3f", (GLvoid *) glColor3f },
513 { "glColor3fv", (GLvoid *) glColor3fv },
514 { "glColor3i", (GLvoid *) glColor3i },
515 { "glColor3iv", (GLvoid *) glColor3iv },
516 { "glColor3s", (GLvoid *) glColor3s },
517 { "glColor3sv", (GLvoid *) glColor3sv },
518 { "glColor3ub", (GLvoid *) glColor3ub },
519 { "glColor3ubv", (GLvoid *) glColor3ubv },
520 { "glColor3ui", (GLvoid *) glColor3ui },
521 { "glColor3uiv", (GLvoid *) glColor3uiv },
522 { "glColor3us", (GLvoid *) glColor3us },
523 { "glColor3usv", (GLvoid *) glColor3usv },
524 { "glColor4b", (GLvoid *) glColor4b },
525 { "glColor4bv", (GLvoid *) glColor4bv },
526 { "glColor4d", (GLvoid *) glColor4d },
527 { "glColor4dv", (GLvoid *) glColor4dv },
528 { "glColor4f", (GLvoid *) glColor4f },
529 { "glColor4fv", (GLvoid *) glColor4fv },
530 { "glColor4i", (GLvoid *) glColor4i },
531 { "glColor4iv", (GLvoid *) glColor4iv },
532 { "glColor4s", (GLvoid *) glColor4s },
533 { "glColor4sv", (GLvoid *) glColor4sv },
534 { "glColor4ub", (GLvoid *) glColor4ub },
535 { "glColor4ubv", (GLvoid *) glColor4ubv },
536 { "glColor4ui", (GLvoid *) glColor4ui },
537 { "glColor4uiv", (GLvoid *) glColor4uiv },
538 { "glColor4us", (GLvoid *) glColor4us },
539 { "glColor4usv", (GLvoid *) glColor4usv },
540 { "glColorMask", (GLvoid *) glColorMask },
541 { "glColorMaterial", (GLvoid *) glColorMaterial },
542 { "glCopyPixels", (GLvoid *) glCopyPixels },
543 { "glCullFace", (GLvoid *) glCullFace },
544 { "glDeleteLists", (GLvoid *) glDeleteLists },
545 { "glDepthFunc", (GLvoid *) glDepthFunc },
546 { "glDepthMask", (GLvoid *) glDepthMask },
547 { "glDepthRange", (GLvoid *) glDepthRange },
548 { "glDisable", (GLvoid *) glDisable },
549 { "glDrawBuffer", (GLvoid *) glDrawBuffer },
550 { "glDrawPixels", (GLvoid *) glDrawPixels },
551 { "glEdgeFlag", (GLvoid *) glEdgeFlag },
552 { "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
553 { "glEnable", (GLvoid *) glEnable },
554 { "glEnd", (GLvoid *) glEnd },
555 { "glEndList", (GLvoid *) glEndList },
556 { "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
557 { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
558 { "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
559 { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
560 { "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
561 { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
562 { "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
563 { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
564 { "glEvalMesh1", (GLvoid *) glEvalMesh1 },
565 { "glEvalMesh2", (GLvoid *) glEvalMesh2 },
566 { "glEvalPoint1", (GLvoid *) glEvalPoint1 },
567 { "glEvalPoint2", (GLvoid *) glEvalPoint2 },
568 { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
569 { "glFinish", (GLvoid *) glFinish },
570 { "glFlush", (GLvoid *) glFlush },
571 { "glFogf", (GLvoid *) glFogf },
572 { "glFogfv", (GLvoid *) glFogfv },
573 { "glFogi", (GLvoid *) glFogi },
574 { "glFogiv", (GLvoid *) glFogiv },
575 { "glFrontFace", (GLvoid *) glFrontFace },
576 { "glFrustum", (GLvoid *) glFrustum },
577 { "glGenLists", (GLvoid *) glGenLists },
578 { "glGetBooleanv", (GLvoid *) glGetBooleanv },
579 { "glGetClipPlane", (GLvoid *) glGetClipPlane },
580 { "glGetDoublev", (GLvoid *) glGetDoublev },
581 { "glGetError", (GLvoid *) glGetError },
582 { "glGetFloatv", (GLvoid *) glGetFloatv },
583 { "glGetIntegerv", (GLvoid *) glGetIntegerv },
584 { "glGetLightfv", (GLvoid *) glGetLightfv },
585 { "glGetLightiv", (GLvoid *) glGetLightiv },
586 { "glGetMapdv", (GLvoid *) glGetMapdv },
587 { "glGetMapfv", (GLvoid *) glGetMapfv },
588 { "glGetMapiv", (GLvoid *) glGetMapiv },
589 { "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
590 { "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
591 { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
592 { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
593 { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
594 { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
595 { "glGetString", (GLvoid *) glGetString },
596 { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
597 { "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
598 { "glGetTexGendv", (GLvoid *) glGetTexGendv },
599 { "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
600 { "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
601 { "glGetTexImage", (GLvoid *) glGetTexImage },
602 { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
603 { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
604 { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
605 { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
606 { "glHint", (GLvoid *) glHint },
607 { "glIndexMask", (GLvoid *) glIndexMask },
608 { "glIndexd", (GLvoid *) glIndexd },
609 { "glIndexdv", (GLvoid *) glIndexdv },
610 { "glIndexf", (GLvoid *) glIndexf },
611 { "glIndexfv", (GLvoid *) glIndexfv },
612 { "glIndexi", (GLvoid *) glIndexi },
613 { "glIndexiv", (GLvoid *) glIndexiv },
614 { "glIndexs", (GLvoid *) glIndexs },
615 { "glIndexsv", (GLvoid *) glIndexsv },
616 { "glInitNames", (GLvoid *) glInitNames },
617 { "glIsEnabled", (GLvoid *) glIsEnabled },
618 { "glIsList", (GLvoid *) glIsList },
619 { "glLightModelf", (GLvoid *) glLightModelf },
620 { "glLightModelfv", (GLvoid *) glLightModelfv },
621 { "glLightModeli", (GLvoid *) glLightModeli },
622 { "glLightModeliv", (GLvoid *) glLightModeliv },
623 { "glLightf", (GLvoid *) glLightf },
624 { "glLightfv", (GLvoid *) glLightfv },
625 { "glLighti", (GLvoid *) glLighti },
626 { "glLightiv", (GLvoid *) glLightiv },
627 { "glLineStipple", (GLvoid *) glLineStipple },
628 { "glLineWidth", (GLvoid *) glLineWidth },
629 { "glListBase", (GLvoid *) glListBase },
630 { "glLoadIdentity", (GLvoid *) glLoadIdentity },
631 { "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
632 { "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
633 { "glLoadName", (GLvoid *) glLoadName },
634 { "glLogicOp", (GLvoid *) glLogicOp },
635 { "glMap1d", (GLvoid *) glMap1d },
636 { "glMap1f", (GLvoid *) glMap1f },
637 { "glMap2d", (GLvoid *) glMap2d },
638 { "glMap2f", (GLvoid *) glMap2f },
639 { "glMapGrid1d", (GLvoid *) glMapGrid1d },
640 { "glMapGrid1f", (GLvoid *) glMapGrid1f },
641 { "glMapGrid2d", (GLvoid *) glMapGrid2d },
642 { "glMapGrid2f", (GLvoid *) glMapGrid2f },
643 { "glMaterialf", (GLvoid *) glMaterialf },
644 { "glMaterialfv", (GLvoid *) glMaterialfv },
645 { "glMateriali", (GLvoid *) glMateriali },
646 { "glMaterialiv", (GLvoid *) glMaterialiv },
647 { "glMatrixMode", (GLvoid *) glMatrixMode },
648 { "glMultMatrixd", (GLvoid *) glMultMatrixd },
649 { "glMultMatrixf", (GLvoid *) glMultMatrixf },
650 { "glNewList", (GLvoid *) glNewList },
651 { "glNormal3b", (GLvoid *) glNormal3b },
652 { "glNormal3bv", (GLvoid *) glNormal3bv },
653 { "glNormal3d", (GLvoid *) glNormal3d },
654 { "glNormal3dv", (GLvoid *) glNormal3dv },
655 { "glNormal3f", (GLvoid *) glNormal3f },
656 { "glNormal3fv", (GLvoid *) glNormal3fv },
657 { "glNormal3i", (GLvoid *) glNormal3i },
658 { "glNormal3iv", (GLvoid *) glNormal3iv },
659 { "glNormal3s", (GLvoid *) glNormal3s },
660 { "glNormal3sv", (GLvoid *) glNormal3sv },
661 { "glOrtho", (GLvoid *) glOrtho },
662 { "glPassThrough", (GLvoid *) glPassThrough },
663 { "glPixelMapfv", (GLvoid *) glPixelMapfv },
664 { "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
665 { "glPixelMapusv", (GLvoid *) glPixelMapusv },
666 { "glPixelStoref", (GLvoid *) glPixelStoref },
667 { "glPixelStorei", (GLvoid *) glPixelStorei },
668 { "glPixelTransferf", (GLvoid *) glPixelTransferf },
669 { "glPixelTransferi", (GLvoid *) glPixelTransferi },
670 { "glPixelZoom", (GLvoid *) glPixelZoom },
671 { "glPointSize", (GLvoid *) glPointSize },
672 { "glPolygonMode", (GLvoid *) glPolygonMode },
673 { "glPolygonOffset", (GLvoid *) glPolygonOffset },
674 { "glPolygonStipple", (GLvoid *) glPolygonStipple },
675 { "glPopAttrib", (GLvoid *) glPopAttrib },
676 { "glPopMatrix", (GLvoid *) glPopMatrix },
677 { "glPopName", (GLvoid *) glPopName },
678 { "glPushAttrib", (GLvoid *) glPushAttrib },
679 { "glPushMatrix", (GLvoid *) glPushMatrix },
680 { "glPushName", (GLvoid *) glPushName },
681 { "glRasterPos2d", (GLvoid *) glRasterPos2d },
682 { "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
683 { "glRasterPos2f", (GLvoid *) glRasterPos2f },
684 { "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
685 { "glRasterPos2i", (GLvoid *) glRasterPos2i },
686 { "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
687 { "glRasterPos2s", (GLvoid *) glRasterPos2s },
688 { "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
689 { "glRasterPos3d", (GLvoid *) glRasterPos3d },
690 { "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
691 { "glRasterPos3f", (GLvoid *) glRasterPos3f },
692 { "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
693 { "glRasterPos3i", (GLvoid *) glRasterPos3i },
694 { "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
695 { "glRasterPos3s", (GLvoid *) glRasterPos3s },
696 { "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
697 { "glRasterPos4d", (GLvoid *) glRasterPos4d },
698 { "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
699 { "glRasterPos4f", (GLvoid *) glRasterPos4f },
700 { "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
701 { "glRasterPos4i", (GLvoid *) glRasterPos4i },
702 { "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
703 { "glRasterPos4s", (GLvoid *) glRasterPos4s },
704 { "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
705 { "glReadBuffer", (GLvoid *) glReadBuffer },
706 { "glReadPixels", (GLvoid *) glReadPixels },
707 { "glRectd", (GLvoid *) glRectd },
708 { "glRectdv", (GLvoid *) glRectdv },
709 { "glRectf", (GLvoid *) glRectf },
710 { "glRectfv", (GLvoid *) glRectfv },
711 { "glRecti", (GLvoid *) glRecti },
712 { "glRectiv", (GLvoid *) glRectiv },
713 { "glRects", (GLvoid *) glRects },
714 { "glRectsv", (GLvoid *) glRectsv },
715 { "glRenderMode", (GLvoid *) glRenderMode },
716 { "glRotated", (GLvoid *) glRotated },
717 { "glRotatef", (GLvoid *) glRotatef },
718 { "glScaled", (GLvoid *) glScaled },
719 { "glScalef", (GLvoid *) glScalef },
720 { "glScissor", (GLvoid *) glScissor },
721 { "glSelectBuffer", (GLvoid *) glSelectBuffer },
722 { "glShadeModel", (GLvoid *) glShadeModel },
723 { "glStencilFunc", (GLvoid *) glStencilFunc },
724 { "glStencilMask", (GLvoid *) glStencilMask },
725 { "glStencilOp", (GLvoid *) glStencilOp },
726 { "glTexCoord1d", (GLvoid *) glTexCoord1d },
727 { "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
728 { "glTexCoord1f", (GLvoid *) glTexCoord1f },
729 { "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
730 { "glTexCoord1i", (GLvoid *) glTexCoord1i },
731 { "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
732 { "glTexCoord1s", (GLvoid *) glTexCoord1s },
733 { "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
734 { "glTexCoord2d", (GLvoid *) glTexCoord2d },
735 { "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
736 { "glTexCoord2f", (GLvoid *) glTexCoord2f },
737 { "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
738 { "glTexCoord2i", (GLvoid *) glTexCoord2i },
739 { "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
740 { "glTexCoord2s", (GLvoid *) glTexCoord2s },
741 { "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
742 { "glTexCoord3d", (GLvoid *) glTexCoord3d },
743 { "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
744 { "glTexCoord3f", (GLvoid *) glTexCoord3f },
745 { "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
746 { "glTexCoord3i", (GLvoid *) glTexCoord3i },
747 { "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
748 { "glTexCoord3s", (GLvoid *) glTexCoord3s },
749 { "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
750 { "glTexCoord4d", (GLvoid *) glTexCoord4d },
751 { "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
752 { "glTexCoord4f", (GLvoid *) glTexCoord4f },
753 { "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
754 { "glTexCoord4i", (GLvoid *) glTexCoord4i },
755 { "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
756 { "glTexCoord4s", (GLvoid *) glTexCoord4s },
757 { "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
758 { "glTexEnvf", (GLvoid *) glTexEnvf },
759 { "glTexEnvfv", (GLvoid *) glTexEnvfv },
760 { "glTexEnvi", (GLvoid *) glTexEnvi },
761 { "glTexEnviv", (GLvoid *) glTexEnviv },
762 { "glTexGend", (GLvoid *) glTexGend },
763 { "glTexGendv", (GLvoid *) glTexGendv },
764 { "glTexGenf", (GLvoid *) glTexGenf },
765 { "glTexGenfv", (GLvoid *) glTexGenfv },
766 { "glTexGeni", (GLvoid *) glTexGeni },
767 { "glTexGeniv", (GLvoid *) glTexGeniv },
768 { "glTexImage1D", (GLvoid *) glTexImage1D },
769 { "glTexImage2D", (GLvoid *) glTexImage2D },
770 { "glTexParameterf", (GLvoid *) glTexParameterf },
771 { "glTexParameterfv", (GLvoid *) glTexParameterfv },
772 { "glTexParameteri", (GLvoid *) glTexParameteri },
773 { "glTexParameteriv", (GLvoid *) glTexParameteriv },
774 { "glTranslated", (GLvoid *) glTranslated },
775 { "glTranslatef", (GLvoid *) glTranslatef },
776 { "glVertex2d", (GLvoid *) glVertex2d },
777 { "glVertex2dv", (GLvoid *) glVertex2dv },
778 { "glVertex2f", (GLvoid *) glVertex2f },
779 { "glVertex2fv", (GLvoid *) glVertex2fv },
780 { "glVertex2i", (GLvoid *) glVertex2i },
781 { "glVertex2iv", (GLvoid *) glVertex2iv },
782 { "glVertex2s", (GLvoid *) glVertex2s },
783 { "glVertex2sv", (GLvoid *) glVertex2sv },
784 { "glVertex3d", (GLvoid *) glVertex3d },
785 { "glVertex3dv", (GLvoid *) glVertex3dv },
786 { "glVertex3f", (GLvoid *) glVertex3f },
787 { "glVertex3fv", (GLvoid *) glVertex3fv },
788 { "glVertex3i", (GLvoid *) glVertex3i },
789 { "glVertex3iv", (GLvoid *) glVertex3iv },
790 { "glVertex3s", (GLvoid *) glVertex3s },
791 { "glVertex3sv", (GLvoid *) glVertex3sv },
792 { "glVertex4d", (GLvoid *) glVertex4d },
793 { "glVertex4dv", (GLvoid *) glVertex4dv },
794 { "glVertex4f", (GLvoid *) glVertex4f },
795 { "glVertex4fv", (GLvoid *) glVertex4fv },
796 { "glVertex4i", (GLvoid *) glVertex4i },
797 { "glVertex4iv", (GLvoid *) glVertex4iv },
798 { "glVertex4s", (GLvoid *) glVertex4s },
799 { "glVertex4sv", (GLvoid *) glVertex4sv },
800 { "glViewport", (GLvoid *) glViewport },
Brian Paul7fb54ae1999-11-19 22:33:50 +0000801
Brian Paul0c239fc1999-12-16 12:38:11 +0000802 /* GL 1.1 */
Brian Paul91bcefa1999-11-27 21:30:40 +0000803 { "glAreTexturesResident", (GLvoid *) glAreTexturesResident },
804 { "glArrayElement", (GLvoid *) glArrayElement },
805 { "glBindTexture", (GLvoid *) glBindTexture },
806 { "glColorPointer", (GLvoid *) glColorPointer },
807 { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D },
808 { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D },
809 { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D },
810 { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D },
811 { "glDeleteTextures", (GLvoid *) glDeleteTextures },
812 { "glDisableClientState", (GLvoid *) glDisableClientState },
813 { "glDrawArrays", (GLvoid *) glDrawArrays },
814 { "glDrawElements", (GLvoid *) glDrawElements },
815 { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer },
816 { "glEnableClientState", (GLvoid *) glEnableClientState },
817 { "glGenTextures", (GLvoid *) glGenTextures },
818 { "glGetPointerv", (GLvoid *) glGetPointerv },
819 { "glIndexPointer", (GLvoid *) glIndexPointer },
820 { "glIndexub", (GLvoid *) glIndexub },
821 { "glIndexubv", (GLvoid *) glIndexubv },
822 { "glInterleavedArrays", (GLvoid *) glInterleavedArrays },
823 { "glIsTexture", (GLvoid *) glIsTexture },
824 { "glNormalPointer", (GLvoid *) glNormalPointer },
825 { "glPopClientAttrib", (GLvoid *) glPopClientAttrib },
826 { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures },
827 { "glPushClientAttrib", (GLvoid *) glPushClientAttrib },
828 { "glTexCoordPointer", (GLvoid *) glTexCoordPointer },
829 { "glTexSubImage1D", (GLvoid *) glTexSubImage1D },
830 { "glTexSubImage2D", (GLvoid *) glTexSubImage2D },
831 { "glVertexPointer", (GLvoid *) glVertexPointer },
Brian Paul91bcefa1999-11-27 21:30:40 +0000832
Brian Paul0c239fc1999-12-16 12:38:11 +0000833 /* GL 1.2 */
Brian Paul91bcefa1999-11-27 21:30:40 +0000834 { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D },
835 { "glDrawRangeElements", (GLvoid *) glDrawRangeElements },
836 { "glTexImage3D", (GLvoid *) glTexImage3D },
837 { "glTexSubImage3D", (GLvoid *) glTexSubImage3D },
838
Brian Paul0c239fc1999-12-16 12:38:11 +0000839 /* GL_ARB_imaging */
Brian Paul91bcefa1999-11-27 21:30:40 +0000840 { "glBlendColor", (GLvoid *) glBlendColor },
841 { "glBlendEquation", (GLvoid *) glBlendEquation },
842 { "glColorSubTable", (GLvoid *) glColorSubTable },
843 { "glColorTable", (GLvoid *) glColorTable },
844 { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv },
845 { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv },
846 { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D },
847 { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D },
848 { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf },
849 { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv },
850 { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri },
851 { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv },
852 { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable },
853 { "glCopyColorTable", (GLvoid *) glCopyColorTable },
854 { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D },
855 { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D },
856 { "glGetColorTable", (GLvoid *) glGetColorTable },
857 { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv },
858 { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv },
859 { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter },
860 { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv },
861 { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv },
862 { "glGetHistogram", (GLvoid *) glGetHistogram },
863 { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv },
864 { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv },
865 { "glGetMinmax", (GLvoid *) glGetMinmax },
866 { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv },
867 { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv },
868 { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter },
869 { "glHistogram", (GLvoid *) glHistogram },
870 { "glMinmax", (GLvoid *) glMinmax },
871 { "glResetHistogram", (GLvoid *) glResetHistogram },
872 { "glResetMinmax", (GLvoid *) glResetMinmax },
873 { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D },
Brian Paul91bcefa1999-11-27 21:30:40 +0000874
Brian Paul67661b01999-12-15 12:52:31 +0000875 /* GL_ARB_multitexture */
Brian Paul91bcefa1999-11-27 21:30:40 +0000876 { "glActiveTextureARB", (GLvoid *) glActiveTextureARB },
877 { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB },
878 { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB },
879 { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB },
880 { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB },
881 { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB },
882 { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB },
883 { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB },
884 { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB },
885 { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB },
886 { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB },
887 { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB },
888 { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB },
889 { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB },
890 { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB },
891 { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB },
892 { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB },
893 { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB },
894 { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB },
895 { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB },
896 { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB },
897 { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB },
898 { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB },
899 { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB },
900 { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB },
901 { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB },
902 { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB },
903 { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB },
904 { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB },
905 { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB },
906 { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB },
907 { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB },
908 { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB },
909 { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB },
Brian Paul91bcefa1999-11-27 21:30:40 +0000910
Brian Paul67661b01999-12-15 12:52:31 +0000911 /* 2. GL_EXT_blend_color */
912 { "glBlendColorEXT", (GLvoid *) glBlendColorEXT },
913
914 /* 3. GL_EXT_polygon_offset */
915 { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT },
916
Brian Paul0c239fc1999-12-16 12:38:11 +0000917 /* 6. GL_EXT_texture3D */
918 { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT },
919 { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT },
920 { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT },
921
922 /* 7. GL_SGI_texture_filter4 */
923 { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS },
924 { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS },
925
926 /* 9. GL_EXT_subtexture */
927 { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT },
928 { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT },
929
930 /* 10. GL_EXT_copy_texture */
931 { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT },
932 { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT },
933 { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT },
934 { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT },
935
936 /* 11. GL_EXT_histogram */
937 { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT },
938 { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT },
939 { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT },
940 { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT },
941 { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT },
942 { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT },
943 { "glHistogramEXT", (GLvoid *) glHistogramEXT },
944 { "glMinmaxEXT", (GLvoid *) glMinmaxEXT },
945 { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT },
946 { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT },
947
948 /* 12. GL_EXT_convolution */
949 { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT },
950 { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT },
951 { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT },
952 { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT },
953 { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT },
954 { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT },
955 { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT },
956 { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT },
957 { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT },
958 { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT },
959 { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT },
960 { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT },
961 { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT },
962
963 /* 14. GL_SGI_color_table */
964 { "glColorTableSGI", (GLvoid *) NotImplemented },
965 { "glColorTableParameterfvSGI", (GLvoid *) NotImplemented },
966 { "glColorTableParameterivSGI", (GLvoid *) NotImplemented },
967 { "glCopyColorTableSGI", (GLvoid *) NotImplemented },
968 { "glGetColorTableSGI", (GLvoid *) NotImplemented },
969 { "glGetColorTableParameterfvSGI", (GLvoid *) NotImplemented },
970 { "glGetColorTableParameterivSGI", (GLvoid *) NotImplemented },
971
972 /* 15. GL_SGIS_pixel_texture */
973 { "glPixelTexGenParameterfSGIS", (GLvoid *) NotImplemented },
974 { "glPixelTexGenParameteriSGIS", (GLvoid *) NotImplemented },
975 { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NotImplemented },
976 { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NotImplemented },
977
978 /* 16. GL_SGIS_texture4D */
979 { "glTexImage4DSGIS", (GLvoid *) NotImplemented },
980 { "glTexSubImage4DSGIS", (GLvoid *) NotImplemented },
981
982 /* 20. GL_EXT_texture_object */
983 { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT },
984 { "glBindTextureEXT", (GLvoid *) glBindTextureEXT },
985 { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT },
986 { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT },
987 { "glIsTextureEXT", (GLvoid *) glIsTextureEXT },
988 { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT },
989
990 /* 21. GL_SGIS_detail_texture */
991 { "glDetailTexFuncSGIS", (GLvoid *) NotImplemented },
992 { "glGetDetailTexFuncSGIS", (GLvoid *) NotImplemented },
993
994 /* 22. GL_SGIS_sharpen_texture */
995 { "glGetSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
996 { "glSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
997
998 /* 25. GL_SGIS_multisample */
999 { "glSampleMaskSGIS", (GLvoid *) NotImplemented },
1000 { "glSamplePatternSGIS", (GLvoid *) NotImplemented },
1001
1002 /* 30. GL_EXT_vertex_array */
1003 { "glArrayElementEXT", (GLvoid *) glArrayElementEXT },
1004 { "glColorPointerEXT", (GLvoid *) glColorPointerEXT },
1005 { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT },
1006 { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT },
1007 { "glGetPointervEXT", (GLvoid *) glGetPointervEXT },
1008 { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT },
1009 { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT },
1010 { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT },
1011 { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT },
1012
1013 /* 37. GL_EXT_blend_minmax */
1014 { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT },
1015
1016 /* 52. GL_SGIX_sprite */
1017 { "glSpriteParameterfSGIX", (GLvoid *) NotImplemented },
1018 { "glSpriteParameterfvSGIX", (GLvoid *) NotImplemented },
1019 { "glSpriteParameteriSGIX", (GLvoid *) NotImplemented },
1020 { "glSpriteParameterivSGIX", (GLvoid *) NotImplemented },
1021
Brian Paul67661b01999-12-15 12:52:31 +00001022 /* 54. GL_EXT_point_parameters */
Brian Paul0c239fc1999-12-16 12:38:11 +00001023 { "glPointParameterfEXT", (GLvoid *) NotImplemented },
1024 { "glPointParameterfvEXT", (GLvoid *) NotImplemented },
1025
1026 /* 55. GL_SGIX_instruments */
1027 { "glInstrumentsBufferSGIX", (GLvoid *) NotImplemented },
1028 { "glStartInstrumentsSGIX", (GLvoid *) NotImplemented },
1029 { "glStopInstrumentsSGIX", (GLvoid *) NotImplemented },
1030 { "glReadInstrumentsSGIX", (GLvoid *) NotImplemented },
1031 { "glPollInstrumentsSGIX", (GLvoid *) NotImplemented },
1032 { "glGetInstrumentsSGIX", (GLvoid *) NotImplemented },
1033
1034 /* 57. GL_SGIX_framezoom */
1035 { "glFrameZoomSGIX", (GLvoid *) NotImplemented },
1036
1037 /* 60. GL_SGIX_reference_plane */
1038 { "glReferencePlaneSGIX", (GLvoid *) NotImplemented },
1039
1040 /* 61. GL_SGIX_flush_raster */
1041 { "glFlushRasterSGIX", (GLvoid *) NotImplemented },
1042
1043 /* 66. GL_HP_image_transform */
1044 { "glGetImageTransformParameterfvHP", (GLvoid *) NotImplemented },
1045 { "glGetImageTransformParameterivHP", (GLvoid *) NotImplemented },
1046 { "glImageTransformParameterfHP", (GLvoid *) NotImplemented },
1047 { "glImageTransformParameterfvHP", (GLvoid *) NotImplemented },
1048 { "glImageTransformParameteriHP", (GLvoid *) NotImplemented },
1049 { "glImageTransformParameterivHP", (GLvoid *) NotImplemented },
1050
1051 /* 74. GL_EXT_color_subtable */
1052 { "glColorSubTableEXT", (GLvoid *) NotImplemented },
1053 { "glCopyColorSubTableEXT", (GLvoid *) NotImplemented },
1054
1055 /* 77. GL_PGI_misc_hints */
1056 { "glHintPGI", (GLvoid *) NotImplemented },
Brian Paul67661b01999-12-15 12:52:31 +00001057
1058 /* 78. GL_EXT_paletted_texture */
1059 { "glColorTableEXT", (GLvoid *) glColorTableEXT },
Brian Paul67661b01999-12-15 12:52:31 +00001060 { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT },
1061 { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT },
1062 { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT },
1063
Brian Paul0c239fc1999-12-16 12:38:11 +00001064 /* 80. GL_SGIX_list_priority */
1065 { "glGetListParameterfvSGIX", (GLvoid *) NotImplemented },
1066 { "glGetListParameterivSGIX", (GLvoid *) NotImplemented },
1067 { "glListParameterfSGIX", (GLvoid *) NotImplemented },
1068 { "glListParameterfvSGIX", (GLvoid *) NotImplemented },
1069 { "glListParameteriSGIX", (GLvoid *) NotImplemented },
1070 { "glListParameterivSGIX", (GLvoid *) NotImplemented },
1071
1072 /* 94. GL_EXT_index_material */
1073 { "glIndexMaterialEXT", (GLvoid *) NotImplemented },
1074
1075 /* 95. GL_EXT_index_func */
1076 { "glIndexFuncEXT", (GLvoid *) NotImplemented },
1077
Brian Paul67661b01999-12-15 12:52:31 +00001078 /* 97. GL_EXT_compiled_vertex_array */
1079 { "glLockArraysEXT", (GLvoid *) glLockArraysEXT },
1080 { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT },
1081
Brian Paul0c239fc1999-12-16 12:38:11 +00001082 /* 98. GL_EXT_cull_vertex */
1083 { "glCullParameterfvEXT", (GLvoid *) NotImplemented },
1084 { "glCullParameterdvEXT", (GLvoid *) NotImplemented },
Brian Paul67661b01999-12-15 12:52:31 +00001085
1086 /* 173. GL_EXT/INGR_blend_func_separate */
Brian Paul91bcefa1999-11-27 21:30:40 +00001087 { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR },
Brian Paul91bcefa1999-11-27 21:30:40 +00001088
Brian Paul67661b01999-12-15 12:52:31 +00001089 /* GL_MESA_window_pos */
Brian Paul91bcefa1999-11-27 21:30:40 +00001090 { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA },
Brian Paul91bcefa1999-11-27 21:30:40 +00001091
Brian Paul67661b01999-12-15 12:52:31 +00001092 /* GL_MESA_resize_buffers */
Brian Paul91bcefa1999-11-27 21:30:40 +00001093 { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA },
Brian Paul91bcefa1999-11-27 21:30:40 +00001094
Brian Paul67661b01999-12-15 12:52:31 +00001095 /* GL_ARB_transpose_matrix */
1096 { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB },
1097 { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB },
1098 { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB },
1099 { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB },
Brian Paulcd963881999-12-10 20:01:06 +00001100
Brian Paul67661b01999-12-15 12:52:31 +00001101 { NULL, NULL } /* end of list marker */
Brian Paul91bcefa1999-11-27 21:30:40 +00001102};
Brian Paul7fb54ae1999-11-19 22:33:50 +00001103