Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 1 | /** |
| 2 | * Test OpenGL 2.0 vertex/fragment shaders. |
| 3 | * Brian Paul |
| 4 | * 1 November 2006 |
| 5 | * |
| 6 | * Based on ARB version by: |
| 7 | * Michal Krol |
| 8 | * 20 February 2006 |
| 9 | * |
| 10 | * Based on the original demo by: |
| 11 | * Brian Paul |
| 12 | * 17 April 2003 |
| 13 | */ |
| 14 | |
| 15 | #include <assert.h> |
| 16 | #include <string.h> |
| 17 | #include <stdio.h> |
| 18 | #include <stdlib.h> |
| 19 | #include <math.h> |
| 20 | #include <GL/gl.h> |
| 21 | #include <GL/glut.h> |
| 22 | #include <GL/glext.h> |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 23 | #include "extfuncs.h" |
| 24 | |
| 25 | static char *FragProgFile = NULL; |
| 26 | static char *VertProgFile = NULL; |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 27 | |
| 28 | static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; |
| 29 | static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; |
| 30 | static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f }; |
| 31 | static GLfloat delta = 1.0f; |
| 32 | |
| 33 | static GLuint fragShader; |
| 34 | static GLuint vertShader; |
| 35 | static GLuint program; |
| 36 | |
| 37 | static GLint uLightPos; |
| 38 | static GLint uDiffuse; |
| 39 | static GLint uSpecular; |
| 40 | |
| 41 | static GLint win = 0; |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 42 | static GLboolean anim = GL_FALSE; |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 43 | static GLboolean wire = GL_FALSE; |
| 44 | static GLboolean pixelLight = GL_TRUE; |
| 45 | |
| 46 | static GLint t0 = 0; |
| 47 | static GLint frames = 0; |
| 48 | |
| 49 | static GLfloat xRot = 0.0f, yRot = 0.0f; |
| 50 | |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 51 | |
| 52 | static void |
| 53 | normalize(GLfloat *dst, const GLfloat *src) |
| 54 | { |
| 55 | GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]); |
| 56 | dst[0] = src[0] / len; |
| 57 | dst[1] = src[1] / len; |
| 58 | dst[2] = src[2] / len; |
| 59 | } |
| 60 | |
| 61 | |
| 62 | static void |
| 63 | Redisplay(void) |
| 64 | { |
| 65 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 66 | |
| 67 | if (pixelLight) { |
| 68 | GLfloat vec[3]; |
| 69 | glUseProgram_func(program); |
| 70 | normalize(vec, lightPos); |
| 71 | glUniform3fv_func(uLightPos, 1, vec); |
| 72 | glDisable(GL_LIGHTING); |
| 73 | } |
| 74 | else { |
| 75 | glUseProgram_func(0); |
| 76 | glLightfv(GL_LIGHT0, GL_POSITION, lightPos); |
| 77 | glEnable(GL_LIGHTING); |
| 78 | } |
| 79 | |
| 80 | glPushMatrix(); |
| 81 | glRotatef(xRot, 1.0f, 0.0f, 0.0f); |
| 82 | glRotatef(yRot, 0.0f, 1.0f, 0.0f); |
| 83 | glutSolidSphere(2.0, 10, 5); |
| 84 | glPopMatrix(); |
| 85 | |
| 86 | glutSwapBuffers(); |
| 87 | frames++; |
| 88 | |
| 89 | if (anim) { |
| 90 | GLint t = glutGet(GLUT_ELAPSED_TIME); |
| 91 | if (t - t0 >= 5000) { |
| 92 | GLfloat seconds =(GLfloat)(t - t0) / 1000.0f; |
| 93 | GLfloat fps = frames / seconds; |
| 94 | printf("%d frames in %6.3f seconds = %6.3f FPS\n", |
| 95 | frames, seconds, fps); |
| 96 | t0 = t; |
| 97 | frames = 0; |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | |
| 103 | static void |
| 104 | Idle(void) |
| 105 | { |
| 106 | lightPos[0] += delta; |
| 107 | if (lightPos[0] > 25.0f || lightPos[0] < -25.0f) |
| 108 | delta = -delta; |
| 109 | glutPostRedisplay(); |
| 110 | } |
| 111 | |
| 112 | |
| 113 | static void |
| 114 | Reshape(int width, int height) |
| 115 | { |
| 116 | glViewport(0, 0, width, height); |
| 117 | glMatrixMode(GL_PROJECTION); |
| 118 | glLoadIdentity(); |
| 119 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
| 120 | glMatrixMode(GL_MODELVIEW); |
| 121 | glLoadIdentity(); |
| 122 | glTranslatef(0.0f, 0.0f, -15.0f); |
| 123 | } |
| 124 | |
| 125 | |
| 126 | static void |
| 127 | CleanUp(void) |
| 128 | { |
| 129 | glDeleteShader_func(fragShader); |
| 130 | glDeleteShader_func(vertShader); |
| 131 | glDeleteProgram_func(program); |
| 132 | glutDestroyWindow(win); |
| 133 | } |
| 134 | |
| 135 | |
| 136 | static void |
| 137 | Key(unsigned char key, int x, int y) |
| 138 | { |
| 139 | (void) x; |
| 140 | (void) y; |
| 141 | |
| 142 | switch(key) { |
| 143 | case ' ': |
| 144 | case 'a': |
| 145 | anim = !anim; |
| 146 | if (anim) |
| 147 | glutIdleFunc(Idle); |
| 148 | else |
| 149 | glutIdleFunc(NULL); |
| 150 | break; |
| 151 | case 'x': |
| 152 | lightPos[0] -= 1.0f; |
| 153 | break; |
| 154 | case 'X': |
| 155 | lightPos[0] += 1.0f; |
| 156 | break; |
| 157 | case 'w': |
| 158 | wire = !wire; |
| 159 | if (wire) |
| 160 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 161 | else |
| 162 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 163 | break; |
| 164 | case 'p': |
| 165 | pixelLight = !pixelLight; |
| 166 | if (pixelLight) |
| 167 | printf("Per-pixel lighting\n"); |
| 168 | else |
| 169 | printf("Conventional lighting\n"); |
| 170 | break; |
| 171 | case 27: |
| 172 | CleanUp(); |
| 173 | exit(0); |
| 174 | break; |
| 175 | } |
| 176 | glutPostRedisplay(); |
| 177 | } |
| 178 | |
| 179 | |
| 180 | static void |
| 181 | SpecialKey(int key, int x, int y) |
| 182 | { |
| 183 | const GLfloat step = 3.0f; |
| 184 | |
| 185 | (void) x; |
| 186 | (void) y; |
| 187 | |
| 188 | switch(key) { |
| 189 | case GLUT_KEY_UP: |
| 190 | xRot -= step; |
| 191 | break; |
| 192 | case GLUT_KEY_DOWN: |
| 193 | xRot += step; |
| 194 | break; |
| 195 | case GLUT_KEY_LEFT: |
| 196 | yRot -= step; |
| 197 | break; |
| 198 | case GLUT_KEY_RIGHT: |
| 199 | yRot += step; |
| 200 | break; |
| 201 | } |
| 202 | glutPostRedisplay(); |
| 203 | } |
| 204 | |
| 205 | |
| 206 | static void |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 207 | TestFunctions(void) |
| 208 | { |
| 209 | printf("Error 0x%x at line %d\n", glGetError(), __LINE__); |
| 210 | { |
| 211 | GLfloat pos[3]; |
| 212 | glUniform3fv_func(uLightPos, 1, lightPos); |
| 213 | glGetUniformfv_func(program, uLightPos, pos); |
| 214 | printf("Error 0x%x at line %d\n", glGetError(), __LINE__); |
| 215 | printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]); |
| 216 | } |
| 217 | |
| 218 | |
| 219 | { |
| 220 | GLfloat m[16], result[16]; |
| 221 | GLint mPos; |
| 222 | int i; |
| 223 | |
| 224 | for (i = 0; i < 16; i++) |
| 225 | m[i] = (float) i; |
| 226 | |
| 227 | mPos = glGetUniformLocation_func(program, "m"); |
| 228 | printf("Error 0x%x at line %d\n", glGetError(), __LINE__); |
| 229 | glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m); |
| 230 | printf("Error 0x%x at line %d\n", glGetError(), __LINE__); |
| 231 | |
| 232 | glGetUniformfv_func(program, mPos, result); |
| 233 | printf("Error 0x%x at line %d\n", glGetError(), __LINE__); |
| 234 | |
| 235 | for (i = 0; i < 16; i++) { |
| 236 | printf("%8g %8g\n", m[i], result[i]); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | assert(glIsProgram_func(program)); |
| 241 | assert(glIsShader_func(fragShader)); |
| 242 | assert(glIsShader_func(vertShader)); |
| 243 | |
| 244 | /* attached shaders */ |
| 245 | { |
| 246 | GLuint shaders[20]; |
| 247 | GLsizei count; |
| 248 | int i; |
| 249 | glGetAttachedShaders_func(program, 20, &count, shaders); |
| 250 | for (i = 0; i < count; i++) { |
| 251 | printf("Attached: %u\n", shaders[i]); |
| 252 | assert(shaders[i] == fragShader || |
| 253 | shaders[i] == vertShader); |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | { |
| 258 | GLchar log[1000]; |
| 259 | GLsizei len; |
| 260 | glGetShaderInfoLog_func(vertShader, 1000, &len, log); |
| 261 | printf("Vert Shader Info Log: %s\n", log); |
| 262 | glGetShaderInfoLog_func(fragShader, 1000, &len, log); |
| 263 | printf("Frag Shader Info Log: %s\n", log); |
| 264 | glGetProgramInfoLog_func(program, 1000, &len, log); |
| 265 | printf("Program Info Log: %s\n", log); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | |
| 270 | static void |
| 271 | LoadAndCompileShader(GLuint shader, const char *text) |
| 272 | { |
| 273 | GLint stat; |
| 274 | |
| 275 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 276 | |
| 277 | glCompileShader_func(shader); |
| 278 | |
| 279 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 280 | if (!stat) { |
| 281 | GLchar log[1000]; |
| 282 | GLsizei len; |
| 283 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 284 | fprintf(stderr, "Problem compiling shader: %s\n", log); |
| 285 | exit(1); |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | |
| 290 | /** |
| 291 | * Read a shader from a file. |
| 292 | */ |
| 293 | static void |
| 294 | ReadShader(GLuint shader, const char *filename) |
| 295 | { |
| 296 | const int max = 100*1000; |
| 297 | int n; |
| 298 | char *buffer = (char*) malloc(max); |
| 299 | FILE *f = fopen(filename, "r"); |
| 300 | if (!f) { |
| 301 | fprintf(stderr, "Unable to open shader file %s\n", filename); |
| 302 | exit(1); |
| 303 | } |
| 304 | |
| 305 | n = fread(buffer, 1, max, f); |
| 306 | printf("Read %d bytes from shader file %s\n", n, filename); |
| 307 | if (n > 0) { |
| 308 | buffer[n] = 0; |
| 309 | LoadAndCompileShader(shader, buffer); |
| 310 | } |
| 311 | |
| 312 | fclose(f); |
| 313 | free(buffer); |
| 314 | } |
| 315 | |
| 316 | |
| 317 | static void |
| 318 | CheckLink(GLuint prog) |
| 319 | { |
| 320 | GLint stat; |
| 321 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 322 | if (!stat) { |
| 323 | GLchar log[1000]; |
| 324 | GLsizei len; |
| 325 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 326 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | |
| 331 | static void |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 332 | Init(void) |
| 333 | { |
| 334 | static const char *fragShaderText = |
| 335 | "uniform vec3 lightPos;\n" |
| 336 | "uniform vec4 diffuse;\n" |
| 337 | "uniform vec4 specular;\n" |
| 338 | "varying vec3 normal;\n" |
| 339 | "void main() {\n" |
| 340 | " // Compute dot product of light direction and normal vector\n" |
| 341 | " float dotProd = max(dot(lightPos, normalize(normal)), 0.0);\n" |
| 342 | " // Compute diffuse and specular contributions\n" |
| 343 | " gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0);\n" |
| 344 | "}\n"; |
| 345 | static const char *vertShaderText = |
| 346 | "varying vec3 normal;\n" |
| 347 | "void main() {\n" |
| 348 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| 349 | " normal = gl_NormalMatrix * gl_Normal;\n" |
| 350 | "}\n"; |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 351 | const char *version; |
| 352 | |
| 353 | version = (const char *) glGetString(GL_VERSION); |
| 354 | if (version[0] != '2' || version[1] != '.') { |
| 355 | printf("Warning: this program expects OpenGL 2.0\n"); |
| 356 | /*exit(1);*/ |
| 357 | } |
| 358 | |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 359 | GetExtensionFuncs(); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 360 | |
| 361 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 362 | if (FragProgFile) |
| 363 | ReadShader(fragShader, FragProgFile); |
| 364 | else |
| 365 | LoadAndCompileShader(fragShader, fragShaderText); |
| 366 | |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 367 | |
| 368 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 369 | if (VertProgFile) |
| 370 | ReadShader(vertShader, VertProgFile); |
| 371 | else |
| 372 | LoadAndCompileShader(vertShader, vertShaderText); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 373 | |
| 374 | program = glCreateProgram_func(); |
| 375 | glAttachShader_func(program, fragShader); |
| 376 | glAttachShader_func(program, vertShader); |
| 377 | glLinkProgram_func(program); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 378 | CheckLink(program); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 379 | glUseProgram_func(program); |
| 380 | |
| 381 | uLightPos = glGetUniformLocation_func(program, "lightPos"); |
| 382 | uDiffuse = glGetUniformLocation_func(program, "diffuse"); |
| 383 | uSpecular = glGetUniformLocation_func(program, "specular"); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 384 | printf("LightPos %d DiffusePos %d SpecularPos %d\n", |
| 385 | uLightPos, uDiffuse, uSpecular); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 386 | |
| 387 | glUniform4fv_func(uDiffuse, 1, diffuse); |
| 388 | glUniform4fv_func(uSpecular, 1, specular); |
| 389 | |
| 390 | glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| 391 | glEnable(GL_DEPTH_TEST); |
| 392 | glEnable(GL_LIGHT0); |
| 393 | glEnable(GL_LIGHTING); |
| 394 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); |
| 395 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); |
| 396 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0f); |
| 397 | |
| 398 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 399 | printf("Press p to toggle between per-pixel and per-vertex lighting\n"); |
| 400 | |
| 401 | /* test glGetShaderSource() */ |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 402 | if (0) { |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 403 | GLsizei len = strlen(fragShaderText) + 1; |
| 404 | GLsizei lenOut; |
| 405 | GLchar *src =(GLchar *) malloc(len * sizeof(GLchar)); |
| 406 | glGetShaderSource_func(fragShader, 0, NULL, src); |
| 407 | glGetShaderSource_func(fragShader, len, &lenOut, src); |
| 408 | assert(len == lenOut + 1); |
| 409 | assert(strcmp(src, fragShaderText) == 0); |
| 410 | free(src); |
| 411 | } |
| 412 | |
| 413 | assert(glIsProgram_func(program)); |
| 414 | assert(glIsShader_func(fragShader)); |
| 415 | assert(glIsShader_func(vertShader)); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 416 | |
| 417 | glColor3f(1, 0, 0); |
| 418 | #if 0 |
| 419 | TestFunctions(); |
| 420 | #endif |
| 421 | } |
| 422 | |
| 423 | |
| 424 | static void |
| 425 | ParseOptions(int argc, char *argv[]) |
| 426 | { |
| 427 | int i; |
| 428 | for (i = 1; i < argc; i++) { |
| 429 | if (strcmp(argv[i], "-fs") == 0) { |
| 430 | FragProgFile = argv[i+1]; |
| 431 | } |
| 432 | else if (strcmp(argv[i], "-vs") == 0) { |
| 433 | VertProgFile = argv[i+1]; |
| 434 | } |
| 435 | } |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 436 | } |
| 437 | |
| 438 | |
| 439 | int |
| 440 | main(int argc, char *argv[]) |
| 441 | { |
| 442 | glutInit(&argc, argv); |
| 443 | glutInitWindowPosition( 0, 0); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 444 | glutInitWindowSize(100, 100); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 445 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 446 | win = glutCreateWindow(argv[0]); |
| 447 | glutReshapeFunc(Reshape); |
| 448 | glutKeyboardFunc(Key); |
| 449 | glutSpecialFunc(SpecialKey); |
| 450 | glutDisplayFunc(Redisplay); |
| 451 | if (anim) |
| 452 | glutIdleFunc(Idle); |
Brian | becb393 | 2006-12-15 09:31:14 -0700 | [diff] [blame^] | 453 | ParseOptions(argc, argv); |
Brian Paul | 24ea2c2 | 2006-11-03 00:04:06 +0000 | [diff] [blame] | 454 | Init(); |
| 455 | glutMainLoop(); |
| 456 | return 0; |
| 457 | } |
| 458 | |