Brian Paul | fe35378 | 2009-02-27 17:27:20 -0700 | [diff] [blame^] | 1 | /** |
| 2 | * Test shadow2DRectProj() and shadow2D() functions. |
| 3 | * Brian Paul |
| 4 | * 11 April 2007 |
| 5 | */ |
| 6 | |
| 7 | #define GL_GLEXT_PROTOTYPES |
| 8 | #include <assert.h> |
| 9 | #include <string.h> |
| 10 | #include <stdio.h> |
| 11 | #include <stdlib.h> |
| 12 | #include <math.h> |
| 13 | #include <GL/gl.h> |
| 14 | #include <GL/glut.h> |
| 15 | #include <GL/glext.h> |
| 16 | #include "extfuncs.h" |
| 17 | |
| 18 | |
| 19 | /** Use GL_RECTANGLE texture (with projective texcoords)? */ |
| 20 | #define USE_RECT 01 |
| 21 | |
| 22 | #define TEXSIZE 16 |
| 23 | |
| 24 | |
| 25 | static char *FragProgFile = NULL; |
| 26 | static char *VertProgFile = NULL; |
| 27 | |
| 28 | static GLuint fragShader; |
| 29 | static GLuint vertShader; |
| 30 | static GLuint program; |
| 31 | |
| 32 | static GLint uTexture2D; |
| 33 | static GLint uTextureRect; |
| 34 | |
| 35 | static GLint win = 0; |
| 36 | |
| 37 | static GLenum Filter = GL_LINEAR; |
| 38 | |
| 39 | static void |
| 40 | CheckError(int line) |
| 41 | { |
| 42 | GLenum err = glGetError(); |
| 43 | if (err) { |
| 44 | printf("GL Error %s (0x%x) at line %d\n", |
| 45 | gluErrorString(err), (int) err, line); |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | |
| 50 | static void |
| 51 | PrintString(const char *s) |
| 52 | { |
| 53 | while (*s) { |
| 54 | glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); |
| 55 | s++; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | |
| 60 | static void |
| 61 | Redisplay(void) |
| 62 | { |
| 63 | CheckError(__LINE__); |
| 64 | glClear(GL_COLOR_BUFFER_BIT); |
| 65 | |
| 66 | glPushMatrix(); |
| 67 | |
| 68 | CheckError(__LINE__); |
| 69 | glUseProgram_func(program); |
| 70 | CheckError(__LINE__); |
| 71 | |
| 72 | glBegin(GL_POLYGON); |
| 73 | #if USE_RECT |
| 74 | /* scale coords by two to test projection */ |
| 75 | glTexCoord4f( 0, 0, 0, 2.0); glVertex2f(-1, -1); |
| 76 | glTexCoord4f(2*TEXSIZE, 0, 2*1, 2.0); glVertex2f( 1, -1); |
| 77 | glTexCoord4f(2*TEXSIZE, 2*TEXSIZE, 2*1, 2.0); glVertex2f( 1, 1); |
| 78 | glTexCoord4f( 0, 2*TEXSIZE, 0, 2.0); glVertex2f(-1, 1); |
| 79 | #else |
| 80 | glTexCoord3f(0, 0, 0); glVertex2f(-1, -1); |
| 81 | glTexCoord3f(1, 0, 1); glVertex2f( 1, -1); |
| 82 | glTexCoord3f(1, 1, 1); glVertex2f( 1, 1); |
| 83 | glTexCoord3f(0, 1, 0); glVertex2f(-1, 1); |
| 84 | #endif |
| 85 | glEnd(); |
| 86 | |
| 87 | glPopMatrix(); |
| 88 | |
| 89 | glUseProgram_func(0); |
| 90 | glWindowPos2iARB(80, 20); |
| 91 | PrintString("white black white black"); |
| 92 | |
| 93 | glutSwapBuffers(); |
| 94 | } |
| 95 | |
| 96 | |
| 97 | static void |
| 98 | Reshape(int width, int height) |
| 99 | { |
| 100 | glViewport(0, 0, width, height); |
| 101 | glMatrixMode(GL_PROJECTION); |
| 102 | glLoadIdentity(); |
| 103 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
| 104 | glMatrixMode(GL_MODELVIEW); |
| 105 | glLoadIdentity(); |
| 106 | glTranslatef(0.0f, 0.0f, -8.0f); |
| 107 | } |
| 108 | |
| 109 | |
| 110 | static void |
| 111 | CleanUp(void) |
| 112 | { |
| 113 | glDeleteShader_func(fragShader); |
| 114 | glDeleteShader_func(vertShader); |
| 115 | glDeleteProgram_func(program); |
| 116 | glutDestroyWindow(win); |
| 117 | } |
| 118 | |
| 119 | |
| 120 | static void |
| 121 | Key(unsigned char key, int x, int y) |
| 122 | { |
| 123 | (void) x; |
| 124 | (void) y; |
| 125 | |
| 126 | switch(key) { |
| 127 | case 27: |
| 128 | CleanUp(); |
| 129 | exit(0); |
| 130 | break; |
| 131 | } |
| 132 | glutPostRedisplay(); |
| 133 | } |
| 134 | |
| 135 | |
| 136 | static void |
| 137 | MakeTexture(void) |
| 138 | { |
| 139 | GLfloat image[TEXSIZE][TEXSIZE]; |
| 140 | GLuint i, j; |
| 141 | |
| 142 | for (i = 0; i < TEXSIZE; i++) { |
| 143 | for (j = 0; j < TEXSIZE; j++) { |
| 144 | if (j < (TEXSIZE / 2)) { |
| 145 | image[i][j] = 0.25; |
| 146 | } |
| 147 | else { |
| 148 | image[i][j] = 0.75; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | glActiveTexture(GL_TEXTURE0); /* unit 0 */ |
| 154 | glBindTexture(GL_TEXTURE_2D, 42); |
| 155 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, TEXSIZE, TEXSIZE, 0, |
| 156 | GL_DEPTH_COMPONENT, GL_FLOAT, image); |
| 157 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 158 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); |
| 159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); |
| 160 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, |
| 161 | GL_COMPARE_R_TO_TEXTURE_ARB); |
| 162 | CheckError(__LINE__); |
| 163 | |
| 164 | glActiveTexture(GL_TEXTURE1); /* unit 1 */ |
| 165 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 43); |
| 166 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT, |
| 167 | TEXSIZE, 10, 0,/*16x10*/ |
| 168 | GL_DEPTH_COMPONENT, GL_FLOAT, image); |
| 169 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter); |
| 170 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter); |
| 171 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, |
| 172 | GL_COMPARE_R_TO_TEXTURE_ARB); |
| 173 | CheckError(__LINE__); |
| 174 | } |
| 175 | |
| 176 | |
| 177 | static void |
| 178 | LoadAndCompileShader(GLuint shader, const char *text) |
| 179 | { |
| 180 | GLint stat; |
| 181 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 182 | glCompileShader_func(shader); |
| 183 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 184 | if (!stat) { |
| 185 | GLchar log[1000]; |
| 186 | GLsizei len; |
| 187 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 188 | fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log); |
| 189 | exit(1); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | |
| 194 | /** |
| 195 | * Read a shader from a file. |
| 196 | */ |
| 197 | static void |
| 198 | ReadShader(GLuint shader, const char *filename) |
| 199 | { |
| 200 | const int max = 100*1000; |
| 201 | int n; |
| 202 | char *buffer = (char*) malloc(max); |
| 203 | FILE *f = fopen(filename, "r"); |
| 204 | if (!f) { |
| 205 | fprintf(stderr, "fslight: Unable to open shader file %s\n", filename); |
| 206 | exit(1); |
| 207 | } |
| 208 | |
| 209 | n = fread(buffer, 1, max, f); |
| 210 | printf("fslight: read %d bytes from shader file %s\n", n, filename); |
| 211 | if (n > 0) { |
| 212 | buffer[n] = 0; |
| 213 | LoadAndCompileShader(shader, buffer); |
| 214 | } |
| 215 | |
| 216 | fclose(f); |
| 217 | free(buffer); |
| 218 | } |
| 219 | |
| 220 | |
| 221 | static void |
| 222 | CheckLink(GLuint prog) |
| 223 | { |
| 224 | GLint stat; |
| 225 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 226 | if (!stat) { |
| 227 | GLchar log[1000]; |
| 228 | GLsizei len; |
| 229 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 230 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | |
| 235 | static void |
| 236 | Init(void) |
| 237 | { |
| 238 | static const char *fragShaderText = |
| 239 | "uniform sampler2DShadow shadowTex2D; \n" |
| 240 | "uniform sampler2DRectShadow shadowTexRect; \n" |
| 241 | "void main() {\n" |
| 242 | #if USE_RECT |
| 243 | " gl_FragColor = shadow2DRectProj(shadowTexRect, gl_TexCoord[0]); \n" |
| 244 | #else |
| 245 | " gl_FragColor = shadow2D(shadowTex2D, gl_TexCoord[0].xyz); \n" |
| 246 | #endif |
| 247 | "}\n"; |
| 248 | static const char *vertShaderText = |
| 249 | "void main() {\n" |
| 250 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
| 251 | " gl_TexCoord[0] = gl_MultiTexCoord0; \n" |
| 252 | "}\n"; |
| 253 | const char *version; |
| 254 | |
| 255 | #if USE_RECT |
| 256 | if (!glutExtensionSupported("GL_ARB_texture_rectangle")) { |
| 257 | printf("This program requires GL_ARB_texture_rectangle\n"); |
| 258 | exit(1); |
| 259 | } |
| 260 | #endif |
| 261 | |
| 262 | version = (const char *) glGetString(GL_VERSION); |
| 263 | if (version[0] != '2' || version[1] != '.') { |
| 264 | printf("This program requires OpenGL 2.x, found %s\n", version); |
| 265 | exit(1); |
| 266 | } |
| 267 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 268 | |
| 269 | GetExtensionFuncs(); |
| 270 | |
| 271 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
| 272 | if (FragProgFile) |
| 273 | ReadShader(fragShader, FragProgFile); |
| 274 | else |
| 275 | LoadAndCompileShader(fragShader, fragShaderText); |
| 276 | |
| 277 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
| 278 | if (VertProgFile) |
| 279 | ReadShader(vertShader, VertProgFile); |
| 280 | else |
| 281 | LoadAndCompileShader(vertShader, vertShaderText); |
| 282 | |
| 283 | program = glCreateProgram_func(); |
| 284 | glAttachShader_func(program, fragShader); |
| 285 | glAttachShader_func(program, vertShader); |
| 286 | glLinkProgram_func(program); |
| 287 | CheckLink(program); |
| 288 | glUseProgram_func(program); |
| 289 | |
| 290 | uTexture2D = glGetUniformLocation_func(program, "shadowTex2D"); |
| 291 | uTextureRect = glGetUniformLocation_func(program, "shadowTexRect"); |
| 292 | printf("uTexture2D %d uTextureRect %d\n", uTexture2D, uTextureRect); |
| 293 | if (uTexture2D >= 0) { |
| 294 | glUniform1i_func(uTexture2D, 0); /* use texture unit 0 */ |
| 295 | } |
| 296 | if (uTextureRect >= 0) { |
| 297 | glUniform1i_func(uTextureRect, 1); /* use texture unit 0 */ |
| 298 | } |
| 299 | CheckError(__LINE__); |
| 300 | |
| 301 | glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| 302 | glColor3f(1, 1, 1); |
| 303 | |
| 304 | MakeTexture(); |
| 305 | CheckError(__LINE__); |
| 306 | } |
| 307 | |
| 308 | |
| 309 | static void |
| 310 | ParseOptions(int argc, char *argv[]) |
| 311 | { |
| 312 | int i; |
| 313 | for (i = 1; i < argc; i++) { |
| 314 | if (strcmp(argv[i], "-fs") == 0) { |
| 315 | FragProgFile = argv[i+1]; |
| 316 | } |
| 317 | else if (strcmp(argv[i], "-vs") == 0) { |
| 318 | VertProgFile = argv[i+1]; |
| 319 | } |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | |
| 324 | int |
| 325 | main(int argc, char *argv[]) |
| 326 | { |
| 327 | glutInit(&argc, argv); |
| 328 | glutInitWindowPosition( 0, 0); |
| 329 | glutInitWindowSize(400, 300); |
| 330 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| 331 | win = glutCreateWindow(argv[0]); |
| 332 | glutReshapeFunc(Reshape); |
| 333 | glutKeyboardFunc(Key); |
| 334 | glutDisplayFunc(Redisplay); |
| 335 | ParseOptions(argc, argv); |
| 336 | Init(); |
| 337 | glutMainLoop(); |
| 338 | return 0; |
| 339 | } |
| 340 | |
| 341 | |