Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 1 | /** |
| 2 | * Implement smooth (AA) points with shaders. |
| 3 | * A simple variation could be used for sprite points. |
| 4 | * Brian Paul |
| 5 | * 29 July 2007 |
| 6 | */ |
| 7 | |
| 8 | #include <assert.h> |
| 9 | #include <string.h> |
| 10 | #include <stdio.h> |
| 11 | #include <stdlib.h> |
| 12 | #include <math.h> |
Keith Whitwell | b799af9 | 2009-06-29 14:13:58 +0100 | [diff] [blame] | 13 | #include <GL/glew.h> |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 14 | #include <GL/glut.h> |
Brian | 2dca337 | 2008-04-09 22:28:23 -0600 | [diff] [blame] | 15 | #include "shaderutil.h" |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 16 | |
| 17 | |
| 18 | static GLuint FragShader; |
| 19 | static GLuint VertShader; |
| 20 | static GLuint Program; |
| 21 | |
| 22 | static GLint Win = 0; |
| 23 | static GLint WinWidth = 500, WinHeight = 200; |
| 24 | static GLfloat Xpos = 0.0f, Ypos = 0.0f; |
| 25 | static GLint uViewportInv; |
| 26 | static GLboolean Smooth = GL_TRUE, Blend = GL_TRUE; |
| 27 | |
| 28 | |
| 29 | /** |
| 30 | * Issue vertices for a "shader point". |
| 31 | * The position is duplicated, only texcoords (or other vertex attrib) change. |
| 32 | * The vertex program will compute the "real" quad corners. |
| 33 | */ |
| 34 | static void |
| 35 | PointVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| 36 | { |
| 37 | glTexCoord2f(-1, -1); |
| 38 | glVertex3f(x, y, z); |
| 39 | |
| 40 | glTexCoord2f( 1, -1); |
| 41 | glVertex3f(x, y, z); |
| 42 | |
| 43 | glTexCoord2f( 1, 1); |
| 44 | glVertex3f(x, y, z); |
| 45 | |
| 46 | glTexCoord2f(-1, 1); |
| 47 | glVertex3f(x, y, z); |
| 48 | } |
| 49 | |
| 50 | |
| 51 | static void |
| 52 | DrawPoints(GLboolean shaderPoints) |
| 53 | { |
| 54 | int i; |
| 55 | for (i = 0; i < 9; i++) { |
| 56 | GLfloat x = i - 4, y = 0, z = 0; |
| 57 | /* note: can't call glPointSize inside Begin/End :( */ |
| 58 | glPointSize( 2 + i * 5 ); |
| 59 | if (shaderPoints) { |
| 60 | glBegin(GL_QUADS); |
| 61 | PointVertex3f(x, y, z); |
| 62 | glEnd(); |
| 63 | } |
| 64 | else { |
| 65 | glBegin(GL_POINTS); |
| 66 | glVertex3f(x, y, z); |
| 67 | glEnd(); |
| 68 | } |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | |
| 73 | /** |
| 74 | * Top row of points rendered convetionally, |
| 75 | * bottom row rendered with shaders. |
| 76 | */ |
| 77 | static void |
| 78 | Redisplay(void) |
| 79 | { |
| 80 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 81 | |
| 82 | if (Smooth) |
| 83 | glEnable(GL_POINT_SMOOTH); |
| 84 | else |
| 85 | glDisable(GL_POINT_SMOOTH); |
| 86 | |
| 87 | if (Blend) |
| 88 | glEnable(GL_BLEND); |
| 89 | else |
| 90 | glDisable(GL_BLEND); |
| 91 | |
| 92 | glPushMatrix(); |
| 93 | glTranslatef(Xpos, Ypos, 0); |
| 94 | |
| 95 | /* |
| 96 | * regular points |
| 97 | */ |
| 98 | glPushMatrix(); |
| 99 | glTranslatef(0, 1.2, 0); |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 100 | glUseProgram(0); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 101 | DrawPoints(GL_FALSE); |
| 102 | glPopMatrix(); |
| 103 | |
| 104 | /* |
| 105 | * shader points |
| 106 | */ |
| 107 | glPushMatrix(); |
| 108 | glTranslatef(0, -1.2, 0); |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 109 | glUseProgram(Program); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 110 | if (uViewportInv != -1) { |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 111 | glUniform2f(uViewportInv, 1.0 / WinWidth, 1.0 / WinHeight); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 112 | } |
| 113 | DrawPoints(GL_TRUE); |
| 114 | glPopMatrix(); |
| 115 | |
| 116 | glPopMatrix(); |
| 117 | |
| 118 | glutSwapBuffers(); |
| 119 | } |
| 120 | |
| 121 | |
| 122 | static void |
| 123 | Reshape(int width, int height) |
| 124 | { |
| 125 | WinWidth = width; |
| 126 | WinHeight = height; |
| 127 | glViewport(0, 0, width, height); |
| 128 | glMatrixMode(GL_PROJECTION); |
| 129 | glLoadIdentity(); |
| 130 | glFrustum(-1.0, 1.0, -1.0, 1.0, 4.0, 30.0); |
| 131 | glMatrixMode(GL_MODELVIEW); |
| 132 | glLoadIdentity(); |
| 133 | glTranslatef(0.0f, 0.0f, -20.0f); |
| 134 | } |
| 135 | |
| 136 | |
| 137 | static void |
| 138 | Key(unsigned char key, int x, int y) |
| 139 | { |
| 140 | (void) x; |
| 141 | (void) y; |
| 142 | |
| 143 | switch(key) { |
| 144 | case 'b': |
| 145 | Blend = !Blend; |
| 146 | break; |
| 147 | case 's': |
| 148 | Smooth = !Smooth; |
| 149 | break; |
| 150 | case 27: |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 151 | glDeleteShader(FragShader); |
| 152 | glDeleteShader(VertShader); |
| 153 | glDeleteProgram(Program); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 154 | glutDestroyWindow(Win); |
| 155 | exit(0); |
| 156 | } |
| 157 | glutPostRedisplay(); |
| 158 | } |
| 159 | |
| 160 | |
| 161 | static void |
| 162 | SpecialKey(int key, int x, int y) |
| 163 | { |
| 164 | const GLfloat step = 1/100.0; |
| 165 | switch(key) { |
| 166 | case GLUT_KEY_UP: |
| 167 | Ypos += step; |
| 168 | break; |
| 169 | case GLUT_KEY_DOWN: |
| 170 | Ypos -= step; |
| 171 | break; |
| 172 | case GLUT_KEY_LEFT: |
| 173 | Xpos -= step; |
| 174 | break; |
| 175 | case GLUT_KEY_RIGHT: |
| 176 | Xpos += step; |
| 177 | break; |
| 178 | } |
| 179 | glutPostRedisplay(); |
| 180 | } |
| 181 | |
| 182 | |
| 183 | static void |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 184 | Init(void) |
| 185 | { |
Brian | 5c6f1f5 | 2007-07-30 08:52:57 -0600 | [diff] [blame] | 186 | /* Fragment shader: compute distance of fragment from center of point |
| 187 | * (we're using texcoords but another varying could be used). |
| 188 | * if dist > 1, discard (coverage==0) |
| 189 | * if dist < k, coverage = 1 |
| 190 | * else, coverage = func(dist) |
| 191 | * Note: length() uses sqrt() and may be expensive. The distance could |
| 192 | * be squared instead (with adjustments to the threshold (k) test) |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 193 | */ |
| 194 | static const char *fragShaderText = |
| 195 | "void main() {\n" |
| 196 | " float cover; \n" |
| 197 | " float k = 2.0 / gl_Point.size; \n" |
| 198 | " float d = length(gl_TexCoord[0].xy); \n" |
| 199 | " if (d >= 1.0) \n" |
| 200 | " discard; \n" |
| 201 | " if (d < 1.0 - k) \n" |
| 202 | " cover = 1.0; \n" |
| 203 | " else \n" |
| 204 | " cover = (1.0 - d) * 0.5 * gl_Point.size; \n" |
| 205 | " gl_FragColor.rgb = gl_Color.rgb; \n" |
| 206 | " gl_FragColor.a = cover; \n" |
| 207 | "}\n"; |
| 208 | /* Vertex shader: compute new vertex position based on incoming vertex pos, |
Brian | 5c6f1f5 | 2007-07-30 08:52:57 -0600 | [diff] [blame] | 209 | * texcoords, point size, and inverse viewport scale factor. |
| 210 | * Note: should compute point size attenuation here too. |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 211 | */ |
| 212 | static const char *vertShaderText = |
| 213 | "uniform vec2 viewportInv; \n" |
| 214 | "void main() {\n" |
Brian | 5c6f1f5 | 2007-07-30 08:52:57 -0600 | [diff] [blame] | 215 | " vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| 216 | " gl_Position.xy = pos.xy + gl_MultiTexCoord0.xy * viewportInv \n" |
| 217 | " * gl_Point.size * pos.w; \n" |
| 218 | " gl_Position.zw = pos.zw; \n" |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 219 | " gl_TexCoord[0] = gl_MultiTexCoord0; \n" |
| 220 | " gl_FrontColor = gl_Color; \n" |
| 221 | "}\n"; |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 222 | |
Brian | 2dca337 | 2008-04-09 22:28:23 -0600 | [diff] [blame] | 223 | if (!ShadersSupported()) |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 224 | exit(1); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 225 | |
Brian | 2dca337 | 2008-04-09 22:28:23 -0600 | [diff] [blame] | 226 | VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); |
| 227 | FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); |
| 228 | Program = LinkShaders(VertShader, FragShader); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 229 | |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 230 | glUseProgram(Program); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 231 | |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 232 | uViewportInv = glGetUniformLocation(Program, "viewportInv"); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 233 | |
Brian Paul | ee0b1bc | 2009-07-17 13:23:11 -0600 | [diff] [blame^] | 234 | glUseProgram(0); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 235 | |
| 236 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 237 | } |
| 238 | |
| 239 | |
| 240 | int |
| 241 | main(int argc, char *argv[]) |
| 242 | { |
| 243 | glutInit(&argc, argv); |
| 244 | glutInitWindowSize(WinWidth, WinHeight); |
| 245 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 246 | Win = glutCreateWindow(argv[0]); |
Keith Whitwell | b799af9 | 2009-06-29 14:13:58 +0100 | [diff] [blame] | 247 | glewInit(); |
Brian | aa71b88 | 2007-07-29 18:04:23 -0600 | [diff] [blame] | 248 | glutReshapeFunc(Reshape); |
| 249 | glutKeyboardFunc(Key); |
| 250 | glutSpecialFunc(SpecialKey); |
| 251 | glutDisplayFunc(Redisplay); |
| 252 | Init(); |
| 253 | glutMainLoop(); |
| 254 | return 0; |
| 255 | } |
| 256 | |
| 257 | |