Brian Paul | fd02ca7 | 2006-05-19 03:43:39 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Test OSMesa interface at 8, 16 and 32 bits/channel. |
| 3 | * |
| 4 | * Usage: osdemo [options] |
| 5 | * |
| 6 | * Options: |
| 7 | * -f generate image files |
| 8 | * -g render gradient and print color values |
| 9 | */ |
| 10 | |
| 11 | #include <assert.h> |
| 12 | #include <stdio.h> |
| 13 | #include <stdlib.h> |
| 14 | #include <string.h> |
| 15 | #include "GL/osmesa.h" |
| 16 | #include "GL/glut.h" |
| 17 | |
| 18 | |
| 19 | #define WIDTH 600 |
| 20 | #define HEIGHT 600 |
| 21 | |
| 22 | static GLboolean WriteFiles = GL_FALSE; |
| 23 | static GLboolean Gradient = GL_FALSE; |
| 24 | |
| 25 | |
| 26 | /** |
| 27 | * Draw red/green gradient across bottom of image. |
| 28 | * Read pixels to check deltas. |
| 29 | */ |
| 30 | static void |
| 31 | render_gradient(void) |
| 32 | { |
| 33 | GLfloat row[WIDTH][4]; |
| 34 | int i; |
| 35 | |
| 36 | glMatrixMode(GL_PROJECTION); |
| 37 | glLoadIdentity(); |
| 38 | glOrtho(-1, 1, -1, 1, -1, 1); |
| 39 | glMatrixMode(GL_MODELVIEW); |
| 40 | glLoadIdentity(); |
| 41 | |
| 42 | glBegin(GL_POLYGON); |
| 43 | glColor3f(1, 0, 0); |
| 44 | glVertex2f(-1, -1.0); |
| 45 | glVertex2f(-1, -0.9); |
| 46 | glColor3f(0, 1, 0); |
| 47 | glVertex2f(1, -0.9); |
| 48 | glVertex2f(1, -1.0); |
| 49 | glEnd(); |
| 50 | glFinish(); |
| 51 | |
| 52 | glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row); |
| 53 | for (i = 0; i < 4; i++) { |
| 54 | printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]); |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | |
| 59 | static void |
| 60 | render_image(void) |
| 61 | { |
| 62 | static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 }; |
| 63 | static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 64 | static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 65 | static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 }; |
| 66 | static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 }; |
| 67 | static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 }; |
| 68 | static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 }; |
| 69 | static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 }; |
| 70 | static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 }; |
| 71 | |
| 72 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
| 73 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
| 74 | glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
| 75 | glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| 76 | |
| 77 | glEnable(GL_DEPTH_TEST); |
| 78 | glEnable(GL_LIGHT0); |
| 79 | |
| 80 | glMatrixMode(GL_PROJECTION); |
| 81 | glLoadIdentity(); |
| 82 | glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0); |
| 83 | glMatrixMode(GL_MODELVIEW); |
| 84 | glTranslatef(0, 0.5, -7); |
| 85 | |
| 86 | glClearColor(0.3, 0.3, 0.7, 0.0); |
| 87 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| 88 | |
| 89 | glPushMatrix(); |
| 90 | glRotatef(20.0, 1.0, 0.0, 0.0); |
| 91 | |
| 92 | /* ground */ |
| 93 | glEnable(GL_TEXTURE_2D); |
| 94 | glBegin(GL_POLYGON); |
| 95 | glNormal3f(0, 1, 0); |
| 96 | glTexCoord2f(0, 0); glVertex3f(-5, -1, -5); |
| 97 | glTexCoord2f(1, 0); glVertex3f( 5, -1, -5); |
| 98 | glTexCoord2f(1, 1); glVertex3f( 5, -1, 5); |
| 99 | glTexCoord2f(0, 1); glVertex3f(-5, -1, 5); |
| 100 | glEnd(); |
| 101 | glDisable(GL_TEXTURE_2D); |
| 102 | |
| 103 | glEnable(GL_LIGHTING); |
| 104 | |
| 105 | glPushMatrix(); |
| 106 | glTranslatef(-1.5, 0.5, 0.0); |
| 107 | glRotatef(90.0, 1.0, 0.0, 0.0); |
| 108 | glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); |
| 109 | glutSolidTorus(0.275, 0.85, 20, 20); |
| 110 | glPopMatrix(); |
| 111 | |
| 112 | glPushMatrix(); |
| 113 | glTranslatef(-1.5, -0.5, 0.0); |
| 114 | glRotatef(270.0, 1.0, 0.0, 0.0); |
| 115 | glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); |
| 116 | glutSolidCone(1.0, 2.0, 16, 1); |
| 117 | glPopMatrix(); |
| 118 | |
| 119 | glPushMatrix(); |
| 120 | glTranslatef(0.75, 0.0, -1.0); |
| 121 | glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| 122 | glutSolidSphere(1.0, 20, 20); |
| 123 | glPopMatrix(); |
| 124 | |
| 125 | glPushMatrix(); |
| 126 | glTranslatef(0.75, 0.0, 1.3); |
| 127 | glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat ); |
| 128 | glutWireTeapot(1.0); |
| 129 | glPopMatrix(); |
| 130 | |
| 131 | glPushMatrix(); |
| 132 | glTranslatef(-0.5, 0.0, 2.5); |
| 133 | glRotatef(40, 0, 1, 0); |
| 134 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 135 | glEnable(GL_BLEND); |
| 136 | glEnable(GL_CULL_FACE); |
| 137 | glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat ); |
| 138 | glutSolidCube(1.0); |
| 139 | glDisable(GL_BLEND); |
| 140 | glDisable(GL_CULL_FACE); |
| 141 | glPopMatrix(); |
| 142 | |
| 143 | glDisable(GL_LIGHTING); |
| 144 | |
| 145 | glPopMatrix(); |
| 146 | |
| 147 | glDisable(GL_DEPTH_TEST); |
| 148 | } |
| 149 | |
| 150 | |
| 151 | static void |
| 152 | init_context(void) |
| 153 | { |
| 154 | const GLint texWidth = 64, texHeight = 64; |
| 155 | GLubyte *texImage; |
| 156 | int i, j; |
| 157 | |
| 158 | /* checker image */ |
| 159 | texImage = malloc(texWidth * texHeight * 4); |
| 160 | for (i = 0; i < texHeight; i++) { |
| 161 | for (j = 0; j < texWidth; j++) { |
| 162 | int k = (i * texWidth + j) * 4; |
| 163 | if ((i % 5) == 0 || (j % 5) == 0) { |
| 164 | texImage[k+0] = 200; |
| 165 | texImage[k+1] = 200; |
| 166 | texImage[k+2] = 200; |
| 167 | texImage[k+3] = 255; |
| 168 | } |
| 169 | else { |
| 170 | if ((i % 5) == 1 || (j % 5) == 1) { |
| 171 | texImage[k+0] = 50; |
| 172 | texImage[k+1] = 50; |
| 173 | texImage[k+2] = 50; |
| 174 | texImage[k+3] = 255; |
| 175 | } |
| 176 | else { |
| 177 | texImage[k+0] = 100; |
| 178 | texImage[k+1] = 100; |
| 179 | texImage[k+2] = 100; |
| 180 | texImage[k+3] = 255; |
| 181 | } |
| 182 | } |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, |
| 187 | GL_RGBA, GL_UNSIGNED_BYTE, texImage); |
| 188 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 189 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 190 | |
| 191 | free(texImage); |
| 192 | } |
| 193 | |
| 194 | |
| 195 | static void |
| 196 | write_ppm(const char *filename, const GLubyte *buffer, int width, int height) |
| 197 | { |
| 198 | const int binary = 0; |
| 199 | FILE *f = fopen( filename, "w" ); |
| 200 | if (f) { |
| 201 | int i, x, y; |
| 202 | const GLubyte *ptr = buffer; |
| 203 | if (binary) { |
| 204 | fprintf(f,"P6\n"); |
| 205 | fprintf(f,"# ppm-file created by osdemo.c\n"); |
| 206 | fprintf(f,"%i %i\n", width,height); |
| 207 | fprintf(f,"255\n"); |
| 208 | fclose(f); |
| 209 | f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
| 210 | for (y=height-1; y>=0; y--) { |
| 211 | for (x=0; x<width; x++) { |
| 212 | i = (y*width + x) * 4; |
| 213 | fputc(ptr[i], f); /* write red */ |
| 214 | fputc(ptr[i+1], f); /* write green */ |
| 215 | fputc(ptr[i+2], f); /* write blue */ |
| 216 | } |
| 217 | } |
| 218 | } |
| 219 | else { |
| 220 | /*ASCII*/ |
| 221 | int counter = 0; |
| 222 | fprintf(f,"P3\n"); |
| 223 | fprintf(f,"# ascii ppm file created by osdemo.c\n"); |
| 224 | fprintf(f,"%i %i\n", width, height); |
| 225 | fprintf(f,"255\n"); |
| 226 | for (y=height-1; y>=0; y--) { |
| 227 | for (x=0; x<width; x++) { |
| 228 | i = (y*width + x) * 4; |
| 229 | fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); |
| 230 | counter++; |
| 231 | if (counter % 5 == 0) |
| 232 | fprintf(f, "\n"); |
| 233 | } |
| 234 | } |
| 235 | } |
| 236 | fclose(f); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | |
| 241 | static GLboolean |
| 242 | test(GLenum type, GLint bits, const char *filename) |
| 243 | { |
| 244 | const GLint z = 16, stencil = 0, accum = 0; |
| 245 | OSMesaContext ctx; |
| 246 | void *buffer; |
| 247 | GLint cBits; |
| 248 | |
| 249 | assert(bits == 8 || |
| 250 | bits == 16 || |
| 251 | bits == 32); |
| 252 | |
| 253 | assert(type == GL_UNSIGNED_BYTE || |
| 254 | type == GL_UNSIGNED_SHORT || |
| 255 | type == GL_FLOAT); |
| 256 | |
| 257 | ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL ); |
| 258 | if (!ctx) { |
| 259 | printf("OSMesaCreateContextExt() failed!\n"); |
| 260 | return 0; |
| 261 | } |
| 262 | |
| 263 | /* Allocate the image buffer */ |
| 264 | buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8); |
| 265 | if (!buffer) { |
| 266 | printf("Alloc image buffer failed!\n"); |
| 267 | return 0; |
| 268 | } |
| 269 | |
| 270 | /* Bind the buffer to the context and make it current */ |
| 271 | if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) { |
| 272 | printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits); |
| 273 | return 0; |
| 274 | } |
| 275 | |
| 276 | /* sanity checks */ |
| 277 | glGetIntegerv(GL_RED_BITS, &cBits); |
| 278 | assert(cBits == bits); |
| 279 | glGetIntegerv(GL_GREEN_BITS, &cBits); |
| 280 | assert(cBits == bits); |
| 281 | glGetIntegerv(GL_BLUE_BITS, &cBits); |
| 282 | assert(cBits == bits); |
| 283 | glGetIntegerv(GL_ALPHA_BITS, &cBits); |
| 284 | assert(cBits == bits); |
| 285 | |
| 286 | printf("Rendering %d bit/channel image: %s\n", bits, filename); |
| 287 | |
| 288 | init_context(); |
| 289 | render_image(); |
| 290 | if (Gradient) |
| 291 | render_gradient(); |
| 292 | |
| 293 | /* Make sure buffered commands are finished! */ |
| 294 | glFinish(); |
| 295 | |
| 296 | |
| 297 | if (WriteFiles && filename != NULL) { |
| 298 | if (type == GL_UNSIGNED_SHORT) { |
| 299 | GLushort *buffer16 = (GLushort *) buffer; |
| 300 | GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4); |
| 301 | int i; |
| 302 | for (i = 0; i < WIDTH * HEIGHT * 4; i++) |
| 303 | buffer8[i] = buffer16[i] >> 8; |
| 304 | write_ppm(filename, buffer8, WIDTH, HEIGHT); |
| 305 | free(buffer8); |
| 306 | } |
| 307 | else if (type == GL_FLOAT) { |
| 308 | GLfloat *buffer32 = (GLfloat *) buffer; |
| 309 | GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4); |
| 310 | int i; |
| 311 | for (i = 0; i < WIDTH * HEIGHT * 4; i++) |
| 312 | buffer8[i] = (GLubyte) (buffer32[i] * 255.0); |
| 313 | write_ppm(filename, buffer8, WIDTH, HEIGHT); |
| 314 | free(buffer8); |
| 315 | } |
| 316 | else { |
| 317 | write_ppm(filename, buffer, WIDTH, HEIGHT); |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | OSMesaDestroyContext(ctx); |
| 322 | |
| 323 | return 1; |
| 324 | } |
| 325 | |
| 326 | |
| 327 | int |
| 328 | main( int argc, char *argv[] ) |
| 329 | { |
| 330 | int i; |
| 331 | |
| 332 | for (i = 1; i < argc; i++) { |
| 333 | if (strcmp(argv[i], "-f") == 0) |
| 334 | WriteFiles = GL_TRUE; |
| 335 | else if (strcmp(argv[i], "-g") == 0) |
| 336 | Gradient = GL_TRUE; |
| 337 | } |
| 338 | |
| 339 | test(GL_UNSIGNED_BYTE, 8, "image8.ppm"); |
| 340 | test(GL_UNSIGNED_SHORT, 16, "image16.ppm"); |
| 341 | test(GL_FLOAT, 32, "image32.ppm"); |
| 342 | |
| 343 | return 0; |
| 344 | } |