blob: 83d93a1474260d6483804050b81e145a8241d3bc [file] [log] [blame]
Alyssa Rosenzweigd8787532019-06-07 09:39:31 -07001/*
2 * Copyright (C) 2019 Collabora
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
25 */
26
27#include "pan_resource.h"
28#include "util/u_format.h"
29
30/* Arm FrameBuffer Compression (AFBC) is a lossless compression scheme natively
31 * implemented in Mali GPUs (as well as many display controllers paired with
32 * Mali GPUs, etc). Where possible, Panfrost prefers to use AFBC for both
33 * rendering and texturing. In most cases, this is a performance-win due to a
34 * dramatic reduction in memory bandwidth and cache locality compared to a
35 * linear resources.
36 *
37 * AFBC divides the framebuffer into 16x16 tiles (other sizes possible, TODO:
38 * do we need to support this?). So, the width and height each must be aligned
39 * up to 16 pixels. This is inherently good for performance; note that for a 4
40 * byte-per-pixel format like RGBA8888, that means that rows are 16*4=64 byte
41 * aligned, which is the cache-line size.
42 *
43 * For each AFBC-compressed resource, there is a single contiguous
44 * (CPU/GPU-shared) buffer. This buffer itself is divided into two parts:
45 * header and body, placed immediately after each other.
46 *
47 * The AFBC header contains 16 bytes of metadata per tile.
48 *
49 * The AFBC body is the same size as the original linear resource (padded to
50 * the nearest tile). Although the body comes immediately after the header, it
51 * must also be cache-line aligned, so there can sometimes be a bit of padding
52 * between the header and body.
53 *
54 * As an example, a 64x64 RGBA framebuffer contains 64/16 = 4 tiles horizontally and
55 * 4 tiles vertically. There are 4*4=16 tiles in total, each containing 16
56 * bytes of metadata, so there is a 16*16=256 byte header. 64x64 is already
57 * tile aligned, so the body is 64*64 * 4 bytes per pixel = 16384 bytes of
58 * body.
59 *
60 * From userspace, Panfrost needs to be able to calculate these sizes. It
61 * explicitly does not and can not know the format of the data contained within
62 * this header and body. The GPU has native support for AFBC encode/decode. For
63 * an internal FBO or a framebuffer used for scanout with an AFBC-compatible
64 * winsys/display-controller, the buffer is maintained AFBC throughout flight,
65 * and the driver never needs to know the internal data. For edge cases where
66 * the driver really does need to read/write from the AFBC resource, we
67 * generate a linear staging buffer and use the GPU to blit AFBC<--->linear.
68 * TODO: Implement me. */
69
70#define AFBC_TILE_WIDTH 16
71#define AFBC_TILE_HEIGHT 16
72#define AFBC_HEADER_BYTES_PER_TILE 16
73#define AFBC_CACHE_ALIGN 64
74
75/* Is it possible to AFBC compress a particular format? Common formats (and
76 * YUV) are compressible. Some obscure formats are not and fallback on linear,
77 * at a performance hit. Also, if you need to disable AFBC entirely in the
78 * driver for debug/profiling, just always return false here. */
79
80bool
81panfrost_format_supports_afbc(enum pipe_format format)
82{
83 const struct util_format_description *desc =
84 util_format_description(format);
85
86 if (util_format_is_rgba8_variant(desc))
87 return true;
88
89 /* TODO: AFBC of other formats */
90 /* TODO: AFBC of ZS */
91
92 return false;
93}
94
95/* AFBC is enabled on a per-resource basis (AFBC enabling is theoretically
96 * indepdent between color buffers and depth/stencil). To enable, we allocate
97 * the AFBC metadata buffer and mark that it is enabled. We do -not- actually
98 * edit the fragment job here. This routine should be called ONCE per
99 * AFBC-compressed buffer, rather than on every frame. */
100
101void
102panfrost_enable_afbc(struct panfrost_context *ctx, struct panfrost_resource *rsrc, bool ds)
103{
104 struct pipe_context *gallium = (struct pipe_context *) ctx;
105 struct panfrost_screen *screen = pan_screen(gallium->screen);
106
107 unsigned width = rsrc->base.width0;
108 unsigned height = rsrc->base.height0;
109 unsigned bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
110
111 /* Align to tile */
112 unsigned aligned_width = ALIGN(width, AFBC_TILE_WIDTH);
113 unsigned aligned_height = ALIGN(height, AFBC_TILE_HEIGHT);
114
115 /* Compute size in tiles, rather than pixels */
116 unsigned tile_count_x = aligned_width / AFBC_TILE_WIDTH;
117 unsigned tile_count_y = aligned_height / AFBC_TILE_HEIGHT;
118 unsigned tile_count = tile_count_x * tile_count_y;
119
120 unsigned header_bytes = tile_count * AFBC_HEADER_BYTES_PER_TILE;
121 unsigned header_size = ALIGN(header_bytes, AFBC_CACHE_ALIGN);
122
123 /* The stride is a normal stride, but aligned */
124 unsigned unaligned_stride = aligned_width * bytes_per_pixel;
125 unsigned stride = ALIGN(unaligned_stride, AFBC_CACHE_ALIGN);
126
127 /* Compute the entire buffer size */
128 unsigned body_size = stride * aligned_height;
129 unsigned buffer_size = header_size + body_size;
130
131 /* Allocate the AFBC slab itself, large enough to hold the above */
132 screen->driver->allocate_slab(screen, &rsrc->bo->afbc_slab,
133 ALIGN(buffer_size, 4096) / 4096,
134 true, 0, 0, 0);
135
136 /* Compressed textured reads use a tagged pointer to the metadata */
137 rsrc->bo->layout = PAN_AFBC;
138 rsrc->bo->gpu = rsrc->bo->afbc_slab.gpu | (ds ? 0 : 1);
139 rsrc->bo->cpu = rsrc->bo->afbc_slab.cpu;
140 rsrc->bo->gem_handle = rsrc->bo->afbc_slab.gem_handle;
141 rsrc->bo->afbc_metadata_size = header_size;
142}