Erik Faye-Lund | 4d06683 | 2020-06-12 20:09:42 +0200 | [diff] [blame] | 1 | Mesa 6.5 Release Notes / March 31, 2006 |
| 2 | ======================================= |
| 3 | |
| 4 | Mesa 6.5 is a new development release. |
| 5 | |
| 6 | MD5 checksums |
| 7 | ------------- |
| 8 | |
| 9 | :: |
| 10 | |
| 11 | 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz |
| 12 | 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 |
| 13 | 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip |
| 14 | 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz |
| 15 | ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 |
| 16 | b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip |
| 17 | ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz |
| 18 | 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 |
| 19 | 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip |
| 20 | |
| 21 | New Features |
| 22 | ------------ |
| 23 | |
| 24 | - OpenGL Shading language support |
| 25 | |
| 26 | This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, |
| 27 | GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of |
| 28 | the work was done by Michal Krol. There's probably a fair number of |
| 29 | bugs since this is a pretty large, complicated body of code. |
| 30 | |
| 31 | The OpenGL 2.0 interface to these features will be implemented in a |
| 32 | future version of Mesa, |
| 33 | |
| 34 | - GL_EXT_timer_query |
| 35 | |
| 36 | Used to measure the time of OpenGL operations at high precision. Only |
| 37 | supported in the software/Xlib driver at this time. |
| 38 | |
| 39 | - GL_EXT_packed_depth_stencil |
| 40 | |
| 41 | Defines a new GL_DEPTH_STENCIL_EXT pixel format. |
| 42 | |
| 43 | - GL_EXT_framebuffer_blit |
| 44 | |
| 45 | A simplified glCopyPixels-like feature for copying pixel rectangles. |
| 46 | |
| 47 | - GL_ARB_half_float_pixel |
| 48 | |
| 49 | Adds a new half-precision floating point format for image transfers, |
| 50 | such as for glDrawPixels, glReadPixels, glTexImage, etc. |
| 51 | |
| 52 | Changes |
| 53 | ------- |
| 54 | |
| 55 | - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) |
| 56 | - removed GL_SGIX/SGIS_pixel_texture extensions |
| 57 | |
| 58 | Bug fixes |
| 59 | --------- |
| 60 | |
| 61 | - fixed glxcontextmodes.c datatype problem (bug 5835) |
| 62 | - fixed aix-gcc build/install bugs (bug 5874) |
| 63 | - fixed some bugs in texture env program generation |
| 64 | - glXCopyContext() didn't handle texture object bindings properly |
| 65 | - glXCopyContext() didn't copy all lighting state |
| 66 | - fixed FreeBSD config (Pedro Giffuni) |
| 67 | - fixed some minor framebuffer object bugs |
| 68 | - replaced dprintf() with \_glu_printf() in GLU (bug 6244) |
| 69 | - fixed a number of thread safety bugs/regressions |
| 70 | - fixed a number of GLU tesselator bugs (John Shell, bug 6339) |
| 71 | - paletted texturing was broken w/ floating point palettes (K. Schultz) |
| 72 | - lots of assorted framebuffer object bug fixes |
| 73 | |
| 74 | Known Issues |
| 75 | ------------ |
| 76 | |
| 77 | - Rendering to depth textures will not work. Rendering to |
| 78 | GL_DEPTH_STENCIL textures should work. |
| 79 | |
| 80 | Driver Interface Changes |
| 81 | ------------------------ |
| 82 | |
| 83 | - Stencil: The Driver.StencilOp/Func/Mask() functions have been |
| 84 | replaced by the two-sided versions: Driver.Stencil*Separate(). |
| 85 | - Render-to-texture: The functions for rendering to textures have |
| 86 | changed. |
| 87 | |
| 88 | To Do (someday) items |
| 89 | --------------------- |
| 90 | |
| 91 | - Switch to freeglut |
| 92 | - Increase MAX_DRAWBUFFERS |
| 93 | - Fix linux-glide target/driver. |
| 94 | - Fix lambda calculation for frag progs. |
| 95 | |
| 96 | Driver Status |
| 97 | ------------- |
| 98 | |
| 99 | :: |
| 100 | |
| 101 | Driver Status |
| 102 | ---------------------- ---------------------- |
| 103 | DRI drivers varies with the driver |
| 104 | XMesa/GLX (on Xlib) implements OpenGL 1.5 |
| 105 | OSMesa (off-screen) implements OpenGL 1.5 |
| 106 | Glide (3dfx Voodoo1/2) implements OpenGL 1.3 |
| 107 | SVGA implements OpenGL 1.3 |
| 108 | Wind River UGL implements OpenGL 1.3 |
| 109 | Windows/Win32 implements OpenGL 1.5 |
| 110 | DJGPP implements OpenGL 1.5 |
| 111 | GGI implements OpenGL 1.3 |
| 112 | BeOS implements OpenGL 1.5 |
| 113 | Allegro needs updating |
| 114 | D3D needs updating |