blob: f4d231d131936b8c493ecb9299c73c38c0a4e6db [file] [log] [blame]
Tomeu Vizoso7cae9f02020-10-05 15:57:05 +02001# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list. Be careful.
4
5# Skip the perf/stress tests to keep runtime manageable
6dEQP-GLES[0-9]*.performance.*
7dEQP-GLES[0-9]*.stress.*
8
9# These are really slow on tiling architectures (including llvmpipe).
10dEQP-GLES[0-9]*.functional.flush_finish.*
11
12dEQP-GLES2.functional.prerequisite.*
13dEQP-GLES2.functional.implementation_limits.*
14dEQP-GLES2.functional.clip_control.*
15dEQP-GLES2.functional.color_clear.*
16dEQP-GLES2.functional.depth_stencil_clear.*
17dEQP-GLES2.functional.buffer.*
18dEQP-GLES2.functional.light_amount.*
19dEQP-GLES2.functional.shaders.preprocessor.*
20dEQP-GLES2.functional.shaders.constants.*
21dEQP-GLES2.functional.shaders.linkage.*
22dEQP-GLES2.functional.shaders.conversions.*
23dEQP-GLES2.functional.shaders.conditionals.*
24dEQP-GLES2.functional.shaders.declarations.*
25dEQP-GLES2.functional.shaders.swizzles.*
26dEQP-GLES2.functional.shaders.functions.*
27dEQP-GLES2.functional.shaders.keywords.*
28dEQP-GLES2.functional.shaders.reserved_operators.*
29dEQP-GLES2.functional.shaders.qualification_order.*
30dEQP-GLES2.functional.shaders.scoping.*
31dEQP-GLES2.functional.shaders.invalid_implicit_conversions.*
32dEQP-GLES2.functional.shaders.misc.*
33dEQP-GLES2.functional.shaders.indexing.*
34dEQP-GLES2.functional.shaders.loops.*
35dEQP-GLES2.functional.shaders.operator.*
36dEQP-GLES2.functional.shaders.matrix.*
37dEQP-GLES2.functional.shaders.return.*
38dEQP-GLES2.functional.shaders.discard.*
39dEQP-GLES2.functional.shaders.struct.*
40dEQP-GLES2.functional.shaders.builtin_variable.*
41dEQP-GLES2.functional.shaders.texture_functions.*
42dEQP-GLES2.functional.shaders.invariance.*
43dEQP-GLES2.functional.shaders.fragdata.*
44dEQP-GLES2.functional.shaders.algorithm.*
45dEQP-GLES2.functional.shaders.constant_expressions.*
46dEQP-GLES2.functional.shaders.random.*
47dEQP-GLES2.functional.texture.*
Tomeu Vizoso7cae9f02020-10-05 15:57:05 +020048dEQP-GLES2.functional.fbo.*
49dEQP-GLES2.functional.vertex_arrays.*
50dEQP-GLES2.functional.shader_api.*
51dEQP-GLES2.functional.negative_api.*
52dEQP-GLES2.functional.rasterization.*
53dEQP-GLES2.functional.attribute_location.*
54dEQP-GLES2.functional.multisample.*
55dEQP-GLES2.functional.uniform_api.*
56dEQP-GLES2.functional.read_pixels.*
57dEQP-GLES2.functional.depth_range.*
58dEQP-GLES2.functional.dither.*
59dEQP-GLES2.functional.state_query.*
60dEQP-GLES2.functional.clipping.*
61dEQP-GLES2.functional.polygon_offset.*
62dEQP-GLES2.functional.draw.*
63dEQP-GLES2.functional.flush_finish.*
64dEQP-GLES2.functional.default_vertex_attrib.*
65dEQP-GLES2.functional.lifetime.*