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Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001/*
2 * © Copyright 2017-2018 Alyssa Rosenzweig
3 * © Copyright 2017-2018 Connor Abbott
4 * © Copyright 2017-2018 Lyude Paul
Alyssa Rosenzweigd4575c32019-06-25 13:30:17 -07005 * © Copyright2019 Collabora, Ltd.
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 */
27
28#ifndef __PANFROST_JOB_H__
29#define __PANFROST_JOB_H__
30
31#include <stdint.h>
Icecream95f2f12772020-01-09 15:13:58 +130032#include <stdbool.h>
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000033#include <panfrost-misc.h>
34
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000035enum mali_job_type {
36 JOB_NOT_STARTED = 0,
37 JOB_TYPE_NULL = 1,
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -050038 JOB_TYPE_WRITE_VALUE = 2,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000039 JOB_TYPE_CACHE_FLUSH = 3,
40 JOB_TYPE_COMPUTE = 4,
41 JOB_TYPE_VERTEX = 5,
42 JOB_TYPE_GEOMETRY = 6,
43 JOB_TYPE_TILER = 7,
44 JOB_TYPE_FUSED = 8,
45 JOB_TYPE_FRAGMENT = 9,
46};
47
48enum mali_draw_mode {
49 MALI_DRAW_NONE = 0x0,
50 MALI_POINTS = 0x1,
51 MALI_LINES = 0x2,
52 MALI_LINE_STRIP = 0x4,
53 MALI_LINE_LOOP = 0x6,
54 MALI_TRIANGLES = 0x8,
55 MALI_TRIANGLE_STRIP = 0xA,
56 MALI_TRIANGLE_FAN = 0xC,
57 MALI_POLYGON = 0xD,
58 MALI_QUADS = 0xE,
59 MALI_QUAD_STRIP = 0xF,
60
61 /* All other modes invalid */
62};
63
64/* Applies to tiler_gl_enables */
65
Alyssa Rosenzweig2d22b532019-02-14 02:44:03 +000066#define MALI_OCCLUSION_QUERY (1 << 3)
67#define MALI_OCCLUSION_PRECISE (1 << 4)
68
Alyssa Rosenzweig2adf35e2019-05-23 03:01:32 +000069/* Set for a glFrontFace(GL_CCW) in a Y=0=TOP coordinate system (like Gallium).
70 * In OpenGL, this would corresponds to glFrontFace(GL_CW). Mesa and the blob
71 * disagree about how to do viewport flipping, so the blob actually sets this
72 * for GL_CW but then has a negative viewport stride */
Alyssa Rosenzweig44971b82019-10-27 19:46:50 -040073
Alyssa Rosenzweig2adf35e2019-05-23 03:01:32 +000074#define MALI_FRONT_CCW_TOP (1 << 5)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000075
Alyssa Rosenzweig2d22b532019-02-14 02:44:03 +000076#define MALI_CULL_FACE_FRONT (1 << 6)
77#define MALI_CULL_FACE_BACK (1 << 7)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000078
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000079/* Used in stencil and depth tests */
80
81enum mali_func {
82 MALI_FUNC_NEVER = 0,
83 MALI_FUNC_LESS = 1,
84 MALI_FUNC_EQUAL = 2,
85 MALI_FUNC_LEQUAL = 3,
86 MALI_FUNC_GREATER = 4,
87 MALI_FUNC_NOTEQUAL = 5,
88 MALI_FUNC_GEQUAL = 6,
89 MALI_FUNC_ALWAYS = 7
90};
91
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000092/* Flags apply to unknown2_3? */
93
94#define MALI_HAS_MSAA (1 << 0)
95#define MALI_CAN_DISCARD (1 << 5)
96
Alyssa Rosenzweig97aa0542019-02-10 20:06:21 +000097/* Applies on SFBD systems, specifying that programmable blending is in use */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000098#define MALI_HAS_BLEND_SHADER (1 << 6)
99
100/* func is mali_func */
101#define MALI_DEPTH_FUNC(func) (func << 8)
102#define MALI_GET_DEPTH_FUNC(flags) ((flags >> 8) & 0x7)
103#define MALI_DEPTH_FUNC_MASK MALI_DEPTH_FUNC(0x7)
104
Boris Brezillon28440822019-11-04 11:57:22 +0100105#define MALI_DEPTH_WRITEMASK (1 << 11)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000106
107/* Next flags to unknown2_4 */
108#define MALI_STENCIL_TEST (1 << 0)
109
110/* What?! */
111#define MALI_SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER (1 << 1)
112
113#define MALI_NO_DITHER (1 << 9)
114#define MALI_DEPTH_RANGE_A (1 << 12)
115#define MALI_DEPTH_RANGE_B (1 << 13)
116#define MALI_NO_MSAA (1 << 14)
117
118/* Stencil test state is all encoded in a single u32, just with a lot of
119 * enums... */
120
121enum mali_stencil_op {
122 MALI_STENCIL_KEEP = 0,
123 MALI_STENCIL_REPLACE = 1,
124 MALI_STENCIL_ZERO = 2,
125 MALI_STENCIL_INVERT = 3,
126 MALI_STENCIL_INCR_WRAP = 4,
127 MALI_STENCIL_DECR_WRAP = 5,
128 MALI_STENCIL_INCR = 6,
129 MALI_STENCIL_DECR = 7
130};
131
132struct mali_stencil_test {
133 unsigned ref : 8;
134 unsigned mask : 8;
135 enum mali_func func : 3;
136 enum mali_stencil_op sfail : 3;
137 enum mali_stencil_op dpfail : 3;
138 enum mali_stencil_op dppass : 3;
139 unsigned zero : 4;
140} __attribute__((packed));
141
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000142#define MALI_MASK_R (1 << 0)
143#define MALI_MASK_G (1 << 1)
144#define MALI_MASK_B (1 << 2)
145#define MALI_MASK_A (1 << 3)
146
147enum mali_nondominant_mode {
148 MALI_BLEND_NON_MIRROR = 0,
149 MALI_BLEND_NON_ZERO = 1
150};
151
152enum mali_dominant_blend {
153 MALI_BLEND_DOM_SOURCE = 0,
154 MALI_BLEND_DOM_DESTINATION = 1
155};
156
157enum mali_dominant_factor {
158 MALI_DOMINANT_UNK0 = 0,
159 MALI_DOMINANT_ZERO = 1,
160 MALI_DOMINANT_SRC_COLOR = 2,
161 MALI_DOMINANT_DST_COLOR = 3,
162 MALI_DOMINANT_UNK4 = 4,
163 MALI_DOMINANT_SRC_ALPHA = 5,
164 MALI_DOMINANT_DST_ALPHA = 6,
165 MALI_DOMINANT_CONSTANT = 7,
166};
167
168enum mali_blend_modifier {
169 MALI_BLEND_MOD_UNK0 = 0,
170 MALI_BLEND_MOD_NORMAL = 1,
171 MALI_BLEND_MOD_SOURCE_ONE = 2,
172 MALI_BLEND_MOD_DEST_ONE = 3,
173};
174
175struct mali_blend_mode {
176 enum mali_blend_modifier clip_modifier : 2;
177 unsigned unused_0 : 1;
178 unsigned negate_source : 1;
179
180 enum mali_dominant_blend dominant : 1;
181
182 enum mali_nondominant_mode nondominant_mode : 1;
183
184 unsigned unused_1 : 1;
185
186 unsigned negate_dest : 1;
187
188 enum mali_dominant_factor dominant_factor : 3;
189 unsigned complement_dominant : 1;
190} __attribute__((packed));
191
192struct mali_blend_equation {
193 /* Of type mali_blend_mode */
194 unsigned rgb_mode : 12;
195 unsigned alpha_mode : 12;
196
197 unsigned zero1 : 4;
198
199 /* Corresponds to MALI_MASK_* above and glColorMask arguments */
200
201 unsigned color_mask : 4;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000202} __attribute__((packed));
203
204/* Used with channel swizzling */
205enum mali_channel {
206 MALI_CHANNEL_RED = 0,
207 MALI_CHANNEL_GREEN = 1,
208 MALI_CHANNEL_BLUE = 2,
209 MALI_CHANNEL_ALPHA = 3,
210 MALI_CHANNEL_ZERO = 4,
211 MALI_CHANNEL_ONE = 5,
212 MALI_CHANNEL_RESERVED_0 = 6,
213 MALI_CHANNEL_RESERVED_1 = 7,
214};
215
216struct mali_channel_swizzle {
217 enum mali_channel r : 3;
218 enum mali_channel g : 3;
219 enum mali_channel b : 3;
220 enum mali_channel a : 3;
221} __attribute__((packed));
222
223/* Compressed per-pixel formats. Each of these formats expands to one to four
224 * floating-point or integer numbers, as defined by the OpenGL specification.
225 * There are various places in OpenGL where the user can specify a compressed
226 * format in memory, which all use the same 8-bit enum in the various
227 * descriptors, although different hardware units support different formats.
228 */
229
230/* The top 3 bits specify how the bits of each component are interpreted. */
231
232/* e.g. R11F_G11F_B10F */
233#define MALI_FORMAT_SPECIAL (2 << 5)
234
235/* signed normalized, e.g. RGBA8_SNORM */
236#define MALI_FORMAT_SNORM (3 << 5)
237
238/* e.g. RGBA8UI */
239#define MALI_FORMAT_UINT (4 << 5)
240
241/* e.g. RGBA8 and RGBA32F */
242#define MALI_FORMAT_UNORM (5 << 5)
243
244/* e.g. RGBA8I and RGBA16F */
245#define MALI_FORMAT_SINT (6 << 5)
246
247/* These formats seem to largely duplicate the others. They're used at least
248 * for Bifrost framebuffer output.
249 */
250#define MALI_FORMAT_SPECIAL2 (7 << 5)
251
252/* If the high 3 bits are 3 to 6 these two bits say how many components
253 * there are.
254 */
255#define MALI_NR_CHANNELS(n) ((n - 1) << 3)
256
257/* If the high 3 bits are 3 to 6, then the low 3 bits say how big each
258 * component is, except the special MALI_CHANNEL_FLOAT which overrides what the
259 * bits mean.
260 */
261
Alyssa Rosenzweig60270c82019-02-24 06:28:39 +0000262#define MALI_CHANNEL_4 2
263
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000264#define MALI_CHANNEL_8 3
265
266#define MALI_CHANNEL_16 4
267
268#define MALI_CHANNEL_32 5
269
270/* For MALI_FORMAT_SINT it means a half-float (e.g. RG16F). For
271 * MALI_FORMAT_UNORM, it means a 32-bit float.
272 */
273#define MALI_CHANNEL_FLOAT 7
274
275enum mali_format {
Alyssa Rosenzweig90fd82c2019-02-24 05:43:14 +0000276 MALI_RGB565 = MALI_FORMAT_SPECIAL | 0x0,
277 MALI_RGB5_A1_UNORM = MALI_FORMAT_SPECIAL | 0x2,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000278 MALI_RGB10_A2_UNORM = MALI_FORMAT_SPECIAL | 0x3,
279 MALI_RGB10_A2_SNORM = MALI_FORMAT_SPECIAL | 0x5,
280 MALI_RGB10_A2UI = MALI_FORMAT_SPECIAL | 0x7,
281 MALI_RGB10_A2I = MALI_FORMAT_SPECIAL | 0x9,
282
283 /* YUV formats */
284 MALI_NV12 = MALI_FORMAT_SPECIAL | 0xc,
285
286 MALI_Z32_UNORM = MALI_FORMAT_SPECIAL | 0xD,
287 MALI_R32_FIXED = MALI_FORMAT_SPECIAL | 0x11,
288 MALI_RG32_FIXED = MALI_FORMAT_SPECIAL | 0x12,
289 MALI_RGB32_FIXED = MALI_FORMAT_SPECIAL | 0x13,
290 MALI_RGBA32_FIXED = MALI_FORMAT_SPECIAL | 0x14,
291 MALI_R11F_G11F_B10F = MALI_FORMAT_SPECIAL | 0x19,
Alyssa Rosenzweig601d4d32019-06-26 16:24:28 -0700292 MALI_R9F_G9F_B9F_E5F = MALI_FORMAT_SPECIAL | 0x1b,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000293 /* Only used for varyings, to indicate the transformed gl_Position */
294 MALI_VARYING_POS = MALI_FORMAT_SPECIAL | 0x1e,
295 /* Only used for varyings, to indicate that the write should be
296 * discarded.
297 */
298 MALI_VARYING_DISCARD = MALI_FORMAT_SPECIAL | 0x1f,
299
300 MALI_R8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
301 MALI_R16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
302 MALI_R32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
303 MALI_RG8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
304 MALI_RG16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
305 MALI_RG32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
306 MALI_RGB8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
307 MALI_RGB16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
308 MALI_RGB32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
309 MALI_RGBA8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
310 MALI_RGBA16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
311 MALI_RGBA32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
312
313 MALI_R8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
314 MALI_R16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
315 MALI_R32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
316 MALI_RG8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
317 MALI_RG16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
318 MALI_RG32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
319 MALI_RGB8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
320 MALI_RGB16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
321 MALI_RGB32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
322 MALI_RGBA8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
323 MALI_RGBA16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
324 MALI_RGBA32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
325
326 MALI_R8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
327 MALI_R16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
328 MALI_R32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
329 MALI_R32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT,
330 MALI_RG8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
331 MALI_RG16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
332 MALI_RG32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
333 MALI_RG32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT,
334 MALI_RGB8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
335 MALI_RGB16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
336 MALI_RGB32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
337 MALI_RGB32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT,
Alyssa Rosenzweig60270c82019-02-24 06:28:39 +0000338 MALI_RGBA4_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_4,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000339 MALI_RGBA8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
340 MALI_RGBA16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
341 MALI_RGBA32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
342 MALI_RGBA32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT,
343
344 MALI_R8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8,
345 MALI_R16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16,
346 MALI_R32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32,
347 MALI_R16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT,
348 MALI_RG8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8,
349 MALI_RG16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16,
350 MALI_RG32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32,
351 MALI_RG16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT,
352 MALI_RGB8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8,
353 MALI_RGB16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16,
354 MALI_RGB32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32,
355 MALI_RGB16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT,
356 MALI_RGBA8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8,
357 MALI_RGBA16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16,
358 MALI_RGBA32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32,
359 MALI_RGBA16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT,
360
361 MALI_RGBA4 = MALI_FORMAT_SPECIAL2 | 0x8,
362 MALI_RGBA8_2 = MALI_FORMAT_SPECIAL2 | 0xd,
363 MALI_RGB10_A2_2 = MALI_FORMAT_SPECIAL2 | 0xe,
364};
365
366
367/* Alpha coverage is encoded as 4-bits (from a clampf), with inversion
368 * literally performing a bitwise invert. This function produces slightly wrong
369 * results and I'm not sure why; some rounding issue I suppose... */
370
371#define MALI_ALPHA_COVERAGE(clampf) ((uint16_t) (int) (clampf * 15.0f))
372#define MALI_GET_ALPHA_COVERAGE(nibble) ((float) nibble / 15.0f)
373
Alyssa Rosenzweigbd2fc602019-06-20 16:41:39 -0700374/* Applies to midgard1.flags */
Alyssa Rosenzweig8d1adc02019-06-07 16:00:49 -0700375
376/* Should the hardware perform early-Z testing? Normally should be set
377 * for performance reasons. Clear if you use: discard,
378 * alpha-to-coverage... * It's also possible this disables
379 * forward-pixel kill; we're not quite sure which bit is which yet.
380 * TODO: How does this interact with blending?*/
381
Alyssa Rosenzweigbd2fc602019-06-20 16:41:39 -0700382#define MALI_EARLY_Z (1 << 6)
Alyssa Rosenzweig8d1adc02019-06-07 16:00:49 -0700383
384/* Should the hardware calculate derivatives (via helper invocations)? Set in a
385 * fragment shader that uses texturing or derivative functions */
386
Alyssa Rosenzweigbd2fc602019-06-20 16:41:39 -0700387#define MALI_HELPER_INVOCATIONS (1 << 7)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000388
Alyssa Rosenzweig7cccc892019-04-05 01:17:21 +0000389/* Flags denoting the fragment shader's use of tilebuffer readback. If the
390 * shader might read any part of the tilebuffer, set MALI_READS_TILEBUFFER. If
391 * it might read depth/stencil in particular, also set MALI_READS_ZS */
392
Alyssa Rosenzweigbd2fc602019-06-20 16:41:39 -0700393#define MALI_READS_ZS (1 << 8)
394#define MALI_READS_TILEBUFFER (1 << 12)
Alyssa Rosenzweig7cccc892019-04-05 01:17:21 +0000395
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000396/* The raw Midgard blend payload can either be an equation or a shader
397 * address, depending on the context */
398
399union midgard_blend {
400 mali_ptr shader;
Alyssa Rosenzweig3645c782019-05-18 20:36:00 +0000401
402 struct {
403 struct mali_blend_equation equation;
404 float constant;
405 };
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000406};
407
Alyssa Rosenzweigfd819162019-11-12 14:19:52 -0500408/* We need to load the tilebuffer to blend (i.e. the destination factor is not
409 * ZERO) */
410
411#define MALI_BLEND_LOAD_TIB (0x1)
412
413/* A blend shader is used to blend this render target */
414#define MALI_BLEND_MRT_SHADER (0x2)
415
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000416/* On MRT Midgard systems (using an MFBD), each render target gets its own
417 * blend descriptor */
418
Alyssa Rosenzweig6585bb92019-06-17 16:23:23 -0700419#define MALI_BLEND_SRGB (0x400)
420
Alyssa Rosenzweig5c554e22019-07-17 16:19:45 -0700421/* Dithering is specified here for MFBD, otherwise NO_DITHER for SFBD */
422#define MALI_BLEND_NO_DITHER (0x800)
423
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000424struct midgard_blend_rt {
425 /* Flags base value of 0x200 to enable the render target.
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000426 * OR with 0x1 for blending (anything other than REPLACE).
Alyssa Rosenzweig71dd52e2019-11-30 13:24:46 -0500427 * OR with 0x2 for programmable blending
Alyssa Rosenzweig6585bb92019-06-17 16:23:23 -0700428 * OR with MALI_BLEND_SRGB for implicit sRGB
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000429 */
430
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000431 u64 flags;
432 union midgard_blend blend;
433} __attribute__((packed));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000434
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000435/* On Bifrost systems (all MRT), each render target gets one of these
436 * descriptors */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000437
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000438struct bifrost_blend_rt {
439 /* This is likely an analogue of the flags on
440 * midgard_blend_rt */
441
Alyssa Rosenzweigae705382019-05-18 20:48:43 +0000442 u16 flags; // = 0x200
443
444 /* Single-channel blend constants are encoded in a sort of
445 * fixed-point. Basically, the float is mapped to a byte, becoming
446 * a high byte, and then the lower-byte is added for precision.
447 * For the original float f:
448 *
449 * f = (constant_hi / 255) + (constant_lo / 65535)
450 *
451 * constant_hi = int(f / 255)
452 * constant_lo = 65535*f - (65535/255) * constant_hi
453 */
454
455 u16 constant;
456
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000457 struct mali_blend_equation equation;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000458 /*
459 * - 0x19 normally
460 * - 0x3 when this slot is unused (everything else is 0 except the index)
461 * - 0x11 when this is the fourth slot (and it's used)
462+ * - 0 when there is a blend shader
463 */
464 u16 unk2;
465 /* increments from 0 to 3 */
466 u16 index;
467
468 union {
469 struct {
470 /* So far, I've only seen:
471 * - R001 for 1-component formats
472 * - RG01 for 2-component formats
473 * - RGB1 for 3-component formats
474 * - RGBA for 4-component formats
475 */
476 u32 swizzle : 12;
477 enum mali_format format : 8;
478
479 /* Type of the shader output variable. Note, this can
480 * be different from the format.
481 *
482 * 0: f16 (mediump float)
483 * 1: f32 (highp float)
484 * 2: i32 (highp int)
485 * 3: u32 (highp uint)
486 * 4: i16 (mediump int)
487 * 5: u16 (mediump uint)
488 */
489 u32 shader_type : 3;
490 u32 zero : 9;
491 };
492
493 /* Only the low 32 bits of the blend shader are stored, the
494 * high 32 bits are implicitly the same as the original shader.
495 * According to the kernel driver, the program counter for
496 * shaders is actually only 24 bits, so shaders cannot cross
497 * the 2^24-byte boundary, and neither can the blend shader.
498 * The blob handles this by allocating a 2^24 byte pool for
499 * shaders, and making sure that any blend shaders are stored
500 * in the same pool as the original shader. The kernel will
501 * make sure this allocation is aligned to 2^24 bytes.
502 */
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000503 u32 shader;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000504 };
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000505} __attribute__((packed));
506
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000507/* Descriptor for the shader. Following this is at least one, up to four blend
508 * descriptors for each active render target */
509
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000510struct mali_shader_meta {
511 mali_ptr shader;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000512 u16 sampler_count;
Alyssa Rosenzweig194b49e2019-07-31 07:20:29 -0700513 u16 texture_count;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000514 u16 attribute_count;
515 u16 varying_count;
516
517 union {
518 struct {
519 u32 uniform_buffer_count : 4;
520 u32 unk1 : 28; // = 0x800000 for vertex, 0x958020 for tiler
521 } bifrost1;
522 struct {
Alyssa Rosenzweigbd2fc602019-06-20 16:41:39 -0700523 unsigned uniform_buffer_count : 4;
524 unsigned flags : 12;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000525
Alyssa Rosenzweig95ba6612019-12-27 13:01:17 -0500526 /* vec4 units */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000527 unsigned work_count : 5;
528 unsigned uniform_count : 5;
529 unsigned unknown2 : 6;
530 } midgard1;
531 };
532
Alyssa Rosenzweig7a36c722019-07-11 07:01:56 -0700533 /* Same as glPolygoOffset() arguments */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000534 float depth_units;
535 float depth_factor;
536
537 u32 unknown2_2;
538
539 u16 alpha_coverage;
540 u16 unknown2_3;
541
542 u8 stencil_mask_front;
543 u8 stencil_mask_back;
544 u16 unknown2_4;
545
546 struct mali_stencil_test stencil_front;
547 struct mali_stencil_test stencil_back;
548
549 union {
550 struct {
551 u32 unk3 : 7;
552 /* On Bifrost, some system values are preloaded in
553 * registers R55-R62 by the thread dispatcher prior to
554 * the start of shader execution. This is a bitfield
555 * with one entry for each register saying which
556 * registers need to be preloaded. Right now, the known
557 * values are:
558 *
559 * Vertex/compute:
560 * - R55 : gl_LocalInvocationID.xy
561 * - R56 : gl_LocalInvocationID.z + unknown in high 16 bits
562 * - R57 : gl_WorkGroupID.x
563 * - R58 : gl_WorkGroupID.y
564 * - R59 : gl_WorkGroupID.z
565 * - R60 : gl_GlobalInvocationID.x
566 * - R61 : gl_GlobalInvocationID.y/gl_VertexID (without base)
567 * - R62 : gl_GlobalInvocationID.z/gl_InstanceID (without base)
568 *
569 * Fragment:
570 * - R55 : unknown, never seen (but the bit for this is
571 * always set?)
572 * - R56 : unknown (bit always unset)
573 * - R57 : gl_PrimitiveID
574 * - R58 : gl_FrontFacing in low bit, potentially other stuff
575 * - R59 : u16 fragment coordinates (used to compute
576 * gl_FragCoord.xy, together with sample positions)
577 * - R60 : gl_SampleMask (used in epilog, so pretty
578 * much always used, but the bit is always 0 -- is
579 * this just always pushed?)
580 * - R61 : gl_SampleMaskIn and gl_SampleID, used by
581 * varying interpolation.
582 * - R62 : unknown (bit always unset).
583 */
584 u32 preload_regs : 8;
585 /* In units of 8 bytes or 64 bits, since the
586 * uniform/const port loads 64 bits at a time.
587 */
588 u32 uniform_count : 7;
589 u32 unk4 : 10; // = 2
590 } bifrost2;
591 struct {
592 u32 unknown2_7;
593 } midgard2;
594 };
595
596 /* zero on bifrost */
597 u32 unknown2_8;
598
599 /* Blending information for the older non-MRT Midgard HW. Check for
600 * MALI_HAS_BLEND_SHADER to decide how to interpret.
601 */
602
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000603 union midgard_blend blend;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000604} __attribute__((packed));
605
606/* This only concerns hardware jobs */
607
608/* Possible values for job_descriptor_size */
609
610#define MALI_JOB_32 0
611#define MALI_JOB_64 1
612
613struct mali_job_descriptor_header {
614 u32 exception_status;
615 u32 first_incomplete_task;
616 u64 fault_pointer;
617 u8 job_descriptor_size : 1;
618 enum mali_job_type job_type : 7;
619 u8 job_barrier : 1;
620 u8 unknown_flags : 7;
621 u16 job_index;
622 u16 job_dependency_index_1;
623 u16 job_dependency_index_2;
Alyssa Rosenzweig65e5c192019-12-27 13:03:22 -0500624 u64 next_job;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000625} __attribute__((packed));
626
Alyssa Rosenzweig358372b2019-08-09 16:04:24 -0700627/* These concern exception_status */
628
629/* Access type causing a fault, paralleling AS_FAULTSTATUS_* entries in the
630 * kernel */
631
632enum mali_exception_access {
633 /* Atomic in the kernel for MMU, but that doesn't make sense for a job
634 * fault so it's just unused */
635 MALI_EXCEPTION_ACCESS_NONE = 0,
636
637 MALI_EXCEPTION_ACCESS_EXECUTE = 1,
638 MALI_EXCEPTION_ACCESS_READ = 2,
639 MALI_EXCEPTION_ACCESS_WRITE = 3
640};
641
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500642/* Details about write_value from panfrost igt tests which use it as a generic
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500643 * dword write primitive */
644
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500645#define MALI_WRITE_VALUE_ZERO 3
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500646
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500647struct mali_payload_write_value {
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500648 u64 address;
649 u32 value_descriptor;
650 u32 reserved;
651 u64 immediate;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000652} __attribute__((packed));
653
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000654/*
655 * Mali Attributes
656 *
657 * This structure lets the attribute unit compute the address of an attribute
658 * given the vertex and instance ID. Unfortunately, the way this works is
659 * rather complicated when instancing is enabled.
660 *
661 * To explain this, first we need to explain how compute and vertex threads are
662 * dispatched. This is a guess (although a pretty firm guess!) since the
663 * details are mostly hidden from the driver, except for attribute instancing.
664 * When a quad is dispatched, it receives a single, linear index. However, we
665 * need to translate that index into a (vertex id, instance id) pair, or a
666 * (local id x, local id y, local id z) triple for compute shaders (although
667 * vertex shaders and compute shaders are handled almost identically).
668 * Focusing on vertex shaders, one option would be to do:
669 *
670 * vertex_id = linear_id % num_vertices
671 * instance_id = linear_id / num_vertices
672 *
673 * but this involves a costly division and modulus by an arbitrary number.
674 * Instead, we could pad num_vertices. We dispatch padded_num_vertices *
675 * num_instances threads instead of num_vertices * num_instances, which results
676 * in some "extra" threads with vertex_id >= num_vertices, which we have to
677 * discard. The more we pad num_vertices, the more "wasted" threads we
678 * dispatch, but the division is potentially easier.
679 *
680 * One straightforward choice is to pad num_vertices to the next power of two,
681 * which means that the division and modulus are just simple bit shifts and
682 * masking. But the actual algorithm is a bit more complicated. The thread
683 * dispatcher has special support for dividing by 3, 5, 7, and 9, in addition
684 * to dividing by a power of two. This is possibly using the technique
685 * described in patent US20170010862A1. As a result, padded_num_vertices can be
686 * 1, 3, 5, 7, or 9 times a power of two. This results in less wasted threads,
687 * since we need less padding.
688 *
689 * padded_num_vertices is picked by the hardware. The driver just specifies the
690 * actual number of vertices. At least for Mali G71, the first few cases are
691 * given by:
692 *
693 * num_vertices | padded_num_vertices
694 * 3 | 4
695 * 4-7 | 8
696 * 8-11 | 12 (3 * 4)
697 * 12-15 | 16
698 * 16-19 | 20 (5 * 4)
699 *
700 * Note that padded_num_vertices is a multiple of four (presumably because
701 * threads are dispatched in groups of 4). Also, padded_num_vertices is always
702 * at least one more than num_vertices, which seems like a quirk of the
703 * hardware. For larger num_vertices, the hardware uses the following
704 * algorithm: using the binary representation of num_vertices, we look at the
705 * most significant set bit as well as the following 3 bits. Let n be the
706 * number of bits after those 4 bits. Then we set padded_num_vertices according
707 * to the following table:
708 *
709 * high bits | padded_num_vertices
710 * 1000 | 9 * 2^n
711 * 1001 | 5 * 2^(n+1)
712 * 101x | 3 * 2^(n+2)
713 * 110x | 7 * 2^(n+1)
714 * 111x | 2^(n+4)
715 *
716 * For example, if num_vertices = 70 is passed to glDraw(), its binary
717 * representation is 1000110, so n = 3 and the high bits are 1000, and
718 * therefore padded_num_vertices = 9 * 2^3 = 72.
719 *
720 * The attribute unit works in terms of the original linear_id. if
721 * num_instances = 1, then they are the same, and everything is simple.
722 * However, with instancing things get more complicated. There are four
723 * possible modes, two of them we can group together:
724 *
725 * 1. Use the linear_id directly. Only used when there is no instancing.
726 *
727 * 2. Use the linear_id modulo a constant. This is used for per-vertex
728 * attributes with instancing enabled by making the constant equal
729 * padded_num_vertices. Because the modulus is always padded_num_vertices, this
730 * mode only supports a modulus that is a power of 2 times 1, 3, 5, 7, or 9.
731 * The shift field specifies the power of two, while the extra_flags field
732 * specifies the odd number. If shift = n and extra_flags = m, then the modulus
733 * is (2m + 1) * 2^n. As an example, if num_vertices = 70, then as computed
734 * above, padded_num_vertices = 9 * 2^3, so we should set extra_flags = 4 and
735 * shift = 3. Note that we must exactly follow the hardware algorithm used to
736 * get padded_num_vertices in order to correctly implement per-vertex
737 * attributes.
738 *
739 * 3. Divide the linear_id by a constant. In order to correctly implement
740 * instance divisors, we have to divide linear_id by padded_num_vertices times
741 * to user-specified divisor. So first we compute padded_num_vertices, again
742 * following the exact same algorithm that the hardware uses, then multiply it
743 * by the GL-level divisor to get the hardware-level divisor. This case is
744 * further divided into two more cases. If the hardware-level divisor is a
745 * power of two, then we just need to shift. The shift amount is specified by
746 * the shift field, so that the hardware-level divisor is just 2^shift.
747 *
748 * If it isn't a power of two, then we have to divide by an arbitrary integer.
749 * For that, we use the well-known technique of multiplying by an approximation
750 * of the inverse. The driver must compute the magic multiplier and shift
751 * amount, and then the hardware does the multiplication and shift. The
752 * hardware and driver also use the "round-down" optimization as described in
753 * http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf.
754 * The hardware further assumes the multiplier is between 2^31 and 2^32, so the
755 * high bit is implicitly set to 1 even though it is set to 0 by the driver --
756 * presumably this simplifies the hardware multiplier a little. The hardware
757 * first multiplies linear_id by the multiplier and takes the high 32 bits,
758 * then applies the round-down correction if extra_flags = 1, then finally
759 * shifts right by the shift field.
760 *
761 * There are some differences between ridiculousfish's algorithm and the Mali
762 * hardware algorithm, which means that the reference code from ridiculousfish
763 * doesn't always produce the right constants. Mali does not use the pre-shift
764 * optimization, since that would make a hardware implementation slower (it
765 * would have to always do the pre-shift, multiply, and post-shift operations).
766 * It also forces the multplier to be at least 2^31, which means that the
767 * exponent is entirely fixed, so there is no trial-and-error. Altogether,
768 * given the divisor d, the algorithm the driver must follow is:
769 *
770 * 1. Set shift = floor(log2(d)).
771 * 2. Compute m = ceil(2^(shift + 32) / d) and e = 2^(shift + 32) % d.
772 * 3. If e <= 2^shift, then we need to use the round-down algorithm. Set
773 * magic_divisor = m - 1 and extra_flags = 1.
774 * 4. Otherwise, set magic_divisor = m and extra_flags = 0.
Alyssa Rosenzweiga6921262019-07-30 17:27:03 -0700775 *
776 * Unrelated to instancing/actual attributes, images (the OpenCL kind) are
777 * implemented as special attributes, denoted by MALI_ATTR_IMAGE. For images,
778 * let shift=extra_flags=0. Stride is set to the image format's bytes-per-pixel
779 * (*NOT the row stride*). Size is set to the size of the image itself.
Alyssa Rosenzweigf3e15122019-07-31 11:56:55 -0700780 *
Alyssa Rosenzweig5f837612019-12-27 12:10:24 -0500781 * Special internal attribtues and varyings (gl_VertexID, gl_FrontFacing, etc)
782 * use particular fixed addresses with modified structures.
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000783 */
784
785enum mali_attr_mode {
786 MALI_ATTR_UNUSED = 0,
787 MALI_ATTR_LINEAR = 1,
788 MALI_ATTR_POT_DIVIDE = 2,
789 MALI_ATTR_MODULO = 3,
790 MALI_ATTR_NPOT_DIVIDE = 4,
Alyssa Rosenzweigf3e15122019-07-31 11:56:55 -0700791 MALI_ATTR_IMAGE = 5,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000792};
793
Alyssa Rosenzweig3b3d9652019-12-19 12:28:42 -0500794/* Pseudo-address for gl_VertexID, gl_FragCoord, gl_FrontFacing */
Alyssa Rosenzweigf3e15122019-07-31 11:56:55 -0700795
Alyssa Rosenzweig3b3d9652019-12-19 12:28:42 -0500796#define MALI_ATTR_VERTEXID (0x22)
797#define MALI_ATTR_INSTANCEID (0x24)
Alyssa Rosenzweig2c5ba2e2019-08-22 11:29:23 -0700798#define MALI_VARYING_FRAG_COORD (0x25)
799#define MALI_VARYING_FRONT_FACING (0x26)
Alyssa Rosenzweigf3e15122019-07-31 11:56:55 -0700800
Alyssa Rosenzweigb98955e2019-03-15 23:25:55 +0000801/* This magic "pseudo-address" is used as `elements` to implement
802 * gl_PointCoord. When read from a fragment shader, it generates a point
803 * coordinate per the OpenGL ES 2.0 specification. Flipped coordinate spaces
804 * require an affine transformation in the shader. */
805
Alyssa Rosenzweig2c5ba2e2019-08-22 11:29:23 -0700806#define MALI_VARYING_POINT_COORD (0x61)
807
808/* Used for comparison to check if an address is special. Mostly a guess, but
809 * it doesn't really matter. */
810
Alyssa Rosenzweig3b3d9652019-12-19 12:28:42 -0500811#define MALI_RECORD_SPECIAL (0x100)
Alyssa Rosenzweigb98955e2019-03-15 23:25:55 +0000812
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000813union mali_attr {
814 /* This is used for actual attributes. */
815 struct {
816 /* The bottom 3 bits are the mode */
817 mali_ptr elements : 64 - 8;
818 u32 shift : 5;
819 u32 extra_flags : 3;
820 u32 stride;
821 u32 size;
822 };
823 /* The entry after an NPOT_DIVIDE entry has this format. It stores
824 * extra information that wouldn't fit in a normal entry.
825 */
826 struct {
827 u32 unk; /* = 0x20 */
828 u32 magic_divisor;
829 u32 zero;
830 /* This is the original, GL-level divisor. */
831 u32 divisor;
832 };
833} __attribute__((packed));
834
835struct mali_attr_meta {
836 /* Vertex buffer index */
837 u8 index;
838
839 unsigned unknown1 : 2;
840 unsigned swizzle : 12;
841 enum mali_format format : 8;
842
843 /* Always observed to be zero at the moment */
844 unsigned unknown3 : 2;
845
Alyssa Rosenzweig8d747492019-06-27 14:13:10 -0700846 /* When packing multiple attributes in a buffer, offset addresses by
847 * this value. Obscurely, this is signed. */
848 int32_t src_offset;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000849} __attribute__((packed));
850
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000851#define FBD_MASK (~0x3f)
852
Alyssa Rosenzweig89593642019-12-16 12:05:45 -0500853/* MFBD, rather than SFBD */
854#define MALI_MFBD (0x1)
855
Alyssa Rosenzweigf06e8f72019-08-21 12:06:50 -0700856/* ORed into an MFBD address to specify the fbx section is included */
857#define MALI_MFBD_TAG_EXTRA (0x2)
858
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000859struct mali_uniform_buffer_meta {
860 /* This is actually the size minus 1 (MALI_POSITIVE), in units of 16
861 * bytes. This gives a maximum of 2^14 bytes, which just so happens to
862 * be the GL minimum-maximum for GL_MAX_UNIFORM_BLOCK_SIZE.
863 */
864 u64 size : 10;
865
866 /* This is missing the bottom 2 bits and top 8 bits. The top 8 bits
867 * should be 0 for userspace pointers, according to
868 * https://lwn.net/Articles/718895/. By reusing these bits, we can make
869 * each entry in the table only 64 bits.
870 */
871 mali_ptr ptr : 64 - 10;
872};
873
874/* On Bifrost, these fields are the same between the vertex and tiler payloads.
875 * They also seem to be the same between Bifrost and Midgard. They're shared in
876 * fused payloads.
877 */
878
879/* Applies to unknown_draw */
Alyssa Rosenzweig72981c92019-02-27 04:33:13 +0000880
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000881#define MALI_DRAW_INDEXED_UINT8 (0x10)
882#define MALI_DRAW_INDEXED_UINT16 (0x20)
883#define MALI_DRAW_INDEXED_UINT32 (0x30)
Alyssa Rosenzweigf38ce6e2019-08-21 16:06:23 -0700884#define MALI_DRAW_INDEXED_SIZE (0x30)
885#define MALI_DRAW_INDEXED_SHIFT (4)
886
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000887#define MALI_DRAW_VARYING_SIZE (0x100)
Alyssa Rosenzweig71df7c62019-12-27 15:33:21 -0500888
889/* Set to use first vertex as the provoking vertex for flatshading. Clear to
890 * use the last vertex. This is the default in DX and VK, but not in GL. */
891
892#define MALI_DRAW_FLATSHADE_FIRST (0x800)
893
Alyssa Rosenzweig72981c92019-02-27 04:33:13 +0000894#define MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX (0x10000)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000895
896struct mali_vertex_tiler_prefix {
897 /* This is a dynamic bitfield containing the following things in this order:
898 *
899 * - gl_WorkGroupSize.x
900 * - gl_WorkGroupSize.y
901 * - gl_WorkGroupSize.z
902 * - gl_NumWorkGroups.x
903 * - gl_NumWorkGroups.y
904 * - gl_NumWorkGroups.z
905 *
906 * The number of bits allocated for each number is based on the *_shift
907 * fields below. For example, workgroups_y_shift gives the bit that
908 * gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
909 * that gl_NumWorkGroups.z starts at (and therefore one after the bit
910 * that gl_NumWorkGroups.y ends at). The actual value for each gl_*
911 * value is one more than the stored value, since if any of the values
912 * are zero, then there would be no invocations (and hence no job). If
913 * there were 0 bits allocated to a given field, then it must be zero,
914 * and hence the real value is one.
915 *
916 * Vertex jobs reuse the same job dispatch mechanism as compute jobs,
917 * effectively doing glDispatchCompute(1, vertex_count, instance_count)
918 * where vertex count is the number of vertices.
919 */
920 u32 invocation_count;
921
Alyssa Rosenzweig63787972019-12-12 11:28:08 -0500922 /* Bitfield for shifts:
923 *
924 * size_y_shift : 5
925 * size_z_shift : 5
926 * workgroups_x_shift : 6
927 * workgroups_y_shift : 6
928 * workgroups_z_shift : 6
929 * workgroups_x_shift_2 : 4
930 */
931 u32 invocation_shifts;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000932
933 u32 draw_mode : 4;
934 u32 unknown_draw : 22;
935
936 /* This is the the same as workgroups_x_shift_2 in compute shaders, but
937 * always 5 for vertex jobs and 6 for tiler jobs. I suspect this has
938 * something to do with how many quads get put in the same execution
939 * engine, which is a balance (you don't want to starve the engine, but
940 * you also want to distribute work evenly).
941 */
942 u32 workgroups_x_shift_3 : 6;
943
944
Rohan Garg16edd562019-07-17 18:50:13 +0200945 /* Negative of min_index. This is used to compute
946 * the unbiased index in tiler/fragment shader runs.
947 *
948 * The hardware adds offset_bias_correction in each run,
949 * so that absent an index bias, the first vertex processed is
950 * genuinely the first vertex (0). But with an index bias,
951 * the first vertex process is numbered the same as the bias.
952 *
953 * To represent this more conviniently:
954 * unbiased_index = lower_bound_index +
955 * index_bias +
956 * offset_bias_correction
957 *
958 * This is done since the hardware doesn't accept a index_bias
959 * and this allows it to recover the unbiased index.
960 */
961 int32_t offset_bias_correction;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000962 u32 zero1;
963
964 /* Like many other strictly nonzero quantities, index_count is
965 * subtracted by one. For an indexed cube, this is equal to 35 = 6
966 * faces * 2 triangles/per face * 3 vertices/per triangle - 1. That is,
967 * for an indexed draw, index_count is the number of actual vertices
968 * rendered whereas invocation_count is the number of unique vertices
969 * rendered (the number of times the vertex shader must be invoked).
970 * For non-indexed draws, this is just equal to invocation_count. */
971
972 u32 index_count;
973
974 /* No hidden structure; literally just a pointer to an array of uint
975 * indices (width depends on flags). Thanks, guys, for not making my
976 * life insane for once! NULL for non-indexed draws. */
977
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200978 u64 indices;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000979} __attribute__((packed));
980
981/* Point size / line width can either be specified as a 32-bit float (for
982 * constant size) or as a [machine word size]-bit GPU pointer (for varying size). If a pointer
983 * is selected, by setting the appropriate MALI_DRAW_VARYING_SIZE bit in the tiler
984 * payload, the contents of varying_pointer will be intepreted as an array of
985 * fp16 sizes, one for each vertex. gl_PointSize is therefore implemented by
986 * creating a special MALI_R16F varying writing to varying_pointer. */
987
988union midgard_primitive_size {
989 float constant;
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200990 u64 pointer;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000991};
992
993struct bifrost_vertex_only {
994 u32 unk2; /* =0x2 */
995
996 u32 zero0;
997
998 u64 zero1;
999} __attribute__((packed));
1000
1001struct bifrost_tiler_heap_meta {
1002 u32 zero;
1003 u32 heap_size;
1004 /* note: these are just guesses! */
1005 mali_ptr tiler_heap_start;
1006 mali_ptr tiler_heap_free;
1007 mali_ptr tiler_heap_end;
1008
1009 /* hierarchy weights? but they're still 0 after the job has run... */
1010 u32 zeros[12];
1011} __attribute__((packed));
1012
1013struct bifrost_tiler_meta {
1014 u64 zero0;
Alyssa Rosenzweig7f26bb32019-06-13 10:25:32 -07001015 u16 hierarchy_mask;
1016 u16 flags;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001017 u16 width;
1018 u16 height;
1019 u64 zero1;
1020 mali_ptr tiler_heap_meta;
1021 /* TODO what is this used for? */
1022 u64 zeros[20];
1023} __attribute__((packed));
1024
1025struct bifrost_tiler_only {
1026 /* 0x20 */
1027 union midgard_primitive_size primitive_size;
1028
1029 mali_ptr tiler_meta;
1030
1031 u64 zero1, zero2, zero3, zero4, zero5, zero6;
1032
1033 u32 gl_enables;
1034 u32 zero7;
1035 u64 zero8;
1036} __attribute__((packed));
1037
1038struct bifrost_scratchpad {
1039 u32 zero;
1040 u32 flags; // = 0x1f
1041 /* This is a pointer to a CPU-inaccessible buffer, 16 pages, allocated
1042 * during startup. It seems to serve the same purpose as the
1043 * gpu_scratchpad in the SFBD for Midgard, although it's slightly
1044 * larger.
1045 */
1046 mali_ptr gpu_scratchpad;
1047} __attribute__((packed));
1048
1049struct mali_vertex_tiler_postfix {
1050 /* Zero for vertex jobs. Pointer to the position (gl_Position) varying
1051 * output from the vertex shader for tiler jobs.
1052 */
1053
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001054 u64 position_varying;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001055
1056 /* An array of mali_uniform_buffer_meta's. The size is given by the
1057 * shader_meta.
1058 */
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001059 u64 uniform_buffers;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001060
1061 /* This is a pointer to an array of pointers to the texture
1062 * descriptors, number of pointers bounded by number of textures. The
1063 * indirection is needed to accomodate varying numbers and sizes of
1064 * texture descriptors */
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001065 u64 texture_trampoline;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001066
1067 /* For OpenGL, from what I've seen, this is intimately connected to
1068 * texture_meta. cwabbott says this is not the case under Vulkan, hence
1069 * why this field is seperate (Midgard is Vulkan capable). Pointer to
1070 * array of sampler descriptors (which are uniform in size) */
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001071 u64 sampler_descriptor;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001072
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001073 u64 uniforms;
Alyssa Rosenzweigfa14cdf2019-10-27 19:46:21 -04001074 u64 shader;
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001075 u64 attributes; /* struct attribute_buffer[] */
1076 u64 attribute_meta; /* attribute_meta[] */
1077 u64 varyings; /* struct attr */
1078 u64 varying_meta; /* pointer */
1079 u64 viewport;
1080 u64 occlusion_counter; /* A single bit as far as I can tell */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001081
1082 /* Note: on Bifrost, this isn't actually the FBD. It points to
1083 * bifrost_scratchpad instead. However, it does point to the same thing
1084 * in vertex and tiler jobs.
1085 */
1086 mali_ptr framebuffer;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001087} __attribute__((packed));
1088
1089struct midgard_payload_vertex_tiler {
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001090 struct mali_vertex_tiler_prefix prefix;
1091
Alyssa Rosenzweig8d747492019-06-27 14:13:10 -07001092 u16 gl_enables; // 0x5
1093
1094 /* Both zero for non-instanced draws. For instanced draws, a
1095 * decomposition of padded_num_vertices. See the comments about the
1096 * corresponding fields in mali_attr for context. */
1097
1098 unsigned instance_shift : 5;
1099 unsigned instance_odd : 3;
1100
1101 u8 zero4;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001102
1103 /* Offset for first vertex in buffer */
Rohan Garg16edd562019-07-17 18:50:13 +02001104 u32 offset_start;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001105
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +02001106 u64 zero5;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001107
1108 struct mali_vertex_tiler_postfix postfix;
1109
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001110 union midgard_primitive_size primitive_size;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001111} __attribute__((packed));
1112
1113struct bifrost_payload_vertex {
1114 struct mali_vertex_tiler_prefix prefix;
1115 struct bifrost_vertex_only vertex;
1116 struct mali_vertex_tiler_postfix postfix;
1117} __attribute__((packed));
1118
1119struct bifrost_payload_tiler {
1120 struct mali_vertex_tiler_prefix prefix;
1121 struct bifrost_tiler_only tiler;
1122 struct mali_vertex_tiler_postfix postfix;
1123} __attribute__((packed));
1124
1125struct bifrost_payload_fused {
1126 struct mali_vertex_tiler_prefix prefix;
1127 struct bifrost_tiler_only tiler;
1128 struct mali_vertex_tiler_postfix tiler_postfix;
Alyssa Rosenzweig6b2457e2019-05-18 21:04:33 +00001129 u64 padding; /* zero */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001130 struct bifrost_vertex_only vertex;
1131 struct mali_vertex_tiler_postfix vertex_postfix;
1132} __attribute__((packed));
1133
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001134/* Purposeful off-by-one in width, height fields. For example, a (64, 64)
1135 * texture is stored as (63, 63) in these fields. This adjusts for that.
1136 * There's an identical pattern in the framebuffer descriptor. Even vertex
1137 * count fields work this way, hence the generic name -- integral fields that
1138 * are strictly positive generally need this adjustment. */
1139
1140#define MALI_POSITIVE(dim) (dim - 1)
1141
Alyssa Rosenzweig5fe58272019-12-27 12:42:53 -05001142/* Used with wrapping. Unclear what top bit conveys */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001143
1144enum mali_wrap_mode {
Alyssa Rosenzweig5fe58272019-12-27 12:42:53 -05001145 MALI_WRAP_REPEAT = 0x8 | 0x0,
1146 MALI_WRAP_CLAMP_TO_EDGE = 0x8 | 0x1,
1147 MALI_WRAP_CLAMP = 0x8 | 0x2,
1148 MALI_WRAP_CLAMP_TO_BORDER = 0x8 | 0x3,
1149 MALI_WRAP_MIRRORED_REPEAT = 0x8 | 0x4 | 0x0,
1150 MALI_WRAP_MIRRORED_CLAMP_TO_EDGE = 0x8 | 0x4 | 0x1,
1151 MALI_WRAP_MIRRORED_CLAMP = 0x8 | 0x4 | 0x2,
1152 MALI_WRAP_MIRRORED_CLAMP_TO_BORDER = 0x8 | 0x4 | 0x3,
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001153};
1154
Alyssa Rosenzweig83c02a52019-06-17 14:26:08 -07001155/* Shared across both command stream and Midgard, and even with Bifrost */
1156
1157enum mali_texture_type {
1158 MALI_TEX_CUBE = 0x0,
1159 MALI_TEX_1D = 0x1,
1160 MALI_TEX_2D = 0x2,
1161 MALI_TEX_3D = 0x3
1162};
1163
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001164/* 8192x8192 */
1165#define MAX_MIP_LEVELS (13)
1166
1167/* Cubemap bloats everything up */
Alyssa Rosenzweig83c02a52019-06-17 14:26:08 -07001168#define MAX_CUBE_FACES (6)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001169
Alyssa Rosenzweig416fc3b2019-06-07 14:25:28 -07001170/* For each pointer, there is an address and optionally also a stride */
1171#define MAX_ELEMENTS (2)
1172
Alyssa Rosenzweig9f15f4d2019-08-20 15:36:00 -07001173/* It's not known why there are 4-bits allocated -- this enum is almost
1174 * certainly incomplete */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001175
Alyssa Rosenzweig9f15f4d2019-08-20 15:36:00 -07001176enum mali_texture_layout {
1177 /* For a Z/S texture, this is linear */
1178 MALI_TEXTURE_TILED = 0x1,
1179
1180 /* Z/S textures cannot be tiled */
1181 MALI_TEXTURE_LINEAR = 0x2,
1182
1183 /* 16x16 sparse */
1184 MALI_TEXTURE_AFBC = 0xC
1185};
1186
1187/* Corresponds to the type passed to glTexImage2D and so forth */
Alyssa Rosenzweigcea935202019-05-14 22:42:47 +00001188
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001189struct mali_texture_format {
1190 unsigned swizzle : 12;
1191 enum mali_format format : 8;
1192
Alyssa Rosenzweig83c02a52019-06-17 14:26:08 -07001193 unsigned srgb : 1;
1194 unsigned unknown1 : 1;
1195
1196 enum mali_texture_type type : 2;
Alyssa Rosenzweig9f15f4d2019-08-20 15:36:00 -07001197 enum mali_texture_layout layout : 4;
Alyssa Rosenzweig83c02a52019-06-17 14:26:08 -07001198
Alyssa Rosenzweig9f15f4d2019-08-20 15:36:00 -07001199 /* Always set */
1200 unsigned unknown2 : 1;
1201
1202 /* Set to allow packing an explicit stride */
1203 unsigned manual_stride : 1;
1204
1205 unsigned zero : 2;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001206} __attribute__((packed));
1207
1208struct mali_texture_descriptor {
1209 uint16_t width;
1210 uint16_t height;
1211 uint16_t depth;
Alyssa Rosenzweigbdf169a2019-06-14 16:23:32 -07001212 uint16_t array_size;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001213
1214 struct mali_texture_format format;
1215
1216 uint16_t unknown3;
1217
1218 /* One for non-mipmapped, zero for mipmapped */
1219 uint8_t unknown3A;
1220
1221 /* Zero for non-mipmapped, (number of levels - 1) for mipmapped */
Alyssa Rosenzweig96f6b8a2019-08-20 15:24:18 -07001222 uint8_t levels;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001223
1224 /* Swizzling is a single 32-bit word, broken up here for convenience.
1225 * Here, swizzling refers to the ES 3.0 texture parameters for channel
1226 * level swizzling, not the internal pixel-level swizzling which is
1227 * below OpenGL's reach */
1228
1229 unsigned swizzle : 12;
1230 unsigned swizzle_zero : 20;
1231
1232 uint32_t unknown5;
1233 uint32_t unknown6;
1234 uint32_t unknown7;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001235} __attribute__((packed));
1236
Alyssa Rosenzweigcf6cad32019-07-31 08:50:02 -07001237/* filter_mode */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001238
Alyssa Rosenzweigcf6cad32019-07-31 08:50:02 -07001239#define MALI_SAMP_MAG_NEAREST (1 << 0)
1240#define MALI_SAMP_MIN_NEAREST (1 << 1)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001241
Alyssa Rosenzweigcf6cad32019-07-31 08:50:02 -07001242/* TODO: What do these bits mean individually? Only seen set together */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001243
Alyssa Rosenzweigcf6cad32019-07-31 08:50:02 -07001244#define MALI_SAMP_MIP_LINEAR_1 (1 << 3)
1245#define MALI_SAMP_MIP_LINEAR_2 (1 << 4)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001246
Alyssa Rosenzweig3e47a112019-07-31 09:08:07 -07001247/* Flag in filter_mode, corresponding to OpenCL's NORMALIZED_COORDS_TRUE
1248 * sampler_t flag. For typical OpenGL textures, this is always set. */
1249
1250#define MALI_SAMP_NORM_COORDS (1 << 5)
1251
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001252/* Used for lod encoding. Thanks @urjaman for pointing out these routines can
1253 * be cleaned up a lot. */
1254
1255#define DECODE_FIXED_16(x) ((float) (x / 256.0))
1256
Icecream95f2f12772020-01-09 15:13:58 +13001257static inline int16_t
1258FIXED_16(float x, bool allow_negative)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001259{
1260 /* Clamp inputs, accounting for float error */
1261 float max_lod = (32.0 - (1.0 / 512.0));
Icecream95f2f12772020-01-09 15:13:58 +13001262 float min_lod = allow_negative ? -max_lod : 0.0;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001263
Icecream95f2f12772020-01-09 15:13:58 +13001264 x = ((x > max_lod) ? max_lod : ((x < min_lod) ? min_lod : x));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001265
1266 return (int) (x * 256.0);
1267}
1268
1269struct mali_sampler_descriptor {
Alyssa Rosenzweig046097c2019-11-20 09:26:48 -05001270 uint16_t filter_mode;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001271
Icecream95f2f12772020-01-09 15:13:58 +13001272 /* Fixed point, signed.
1273 * Upper 7 bits before the decimal point, although it caps [0-31].
1274 * Lower 8 bits after the decimal point: int(round(x * 256)) */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001275
Icecream95f2f12772020-01-09 15:13:58 +13001276 int16_t lod_bias;
1277 int16_t min_lod;
1278 int16_t max_lod;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001279
Alyssa Rosenzweigde077c22019-12-27 12:56:03 -05001280 /* All one word in reality, but packed a bit. Comparisons are flipped
1281 * from OpenGL. */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001282
1283 enum mali_wrap_mode wrap_s : 4;
1284 enum mali_wrap_mode wrap_t : 4;
1285 enum mali_wrap_mode wrap_r : 4;
Alyssa Rosenzweigde077c22019-12-27 12:56:03 -05001286 enum mali_func compare_func : 3;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001287
Alyssa Rosenzweig17adcfc2019-06-24 09:16:11 -07001288 /* No effect on 2D textures. For cubemaps, set for ES3 and clear for
1289 * ES2, controlling seamless cubemapping */
1290 unsigned seamless_cube_map : 1;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001291
1292 unsigned zero : 16;
1293
1294 uint32_t zero2;
1295 float border_color[4];
1296} __attribute__((packed));
1297
Alyssa Rosenzweig7b5217a2019-05-18 21:01:03 +00001298/* viewport0/viewport1 form the arguments to glViewport. viewport1 is
1299 * modified by MALI_POSITIVE; viewport0 is as-is.
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001300 */
1301
1302struct mali_viewport {
Alyssa Rosenzweig49985ce2019-02-15 06:45:07 +00001303 /* XY clipping planes */
1304 float clip_minx;
1305 float clip_miny;
1306 float clip_maxx;
1307 float clip_maxy;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001308
Alyssa Rosenzweig49985ce2019-02-15 06:45:07 +00001309 /* Depth clipping planes */
1310 float clip_minz;
1311 float clip_maxz;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001312
1313 u16 viewport0[2];
1314 u16 viewport1[2];
1315} __attribute__((packed));
1316
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001317/* From presentations, 16x16 tiles externally. Use shift for fast computation
1318 * of tile numbers. */
1319
1320#define MALI_TILE_SHIFT 4
1321#define MALI_TILE_LENGTH (1 << MALI_TILE_SHIFT)
1322
1323/* Tile coordinates are stored as a compact u32, as only 12 bits are needed to
1324 * each component. Notice that this provides a theoretical upper bound of (1 <<
1325 * 12) = 4096 tiles in each direction, addressing a maximum framebuffer of size
1326 * 65536x65536. Multiplying that together, times another four given that Mali
1327 * framebuffers are 32-bit ARGB8888, means that this upper bound would take 16
1328 * gigabytes of RAM just to store the uncompressed framebuffer itself, let
1329 * alone rendering in real-time to such a buffer.
1330 *
1331 * Nice job, guys.*/
1332
1333/* From mali_kbase_10969_workaround.c */
1334#define MALI_X_COORD_MASK 0x00000FFF
1335#define MALI_Y_COORD_MASK 0x0FFF0000
1336
1337/* Extract parts of a tile coordinate */
1338
1339#define MALI_TILE_COORD_X(coord) ((coord) & MALI_X_COORD_MASK)
1340#define MALI_TILE_COORD_Y(coord) (((coord) & MALI_Y_COORD_MASK) >> 16)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001341
1342/* Helpers to generate tile coordinates based on the boundary coordinates in
1343 * screen space. So, with the bounds (0, 0) to (128, 128) for the screen, these
1344 * functions would convert it to the bounding tiles (0, 0) to (7, 7).
1345 * Intentional "off-by-one"; finding the tile number is a form of fencepost
1346 * problem. */
1347
1348#define MALI_MAKE_TILE_COORDS(X, Y) ((X) | ((Y) << 16))
1349#define MALI_BOUND_TO_TILE(B, bias) ((B - bias) >> MALI_TILE_SHIFT)
1350#define MALI_COORDINATE_TO_TILE(W, H, bias) MALI_MAKE_TILE_COORDS(MALI_BOUND_TO_TILE(W, bias), MALI_BOUND_TO_TILE(H, bias))
1351#define MALI_COORDINATE_TO_TILE_MIN(W, H) MALI_COORDINATE_TO_TILE(W, H, 0)
1352#define MALI_COORDINATE_TO_TILE_MAX(W, H) MALI_COORDINATE_TO_TILE(W, H, 1)
1353
1354struct mali_payload_fragment {
1355 u32 min_tile_coord;
1356 u32 max_tile_coord;
1357 mali_ptr framebuffer;
1358} __attribute__((packed));
1359
Alyssa Rosenzweig7b5217a2019-05-18 21:01:03 +00001360/* Single Framebuffer Descriptor */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001361
1362/* Flags apply to format. With just MSAA_A and MSAA_B, the framebuffer is
1363 * configured for 4x. With MSAA_8, it is configured for 8x. */
1364
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001365#define MALI_SFBD_FORMAT_MSAA_8 (1 << 3)
1366#define MALI_SFBD_FORMAT_MSAA_A (1 << 4)
1367#define MALI_SFBD_FORMAT_MSAA_B (1 << 4)
1368#define MALI_SFBD_FORMAT_SRGB (1 << 5)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001369
1370/* Fast/slow based on whether all three buffers are cleared at once */
1371
1372#define MALI_CLEAR_FAST (1 << 18)
1373#define MALI_CLEAR_SLOW (1 << 28)
1374#define MALI_CLEAR_SLOW_STENCIL (1 << 31)
1375
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -07001376/* Configures hierarchical tiling on Midgard for both SFBD/MFBD (embedded
1377 * within the larget framebuffer descriptor). Analogous to
1378 * bifrost_tiler_heap_meta and bifrost_tiler_meta*/
1379
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -07001380/* See pan_tiler.c for derivation */
1381#define MALI_HIERARCHY_MASK ((1 << 9) - 1)
1382
Alyssa Rosenzweig9fb09042019-11-27 08:31:16 -05001383/* Flag disabling the tiler for clear-only jobs, with
1384 hierarchical tiling */
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -07001385#define MALI_TILER_DISABLED (1 << 12)
1386
Alyssa Rosenzweig9fb09042019-11-27 08:31:16 -05001387/* Flag selecting userspace-generated polygon list, for clear-only jobs without
1388 * hierarhical tiling. */
1389#define MALI_TILER_USER 0xFFF
1390
1391/* Absent any geometry, the minimum size of the polygon list header */
1392#define MALI_TILER_MINIMUM_HEADER_SIZE 0x200
1393
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -07001394struct midgard_tiler_descriptor {
1395 /* Size of the entire polygon list; see pan_tiler.c for the
1396 * computation. It's based on hierarchical tiling */
1397
1398 u32 polygon_list_size;
1399
1400 /* Name known from the replay workaround in the kernel. What exactly is
1401 * flagged here is less known. We do that (tiler_hierarchy_mask & 0x1ff)
1402 * specifies a mask of hierarchy weights, which explains some of the
1403 * performance mysteries around setting it. We also see the bottom bit
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -07001404 * of tiler_flags set in the kernel, but no comment why.
1405 *
1406 * hierarchy_mask can have the TILER_DISABLED flag */
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -07001407
1408 u16 hierarchy_mask;
1409 u16 flags;
1410
1411 /* See mali_tiler.c for an explanation */
1412 mali_ptr polygon_list;
1413 mali_ptr polygon_list_body;
1414
1415 /* Names based on we see symmetry with replay jobs which name these
1416 * explicitly */
1417
1418 mali_ptr heap_start; /* tiler heap_free_address */
1419 mali_ptr heap_end;
1420
1421 /* Hierarchy weights. We know these are weights based on the kernel,
1422 * but I've never seen them be anything other than zero */
1423 u32 weights[8];
1424};
1425
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001426enum mali_block_format {
1427 MALI_BLOCK_TILED = 0x0,
1428 MALI_BLOCK_UNKNOWN = 0x1,
1429 MALI_BLOCK_LINEAR = 0x2,
1430 MALI_BLOCK_AFBC = 0x3,
1431};
1432
1433struct mali_sfbd_format {
1434 /* 0x1 */
1435 unsigned unk1 : 6;
1436
1437 /* mali_channel_swizzle */
1438 unsigned swizzle : 12;
1439
1440 /* MALI_POSITIVE */
1441 unsigned nr_channels : 2;
1442
1443 /* 0x4 */
1444 unsigned unk2 : 6;
1445
1446 enum mali_block_format block : 2;
1447
1448 /* 0xb */
1449 unsigned unk3 : 4;
1450};
1451
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001452struct mali_single_framebuffer {
1453 u32 unknown1;
1454 u32 unknown2;
Alyssa Rosenzweig6c637272019-12-09 08:41:07 -05001455 mali_ptr scratchpad;
1456
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001457 u64 zero1;
1458 u64 zero0;
1459
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001460 struct mali_sfbd_format format;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001461
1462 u32 clear_flags;
1463 u32 zero2;
1464
1465 /* Purposeful off-by-one in these fields should be accounted for by the
1466 * MALI_DIMENSION macro */
1467
1468 u16 width;
1469 u16 height;
1470
Tomeu Vizoso23fe7cd2019-07-12 12:38:50 +02001471 u32 zero3[4];
1472 mali_ptr checksum;
1473 u32 checksum_stride;
1474 u32 zero5;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001475
1476 /* By default, the framebuffer is upside down from OpenGL's
1477 * perspective. Set framebuffer to the end and negate the stride to
1478 * flip in the Y direction */
1479
1480 mali_ptr framebuffer;
1481 int32_t stride;
1482
1483 u32 zero4;
1484
1485 /* Depth and stencil buffers are interleaved, it appears, as they are
1486 * set to the same address in captures. Both fields set to zero if the
1487 * buffer is not being cleared. Depending on GL_ENABLE magic, you might
1488 * get a zero enable despite the buffer being present; that still is
1489 * disabled. */
1490
1491 mali_ptr depth_buffer; // not SAME_VA
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001492 u32 depth_stride_zero : 4;
1493 u32 depth_stride : 28;
1494 u32 zero7;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001495
1496 mali_ptr stencil_buffer; // not SAME_VA
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001497 u32 stencil_stride_zero : 4;
1498 u32 stencil_stride : 28;
1499 u32 zero8;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001500
1501 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
1502 u32 clear_color_2; // always equal, but unclear function?
1503 u32 clear_color_3; // always equal, but unclear function?
1504 u32 clear_color_4; // always equal, but unclear function?
1505
1506 /* Set to zero if not cleared */
1507
1508 float clear_depth_1; // float32, ditto
1509 float clear_depth_2; // float32, ditto
1510 float clear_depth_3; // float32, ditto
1511 float clear_depth_4; // float32, ditto
1512
1513 u32 clear_stencil; // Exactly as it appears in OpenGL
1514
1515 u32 zero6[7];
1516
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -07001517 struct midgard_tiler_descriptor tiler;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001518
1519 /* More below this, maybe */
1520} __attribute__((packed));
1521
Alyssa Rosenzweig0aa5d892019-06-19 08:41:51 -07001522/* On Midgard, this "framebuffer descriptor" is used for the framebuffer field
1523 * of compute jobs. Superficially resembles a single framebuffer descriptor */
1524
1525struct mali_compute_fbd {
Alyssa Rosenzweig16079542019-07-31 07:25:24 -07001526 u32 unknown1[8];
Alyssa Rosenzweig0aa5d892019-06-19 08:41:51 -07001527} __attribute__((packed));
1528
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +00001529/* Format bits for the render target flags */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001530
Alyssa Rosenzweigd5079512019-06-17 15:53:09 -07001531#define MALI_MFBD_FORMAT_MSAA (1 << 1)
Alyssa Rosenzweig31a4ef82019-06-17 16:01:24 -07001532#define MALI_MFBD_FORMAT_SRGB (1 << 2)
Alyssa Rosenzweigd5079512019-06-17 15:53:09 -07001533
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +00001534struct mali_rt_format {
1535 unsigned unk1 : 32;
1536 unsigned unk2 : 3;
1537
1538 unsigned nr_channels : 2; /* MALI_POSITIVE */
1539
Alyssa Rosenzweigd5079512019-06-17 15:53:09 -07001540 unsigned unk3 : 5;
Tomeu Vizoso9447a842019-10-30 12:05:30 +01001541 enum mali_block_format block : 2;
Alyssa Rosenzweigd5079512019-06-17 15:53:09 -07001542 unsigned flags : 4;
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +00001543
1544 unsigned swizzle : 12;
1545
Alyssa Rosenzweigb78e04c2019-08-14 16:01:38 -07001546 unsigned zero : 3;
1547
1548 /* Disables MFBD preload. When this bit is set, the render target will
1549 * be cleared every frame. When this bit is clear, the hardware will
1550 * automatically wallpaper the render target back from main memory.
1551 * Unfortunately, MFBD preload is very broken on Midgard, so in
1552 * practice, this is a chicken bit that should always be set.
1553 * Discovered by accident, as all good chicken bits are. */
1554
1555 unsigned no_preload : 1;
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +00001556} __attribute__((packed));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001557
1558struct bifrost_render_target {
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +00001559 struct mali_rt_format format;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001560
1561 u64 zero1;
1562
Alyssa Rosenzweigc9b62332019-08-20 11:06:07 -07001563 struct {
1564 /* Stuff related to ARM Framebuffer Compression. When AFBC is enabled,
1565 * there is an extra metadata buffer that contains 16 bytes per tile.
1566 * The framebuffer needs to be the same size as before, since we don't
1567 * know ahead of time how much space it will take up. The
1568 * framebuffer_stride is set to 0, since the data isn't stored linearly
1569 * anymore.
1570 *
1571 * When AFBC is disabled, these fields are zero.
1572 */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001573
Alyssa Rosenzweigc9b62332019-08-20 11:06:07 -07001574 mali_ptr metadata;
1575 u32 stride; // stride in units of tiles
1576 u32 unk; // = 0x20000
1577 } afbc;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001578
1579 mali_ptr framebuffer;
1580
1581 u32 zero2 : 4;
1582 u32 framebuffer_stride : 28; // in units of bytes
1583 u32 zero3;
1584
1585 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
1586 u32 clear_color_2; // always equal, but unclear function?
1587 u32 clear_color_3; // always equal, but unclear function?
1588 u32 clear_color_4; // always equal, but unclear function?
1589} __attribute__((packed));
1590
1591/* An optional part of bifrost_framebuffer. It comes between the main structure
1592 * and the array of render targets. It must be included if any of these are
1593 * enabled:
1594 *
1595 * - Transaction Elimination
1596 * - Depth/stencil
1597 * - TODO: Anything else?
1598 */
1599
Alyssa Rosenzweig587ad372019-03-09 00:45:23 +00001600/* Flags field: note, these are guesses */
1601
1602#define MALI_EXTRA_PRESENT (0x400)
1603#define MALI_EXTRA_AFBC (0x20)
1604#define MALI_EXTRA_AFBC_ZS (0x10)
1605#define MALI_EXTRA_ZS (0x4)
1606
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001607struct bifrost_fb_extra {
1608 mali_ptr checksum;
1609 /* Each tile has an 8 byte checksum, so the stride is "width in tiles * 8" */
1610 u32 checksum_stride;
1611
Alyssa Rosenzweig587ad372019-03-09 00:45:23 +00001612 u32 flags;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001613
1614 union {
1615 /* Note: AFBC is only allowed for 24/8 combined depth/stencil. */
1616 struct {
1617 mali_ptr depth_stencil_afbc_metadata;
1618 u32 depth_stencil_afbc_stride; // in units of tiles
1619 u32 zero1;
1620
1621 mali_ptr depth_stencil;
1622
1623 u64 padding;
1624 } ds_afbc;
1625
1626 struct {
1627 /* Depth becomes depth/stencil in case of combined D/S */
1628 mali_ptr depth;
1629 u32 depth_stride_zero : 4;
1630 u32 depth_stride : 28;
1631 u32 zero1;
1632
1633 mali_ptr stencil;
1634 u32 stencil_stride_zero : 4;
1635 u32 stencil_stride : 28;
1636 u32 zero2;
1637 } ds_linear;
1638 };
1639
1640
1641 u64 zero3, zero4;
1642} __attribute__((packed));
1643
Alyssa Rosenzweigac689462019-06-14 11:14:01 -07001644/* Flags for mfbd_flags */
Alyssa Rosenzweige57ea532019-03-09 00:12:07 +00001645
1646/* Enables writing depth results back to main memory (rather than keeping them
1647 * on-chip in the tile buffer and then discarding) */
1648
1649#define MALI_MFBD_DEPTH_WRITE (1 << 10)
1650
1651/* The MFBD contains the extra bifrost_fb_extra section */
1652
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001653#define MALI_MFBD_EXTRA (1 << 13)
1654
1655struct bifrost_framebuffer {
Alyssa Rosenzweige6f8ef92019-12-09 08:41:33 -05001656 u32 stack_shift : 4;
1657 u32 unk0 : 28;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001658
1659 u32 unknown2; // = 0x1f, same as SFBD
1660 mali_ptr scratchpad;
1661
1662 /* 0x10 */
1663 mali_ptr sample_locations;
1664 mali_ptr unknown1;
1665 /* 0x20 */
1666 u16 width1, height1;
1667 u32 zero3;
1668 u16 width2, height2;
1669 u32 unk1 : 19; // = 0x01000
1670 u32 rt_count_1 : 2; // off-by-one (use MALI_POSITIVE)
1671 u32 unk2 : 3; // = 0
1672 u32 rt_count_2 : 3; // no off-by-one
1673 u32 zero4 : 5;
1674 /* 0x30 */
1675 u32 clear_stencil : 8;
Alyssa Rosenzweigac689462019-06-14 11:14:01 -07001676 u32 mfbd_flags : 24; // = 0x100
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001677 float clear_depth;
Alyssa Rosenzweig85e745f2019-06-12 09:33:06 -07001678
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -07001679 struct midgard_tiler_descriptor tiler;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001680
1681 /* optional: struct bifrost_fb_extra extra */
1682 /* struct bifrost_render_target rts[] */
1683} __attribute__((packed));
1684
1685#endif /* __PANFROST_JOB_H__ */