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Brian72345502007-05-24 16:49:27 -06001/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
Keith Whitwell943964a2007-06-14 18:23:43 +010028#ifndef PIPE_DEFINES_H
29#define PIPE_DEFINES_H
Keith Whitwell8e4a95a2007-05-24 10:41:34 +010030
michal26df9d12007-10-26 17:17:52 +010031#include "p_format.h"
32
José Fonsecae4e30082008-02-25 20:05:41 +090033#ifdef __cplusplus
34extern "C" {
35#endif
36
Keith Whitwell943964a2007-06-14 18:23:43 +010037#define PIPE_BLENDFACTOR_ONE 0x1
38#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
39#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
40#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
41#define PIPE_BLENDFACTOR_DST_COLOR 0x5
42#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
43#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
44#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
45#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
46#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
47#define PIPE_BLENDFACTOR_ZERO 0x11
48#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
49#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
50#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
51#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
52#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
53#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
54#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
55#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
Keith Whitwell8e4a95a2007-05-24 10:41:34 +010056
Keith Whitwell943964a2007-06-14 18:23:43 +010057#define PIPE_BLEND_ADD 0
58#define PIPE_BLEND_SUBTRACT 1
59#define PIPE_BLEND_REVERSE_SUBTRACT 2
60#define PIPE_BLEND_MIN 3
61#define PIPE_BLEND_MAX 4
Keith Whitwell8e4a95a2007-05-24 10:41:34 +010062
Keith Whitwell943964a2007-06-14 18:23:43 +010063#define PIPE_LOGICOP_CLEAR 0
64#define PIPE_LOGICOP_NOR 1
65#define PIPE_LOGICOP_AND_INVERTED 2
66#define PIPE_LOGICOP_COPY_INVERTED 3
67#define PIPE_LOGICOP_AND_REVERSE 4
68#define PIPE_LOGICOP_INVERT 5
69#define PIPE_LOGICOP_XOR 6
70#define PIPE_LOGICOP_NAND 7
71#define PIPE_LOGICOP_AND 8
72#define PIPE_LOGICOP_EQUIV 9
73#define PIPE_LOGICOP_NOOP 10
74#define PIPE_LOGICOP_OR_INVERTED 11
75#define PIPE_LOGICOP_COPY 12
76#define PIPE_LOGICOP_OR_REVERSE 13
77#define PIPE_LOGICOP_OR 14
78#define PIPE_LOGICOP_SET 15
Keith Whitwell8e4a95a2007-05-24 10:41:34 +010079
Brian86352ff2007-07-12 12:20:14 -060080#define PIPE_MASK_R 0x1
81#define PIPE_MASK_G 0x2
82#define PIPE_MASK_B 0x4
83#define PIPE_MASK_A 0x8
Brian5936b4392007-08-02 10:29:04 -060084#define PIPE_MASK_RGBA 0xf
85
Brian86352ff2007-07-12 12:20:14 -060086
Brianefe6c502007-06-18 17:53:09 -060087/**
88 * Inequality functions. Used for depth test, stencil compare, alpha
89 * test, shadow compare, etc.
90 */
91#define PIPE_FUNC_NEVER 0
92#define PIPE_FUNC_LESS 1
93#define PIPE_FUNC_EQUAL 2
94#define PIPE_FUNC_LEQUAL 3
95#define PIPE_FUNC_GREATER 4
96#define PIPE_FUNC_NOTEQUAL 5
97#define PIPE_FUNC_GEQUAL 6
98#define PIPE_FUNC_ALWAYS 7
Brian008fb502007-05-24 17:37:36 -060099
Brian2137e302007-06-19 08:43:05 -0600100/** Polygon fill mode */
101#define PIPE_POLYGON_MODE_FILL 0
102#define PIPE_POLYGON_MODE_LINE 1
103#define PIPE_POLYGON_MODE_POINT 2
104
Brianf79c2252007-06-22 12:47:04 -0600105/** Polygon front/back window, also for culling */
106#define PIPE_WINDING_NONE 0
107#define PIPE_WINDING_CW 1
108#define PIPE_WINDING_CCW 2
109#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
Brian2137e302007-06-19 08:43:05 -0600110
Brianf79c2252007-06-22 12:47:04 -0600111/** Stencil ops */
Keith Whitwell943964a2007-06-14 18:23:43 +0100112#define PIPE_STENCIL_OP_KEEP 0
113#define PIPE_STENCIL_OP_ZERO 1
114#define PIPE_STENCIL_OP_REPLACE 2
115#define PIPE_STENCIL_OP_INCR 3
116#define PIPE_STENCIL_OP_DECR 4
117#define PIPE_STENCIL_OP_INCR_WRAP 5
118#define PIPE_STENCIL_OP_DECR_WRAP 6
119#define PIPE_STENCIL_OP_INVERT 7
Brian008fb502007-05-24 17:37:36 -0600120
Brianeb147ed2007-08-08 10:26:16 -0600121/** Texture types */
Michel Dänzer1c5f27a2008-01-04 17:06:55 +0100122enum pipe_texture_target {
123 PIPE_TEXTURE_1D = 0,
124 PIPE_TEXTURE_2D = 1,
125 PIPE_TEXTURE_3D = 2,
126 PIPE_TEXTURE_CUBE = 3
127};
Brianeb147ed2007-08-08 10:26:16 -0600128
129#define PIPE_TEX_FACE_POS_X 0
130#define PIPE_TEX_FACE_NEG_X 1
131#define PIPE_TEX_FACE_POS_Y 2
132#define PIPE_TEX_FACE_NEG_Y 3
133#define PIPE_TEX_FACE_POS_Z 4
134#define PIPE_TEX_FACE_NEG_Z 5
135
Keith Whitwell943964a2007-06-14 18:23:43 +0100136#define PIPE_TEX_WRAP_REPEAT 0
137#define PIPE_TEX_WRAP_CLAMP 1
138#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
139#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
140#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
141#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
142#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
143#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
Brian02a47542007-05-30 16:26:55 -0600144
Keith Whitwell78b1a292007-08-09 19:09:19 +0100145/* Between mipmaps, ie mipfilter
146 */
147#define PIPE_TEX_MIPFILTER_NEAREST 0
148#define PIPE_TEX_MIPFILTER_LINEAR 1
149#define PIPE_TEX_MIPFILTER_NONE 2
150
151/* Within a mipmap, ie min/mag filter
152 */
153#define PIPE_TEX_FILTER_NEAREST 0
154#define PIPE_TEX_FILTER_LINEAR 1
Keith Whitwell98ae83d2008-03-12 10:39:25 +0000155#define PIPE_TEX_FILTER_ANISO 2
Keith Whitwell78b1a292007-08-09 19:09:19 +0100156
Brian02a47542007-05-30 16:26:55 -0600157
Keith Whitwell943964a2007-06-14 18:23:43 +0100158#define PIPE_TEX_COMPARE_NONE 0
159#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
Brian8f288872007-05-30 16:07:39 -0600160
Keith Whitwell40a86b22007-08-13 16:07:11 +0100161#define PIPE_TEX_FACE_POS_X 0
162#define PIPE_TEX_FACE_NEG_X 1
163#define PIPE_TEX_FACE_POS_Y 2
164#define PIPE_TEX_FACE_NEG_Y 3
165#define PIPE_TEX_FACE_POS_Z 4
166#define PIPE_TEX_FACE_NEG_Z 5
167#define PIPE_TEX_FACE_MAX 6
168
José Fonseca1a8ceb32008-07-19 08:38:35 +0900169#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
170#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
171#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
172#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
173#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
174
José Fonseca8aafc032008-07-19 12:04:37 +0900175#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
176#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
Brian9ac1a8d2007-08-10 12:13:48 -0600177
178
179/**
Keith Whitwell8e6a3802008-05-03 15:41:05 +0100180 * Surface layout
181 */
182#define PIPE_SURFACE_LAYOUT_LINEAR 0
183
184
185/**
Briandd5a8d22008-01-15 14:18:17 -0700186 * Surface status
187 */
188#define PIPE_SURFACE_STATUS_UNDEFINED 0
189#define PIPE_SURFACE_STATUS_DEFINED 1
190#define PIPE_SURFACE_STATUS_CLEAR 2
191
192
193/**
José Fonsecafa1a66d2007-11-05 18:04:35 +0000194 * Buffer usage flags
195 */
Michel Dänzer756d52e2008-01-25 17:01:01 +0100196#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
197#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
198#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
199#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
200#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
201#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
202#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
203#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
Brian Paulbd5b99d2008-04-30 13:24:35 -0600204/** Pipe driver custom usage flags should be greater or equal to this value */
Michel Dänzer756d52e2008-01-25 17:01:01 +0100205#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
206
Keith Whitwell93d5cfd2007-08-08 16:42:01 +0100207
208/**
209 * Flush types:
210 */
Brianae44a812007-11-07 16:59:37 -0700211#define PIPE_FLUSH_RENDER_CACHE 0x1
Keith Whitwell93d5cfd2007-08-08 16:42:01 +0100212#define PIPE_FLUSH_TEXTURE_CACHE 0x2
Michel Dänzer4abe1eb2008-03-26 09:36:40 +0000213#define PIPE_FLUSH_SWAPBUFFERS 0x4
José Fonsecadaa481a2008-08-14 11:39:41 +0100214#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
Keith Whitwell93d5cfd2007-08-08 16:42:01 +0100215
Keith Whitwell40a86b22007-08-13 16:07:11 +0100216
Brian94a49102007-08-15 19:13:03 -0600217/**
Brianc0bb4ba2007-08-22 12:24:51 -0600218 * Shaders
219 */
220#define PIPE_SHADER_VERTEX 0
221#define PIPE_SHADER_FRAGMENT 1
222#define PIPE_SHADER_TYPES 2
223
224
225/**
Brian94a49102007-08-15 19:13:03 -0600226 * Primitive types:
227 */
228#define PIPE_PRIM_POINTS 0
229#define PIPE_PRIM_LINES 1
230#define PIPE_PRIM_LINE_LOOP 2
231#define PIPE_PRIM_LINE_STRIP 3
232#define PIPE_PRIM_TRIANGLES 4
233#define PIPE_PRIM_TRIANGLE_STRIP 5
234#define PIPE_PRIM_TRIANGLE_FAN 6
235#define PIPE_PRIM_QUADS 7
236#define PIPE_PRIM_QUAD_STRIP 8
237#define PIPE_PRIM_POLYGON 9
238
Keith Whitwell40a86b22007-08-13 16:07:11 +0100239
Brian09fbb382007-09-11 16:01:17 -0600240/**
241 * Query object types
242 */
243#define PIPE_QUERY_OCCLUSION_COUNTER 0
244#define PIPE_QUERY_PRIMITIVES_GENERATED 1
245#define PIPE_QUERY_PRIMITIVES_EMITTED 2
246#define PIPE_QUERY_TYPES 3
247
Brian37cf13e2007-09-19 18:53:36 -0600248
Brian1b485232007-10-22 12:10:30 -0600249/**
250 * Point sprite coord modes
251 */
252#define PIPE_SPRITE_COORD_NONE 0
253#define PIPE_SPRITE_COORD_UPPER_LEFT 1
254#define PIPE_SPRITE_COORD_LOWER_LEFT 2
255
Brianc6499a72007-11-05 18:04:30 -0700256
257/**
258 * Implementation capabilities/limits
259 * Passed to pipe->get_param()
260 * XXX this will need some fine tuning...
261 */
262#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
263#define PIPE_CAP_NPOT_TEXTURES 2
264#define PIPE_CAP_TWO_SIDED_STENCIL 3
265#define PIPE_CAP_GLSL 4 /* XXX need something better */
266#define PIPE_CAP_S3TC 5
267#define PIPE_CAP_ANISOTROPIC_FILTER 6
268#define PIPE_CAP_POINT_SPRITE 7
269#define PIPE_CAP_MAX_RENDER_TARGETS 8
270#define PIPE_CAP_OCCLUSION_QUERY 9
Briane2feb802007-11-06 09:41:45 -0700271#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
272#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
273#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
274#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
Brian44254b92007-11-08 08:22:42 -0700275#define PIPE_CAP_MAX_LINE_WIDTH 14
276#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
277#define PIPE_CAP_MAX_POINT_WIDTH 16
278#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
279#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
280#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
Michal Krol43b92a62008-05-30 18:36:16 +0200281#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
282#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
283#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
284#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
Brian Paulbe66a8f2008-08-06 17:22:29 -0600285#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
286#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
287
Brian Paul07aaf3a2008-05-02 14:00:08 -0600288
Brianc6499a72007-11-05 18:04:30 -0700289
José Fonsecae4e30082008-02-25 20:05:41 +0900290#ifdef __cplusplus
291}
292#endif
293
Brian72345502007-05-24 16:49:27 -0600294#endif