blob: 37ad3845b99db8841c471e1f7ac33943102940dd [file] [log] [blame]
Ian Romanickd2f18ec2004-05-11 17:48:33 +00001/*
2 * (C) Copyright IBM Corporation 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file blendsquare.c
27 *
28 * Simple test of GL_NV_blend_square functionality. Three squares are drawn
29 * with different blending modes, but all should be rendered with the same
30 * final color.
31 *
32 * \author Ian Romanick <idr@us.ibm.com>
33 */
34
35#include <stdio.h>
36#include <stdlib.h>
37#include <GL/glut.h>
38
39static int Width = 300;
40static int Height = 200;
41static const GLfloat Near = 5.0, Far = 25.0;
42
43
44static void Display( void )
45{
46 glClearColor(0.2, 0.2, 0.8, 0);
47 glClear( GL_COLOR_BUFFER_BIT );
48
49 glPushMatrix();
50 glTranslatef(-3.0, 0, 0);
51 glBlendFunc( GL_ONE, GL_ZERO );
52 glBegin(GL_QUADS);
53 glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
54 glVertex2f(-1, -1);
55 glVertex2f( 1, -1);
56 glVertex2f( 1, 1);
57 glVertex2f(-1, 1);
58 glEnd();
59
60 glTranslatef(3.0, 0, 0);
61 glBlendFunc( GL_SRC_COLOR, GL_ZERO );
62 glBegin(GL_QUADS);
63 glColor3f( 0.5, 0.5, 0.5 );
64 glVertex2f(-1, -1);
65 glVertex2f( 1, -1);
66 glVertex2f( 1, 1);
67 glVertex2f(-1, 1);
68 glEnd();
69
70 glTranslatef(3.0, 0, 0);
71 glBlendFunc( GL_ONE, GL_ZERO );
72 glBegin(GL_QUADS);
73 glVertex2f(-1, -1);
74 glVertex2f( 1, -1);
75 glVertex2f( 1, 1);
76 glVertex2f(-1, 1);
77 glEnd();
78
79 glBlendFunc( GL_ZERO, GL_DST_COLOR );
80 glBegin(GL_QUADS);
81 glVertex2f(-1, -1);
82 glVertex2f( 1, -1);
83 glVertex2f( 1, 1);
84 glVertex2f(-1, 1);
85 glEnd();
86
87 glPopMatrix();
88
89 glutSwapBuffers();
90}
91
92
93static void Reshape( int width, int height )
94{
95 GLfloat ar = (float) width / (float) height;
96 Width = width;
97 Height = height;
98 glViewport( 0, 0, width, height );
99 glMatrixMode( GL_PROJECTION );
100 glLoadIdentity();
101 glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
102 glMatrixMode( GL_MODELVIEW );
103 glLoadIdentity();
104 glTranslatef( 0.0, 0.0, -15.0 );
105}
106
107
108static void Key( unsigned char key, int x, int y )
109{
110 (void) x;
111 (void) y;
112 switch (key) {
113 case 27:
114 exit(0);
115 break;
116 }
117 glutPostRedisplay();
118}
119
120
121static void Init( void )
122{
123 const char * const ver_string = (const char * const) glGetString( GL_VERSION );
124 const double version = strtod( ver_string, NULL );
125
126 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
127 printf("GL_VERSION = %s\n", ver_string);
128
129 if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
130 printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
131 exit(1);
132 }
133
134 printf("All 3 squares should be the same color.\n");
135 glEnable( GL_BLEND );
136 glBlendEquation( GL_FUNC_ADD );
137}
138
139
140int main( int argc, char *argv[] )
141{
142 glutInit( &argc, argv );
143 glutInitWindowPosition( 0, 0 );
144 glutInitWindowSize( Width, Height );
145 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
146 glutCreateWindow( "GL_NV_blend_square test" );
147 glutReshapeFunc( Reshape );
148 glutKeyboardFunc( Key );
149 glutDisplayFunc( Display );
150 Init();
151 glutMainLoop();
152 return 0;
153}