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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Mesa 6.5 Release Notes / March 31, 2006
2=======================================
3
4Mesa 6.5 is a new development release.
5
6MD5 checksums
7-------------
8
9::
10
11 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
12 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
13 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
14 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
15 ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
16 b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
17 ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
18 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
19 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
20
21New Features
22------------
23
24- OpenGL Shading language support
25
26 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
27 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
28 the work was done by Michal Krol. There's probably a fair number of
29 bugs since this is a pretty large, complicated body of code.
30
31 The OpenGL 2.0 interface to these features will be implemented in a
32 future version of Mesa,
33
34- GL_EXT_timer_query
35
36 Used to measure the time of OpenGL operations at high precision. Only
37 supported in the software/Xlib driver at this time.
38
39- GL_EXT_packed_depth_stencil
40
41 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
42
43- GL_EXT_framebuffer_blit
44
45 A simplified glCopyPixels-like feature for copying pixel rectangles.
46
47- GL_ARB_half_float_pixel
48
49 Adds a new half-precision floating point format for image transfers,
50 such as for glDrawPixels, glReadPixels, glTexImage, etc.
51
52Changes
53-------
54
55- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
56- removed GL_SGIX/SGIS_pixel_texture extensions
57
58Bug fixes
59---------
60
61- fixed glxcontextmodes.c datatype problem (bug 5835)
62- fixed aix-gcc build/install bugs (bug 5874)
63- fixed some bugs in texture env program generation
64- glXCopyContext() didn't handle texture object bindings properly
65- glXCopyContext() didn't copy all lighting state
66- fixed FreeBSD config (Pedro Giffuni)
67- fixed some minor framebuffer object bugs
68- replaced dprintf() with \_glu_printf() in GLU (bug 6244)
69- fixed a number of thread safety bugs/regressions
70- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
71- paletted texturing was broken w/ floating point palettes (K. Schultz)
72- lots of assorted framebuffer object bug fixes
73
74Known Issues
75------------
76
77- Rendering to depth textures will not work. Rendering to
78 GL_DEPTH_STENCIL textures should work.
79
80Driver Interface Changes
81------------------------
82
83- Stencil: The Driver.StencilOp/Func/Mask() functions have been
84 replaced by the two-sided versions: Driver.Stencil*Separate().
85- Render-to-texture: The functions for rendering to textures have
86 changed.
87
88To Do (someday) items
89---------------------
90
91- Switch to freeglut
92- Increase MAX_DRAWBUFFERS
93- Fix linux-glide target/driver.
94- Fix lambda calculation for frag progs.
95
96Driver Status
97-------------
98
99::
100
101 Driver Status
102 ---------------------- ----------------------
103 DRI drivers varies with the driver
104 XMesa/GLX (on Xlib) implements OpenGL 1.5
105 OSMesa (off-screen) implements OpenGL 1.5
106 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
107 SVGA implements OpenGL 1.3
108 Wind River UGL implements OpenGL 1.3
109 Windows/Win32 implements OpenGL 1.5
110 DJGPP implements OpenGL 1.5
111 GGI implements OpenGL 1.3
112 BeOS implements OpenGL 1.5
113 Allegro needs updating
114 D3D needs updating