| Andres Gomez | d18f00e | 2017-12-22 22:39:47 +0200 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
| 5 | <title>Mesa Release Notes</title> |
| 6 | <link rel="stylesheet" type="text/css" href="../mesa.css"> |
| 7 | </head> |
| 8 | <body> |
| 9 | |
| 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="../contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
| 17 | <h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1> |
| 18 | |
| 19 | <p> |
| 20 | Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. |
| 21 | </p> |
| 22 | <p> |
| 23 | Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by |
| 24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| 25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| 26 | Some drivers don't support all the features required in OpenGL 4.5. OpenGL |
| 27 | 4.5 is <strong>only</strong> available if requested at context creation |
| 28 | because compatibility contexts are not supported. |
| 29 | </p> |
| 30 | |
| 31 | |
| 32 | <h2>SHA256 checksums</h2> |
| 33 | <pre> |
| Andres Gomez | 7f4ea11 | 2017-12-23 00:54:11 +0200 | [diff] [blame] | 34 | c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz |
| 35 | 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz |
| Andres Gomez | d18f00e | 2017-12-22 22:39:47 +0200 | [diff] [blame] | 36 | </pre> |
| 37 | |
| 38 | |
| 39 | <h2>New features</h2> |
| 40 | <p>None</p> |
| 41 | |
| 42 | |
| 43 | <h2>Bug fixes</h2> |
| 44 | |
| 45 | <ul> |
| 46 | |
| 47 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> |
| 48 | |
| 49 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li> |
| 50 | |
| 51 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li> |
| 52 | |
| 53 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> |
| 54 | |
| 55 | </ul> |
| 56 | |
| 57 | |
| 58 | <h2>Changes</h2> |
| 59 | |
| 60 | <p>Andres Gomez (6):</p> |
| 61 | <ul> |
| 62 | <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> |
| 63 | <li>cherry-ignore: added 17.3 nominations.</li> |
| 64 | <li>cherry-ignore: radv: port merge tess info from anv</li> |
| 65 | <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> |
| 66 | <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li> |
| 67 | <li>Update version to 17.2.8</li> |
| 68 | </ul> |
| 69 | |
| 70 | <p>Bas Nieuwenhuizen (2):</p> |
| 71 | <ul> |
| 72 | <li>spirv: Fix loading an entire block at once.</li> |
| 73 | <li>radv: Fix multi-layer blits.</li> |
| 74 | </ul> |
| 75 | |
| 76 | <p>Brian Paul (2):</p> |
| 77 | <ul> |
| 78 | <li>xlib: call _mesa_warning() instead of fprintf()</li> |
| 79 | <li>gallium/aux: include nr_samples in util_resource_size() computation</li> |
| 80 | </ul> |
| 81 | |
| 82 | <p>Emil Velikov (1):</p> |
| 83 | <ul> |
| 84 | <li>docs: add sha256 checksums for 17.2.7</li> |
| 85 | </ul> |
| 86 | |
| 87 | <p>Iago Toral Quiroga (1):</p> |
| 88 | <ul> |
| 89 | <li>i965/vec4: use a temp register to compute offsets for pull loads</li> |
| 90 | </ul> |
| 91 | |
| 92 | <p>Leo Liu (1):</p> |
| 93 | <ul> |
| 94 | <li>radeon/vce: move destroy command before feedback command</li> |
| 95 | </ul> |
| 96 | |
| 97 | <p>Matt Turner (2):</p> |
| 98 | <ul> |
| 99 | <li>util: Assume little endian in the absence of platform-specific handling</li> |
| 100 | <li>util: Add a SHA1 unit test program</li> |
| 101 | </ul> |
| 102 | |
| 103 | <p>Roland Scheidegger (2):</p> |
| 104 | <ul> |
| 105 | <li>r600: use min_dx10/max_dx10 instead of min/max</li> |
| 106 | <li>r600: use DX10_CLAMP bit in shader setup</li> |
| 107 | </ul> |
| 108 | |
| 109 | |
| 110 | </div> |
| 111 | </body> |
| 112 | </html> |