Brian Paul | ca1bda5 | 2009-10-01 12:58:36 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * GLM library. Wavefront .obj file format reader/writer/manipulator. |
| 3 | * |
| 4 | * Written by Nate Robins, 1997. |
| 5 | * email: ndr@pobox.com |
| 6 | * www: http://www.pobox.com/~ndr |
| 7 | */ |
| 8 | |
| 9 | #ifndef GLM_H |
| 10 | #define GLM_H |
| 11 | |
| 12 | |
| 13 | typedef unsigned int uint; |
| 14 | |
| 15 | |
| 16 | #ifndef M_PI |
| 17 | #define M_PI 3.14159265 |
| 18 | #endif |
| 19 | |
| 20 | |
| 21 | /* defines */ |
| 22 | #define GLM_NONE (0) /* render with only vertices */ |
| 23 | #define GLM_FLAT (1 << 0) /* render with facet normals */ |
| 24 | #define GLM_SMOOTH (1 << 1) /* render with vertex normals */ |
| 25 | #define GLM_TEXTURE (1 << 2) /* render with texture coords */ |
| 26 | #define GLM_COLOR (1 << 3) /* render with colors */ |
| 27 | #define GLM_MATERIAL (1 << 4) /* render with materials */ |
| 28 | |
| 29 | |
| 30 | /* structs */ |
| 31 | |
| 32 | /* GLMmaterial: Structure that defines a material in a model. |
| 33 | */ |
| 34 | typedef struct _GLMmaterial |
| 35 | { |
| 36 | char* name; /* name of material */ |
| 37 | float diffuse[4]; /* diffuse component */ |
| 38 | float ambient[4]; /* ambient component */ |
| 39 | float specular[4]; /* specular component */ |
| 40 | float emmissive[4]; /* emmissive component */ |
| 41 | float shininess; /* specular exponent */ |
| 42 | char *map_kd; /* diffuse texture map file */ |
| 43 | uint texture_kd; /* diffuse texture map */ |
| 44 | uint texture_ks; /* specular texture map */ |
| 45 | int uDiffuse, uAmbient, uSpecular, uShininess, uDiffTex, uSpecTex; |
| 46 | uint prog; |
| 47 | } GLMmaterial; |
| 48 | |
| 49 | /* GLMtriangle: Structure that defines a triangle in a model. |
| 50 | */ |
| 51 | typedef struct { |
| 52 | uint vindices[3]; /* array of triangle vertex indices */ |
| 53 | uint nindices[3]; /* array of triangle normal indices */ |
| 54 | uint tindices[3]; /* array of triangle texcoord indices*/ |
| 55 | uint findex; /* index of triangle facet normal */ |
| 56 | } GLMtriangle; |
| 57 | |
| 58 | /* GLMgroup: Structure that defines a group in a model. |
| 59 | */ |
| 60 | typedef struct _GLMgroup { |
| 61 | char* name; /* name of this group */ |
| 62 | uint numtriangles; /* number of triangles in this group */ |
| 63 | uint* triangles; /* array of triangle indices */ |
| 64 | uint material; /* index to material for group */ |
| 65 | uint * triIndexes; |
| 66 | uint minIndex, maxIndex; |
| 67 | struct _GLMgroup* next; /* pointer to next group in model */ |
| 68 | } GLMgroup; |
| 69 | |
| 70 | /* GLMmodel: Structure that defines a model. |
| 71 | */ |
| 72 | typedef struct { |
| 73 | char* pathname; /* path to this model */ |
| 74 | char* mtllibname; /* name of the material library */ |
| 75 | |
| 76 | uint numvertices; /* number of vertices in model */ |
| 77 | float* vertices; /* array of vertices */ |
| 78 | |
| 79 | uint numnormals; /* number of normals in model */ |
| 80 | float* normals; /* array of normals */ |
| 81 | |
| 82 | uint numtexcoords; /* number of texcoords in model */ |
| 83 | float* texcoords; /* array of texture coordinates */ |
| 84 | |
| 85 | uint numfacetnorms; /* number of facetnorms in model */ |
| 86 | float* facetnorms; /* array of facetnorms */ |
| 87 | |
| 88 | uint numtriangles; /* number of triangles in model */ |
| 89 | GLMtriangle* triangles; /* array of triangles */ |
| 90 | |
| 91 | uint nummaterials; /* number of materials in model */ |
| 92 | GLMmaterial* materials; /* array of materials */ |
| 93 | |
| 94 | uint numgroups; /* number of groups in model */ |
| 95 | GLMgroup* groups; /* linked list of groups */ |
| 96 | |
| 97 | float position[3]; /* position of the model */ |
| 98 | float scale; |
| 99 | |
| 100 | uint vbo; /* OpenGL VBO for vertex data */ |
| 101 | uint vertexSize; /* number of floats per vertex */ |
| 102 | uint posOffset; /* offset of position within vertex, in bytes */ |
| 103 | uint normOffset; /* offset of normal within vertex, in bytes */ |
| 104 | uint texOffset; /* offset of texcoord within vertex, in bytes */ |
| 105 | } GLMmodel; |
| 106 | |
| 107 | |
| 108 | /* public functions */ |
| 109 | |
| 110 | /* glmUnitize: "unitize" a model by translating it to the origin and |
| 111 | * scaling it to fit in a unit cube around the origin. Returns the |
| 112 | * scalefactor used. |
| 113 | * |
| 114 | * model - properly initialized GLMmodel structure |
| 115 | */ |
| 116 | float |
| 117 | glmUnitize(GLMmodel* model); |
| 118 | |
| 119 | /* glmDimensions: Calculates the dimensions (width, height, depth) of |
| 120 | * a model. |
| 121 | * |
| 122 | * model - initialized GLMmodel structure |
| 123 | * dimensions - array of 3 floats (float dimensions[3]) |
| 124 | */ |
| 125 | void |
| 126 | glmDimensions(GLMmodel* model, float* dimensions); |
| 127 | |
| 128 | /* glmScale: Scales a model by a given amount. |
| 129 | * |
| 130 | * model - properly initialized GLMmodel structure |
| 131 | * scale - scalefactor (0.5 = half as large, 2.0 = twice as large) |
| 132 | */ |
| 133 | void |
| 134 | glmScale(GLMmodel* model, float scale); |
| 135 | |
| 136 | /* glmReverseWinding: Reverse the polygon winding for all polygons in |
| 137 | * this model. Default winding is counter-clockwise. Also changes |
| 138 | * the direction of the normals. |
| 139 | * |
| 140 | * model - properly initialized GLMmodel structure |
| 141 | */ |
| 142 | void |
| 143 | glmReverseWinding(GLMmodel* model); |
| 144 | |
| 145 | /* glmFacetNormals: Generates facet normals for a model (by taking the |
| 146 | * cross product of the two vectors derived from the sides of each |
| 147 | * triangle). Assumes a counter-clockwise winding. |
| 148 | * |
| 149 | * model - initialized GLMmodel structure |
| 150 | */ |
| 151 | void |
| 152 | glmFacetNormals(GLMmodel* model); |
| 153 | |
| 154 | /* glmVertexNormals: Generates smooth vertex normals for a model. |
| 155 | * First builds a list of all the triangles each vertex is in. Then |
| 156 | * loops through each vertex in the the list averaging all the facet |
| 157 | * normals of the triangles each vertex is in. Finally, sets the |
| 158 | * normal index in the triangle for the vertex to the generated smooth |
| 159 | * normal. If the dot product of a facet normal and the facet normal |
| 160 | * associated with the first triangle in the list of triangles the |
| 161 | * current vertex is in is greater than the cosine of the angle |
| 162 | * parameter to the function, that facet normal is not added into the |
| 163 | * average normal calculation and the corresponding vertex is given |
| 164 | * the facet normal. This tends to preserve hard edges. The angle to |
| 165 | * use depends on the model, but 90 degrees is usually a good start. |
| 166 | * |
| 167 | * model - initialized GLMmodel structure |
| 168 | * angle - maximum angle (in degrees) to smooth across |
| 169 | */ |
| 170 | void |
| 171 | glmVertexNormals(GLMmodel* model, float angle); |
| 172 | |
| 173 | /* glmLinearTexture: Generates texture coordinates according to a |
| 174 | * linear projection of the texture map. It generates these by |
| 175 | * linearly mapping the vertices onto a square. |
| 176 | * |
| 177 | * model - pointer to initialized GLMmodel structure |
| 178 | */ |
| 179 | void |
| 180 | glmLinearTexture(GLMmodel* model); |
| 181 | |
| 182 | /* glmSpheremapTexture: Generates texture coordinates according to a |
| 183 | * spherical projection of the texture map. Sometimes referred to as |
| 184 | * spheremap, or reflection map texture coordinates. It generates |
| 185 | * these by using the normal to calculate where that vertex would map |
| 186 | * onto a sphere. Since it is impossible to map something flat |
| 187 | * perfectly onto something spherical, there is distortion at the |
| 188 | * poles. This particular implementation causes the poles along the X |
| 189 | * axis to be distorted. |
| 190 | * |
| 191 | * model - pointer to initialized GLMmodel structure |
| 192 | */ |
| 193 | void |
| 194 | glmSpheremapTexture(GLMmodel* model); |
| 195 | |
| 196 | /* glmDelete: Deletes a GLMmodel structure. |
| 197 | * |
| 198 | * model - initialized GLMmodel structure |
| 199 | */ |
| 200 | void |
| 201 | glmDelete(GLMmodel* model); |
| 202 | |
| 203 | /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file. |
| 204 | * Returns a pointer to the created object which should be free'd with |
| 205 | * glmDelete(). |
| 206 | * |
| 207 | * filename - name of the file containing the Wavefront .OBJ format data. |
| 208 | */ |
| 209 | GLMmodel* |
| 210 | glmReadOBJ(char* filename); |
| 211 | |
| 212 | /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to |
| 213 | * a file. |
| 214 | * |
| 215 | * model - initialized GLMmodel structure |
| 216 | * filename - name of the file to write the Wavefront .OBJ format data to |
| 217 | * mode - a bitwise or of values describing what is written to the file |
| 218 | * GLM_NONE - write only vertices |
| 219 | * GLM_FLAT - write facet normals |
| 220 | * GLM_SMOOTH - write vertex normals |
| 221 | * GLM_TEXTURE - write texture coords |
| 222 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
| 223 | */ |
| 224 | void |
| 225 | glmWriteOBJ(GLMmodel* model, char* filename, uint mode); |
| 226 | |
| 227 | /* glmDraw: Renders the model to the current OpenGL context using the |
| 228 | * mode specified. |
| 229 | * |
| 230 | * model - initialized GLMmodel structure |
| 231 | * mode - a bitwise OR of values describing what is to be rendered. |
| 232 | * GLM_NONE - render with only vertices |
| 233 | * GLM_FLAT - render with facet normals |
| 234 | * GLM_SMOOTH - render with vertex normals |
| 235 | * GLM_TEXTURE - render with texture coords |
| 236 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
| 237 | */ |
| 238 | void |
| 239 | glmDraw(GLMmodel* model, uint mode); |
| 240 | |
| 241 | /* glmList: Generates and returns a display list for the model using |
| 242 | * the mode specified. |
| 243 | * |
| 244 | * model - initialized GLMmodel structure |
| 245 | * mode - a bitwise OR of values describing what is to be rendered. |
| 246 | * GLM_NONE - render with only vertices |
| 247 | * GLM_FLAT - render with facet normals |
| 248 | * GLM_SMOOTH - render with vertex normals |
| 249 | * GLM_TEXTURE - render with texture coords |
| 250 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
| 251 | */ |
| 252 | uint |
| 253 | glmList(GLMmodel* model, uint mode); |
| 254 | |
| 255 | /* glmWeld: eliminate (weld) vectors that are within an epsilon of |
| 256 | * each other. |
| 257 | * |
| 258 | * model - initialized GLMmodel structure |
| 259 | * epsilon - maximum difference between vertices |
| 260 | * ( 0.00001 is a good start for a unitized model) |
| 261 | * |
| 262 | */ |
| 263 | void |
| 264 | glmWeld(GLMmodel* model, float epsilon); |
| 265 | |
| 266 | void |
| 267 | glmReIndex(GLMmodel *model); |
| 268 | |
| 269 | void |
| 270 | glmMakeVBOs(GLMmodel *model); |
| 271 | |
| 272 | void |
| 273 | glmDrawVBO(GLMmodel *model); |
| 274 | |
| 275 | void |
| 276 | glmPrint(const GLMmodel *model); |
| 277 | |
| 278 | void |
| 279 | glmShaderMaterial(GLMmaterial *mat); |
| 280 | |
| 281 | void |
| 282 | glmLoadTextures(GLMmodel *model); |
| 283 | |
| 284 | void |
| 285 | glmSpecularTexture(GLMmodel *model, uint cubeTex); |
| 286 | |
| 287 | #endif /* GLM_H */ |