Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright © 2010 Intel Corporation |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 21 | * DEALINGS IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * \file linker.cpp |
| 26 | * GLSL linker implementation |
| 27 | * |
| 28 | * Given a set of shaders that are to be linked to generate a final program, |
| 29 | * there are three distinct stages. |
| 30 | * |
| 31 | * In the first stage shaders are partitioned into groups based on the shader |
| 32 | * type. All shaders of a particular type (e.g., vertex shaders) are linked |
| 33 | * together. |
| 34 | * |
| 35 | * - Undefined references in each shader are resolve to definitions in |
| 36 | * another shader. |
| 37 | * - Types and qualifiers of uniforms, outputs, and global variables defined |
| 38 | * in multiple shaders with the same name are verified to be the same. |
| 39 | * - Initializers for uniforms and global variables defined |
| 40 | * in multiple shaders with the same name are verified to be the same. |
| 41 | * |
| 42 | * The result, in the terminology of the GLSL spec, is a set of shader |
| 43 | * executables for each processing unit. |
| 44 | * |
| 45 | * After the first stage is complete, a series of semantic checks are performed |
| 46 | * on each of the shader executables. |
| 47 | * |
| 48 | * - Each shader executable must define a \c main function. |
| 49 | * - Each vertex shader executable must write to \c gl_Position. |
| 50 | * - Each fragment shader executable must write to either \c gl_FragData or |
| 51 | * \c gl_FragColor. |
| 52 | * |
| 53 | * In the final stage individual shader executables are linked to create a |
| 54 | * complete exectuable. |
| 55 | * |
| 56 | * - Types of uniforms defined in multiple shader stages with the same name |
| 57 | * are verified to be the same. |
| 58 | * - Initializers for uniforms defined in multiple shader stages with the |
| 59 | * same name are verified to be the same. |
| 60 | * - Types and qualifiers of outputs defined in one stage are verified to |
| 61 | * be the same as the types and qualifiers of inputs defined with the same |
| 62 | * name in a later stage. |
| 63 | * |
| 64 | * \author Ian Romanick <ian.d.romanick@intel.com> |
| 65 | */ |
| 66 | #include <cstdlib> |
| 67 | #include <cstdio> |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 68 | #include <cstdarg> |
| 69 | |
| 70 | extern "C" { |
| 71 | #include <talloc.h> |
| 72 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 73 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 74 | #include "main/mtypes.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 75 | #include "glsl_symbol_table.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 76 | #include "ir.h" |
| 77 | #include "program.h" |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 78 | #include "hash_table.h" |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 79 | #include "shader_api.h" |
Ian Romanick | 8fe8a81 | 2010-07-13 17:36:13 -0700 | [diff] [blame^] | 80 | #include "linker.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 81 | |
| 82 | /** |
| 83 | * Visitor that determines whether or not a variable is ever written. |
| 84 | */ |
| 85 | class find_assignment_visitor : public ir_hierarchical_visitor { |
| 86 | public: |
| 87 | find_assignment_visitor(const char *name) |
| 88 | : name(name), found(false) |
| 89 | { |
| 90 | /* empty */ |
| 91 | } |
| 92 | |
| 93 | virtual ir_visitor_status visit_enter(ir_assignment *ir) |
| 94 | { |
| 95 | ir_variable *const var = ir->lhs->variable_referenced(); |
| 96 | |
| 97 | if (strcmp(name, var->name) == 0) { |
| 98 | found = true; |
| 99 | return visit_stop; |
| 100 | } |
| 101 | |
| 102 | return visit_continue_with_parent; |
| 103 | } |
| 104 | |
| 105 | bool variable_found() |
| 106 | { |
| 107 | return found; |
| 108 | } |
| 109 | |
| 110 | private: |
| 111 | const char *name; /**< Find writes to a variable with this name. */ |
| 112 | bool found; /**< Was a write to the variable found? */ |
| 113 | }; |
| 114 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 115 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 116 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 117 | linker_error_printf(gl_shader_program *prog, const char *fmt, ...) |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 118 | { |
| 119 | va_list ap; |
| 120 | |
| 121 | prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: "); |
| 122 | va_start(ap, fmt); |
| 123 | prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap); |
| 124 | va_end(ap); |
| 125 | } |
| 126 | |
| 127 | |
| 128 | void |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 129 | invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 130 | int generic_base) |
| 131 | { |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 132 | foreach_list(node, sh->ir) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 133 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 134 | |
| 135 | if ((var == NULL) || (var->mode != (unsigned) mode)) |
| 136 | continue; |
| 137 | |
| 138 | /* Only assign locations for generic attributes / varyings / etc. |
| 139 | */ |
| 140 | if (var->location >= generic_base) |
| 141 | var->location = -1; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 146 | /** |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 147 | * Determine the number of attribute slots required for a particular type |
| 148 | * |
| 149 | * This code is here because it implements the language rules of a specific |
| 150 | * GLSL version. Since it's a property of the language and not a property of |
| 151 | * types in general, it doesn't really belong in glsl_type. |
| 152 | */ |
| 153 | unsigned |
| 154 | count_attribute_slots(const glsl_type *t) |
| 155 | { |
| 156 | /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: |
| 157 | * |
| 158 | * "A scalar input counts the same amount against this limit as a vec4, |
| 159 | * so applications may want to consider packing groups of four |
| 160 | * unrelated float inputs together into a vector to better utilize the |
| 161 | * capabilities of the underlying hardware. A matrix input will use up |
| 162 | * multiple locations. The number of locations used will equal the |
| 163 | * number of columns in the matrix." |
| 164 | * |
| 165 | * The spec does not explicitly say how arrays are counted. However, it |
| 166 | * should be safe to assume the total number of slots consumed by an array |
| 167 | * is the number of entries in the array multiplied by the number of slots |
| 168 | * consumed by a single element of the array. |
| 169 | */ |
| 170 | |
| 171 | if (t->is_array()) |
| 172 | return t->array_size() * count_attribute_slots(t->element_type()); |
| 173 | |
| 174 | if (t->is_matrix()) |
| 175 | return t->matrix_columns; |
| 176 | |
| 177 | return 1; |
| 178 | } |
| 179 | |
| 180 | |
| 181 | /** |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 182 | * Verify that a vertex shader executable meets all semantic requirements |
| 183 | * |
| 184 | * \param shader Vertex shader executable to be verified |
| 185 | */ |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 186 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 187 | validate_vertex_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 188 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 189 | { |
| 190 | if (shader == NULL) |
| 191 | return true; |
| 192 | |
| 193 | if (!shader->symbols->get_function("main")) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 194 | linker_error_printf(prog, "vertex shader lacks `main'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 195 | return false; |
| 196 | } |
| 197 | |
| 198 | find_assignment_visitor find("gl_Position"); |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 199 | find.run(shader->ir); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 200 | if (!find.variable_found()) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 201 | linker_error_printf(prog, |
| 202 | "vertex shader does not write to `gl_Position'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 203 | return false; |
| 204 | } |
| 205 | |
| 206 | return true; |
| 207 | } |
| 208 | |
| 209 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 210 | /** |
| 211 | * Verify that a fragment shader executable meets all semantic requirements |
| 212 | * |
| 213 | * \param shader Fragment shader executable to be verified |
| 214 | */ |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 215 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 216 | validate_fragment_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 217 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 218 | { |
| 219 | if (shader == NULL) |
| 220 | return true; |
| 221 | |
| 222 | if (!shader->symbols->get_function("main")) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 223 | linker_error_printf(prog, "fragment shader lacks `main'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 224 | return false; |
| 225 | } |
| 226 | |
| 227 | find_assignment_visitor frag_color("gl_FragColor"); |
| 228 | find_assignment_visitor frag_data("gl_FragData"); |
| 229 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 230 | frag_color.run(shader->ir); |
| 231 | frag_data.run(shader->ir); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 232 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 233 | if (frag_color.variable_found() && frag_data.variable_found()) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 234 | linker_error_printf(prog, "fragment shader writes to both " |
| 235 | "`gl_FragColor' and `gl_FragData'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 236 | return false; |
| 237 | } |
| 238 | |
| 239 | return true; |
| 240 | } |
| 241 | |
| 242 | |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 243 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 244 | * Generate a string describing the mode of a variable |
| 245 | */ |
| 246 | static const char * |
| 247 | mode_string(const ir_variable *var) |
| 248 | { |
| 249 | switch (var->mode) { |
| 250 | case ir_var_auto: |
| 251 | return (var->read_only) ? "global constant" : "global variable"; |
| 252 | |
| 253 | case ir_var_uniform: return "uniform"; |
| 254 | case ir_var_in: return "shader input"; |
| 255 | case ir_var_out: return "shader output"; |
| 256 | case ir_var_inout: return "shader inout"; |
| 257 | default: |
| 258 | assert(!"Should not get here."); |
| 259 | return "invalid variable"; |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | |
| 264 | /** |
| 265 | * Perform validation of global variables used across multiple shaders |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 266 | */ |
| 267 | bool |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 268 | cross_validate_globals(struct gl_shader_program *prog, |
| 269 | struct gl_shader **shader_list, |
| 270 | unsigned num_shaders, |
| 271 | bool uniforms_only) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 272 | { |
| 273 | /* Examine all of the uniforms in all of the shaders and cross validate |
| 274 | * them. |
| 275 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 276 | glsl_symbol_table variables; |
| 277 | for (unsigned i = 0; i < num_shaders; i++) { |
| 278 | foreach_list(node, shader_list[i]->ir) { |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 279 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 280 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 281 | if (var == NULL) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 282 | continue; |
| 283 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 284 | if (uniforms_only && (var->mode != ir_var_uniform)) |
| 285 | continue; |
| 286 | |
| 287 | /* If a global with this name has already been seen, verify that the |
| 288 | * new instance has the same type. In addition, if the globals have |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 289 | * initializers, the values of the initializers must be the same. |
| 290 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 291 | ir_variable *const existing = variables.get_variable(var->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 292 | if (existing != NULL) { |
| 293 | if (var->type != existing->type) { |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 294 | linker_error_printf(prog, "%s `%s' declared as type " |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 295 | "`%s' and type `%s'\n", |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 296 | mode_string(var), |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 297 | var->name, var->type->name, |
| 298 | existing->type->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 299 | return false; |
| 300 | } |
| 301 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 302 | /* FINISHME: Handle non-constant initializers. |
| 303 | */ |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 304 | if (var->constant_value != NULL) { |
| 305 | if (existing->constant_value != NULL) { |
| 306 | if (!var->constant_value->has_value(existing->constant_value)) { |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 307 | linker_error_printf(prog, "initializers for %s " |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 308 | "`%s' have differing values\n", |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 309 | mode_string(var), var->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 310 | return false; |
| 311 | } |
| 312 | } else |
| 313 | /* If the first-seen instance of a particular uniform did not |
| 314 | * have an initializer but a later instance does, copy the |
| 315 | * initializer to the version stored in the symbol table. |
| 316 | */ |
Ian Romanick | 4e6a3e0 | 2010-07-13 09:22:35 -0700 | [diff] [blame] | 317 | existing->constant_value = var->constant_value->clone(NULL); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 318 | } |
| 319 | } else |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 320 | variables.add_variable(var->name, var); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 321 | } |
| 322 | } |
| 323 | |
| 324 | return true; |
| 325 | } |
| 326 | |
| 327 | |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 328 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 329 | * Perform validation of uniforms used across multiple shader stages |
| 330 | */ |
| 331 | bool |
| 332 | cross_validate_uniforms(struct gl_shader_program *prog) |
| 333 | { |
| 334 | return cross_validate_globals(prog, prog->_LinkedShaders, |
| 335 | prog->_NumLinkedShaders, true); |
| 336 | } |
| 337 | |
| 338 | |
| 339 | /** |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 340 | * Validate that outputs from one stage match inputs of another |
| 341 | */ |
| 342 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 343 | cross_validate_outputs_to_inputs(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 344 | gl_shader *producer, gl_shader *consumer) |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 345 | { |
| 346 | glsl_symbol_table parameters; |
| 347 | /* FINISHME: Figure these out dynamically. */ |
| 348 | const char *const producer_stage = "vertex"; |
| 349 | const char *const consumer_stage = "fragment"; |
| 350 | |
| 351 | /* Find all shader outputs in the "producer" stage. |
| 352 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 353 | foreach_list(node, producer->ir) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 354 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 355 | |
| 356 | /* FINISHME: For geometry shaders, this should also look for inout |
| 357 | * FINISHME: variables. |
| 358 | */ |
| 359 | if ((var == NULL) || (var->mode != ir_var_out)) |
| 360 | continue; |
| 361 | |
| 362 | parameters.add_variable(var->name, var); |
| 363 | } |
| 364 | |
| 365 | |
| 366 | /* Find all shader inputs in the "consumer" stage. Any variables that have |
| 367 | * matching outputs already in the symbol table must have the same type and |
| 368 | * qualifiers. |
| 369 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 370 | foreach_list(node, consumer->ir) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 371 | ir_variable *const input = ((ir_instruction *) node)->as_variable(); |
| 372 | |
| 373 | /* FINISHME: For geometry shaders, this should also look for inout |
| 374 | * FINISHME: variables. |
| 375 | */ |
| 376 | if ((input == NULL) || (input->mode != ir_var_in)) |
| 377 | continue; |
| 378 | |
| 379 | ir_variable *const output = parameters.get_variable(input->name); |
| 380 | if (output != NULL) { |
| 381 | /* Check that the types match between stages. |
| 382 | */ |
| 383 | if (input->type != output->type) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 384 | linker_error_printf(prog, |
| 385 | "%s shader output `%s' delcared as " |
| 386 | "type `%s', but %s shader input declared " |
| 387 | "as type `%s'\n", |
| 388 | producer_stage, output->name, |
| 389 | output->type->name, |
| 390 | consumer_stage, input->type->name); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 391 | return false; |
| 392 | } |
| 393 | |
| 394 | /* Check that all of the qualifiers match between stages. |
| 395 | */ |
| 396 | if (input->centroid != output->centroid) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 397 | linker_error_printf(prog, |
| 398 | "%s shader output `%s' %s centroid qualifier, " |
| 399 | "but %s shader input %s centroid qualifier\n", |
| 400 | producer_stage, |
| 401 | output->name, |
| 402 | (output->centroid) ? "has" : "lacks", |
| 403 | consumer_stage, |
| 404 | (input->centroid) ? "has" : "lacks"); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 405 | return false; |
| 406 | } |
| 407 | |
| 408 | if (input->invariant != output->invariant) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 409 | linker_error_printf(prog, |
| 410 | "%s shader output `%s' %s invariant qualifier, " |
| 411 | "but %s shader input %s invariant qualifier\n", |
| 412 | producer_stage, |
| 413 | output->name, |
| 414 | (output->invariant) ? "has" : "lacks", |
| 415 | consumer_stage, |
| 416 | (input->invariant) ? "has" : "lacks"); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 417 | return false; |
| 418 | } |
| 419 | |
| 420 | if (input->interpolation != output->interpolation) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 421 | linker_error_printf(prog, |
| 422 | "%s shader output `%s' specifies %s " |
| 423 | "interpolation qualifier, " |
| 424 | "but %s shader input specifies %s " |
| 425 | "interpolation qualifier\n", |
| 426 | producer_stage, |
| 427 | output->name, |
| 428 | output->interpolation_string(), |
| 429 | consumer_stage, |
| 430 | input->interpolation_string()); |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 431 | return false; |
| 432 | } |
| 433 | } |
| 434 | } |
| 435 | |
| 436 | return true; |
| 437 | } |
| 438 | |
| 439 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 440 | /** |
| 441 | * Populates a shaders symbol table with all global declarations |
| 442 | */ |
| 443 | static void |
| 444 | populate_symbol_table(gl_shader *sh) |
| 445 | { |
| 446 | sh->symbols = new(sh) glsl_symbol_table; |
| 447 | |
| 448 | foreach_list(node, sh->ir) { |
| 449 | ir_instruction *const inst = (ir_instruction *) node; |
| 450 | ir_variable *var; |
| 451 | ir_function *func; |
| 452 | |
| 453 | if ((func = inst->as_function()) != NULL) { |
| 454 | sh->symbols->add_function(func->name, func); |
| 455 | } else if ((var = inst->as_variable()) != NULL) { |
| 456 | sh->symbols->add_variable(var->name, var); |
| 457 | } |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | |
| 462 | /** |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 463 | * Remap variables referenced in an instruction tree |
| 464 | * |
| 465 | * This is used when instruction trees are cloned from one shader and placed in |
| 466 | * another. These trees will contain references to \c ir_variable nodes that |
| 467 | * do not exist in the target shader. This function finds these \c ir_variable |
| 468 | * references and replaces the references with matching variables in the target |
| 469 | * shader. |
| 470 | * |
| 471 | * If there is no matching variable in the target shader, a clone of the |
| 472 | * \c ir_variable is made and added to the target shader. The new variable is |
| 473 | * added to \b both the instruction stream and the symbol table. |
| 474 | * |
| 475 | * \param inst IR tree that is to be processed. |
| 476 | * \param symbols Symbol table containing global scope symbols in the |
| 477 | * linked shader. |
| 478 | * \param instructions Instruction stream where new variable declarations |
| 479 | * should be added. |
| 480 | */ |
| 481 | void |
| 482 | remap_variables(ir_instruction *inst, glsl_symbol_table *symbols, |
| 483 | exec_list *instructions) |
| 484 | { |
| 485 | class remap_visitor : public ir_hierarchical_visitor { |
| 486 | public: |
| 487 | remap_visitor(glsl_symbol_table *symbols, exec_list *instructions) |
| 488 | { |
| 489 | this->symbols = symbols; |
| 490 | this->instructions = instructions; |
| 491 | } |
| 492 | |
| 493 | virtual ir_visitor_status visit(ir_dereference_variable *ir) |
| 494 | { |
| 495 | ir_variable *const existing = |
| 496 | this->symbols->get_variable(ir->var->name); |
| 497 | if (existing != NULL) |
| 498 | ir->var = existing; |
| 499 | else { |
| 500 | ir_variable *copy = ir->var->clone(NULL); |
| 501 | |
| 502 | this->symbols->add_variable(copy->name, copy); |
| 503 | this->instructions->push_head(copy); |
| 504 | } |
| 505 | |
| 506 | return visit_continue; |
| 507 | } |
| 508 | |
| 509 | private: |
| 510 | glsl_symbol_table *symbols; |
| 511 | exec_list *instructions; |
| 512 | }; |
| 513 | |
| 514 | remap_visitor v(symbols, instructions); |
| 515 | |
| 516 | inst->accept(&v); |
| 517 | } |
| 518 | |
| 519 | |
| 520 | /** |
| 521 | * Move non-declarations from one instruction stream to another |
| 522 | * |
| 523 | * The intended usage pattern of this function is to pass the pointer to the |
| 524 | * head sentinal of a list (i.e., a pointer to the list cast to an \c exec_node |
| 525 | * pointer) for \c last and \c false for \c make_copies on the first |
| 526 | * call. Successive calls pass the return value of the previous call for |
| 527 | * \c last and \c true for \c make_copies. |
| 528 | * |
| 529 | * \param instructions Source instruction stream |
| 530 | * \param last Instruction after which new instructions should be |
| 531 | * inserted in the target instruction stream |
| 532 | * \param make_copies Flag selecting whether instructions in \c instructions |
| 533 | * should be copied (via \c ir_instruction::clone) into the |
| 534 | * target list or moved. |
| 535 | * |
| 536 | * \return |
| 537 | * The new "last" instruction in the target instruction stream. This pointer |
| 538 | * is suitable for use as the \c last parameter of a later call to this |
| 539 | * function. |
| 540 | */ |
| 541 | exec_node * |
| 542 | move_non_declarations(exec_list *instructions, exec_node *last, |
| 543 | bool make_copies, gl_shader *target) |
| 544 | { |
Ian Romanick | 303c99f | 2010-07-19 12:34:56 -0700 | [diff] [blame] | 545 | foreach_list_safe(node, instructions) { |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 546 | ir_instruction *inst = (ir_instruction *) node; |
| 547 | |
| 548 | if (inst->as_variable() || inst->as_function()) |
| 549 | continue; |
| 550 | |
| 551 | assert(inst->as_assignment()); |
| 552 | |
| 553 | if (make_copies) { |
| 554 | inst = inst->clone(NULL); |
| 555 | remap_variables(inst, target->symbols, target->ir); |
| 556 | } else { |
| 557 | inst->remove(); |
| 558 | } |
| 559 | |
| 560 | last->insert_after(inst); |
| 561 | last = inst; |
| 562 | } |
| 563 | |
| 564 | return last; |
| 565 | } |
| 566 | |
| 567 | /** |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 568 | * Get the function signature for main from a shader |
| 569 | */ |
| 570 | static ir_function_signature * |
| 571 | get_main_function_signature(gl_shader *sh) |
| 572 | { |
| 573 | ir_function *const f = sh->symbols->get_function("main"); |
| 574 | if (f != NULL) { |
| 575 | exec_list void_parameters; |
| 576 | |
| 577 | /* Look for the 'void main()' signature and ensure that it's defined. |
| 578 | * This keeps the linker from accidentally pick a shader that just |
| 579 | * contains a prototype for main. |
| 580 | * |
| 581 | * We don't have to check for multiple definitions of main (in multiple |
| 582 | * shaders) because that would have already been caught above. |
| 583 | */ |
| 584 | ir_function_signature *sig = f->matching_signature(&void_parameters); |
| 585 | if ((sig != NULL) && sig->is_defined) { |
| 586 | return sig; |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | return NULL; |
| 591 | } |
| 592 | |
| 593 | |
| 594 | /** |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 595 | * Combine a group of shaders for a single stage to generate a linked shader |
| 596 | * |
| 597 | * \note |
| 598 | * If this function is supplied a single shader, it is cloned, and the new |
| 599 | * shader is returned. |
| 600 | */ |
| 601 | static struct gl_shader * |
| 602 | link_intrastage_shaders(struct gl_shader_program *prog, |
| 603 | struct gl_shader **shader_list, |
| 604 | unsigned num_shaders) |
| 605 | { |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 606 | /* Check that global variables defined in multiple shaders are consistent. |
| 607 | */ |
| 608 | if (!cross_validate_globals(prog, shader_list, num_shaders, false)) |
| 609 | return NULL; |
| 610 | |
| 611 | /* Check that there is only a single definition of each function signature |
| 612 | * across all shaders. |
| 613 | */ |
| 614 | for (unsigned i = 0; i < (num_shaders - 1); i++) { |
| 615 | foreach_list(node, shader_list[i]->ir) { |
| 616 | ir_function *const f = ((ir_instruction *) node)->as_function(); |
| 617 | |
| 618 | if (f == NULL) |
| 619 | continue; |
| 620 | |
| 621 | for (unsigned j = i + 1; j < num_shaders; j++) { |
| 622 | ir_function *const other = |
| 623 | shader_list[j]->symbols->get_function(f->name); |
| 624 | |
| 625 | /* If the other shader has no function (and therefore no function |
| 626 | * signatures) with the same name, skip to the next shader. |
| 627 | */ |
| 628 | if (other == NULL) |
| 629 | continue; |
| 630 | |
| 631 | foreach_iter (exec_list_iterator, iter, *f) { |
| 632 | ir_function_signature *sig = |
| 633 | (ir_function_signature *) iter.get(); |
| 634 | |
| 635 | if (!sig->is_defined || sig->is_built_in) |
| 636 | continue; |
| 637 | |
| 638 | ir_function_signature *other_sig = |
| 639 | other->exact_matching_signature(& sig->parameters); |
| 640 | |
| 641 | if ((other_sig != NULL) && other_sig->is_defined |
| 642 | && !other_sig->is_built_in) { |
| 643 | linker_error_printf(prog, |
| 644 | "function `%s' is multiply defined", |
| 645 | f->name); |
| 646 | return NULL; |
| 647 | } |
| 648 | } |
| 649 | } |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | /* Find the shader that defines main, and make a clone of it. |
| 654 | * |
| 655 | * Starting with the clone, search for undefined references. If one is |
| 656 | * found, find the shader that defines it. Clone the reference and add |
| 657 | * it to the shader. Repeat until there are no undefined references or |
| 658 | * until a reference cannot be resolved. |
| 659 | */ |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 660 | gl_shader *main = NULL; |
| 661 | for (unsigned i = 0; i < num_shaders; i++) { |
| 662 | if (get_main_function_signature(shader_list[i]) != NULL) { |
| 663 | main = shader_list[i]; |
| 664 | break; |
| 665 | } |
| 666 | } |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 667 | |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 668 | if (main == NULL) { |
| 669 | linker_error_printf(prog, "%s shader lacks `main'\n", |
| 670 | (shader_list[0]->Type == GL_VERTEX_SHADER) |
| 671 | ? "vertex" : "fragment"); |
| 672 | return NULL; |
| 673 | } |
| 674 | |
| 675 | gl_shader *const linked = _mesa_new_shader(NULL, 0, main->Type); |
| 676 | linked->ir = new(linked) exec_list; |
| 677 | clone_ir_list(linked->ir, main->ir); |
| 678 | |
| 679 | populate_symbol_table(linked); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 680 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 681 | /* The a pointer to the main function in the final linked shader (i.e., the |
| 682 | * copy of the original shader that contained the main function). |
| 683 | */ |
| 684 | ir_function_signature *const main_sig = get_main_function_signature(linked); |
| 685 | |
| 686 | /* Move any instructions other than variable declarations or function |
| 687 | * declarations into main. |
| 688 | */ |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 689 | exec_node *insertion_point = |
| 690 | move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, |
| 691 | linked); |
| 692 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 693 | for (unsigned i = 0; i < num_shaders; i++) { |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 694 | if (shader_list[i] == main) |
| 695 | continue; |
| 696 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 697 | insertion_point = move_non_declarations(shader_list[i]->ir, |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 698 | insertion_point, true, linked); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 699 | } |
| 700 | |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 701 | /* Resolve initializers for global variables in the linked shader. |
| 702 | */ |
Ian Romanick | 8fe8a81 | 2010-07-13 17:36:13 -0700 | [diff] [blame^] | 703 | link_function_calls(prog, linked, shader_list, num_shaders); |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 704 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 705 | return linked; |
| 706 | } |
| 707 | |
| 708 | |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 709 | struct uniform_node { |
| 710 | exec_node link; |
| 711 | struct gl_uniform *u; |
| 712 | unsigned slots; |
| 713 | }; |
| 714 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 715 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 716 | assign_uniform_locations(struct gl_shader_program *prog) |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 717 | { |
| 718 | /* */ |
| 719 | exec_list uniforms; |
| 720 | unsigned total_uniforms = 0; |
| 721 | hash_table *ht = hash_table_ctor(32, hash_table_string_hash, |
| 722 | hash_table_string_compare); |
| 723 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 724 | for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 725 | unsigned next_position = 0; |
| 726 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 727 | foreach_list(node, prog->_LinkedShaders[i]->ir) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 728 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 729 | |
| 730 | if ((var == NULL) || (var->mode != ir_var_uniform)) |
| 731 | continue; |
| 732 | |
| 733 | const unsigned vec4_slots = (var->component_slots() + 3) / 4; |
| 734 | assert(vec4_slots != 0); |
| 735 | |
| 736 | uniform_node *n = (uniform_node *) hash_table_find(ht, var->name); |
| 737 | if (n == NULL) { |
| 738 | n = (uniform_node *) calloc(1, sizeof(struct uniform_node)); |
| 739 | n->u = (gl_uniform *) calloc(vec4_slots, sizeof(struct gl_uniform)); |
| 740 | n->slots = vec4_slots; |
| 741 | |
| 742 | n->u[0].Name = strdup(var->name); |
| 743 | for (unsigned j = 1; j < vec4_slots; j++) |
| 744 | n->u[j].Name = n->u[0].Name; |
| 745 | |
| 746 | hash_table_insert(ht, n, n->u[0].Name); |
| 747 | uniforms.push_tail(& n->link); |
| 748 | total_uniforms += vec4_slots; |
| 749 | } |
| 750 | |
| 751 | if (var->constant_value != NULL) |
| 752 | for (unsigned j = 0; j < vec4_slots; j++) |
| 753 | n->u[j].Initialized = true; |
| 754 | |
| 755 | var->location = next_position; |
| 756 | |
| 757 | for (unsigned j = 0; j < vec4_slots; j++) { |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 758 | switch (prog->_LinkedShaders[i]->Type) { |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 759 | case GL_VERTEX_SHADER: |
| 760 | n->u[j].VertPos = next_position; |
| 761 | break; |
| 762 | case GL_FRAGMENT_SHADER: |
| 763 | n->u[j].FragPos = next_position; |
| 764 | break; |
| 765 | case GL_GEOMETRY_SHADER: |
| 766 | /* FINISHME: Support geometry shaders. */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 767 | assert(prog->_LinkedShaders[i]->Type != GL_GEOMETRY_SHADER); |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 768 | break; |
| 769 | } |
| 770 | |
| 771 | next_position++; |
| 772 | } |
| 773 | } |
| 774 | } |
| 775 | |
| 776 | gl_uniform_list *ul = (gl_uniform_list *) |
| 777 | calloc(1, sizeof(gl_uniform_list)); |
| 778 | |
| 779 | ul->Size = total_uniforms; |
| 780 | ul->NumUniforms = total_uniforms; |
| 781 | ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform)); |
| 782 | |
| 783 | unsigned idx = 0; |
| 784 | uniform_node *next; |
| 785 | for (uniform_node *node = (uniform_node *) uniforms.head |
| 786 | ; node->link.next != NULL |
| 787 | ; node = next) { |
| 788 | next = (uniform_node *) node->link.next; |
| 789 | |
| 790 | node->link.remove(); |
| 791 | memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform) * node->slots); |
| 792 | idx += node->slots; |
| 793 | |
| 794 | free(node->u); |
| 795 | free(node); |
| 796 | } |
| 797 | |
| 798 | hash_table_dtor(ht); |
| 799 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 800 | prog->Uniforms = ul; |
Ian Romanick | 019a59b | 2010-06-21 16:10:42 -0700 | [diff] [blame] | 801 | } |
| 802 | |
| 803 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 804 | /** |
| 805 | * Find a contiguous set of available bits in a bitmask |
| 806 | * |
| 807 | * \param used_mask Bits representing used (1) and unused (0) locations |
| 808 | * \param needed_count Number of contiguous bits needed. |
| 809 | * |
| 810 | * \return |
| 811 | * Base location of the available bits on success or -1 on failure. |
| 812 | */ |
| 813 | int |
| 814 | find_available_slots(unsigned used_mask, unsigned needed_count) |
| 815 | { |
| 816 | unsigned needed_mask = (1 << needed_count) - 1; |
| 817 | const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; |
| 818 | |
| 819 | /* The comparison to 32 is redundant, but without it GCC emits "warning: |
| 820 | * cannot optimize possibly infinite loops" for the loop below. |
| 821 | */ |
| 822 | if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) |
| 823 | return -1; |
| 824 | |
| 825 | for (int i = 0; i <= max_bit_to_test; i++) { |
| 826 | if ((needed_mask & ~used_mask) == needed_mask) |
| 827 | return i; |
| 828 | |
| 829 | needed_mask <<= 1; |
| 830 | } |
| 831 | |
| 832 | return -1; |
| 833 | } |
| 834 | |
| 835 | |
| 836 | bool |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 837 | assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 838 | { |
Ian Romanick | 9342d26 | 2010-06-22 17:41:37 -0700 | [diff] [blame] | 839 | /* Mark invalid attribute locations as being used. |
| 840 | */ |
| 841 | unsigned used_locations = (max_attribute_index >= 32) |
| 842 | ? ~0 : ~((1 << max_attribute_index) - 1); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 843 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 844 | gl_shader *const sh = prog->_LinkedShaders[0]; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 845 | assert(sh->Type == GL_VERTEX_SHADER); |
| 846 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 847 | /* Operate in a total of four passes. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 848 | * |
| 849 | * 1. Invalidate the location assignments for all vertex shader inputs. |
| 850 | * |
| 851 | * 2. Assign locations for inputs that have user-defined (via |
| 852 | * glBindVertexAttribLocation) locatoins. |
| 853 | * |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 854 | * 3. Sort the attributes without assigned locations by number of slots |
| 855 | * required in decreasing order. Fragmentation caused by attribute |
| 856 | * locations assigned by the application may prevent large attributes |
| 857 | * from having enough contiguous space. |
| 858 | * |
| 859 | * 4. Assign locations to any inputs without assigned locations. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 860 | */ |
| 861 | |
| 862 | invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0); |
| 863 | |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 864 | if (prog->Attributes != NULL) { |
| 865 | for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 866 | ir_variable *const var = |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 867 | sh->symbols->get_variable(prog->Attributes->Parameters[i].Name); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 868 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 869 | /* Note: attributes that occupy multiple slots, such as arrays or |
| 870 | * matrices, may appear in the attrib array multiple times. |
| 871 | */ |
| 872 | if ((var == NULL) || (var->location != -1)) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 873 | continue; |
| 874 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 875 | /* From page 61 of the OpenGL 4.0 spec: |
| 876 | * |
| 877 | * "LinkProgram will fail if the attribute bindings assigned by |
| 878 | * BindAttribLocation do not leave not enough space to assign a |
| 879 | * location for an active matrix attribute or an active attribute |
| 880 | * array, both of which require multiple contiguous generic |
| 881 | * attributes." |
| 882 | * |
| 883 | * Previous versions of the spec contain similar language but omit the |
| 884 | * bit about attribute arrays. |
| 885 | * |
| 886 | * Page 61 of the OpenGL 4.0 spec also says: |
| 887 | * |
| 888 | * "It is possible for an application to bind more than one |
| 889 | * attribute name to the same location. This is referred to as |
| 890 | * aliasing. This will only work if only one of the aliased |
| 891 | * attributes is active in the executable program, or if no path |
| 892 | * through the shader consumes more than one attribute of a set |
| 893 | * of attributes aliased to the same location. A link error can |
| 894 | * occur if the linker determines that every path through the |
| 895 | * shader consumes multiple aliased attributes, but |
| 896 | * implementations are not required to generate an error in this |
| 897 | * case." |
| 898 | * |
| 899 | * These two paragraphs are either somewhat contradictory, or I don't |
| 900 | * fully understand one or both of them. |
| 901 | */ |
| 902 | /* FINISHME: The code as currently written does not support attribute |
| 903 | * FINISHME: location aliasing (see comment above). |
| 904 | */ |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 905 | const int attr = prog->Attributes->Parameters[i].StateIndexes[0]; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 906 | const unsigned slots = count_attribute_slots(var->type); |
| 907 | |
| 908 | /* Mask representing the contiguous slots that will be used by this |
| 909 | * attribute. |
| 910 | */ |
| 911 | const unsigned use_mask = (1 << slots) - 1; |
| 912 | |
| 913 | /* Generate a link error if the set of bits requested for this |
| 914 | * attribute overlaps any previously allocated bits. |
| 915 | */ |
| 916 | if ((~(use_mask << attr) & used_locations) != used_locations) { |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 917 | linker_error_printf(prog, |
| 918 | "insufficient contiguous attribute locations " |
| 919 | "available for vertex shader input `%s'", |
| 920 | var->name); |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 921 | return false; |
| 922 | } |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 923 | |
| 924 | var->location = VERT_ATTRIB_GENERIC0 + attr; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 925 | used_locations |= (use_mask << attr); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 926 | } |
| 927 | } |
| 928 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 929 | /* Temporary storage for the set of attributes that need locations assigned. |
| 930 | */ |
| 931 | struct temp_attr { |
| 932 | unsigned slots; |
| 933 | ir_variable *var; |
| 934 | |
| 935 | /* Used below in the call to qsort. */ |
| 936 | static int compare(const void *a, const void *b) |
| 937 | { |
| 938 | const temp_attr *const l = (const temp_attr *) a; |
| 939 | const temp_attr *const r = (const temp_attr *) b; |
| 940 | |
| 941 | /* Reversed because we want a descending order sort below. */ |
| 942 | return r->slots - l->slots; |
| 943 | } |
| 944 | } to_assign[16]; |
| 945 | |
| 946 | unsigned num_attr = 0; |
| 947 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 948 | foreach_list(node, sh->ir) { |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 949 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 950 | |
| 951 | if ((var == NULL) || (var->mode != ir_var_in)) |
| 952 | continue; |
| 953 | |
| 954 | /* The location was explicitly assigned, nothing to do here. |
| 955 | */ |
| 956 | if (var->location != -1) |
| 957 | continue; |
| 958 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 959 | to_assign[num_attr].slots = count_attribute_slots(var->type); |
| 960 | to_assign[num_attr].var = var; |
| 961 | num_attr++; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 962 | } |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 963 | |
| 964 | /* If all of the attributes were assigned locations by the application (or |
| 965 | * are built-in attributes with fixed locations), return early. This should |
| 966 | * be the common case. |
| 967 | */ |
| 968 | if (num_attr == 0) |
| 969 | return true; |
| 970 | |
| 971 | qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); |
| 972 | |
Ian Romanick | 982e379 | 2010-06-29 18:58:20 -0700 | [diff] [blame] | 973 | /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only |
| 974 | * be explicitly assigned by via glBindAttribLocation. Mark it as reserved |
| 975 | * to prevent it from being automatically allocated below. |
| 976 | */ |
Ian Romanick | 35c8920 | 2010-07-07 16:28:39 -0700 | [diff] [blame] | 977 | used_locations |= (1 << 0); |
Ian Romanick | 982e379 | 2010-06-29 18:58:20 -0700 | [diff] [blame] | 978 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 979 | for (unsigned i = 0; i < num_attr; i++) { |
| 980 | /* Mask representing the contiguous slots that will be used by this |
| 981 | * attribute. |
| 982 | */ |
| 983 | const unsigned use_mask = (1 << to_assign[i].slots) - 1; |
| 984 | |
| 985 | int location = find_available_slots(used_locations, to_assign[i].slots); |
| 986 | |
| 987 | if (location < 0) { |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 988 | linker_error_printf(prog, |
| 989 | "insufficient contiguous attribute locations " |
| 990 | "available for vertex shader input `%s'", |
| 991 | to_assign[i].var->name); |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 992 | return false; |
| 993 | } |
| 994 | |
| 995 | to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location; |
| 996 | used_locations |= (use_mask << location); |
| 997 | } |
| 998 | |
| 999 | return true; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1000 | } |
| 1001 | |
| 1002 | |
| 1003 | void |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1004 | assign_varying_locations(gl_shader *producer, gl_shader *consumer) |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1005 | { |
| 1006 | /* FINISHME: Set dynamically when geometry shader support is added. */ |
| 1007 | unsigned output_index = VERT_RESULT_VAR0; |
| 1008 | unsigned input_index = FRAG_ATTRIB_VAR0; |
| 1009 | |
| 1010 | /* Operate in a total of three passes. |
| 1011 | * |
| 1012 | * 1. Assign locations for any matching inputs and outputs. |
| 1013 | * |
| 1014 | * 2. Mark output variables in the producer that do not have locations as |
| 1015 | * not being outputs. This lets the optimizer eliminate them. |
| 1016 | * |
| 1017 | * 3. Mark input variables in the consumer that do not have locations as |
| 1018 | * not being inputs. This lets the optimizer eliminate them. |
| 1019 | */ |
| 1020 | |
| 1021 | invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); |
| 1022 | invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); |
| 1023 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1024 | foreach_list(node, producer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1025 | ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); |
| 1026 | |
| 1027 | if ((output_var == NULL) || (output_var->mode != ir_var_out) |
| 1028 | || (output_var->location != -1)) |
| 1029 | continue; |
| 1030 | |
| 1031 | ir_variable *const input_var = |
| 1032 | consumer->symbols->get_variable(output_var->name); |
| 1033 | |
| 1034 | if ((input_var == NULL) || (input_var->mode != ir_var_in)) |
| 1035 | continue; |
| 1036 | |
| 1037 | assert(input_var->location == -1); |
| 1038 | |
| 1039 | /* FINISHME: Location assignment will need some changes when arrays, |
| 1040 | * FINISHME: matrices, and structures are allowed as shader inputs / |
| 1041 | * FINISHME: outputs. |
| 1042 | */ |
| 1043 | output_var->location = output_index; |
| 1044 | input_var->location = input_index; |
| 1045 | |
| 1046 | output_index++; |
| 1047 | input_index++; |
| 1048 | } |
| 1049 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1050 | foreach_list(node, producer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1051 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 1052 | |
| 1053 | if ((var == NULL) || (var->mode != ir_var_out)) |
| 1054 | continue; |
| 1055 | |
| 1056 | /* An 'out' variable is only really a shader output if its value is read |
| 1057 | * by the following stage. |
| 1058 | */ |
Eric Anholt | c10a685 | 2010-07-13 11:07:16 -0700 | [diff] [blame] | 1059 | if (var->location == -1) { |
| 1060 | var->shader_out = false; |
| 1061 | var->mode = ir_var_auto; |
| 1062 | } |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1063 | } |
| 1064 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1065 | foreach_list(node, consumer->ir) { |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1066 | ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
| 1067 | |
| 1068 | if ((var == NULL) || (var->mode != ir_var_in)) |
| 1069 | continue; |
| 1070 | |
| 1071 | /* An 'in' variable is only really a shader input if its value is written |
| 1072 | * by the previous stage. |
| 1073 | */ |
| 1074 | var->shader_in = (var->location != -1); |
| 1075 | } |
| 1076 | } |
| 1077 | |
| 1078 | |
| 1079 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 1080 | link_shaders(struct gl_shader_program *prog) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1081 | { |
| 1082 | prog->LinkStatus = false; |
| 1083 | prog->Validated = false; |
| 1084 | prog->_Used = false; |
| 1085 | |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 1086 | if (prog->InfoLog != NULL) |
| 1087 | talloc_free(prog->InfoLog); |
| 1088 | |
| 1089 | prog->InfoLog = talloc_strdup(NULL, ""); |
| 1090 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1091 | /* Separate the shaders into groups based on their type. |
| 1092 | */ |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1093 | struct gl_shader **vert_shader_list; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1094 | unsigned num_vert_shaders = 0; |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1095 | struct gl_shader **frag_shader_list; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1096 | unsigned num_frag_shaders = 0; |
| 1097 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 1098 | vert_shader_list = (struct gl_shader **) |
| 1099 | calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1100 | frag_shader_list = &vert_shader_list[prog->NumShaders]; |
| 1101 | |
| 1102 | for (unsigned i = 0; i < prog->NumShaders; i++) { |
| 1103 | switch (prog->Shaders[i]->Type) { |
| 1104 | case GL_VERTEX_SHADER: |
| 1105 | vert_shader_list[num_vert_shaders] = prog->Shaders[i]; |
| 1106 | num_vert_shaders++; |
| 1107 | break; |
| 1108 | case GL_FRAGMENT_SHADER: |
| 1109 | frag_shader_list[num_frag_shaders] = prog->Shaders[i]; |
| 1110 | num_frag_shaders++; |
| 1111 | break; |
| 1112 | case GL_GEOMETRY_SHADER: |
| 1113 | /* FINISHME: Support geometry shaders. */ |
| 1114 | assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); |
| 1115 | break; |
| 1116 | } |
| 1117 | } |
| 1118 | |
| 1119 | /* FINISHME: Implement intra-stage linking. */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1120 | prog->_NumLinkedShaders = 0; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1121 | if (num_vert_shaders > 0) { |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1122 | gl_shader *const sh = |
| 1123 | link_intrastage_shaders(prog, vert_shader_list, num_vert_shaders); |
| 1124 | |
| 1125 | if (sh == NULL) |
| 1126 | goto done; |
| 1127 | |
| 1128 | if (!validate_vertex_shader_executable(prog, sh)) |
| 1129 | goto done; |
| 1130 | |
| 1131 | prog->_LinkedShaders[prog->_NumLinkedShaders] = sh; |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1132 | prog->_NumLinkedShaders++; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1133 | } |
| 1134 | |
| 1135 | if (num_frag_shaders > 0) { |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1136 | gl_shader *const sh = |
| 1137 | link_intrastage_shaders(prog, frag_shader_list, num_frag_shaders); |
| 1138 | |
| 1139 | if (sh == NULL) |
| 1140 | goto done; |
| 1141 | |
| 1142 | if (!validate_fragment_shader_executable(prog, sh)) |
| 1143 | goto done; |
| 1144 | |
| 1145 | prog->_LinkedShaders[prog->_NumLinkedShaders] = sh; |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1146 | prog->_NumLinkedShaders++; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1147 | } |
| 1148 | |
Ian Romanick | 3ed850e | 2010-06-23 12:18:21 -0700 | [diff] [blame] | 1149 | /* Here begins the inter-stage linking phase. Some initial validation is |
| 1150 | * performed, then locations are assigned for uniforms, attributes, and |
| 1151 | * varyings. |
| 1152 | */ |
Ian Romanick | ed1fe3d | 2010-06-23 12:09:14 -0700 | [diff] [blame] | 1153 | if (cross_validate_uniforms(prog)) { |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1154 | /* Validate the inputs of each stage with the output of the preceeding |
| 1155 | * stage. |
| 1156 | */ |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1157 | for (unsigned i = 1; i < prog->_NumLinkedShaders; i++) { |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 1158 | if (!cross_validate_outputs_to_inputs(prog, |
| 1159 | prog->_LinkedShaders[i - 1], |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1160 | prog->_LinkedShaders[i])) |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1161 | goto done; |
| 1162 | } |
| 1163 | |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 1164 | prog->LinkStatus = true; |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1165 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1166 | |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1167 | /* FINISHME: Perform whole-program optimization here. */ |
| 1168 | |
Ian Romanick | abee16e | 2010-06-21 16:16:05 -0700 | [diff] [blame] | 1169 | assign_uniform_locations(prog); |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1170 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1171 | if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) |
Ian Romanick | 9342d26 | 2010-06-22 17:41:37 -0700 | [diff] [blame] | 1172 | /* FINISHME: The value of the max_attribute_index parameter is |
| 1173 | * FINISHME: implementation dependent based on the value of |
| 1174 | * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be |
| 1175 | * FINISHME: at least 16, so hardcode 16 for now. |
| 1176 | */ |
Ian Romanick | 553dcdc | 2010-06-23 12:14:02 -0700 | [diff] [blame] | 1177 | if (!assign_attribute_locations(prog, 16)) |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1178 | goto done; |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1179 | |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 1180 | for (unsigned i = 1; i < prog->_NumLinkedShaders; i++) |
| 1181 | assign_varying_locations(prog->_LinkedShaders[i - 1], |
| 1182 | prog->_LinkedShaders[i]); |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 1183 | |
| 1184 | /* FINISHME: Assign fragment shader output locations. */ |
| 1185 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1186 | done: |
| 1187 | free(vert_shader_list); |
| 1188 | } |