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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Mesa 8.0.3 Release Notes / May 18, 2012
2=======================================
3
4Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
5release.
6
7Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
8glGetString(GL_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 3.0.
10
Erik Faye-Lund429ff052020-06-15 12:31:34 +020011See the :doc:`Compiling/Installing page <../install>` for
Erik Faye-Lund4d066832020-06-12 20:09:42 +020012prerequisites for DRI hardware acceleration.
13
14MD5 checksums
15-------------
16
17::
18
19 b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
20 cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
21 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
22
23New features
24------------
25
26None.
27
28Bug fixes
29---------
30
31This list is likely incomplete.
32
33- `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
34 [G45] Regnum Online, sparkling in in-game rendering
35- `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
36 glean depthStencil test fails BadLength with indirect non-swrast
37 rendering
38- `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
39 Glitches on X3100 after upgrade to 7.11
40- `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
41 [glsl] Shader backend in Regnum Online does not work
42- `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
43 [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
44- `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
45 i830_state.c PBO crash
46- `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
47 i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
48- `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
49 Regnum online textures flickering
50- `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
51 [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
52- `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
53 [i965]oglc max_values(negative.textureSize.textureCube) segfaults
54- `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
55 Textures disappearing or missing in RegnumOnline OpenGL game
56- `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
57 cannot render on a drawable of size equal the max framebuffer size
58- `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
59 [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
60 changes
61- `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
62 [SNB] segfault in intel_miptree_release()
63- `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
64 [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
65- `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
66 small performance when playing flightgear (swrast fallback through
67 GTT mapping)
68- `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
69 tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
70 == 0' failed.
71- `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
72 brw_fs_schedule_instructions.cpp segfault due to accessing not
73 allocated last_mrf_write[16]
74- `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
75 LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
76- `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
77 swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
78 \`texImage->FetchTexel' failed.
79
80Changes
81-------
82
83The full set of changes can be viewed by using the following GIT
84command:
85
86::
87
88 git log mesa-8.0.2..mesa-8.0.3
89
90Alban Browaeys (1):
91
92- dri/i915: Fix off-by-one in i830 clip region size.
93
94Alex Deucher (2):
95
96- r200: fix fog coordinate emit
97- radeon: fix fog coordinate emit
98
99Alexander von Gluck (4):
100
101- llvmpipe: fix symbol conflict on Haiku
102- svga: fix typedef conflicts on Haiku
103- mesa: Don't use newlocale on Haiku
104- glsl: Don't use newlocale on Haiku
105
106Anuj Phogat (4):
107
108- mesa: fix issues with texture border and array textures
109- mesa: Fix valid texture target test in
110 \_mesa_GetTexLevelParameteriv()
111- mesa: Fix the cause of piglit test fbo-array failure
112- intel: Fix a case when mapping large texture fails
113
114Brian Paul (17):
115
116- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
117- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
118- mesa/gdi: remove clear_color() function
119- mesa: bump version to 8.0.2 in configs/default
120- swrast: include s_fragprog.h to silence warnings
121- mesa: remove LSB-first pixel packing check in glReadPixels
122- mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
123- mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
124- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
125- mesa: add missing texture integer test in glTexSubImage()
126- mesa: add missing return after \_mesa_error() in update_array()
127- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
128- st/mesa: set MaxUnrollIterations = 255
129- st/mesa: no-op glCopyPixels if source region is out of bounds
130- mesa: do more teximage error checking for generic compressed formats
131- mesa: fix/add error check in \_mesa_ColorMaterial()
132- mesa: fix glMaterial / dlist bug
133
134Chad Versace (3):
135
136- glsl: Fix Android build
137- main: Fix memory leak in \_mesa_make_extension_string()
138- intel: Disable ARB_framebuffer_object in ES contexts
139
140Chris Wilson (1):
141
142- i830: Compute initial number of vertices from remaining batch space
143
144Dave Airlie (4):
145
146- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
147- glx/drisw: avoid segfaults when we fail to get visual
148- drisw: fix image stride calculation for 16-bit.
149- intel: fix TFP at 16-bpp
150
151Dylan Noblesmith (7):
152
153- intel: fix null dereference processing HiZ buffer
154- util: fix undefined behavior
155- util: fix uninitialized table
156- egl: fix uninitialized values
157- st/vega: fix uninitialized values
158- egl-static: fix printf warning
159- i965: fix typo
160
161Eric Anholt (19):
162
163- i965/fs: Jump from discard statements to the end of the program when
164 done.
165- intel: Fix rendering from textures after RenderTexture().
166- mesa: Fix handling of glCopyBufferSubData() for src == dst.
167- i965/fs: Move GL_CLAMP handling to coordinate setup.
168- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
169- mesa: Fix push/pop of multisample coverage invert.
170- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
171 as well.
172- mesa: Fix display list handling for GL_ARB_draw_instanced.
173- mesa: Fix display lists for draw_elements_base_vertex with
174 draw_instanced.
175- mesa: Add missing error check for first < 0 in
176 glDrawArraysInstanced().
177- i915: Fix piglit fbo-nodepth-test on i830.
178- intel: Return success when asked to allocate a 0-width/height
179 renderbuffer.
180- mesa: Throw error on glGetActiveUniform inside Begin/End.
181- i965/vs: Fix up swizzle for dereference_array of matrices.
182- glsl: Fix indentation of switch code.
183- glsl: Let the constructor figure out the types of switch-related
184 expressions.
185- glsl: Reject non-scalar switch expressions.
186- glsl: Fix assertion failure on handling switch on uint expressions.
187- mesa: Check for framebuffer completeness before looking at the rb.
188
189Eugeni Dodonov (1):
190
191- intel: add PCI IDs for Ivy Bridge GT2 server variant
192
193Han Shen(沈涵) (1):
194
195- bin/mklib: remove '-m32' for arm linux
196
197Ian Romanick (1):
198
199- mesa: Bump version number to 8.0.3
200
201Jakob Bornecrantz (1):
202
203- docs: Add 8.0.2 md5sums
204
205Jeremy Huddleston (7):
206
207- darwin: Eliminate a pthread mutex leak
208- darwin: Fix an error message
209- darwin: Make reported errors more user-friendly
210- darwin: Use ASL for logging
211- darwin: Unlock our mutex before destroying it
212- darwin: Eliminate a possible race condition while destroying a
213 surface
214- darwin: Address a build failure on Leopard and earlier OS versions
215
216Jon TURNEY (1):
217
218- Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
219 the server does
220
221Jonas Maebe (2):
222
223- glapi: Correct size of allocated \_glapi_table struct
224- apple: Fix a use after free
225
226Jordan Justen (1):
227
228- mesa: Add primitive restart support to glArrayElement
229
230Kenneth Graunke (12):
231
232- i965: Actually upload sampler state pointers for the VS unit on Gen6.
233- i965/fs: Fix FB writes that tried to use the non-existent m16
234 register.
235- vbo: Remove pedantic warning about 'end' beind out of bounds.
236- vbo: Ignore invalid element ranges which are outside VBO bounds.
237- vbo: Rework checking of 'end' against \_MaxElement.
238- vbo: Eliminate short-circuiting in invalid-start case.
239- i965: Fix GPU hangs in the dummy fragment shader.
240- i965: Make the dummy fragment shader work in SIMD16 mode.
241- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
242- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
243- intel: Remove pointless software fallback for glBitmap on Gen6.
244- glsl: Fix broken constant expression handling for <, <=, >, and >=.
245
246Kurt Roeckx (2):
247
248- i915: Compute maximum number of verts using the actual batchbuffer
249 size.
250- i915: Fix i830 polygon stipple from PBOs.
251
252Marek Olšák (5):
253
254- r300g/swtcl: don't print an error when getting ClipVertex
255- r300g/swtcl: don't enter u_vbuf_mgr
256- r300g/swtcl: don't expose shader subroutine support
257- r300g/swtcl: fix polygon offset
258- r300g/swtcl: fix crash when back color is present in vertex shader
259
260Mathias Fröhlich (1):
261
262- glsl: Avoid excessive loop unrolling.
263
264Matt Turner (1):
265
266- Remove -ffast-math from default CFLAGS
267
268Paul Berry (1):
269
270- i915: Initialize swrast_texture_image structure fields.
271
272Roland Scheidegger (1):
273
274- mesa: check_index_bounds off-by-one fix
275
276Tom Stellard (2):
277
278- r300/compiler: Clear loop registers in vertex shaders w/o loops
279- r300/compiler: Copy all instruction attributes during local transfoms
280
281Vinson Lee (5):
282
283- mesa: Fix memory leak in \_mesa_get_uniform_location.
284- linker: Fix memory leak in count_uniform_size::visit_field.
285- swrast: Fix memory leaks in blit_linear.
286- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
287- mesa: Fix memory leak in generate_mipmap_compressed.
288
289Yuanhan Liu (2):
290
291- i915: set SPRITE_POINT_ENABLE bit correctly
292- i965: fix wrong cube/3D texture layout