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Brian Paulf02a5f62002-07-12 15:54:01 +00001/* $Id: trispd.c,v 1.4 2002/07/12 15:54:02 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Simple GLUT program to measure triangle strip rendering speed.
5 * Brian Paul February 15, 1997 This file is in the public domain.
6 */
7
jtgafb833d1999-08-19 00:55:39 +00008#include <stdio.h>
9#include <stdlib.h>
10#include <math.h>
11#include <string.h>
12#include <GL/glut.h>
13
14
15static float MinPeriod = 2.0; /* 2 seconds */
16static float Width = 400.0;
17static float Height = 400.0;
18static int Loops = 1;
19static int Size = 50;
20static int Texture = 0;
21
22
23
24static void Idle( void )
25{
26 glutPostRedisplay();
27}
28
29
30static void Display( void )
31{
32 float x, y;
33 float xStep;
34 float yStep;
35 double t0, t1;
36 double triRate;
37 double pixelRate;
38 int triCount;
39 int i;
40 float red[3] = { 1.0, 0.0, 0.0 };
41 float blue[3] = { 0.0, 0.0, 1.0 };
42
43 xStep = yStep = sqrt( 2.0 * Size );
44
45 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
46
47 triCount = 0;
48 t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
49 if (Texture) {
50 float uStep = xStep / Width;
51 float vStep = yStep / Height;
52 float u, v;
53 for (i=0; i<Loops; i++) {
54 for (y=1.0, v=0.0f; y<Height-yStep; y+=yStep, v+=vStep) {
55 glBegin(GL_TRIANGLE_STRIP);
56 for (x=1.0, u=0.0f; x<Width; x+=xStep, u+=uStep) {
57 glColor3fv(red);
58 glTexCoord2f(u, v);
59 glVertex2f(x, y);
60 glColor3fv(blue);
61 glTexCoord2f(u, v+vStep);
62 glVertex2f(x, y+yStep);
63 triCount += 2;
64 }
65 glEnd();
66 triCount -= 2;
67 }
68 }
69 }
70 else {
71 for (i=0; i<Loops; i++) {
72 for (y=1.0; y<Height-yStep; y+=yStep) {
73 glBegin(GL_TRIANGLE_STRIP);
74 for (x=1.0; x<Width; x+=xStep) {
75 glColor3fv(red);
76 glVertex2f(x, y);
77 glColor3fv(blue);
78 glVertex2f(x, y+yStep);
79 triCount += 2;
80 }
81 glEnd();
82 triCount -= 2;
83 }
84 }
85 }
Brian Paul27a26bf2000-10-26 15:26:14 +000086 glFinish();
jtgafb833d1999-08-19 00:55:39 +000087 t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
88
89 if (t1-t0 < MinPeriod) {
90 /* Next time draw more triangles to get longer elapsed time */
91 Loops *= 2;
92 return;
93 }
94
95 triRate = triCount / (t1-t0);
96 pixelRate = triRate * Size;
97 printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n",
98 triCount, t1-t0, triRate, (int)pixelRate);
99
100 glutSwapBuffers();
101}
102
103
104static void Reshape( int width, int height )
105{
106 Width = width;
107 Height = height;
108 glViewport( 0, 0, width, height );
109 glMatrixMode( GL_PROJECTION );
110 glLoadIdentity();
111 glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
112 glMatrixMode( GL_MODELVIEW );
113 glLoadIdentity();
114}
115
116
117static void Key( unsigned char key, int x, int y )
118{
119 (void) x;
120 (void) y;
121 switch (key) {
122 case 27:
123 exit(0);
124 break;
125 }
126 glutPostRedisplay();
127}
128
129
130static void LoadTex(int comp, int filter)
131{
132 GLubyte *pixels;
133 int x, y;
Brian Paulf02a5f62002-07-12 15:54:01 +0000134 pixels = (GLubyte *) malloc(4*256*256);
jtgafb833d1999-08-19 00:55:39 +0000135 for (y = 0; y < 256; ++y)
136 for (x = 0; x < 256; ++x) {
137 pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x));
138 pixels[(y*256+x)*4+1] = 255;
139 pixels[(y*256+x)*4+2] = (int)(128.5 + 127.0 * cos(0.024544 * y));
140 pixels[(y*256+x)*4+3] = 255;
141 }
142 glEnable(GL_TEXTURE_2D);
143 glTexImage2D(GL_TEXTURE_2D, 0, comp, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
148 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
149 printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR");
150}
151
152
153static void Init( int argc, char *argv[] )
154{
155 GLint shade;
156 GLint rBits, gBits, bBits;
157 int filter = GL_NEAREST, comp = 3;
158
159 int i;
160 for (i=1; i<argc; i++) {
161 if (strcmp(argv[i],"-dither")==0)
162 glDisable(GL_DITHER);
163 else if (strcmp(argv[i],"+dither")==0)
164 glEnable(GL_DITHER);
165 else if (strcmp(argv[i],"+smooth")==0)
166 glShadeModel(GL_SMOOTH);
167 else if (strcmp(argv[i],"+flat")==0)
168 glShadeModel(GL_FLAT);
169 else if (strcmp(argv[i],"+depth")==0)
170 glEnable(GL_DEPTH_TEST);
171 else if (strcmp(argv[i],"-depth")==0)
172 glDisable(GL_DEPTH_TEST);
173 else if (strcmp(argv[i],"-size")==0) {
174 Size = atoi(argv[i+1]);
175 i++;
176 }
177 else if (strcmp(argv[i],"-texture")==0)
178 Texture = 0;
179 else if (strcmp(argv[i],"+texture")==0)
180 Texture = 1;
181 else if (strcmp(argv[i],"-linear")==0)
182 filter = GL_NEAREST;
183 else if (strcmp(argv[i],"+linear")==0)
184 filter = GL_LINEAR;
185 else if (strcmp(argv[i],"-persp")==0)
186 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
187 else if (strcmp(argv[i],"+persp")==0)
188 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
189 else if (strcmp(argv[i],"-comp")==0) {
190 comp = atoi(argv[i+1]);
191 i++;
192 }
193 else
194 printf("Unknown option: %s\n", argv[i]);
195 }
196
197 glGetIntegerv(GL_SHADE_MODEL, &shade);
198
199 printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off");
200 printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth");
201 printf("DepthTest: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off");
202 printf("Size: %d pixels\n", Size);
203
204 if (Texture)
205 LoadTex(comp, filter);
206
207 glGetIntegerv(GL_RED_BITS, &rBits);
208 glGetIntegerv(GL_GREEN_BITS, &gBits);
209 glGetIntegerv(GL_BLUE_BITS, &bBits);
210 printf("RedBits: %d GreenBits: %d BlueBits: %d\n", rBits, gBits, bBits);
211}
212
213
214static void Help( const char *program )
215{
216 printf("%s options:\n", program);
217 printf(" +/-dither enable/disable dithering\n");
218 printf(" +/-depth enable/disable depth test\n");
219 printf(" +flat flat shading\n");
220 printf(" +smooth smooth shading\n");
221 printf(" -size pixels specify pixels/triangle\n");
222 printf(" +/-texture enable/disable texture\n");
223 printf(" -comp n texture format\n");
224 printf(" +/-linear bilinear texture filter\n");
225 printf(" +/-persp perspective correction hint\n");
226}
227
228
229int main( int argc, char *argv[] )
230{
231 printf("For options: %s -help\n", argv[0]);
232 glutInit( &argc, argv );
233 glutInitWindowSize( (int) Width, (int) Height );
234 glutInitWindowPosition( 0, 0 );
235
236 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
237
238 glutCreateWindow( argv[0] );
239
240 if (argc==2 && strcmp(argv[1],"-help")==0) {
241 Help(argv[0]);
242 return 0;
243 }
244
245 Init( argc, argv );
246
247 glutReshapeFunc( Reshape );
248 glutKeyboardFunc( Key );
249 glutDisplayFunc( Display );
250 glutIdleFunc( Idle );
251
252 glutMainLoop();
253 return 0;
254}