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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001EGL
2===
3
4The current version of EGL in Mesa implements EGL 1.4. More information
5about EGL can be found at https://www.khronos.org/egl/.
6
7The Mesa's implementation of EGL uses a driver architecture. The main
8library (``libEGL``) is window system neutral. It provides the EGL API
9entry points and helper functions for use by the drivers. Drivers are
10dynamically loaded by the main library and most of the EGL API calls are
11directly dispatched to the drivers.
12
13The driver in use decides the window system to support.
14
15Build EGL
16---------
17
18#. Configure your build with the desired client APIs and enable the
19 driver for your hardware. For example:
20
Erik Faye-Lundd6be9942019-06-04 14:14:13 +020021 .. code-block:: console
Erik Faye-Lund4d066832020-06-12 20:09:42 +020022
23 $ meson configure \
24 -D egl=true \
25 -D gles1=true \
26 -D gles2=true \
27 -D dri-drivers=... \
28 -D gallium-drivers=...
29
30 The main library and OpenGL is enabled by default. The first two
Erik Faye-Lund9be0e2d2020-06-15 12:31:36 +020031 options above enables :doc:`OpenGL ES 1.x and 2.x <opengles>`. The
Erik Faye-Lund4d066832020-06-12 20:09:42 +020032 last two options enables the listed classic and Gallium drivers
33 respectively.
34
35#. Build and install Mesa as usual.
36
37In the given example, it will build and install ``libEGL``, ``libGL``,
38``libGLESv1_CM``, ``libGLESv2``, and one or more EGL drivers.
39
40Configure Options
41~~~~~~~~~~~~~~~~~
42
43There are several options that control the build of EGL at configuration
44time
45
46``-D egl=true``
47 By default, EGL is enabled. When disabled, the main library and the
48 drivers will not be built.
49
50``-D platforms=...``
51 List the platforms (window systems) to support. Its argument is a
Eric Engestrome00adef2019-06-25 15:44:16 +010052 comma separated string such as ``-D platforms=x11,wayland``. It decides
Erik Faye-Lund4d066832020-06-12 20:09:42 +020053 the platforms a driver may support. The first listed platform is also
54 used by the main library to decide the native platform.
55
Eric Engestrome00adef2019-06-25 15:44:16 +010056 The available platforms are ``x11``, ``wayland``,
Eric Engestroma38e21d2019-06-25 13:47:04 +010057 ``android``, and ``haiku``. The ``android`` platform
Erik Faye-Lund4d066832020-06-12 20:09:42 +020058 can either be built as a system component, part of AOSP, using
59 ``Android.mk`` files, or cross-compiled using appropriate options.
60 Unless for special needs, the build system should select the right
61 platforms automatically.
62
63``-D gles1=true`` and ``-D gles2=true``
64 These options enable OpenGL ES support in OpenGL. The result is one
65 big internal library that supports multiple APIs.
66
67``-D shared-glapi=true``
68 By default, ``libGL`` has its own copy of ``libglapi``. This options
69 makes ``libGL`` use the shared ``libglapi``. This is required if
70 applications mix OpenGL and OpenGL ES.
71
72Use EGL
73-------
74
75Demos
76~~~~~
77
78There are demos for the client APIs supported by EGL. They can be found
79in mesa/demos repository.
80
81Environment Variables
82~~~~~~~~~~~~~~~~~~~~~
83
84There are several environment variables that control the behavior of EGL
85at runtime
86
87``EGL_PLATFORM``
88 This variable specifies the native platform. The valid values are the
89 same as those for ``-D platforms=...``. When the variable is not set,
90 the main library uses the first platform listed in
91 ``-D platforms=...`` as the native platform.
92
93 Extensions like ``EGL_MESA_drm_display`` define new functions to
94 create displays for non-native platforms. These extensions are
95 usually used by applications that support non-native platforms.
96 Setting this variable is probably required only for some of the demos
97 found in mesa/demo repository.
98
99``EGL_LOG_LEVEL``
100 This changes the log level of the main library and the drivers. The
101 valid values are: ``debug``, ``info``, ``warning``, and ``fatal``.
102
103EGL Drivers
104-----------
105
106``egl_dri2``
107 This driver supports both ``x11`` and ``drm`` platforms. It functions
108 as a DRI driver loader. For ``x11`` support, it talks to the X server
109 directly using (XCB-)DRI2 protocol.
110
111 This driver can share DRI drivers with ``libGL``.
112
113Packaging
114---------
115
116The ABI between the main library and its drivers are not stable. Nor is
117there a plan to stabilize it at the moment.
118
119Developers
120----------
121
122The sources of the main library and drivers can be found at
123``src/egl/``.
124
125Lifetime of Display Resources
126~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
127
128Contexts and surfaces are examples of display resources. They might live
129longer than the display that creates them.
130
131In EGL, when a display is terminated through ``eglTerminate``, all
132display resources should be destroyed. Similarly, when a thread is
133released through ``eglReleaseThread``, all current display resources
134should be released. Another way to destroy or release resources is
135through functions such as ``eglDestroySurface`` or ``eglMakeCurrent``.
136
137When a resource that is current to some thread is destroyed, the
138resource should not be destroyed immediately. EGL requires the resource
139to live until it is no longer current. A driver usually calls
140``eglIs<Resource>Bound`` to check if a resource is bound (current) to
141any thread in the destroy callbacks. If it is still bound, the resource
142is not destroyed.
143
144The main library will mark destroyed current resources as unlinked. In a
145driver's ``MakeCurrent`` callback, ``eglIs<Resource>Linked`` can then be
146called to check if a newly released resource is linked to a display. If
147it is not, the last reference to the resource is removed and the driver
148should destroy the resource. But it should be careful here because
149``MakeCurrent`` might be called with an uninitialized display.
150
151This is the only mechanism provided by the main library to help manage
152the resources. The drivers are responsible to the correct behavior as
153defined by EGL.
154
155``EGL_RENDER_BUFFER``
156~~~~~~~~~~~~~~~~~~~~~
157
158In EGL, the color buffer a context should try to render to is decided by
159the binding surface. It should try to render to the front buffer if the
160binding surface has ``EGL_RENDER_BUFFER`` set to ``EGL_SINGLE_BUFFER``;
161If the same context is later bound to a surface with
162``EGL_RENDER_BUFFER`` set to ``EGL_BACK_BUFFER``, the context should try
163to render to the back buffer. However, the context is allowed to make
164the final decision as to which color buffer it wants to or is able to
165render to.
166
167For pbuffer surfaces, the render buffer is always ``EGL_BACK_BUFFER``.
168And for pixmap surfaces, the render buffer is always
169``EGL_SINGLE_BUFFER``. Unlike window surfaces, EGL spec requires their
170``EGL_RENDER_BUFFER`` values to be honored. As a result, a driver should
171never set ``EGL_PIXMAP_BIT`` or ``EGL_PBUFFER_BIT`` bits of a config if
172the contexts created with the config won't be able to honor the
173``EGL_RENDER_BUFFER`` of pixmap or pbuffer surfaces.
174
175It should also be noted that pixmap and pbuffer surfaces are assumed to
176be single-buffered, in that ``eglSwapBuffers`` has no effect on them. It
177is desirable that a driver allocates a private color buffer for each
178pbuffer surface created. If the window system the driver supports has
179native pbuffers, or if the native pixmaps have more than one color
180buffers, the driver should carefully attach the native color buffers to
181the EGL surfaces, re-route them if required.
182
183There is no defined behavior as to, for example, how ``glDrawBuffer``
184interacts with ``EGL_RENDER_BUFFER``. Right now, it is desired that the
185draw buffer in a client API be fixed for pixmap and pbuffer surfaces.
186Therefore, the driver is responsible to guarantee that the client API
187renders to the specified render buffer for pixmap and pbuffer surfaces.
188
189``EGLDisplay`` Mutex
190~~~~~~~~~~~~~~~~~~~~
191
192The ``EGLDisplay`` will be locked before calling any of the dispatch
193functions (well, except for GetProcAddress which does not take an
194``EGLDisplay``). This guarantees that the same dispatch function will
195not be called with the sample display at the same time. If a driver has
196access to an ``EGLDisplay`` without going through the EGL APIs, the
197driver should as well lock the display before using it.