Claudio Ciccani | fe94d0b | 2006-05-31 17:05:11 +0000 | [diff] [blame^] | 1 | /* |
| 2 | (c) Copyright 2001 convergence integrated media GmbH. |
| 3 | All rights reserved. |
| 4 | |
| 5 | Written by Denis Oliver Kropp <dok@convergence.de> and |
| 6 | Andreas Hundt <andi@convergence.de>. |
| 7 | |
| 8 | This library is free software; you can redistribute it and/or |
| 9 | modify it under the terms of the GNU Lesser General Public |
| 10 | License as published by the Free Software Foundation; either |
| 11 | version 2 of the License, or (at your option) any later version. |
| 12 | |
| 13 | This library is distributed in the hope that it will be useful, |
| 14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | Lesser General Public License for more details. |
| 17 | |
| 18 | You should have received a copy of the GNU Lesser General Public |
| 19 | License along with this library; if not, write to the |
| 20 | Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| 21 | Boston, MA 02111-1307, USA. |
| 22 | */ |
| 23 | |
| 24 | #include <stdlib.h> |
| 25 | #include <stdio.h> |
| 26 | #include <string.h> |
| 27 | #include <math.h> |
| 28 | |
| 29 | #include <directfb.h> |
| 30 | |
| 31 | #include <GL/gl.h> |
| 32 | #include <GL/directfbgl.h> |
| 33 | |
| 34 | |
| 35 | /* the super interface */ |
| 36 | IDirectFB *dfb; |
| 37 | |
| 38 | /* the primary surface (surface of primary layer) */ |
| 39 | IDirectFBSurface *primary; |
| 40 | |
| 41 | /* the GL context */ |
| 42 | IDirectFBGL *primary_gl; |
| 43 | |
| 44 | /* our font */ |
| 45 | IDirectFBFont *font; |
| 46 | |
| 47 | /* event buffer */ |
| 48 | IDirectFBEventBuffer *events; |
| 49 | |
| 50 | /* macro for a safe call to DirectFB functions */ |
| 51 | #define DFBCHECK(x...) \ |
| 52 | { \ |
| 53 | err = x; \ |
| 54 | if (err != DFB_OK) { \ |
| 55 | fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
| 56 | DirectFBErrorFatal( #x, err ); \ |
| 57 | } \ |
| 58 | } |
| 59 | |
| 60 | static int screen_width, screen_height; |
| 61 | |
| 62 | static unsigned long T0 = 0; |
| 63 | static GLint Frames = 0; |
| 64 | static GLfloat fps = 0; |
| 65 | |
| 66 | static inline unsigned long get_millis() |
| 67 | { |
| 68 | struct timeval tv; |
| 69 | |
| 70 | gettimeofday (&tv, NULL); |
| 71 | return (tv.tv_sec * 1000 + tv.tv_usec / 1000); |
| 72 | } |
| 73 | |
| 74 | |
| 75 | #ifndef M_PI |
| 76 | #define M_PI 3.14159265 |
| 77 | #endif |
| 78 | |
| 79 | /** |
| 80 | |
| 81 | Draw a gear wheel. You'll probably want to call this function when |
| 82 | building a display list since we do a lot of trig here. |
| 83 | |
| 84 | Input: inner_radius - radius of hole at center |
| 85 | outer_radius - radius at center of teeth |
| 86 | width - width of gear |
| 87 | teeth - number of teeth |
| 88 | tooth_depth - depth of tooth |
| 89 | |
| 90 | **/ |
| 91 | |
| 92 | static void |
| 93 | gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| 94 | GLint teeth, GLfloat tooth_depth) |
| 95 | { |
| 96 | GLint i; |
| 97 | GLfloat r0, r1, r2; |
| 98 | GLfloat angle, da; |
| 99 | GLfloat u, v, len; |
| 100 | |
| 101 | r0 = inner_radius; |
| 102 | r1 = outer_radius - tooth_depth / 2.0; |
| 103 | r2 = outer_radius + tooth_depth / 2.0; |
| 104 | |
| 105 | da = 2.0 * M_PI / teeth / 4.0; |
| 106 | |
| 107 | glShadeModel(GL_FLAT); |
| 108 | |
| 109 | glNormal3f(0.0, 0.0, 1.0); |
| 110 | |
| 111 | /* draw front face */ |
| 112 | glBegin(GL_QUAD_STRIP); |
| 113 | for (i = 0; i <= teeth; i++) { |
| 114 | angle = i * 2.0 * M_PI / teeth; |
| 115 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 116 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 117 | if (i < teeth) { |
| 118 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 119 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 120 | } |
| 121 | } |
| 122 | glEnd(); |
| 123 | |
| 124 | /* draw front sides of teeth */ |
| 125 | glBegin(GL_QUADS); |
| 126 | da = 2.0 * M_PI / teeth / 4.0; |
| 127 | for (i = 0; i < teeth; i++) { |
| 128 | angle = i * 2.0 * M_PI / teeth; |
| 129 | |
| 130 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 131 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 132 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 133 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 134 | } |
| 135 | glEnd(); |
| 136 | |
| 137 | glNormal3f(0.0, 0.0, -1.0); |
| 138 | |
| 139 | /* draw back face */ |
| 140 | glBegin(GL_QUAD_STRIP); |
| 141 | for (i = 0; i <= teeth; i++) { |
| 142 | angle = i * 2.0 * M_PI / teeth; |
| 143 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 144 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 145 | if (i < teeth) { |
| 146 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 147 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 148 | } |
| 149 | } |
| 150 | glEnd(); |
| 151 | |
| 152 | /* draw back sides of teeth */ |
| 153 | glBegin(GL_QUADS); |
| 154 | da = 2.0 * M_PI / teeth / 4.0; |
| 155 | for (i = 0; i < teeth; i++) { |
| 156 | angle = i * 2.0 * M_PI / teeth; |
| 157 | |
| 158 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 159 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 160 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 161 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 162 | } |
| 163 | glEnd(); |
| 164 | |
| 165 | /* draw outward faces of teeth */ |
| 166 | glBegin(GL_QUAD_STRIP); |
| 167 | for (i = 0; i < teeth; i++) { |
| 168 | angle = i * 2.0 * M_PI / teeth; |
| 169 | |
| 170 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 171 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 172 | u = r2 * cos(angle + da) - r1 * cos(angle); |
| 173 | v = r2 * sin(angle + da) - r1 * sin(angle); |
| 174 | len = sqrt(u * u + v * v); |
| 175 | u /= len; |
| 176 | v /= len; |
| 177 | glNormal3f(v, -u, 0.0); |
| 178 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 179 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 180 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 181 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 182 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 183 | u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| 184 | v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| 185 | glNormal3f(v, -u, 0.0); |
| 186 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 187 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 188 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 189 | } |
| 190 | |
| 191 | glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
| 192 | glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
| 193 | |
| 194 | glEnd(); |
| 195 | |
| 196 | glShadeModel(GL_SMOOTH); |
| 197 | |
| 198 | /* draw inside radius cylinder */ |
| 199 | glBegin(GL_QUAD_STRIP); |
| 200 | for (i = 0; i <= teeth; i++) { |
| 201 | angle = i * 2.0 * M_PI / teeth; |
| 202 | glNormal3f(-cos(angle), -sin(angle), 0.0); |
| 203 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 204 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 205 | } |
| 206 | glEnd(); |
| 207 | |
| 208 | } |
| 209 | |
| 210 | static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| 211 | static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0; |
| 212 | static GLint gear1, gear2, gear3; |
| 213 | static GLfloat angle = 0.0; |
| 214 | |
| 215 | static void |
| 216 | draw(void) |
| 217 | { |
| 218 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 219 | |
| 220 | glPushMatrix(); |
| 221 | glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| 222 | glRotatef(view_roty, 0.0, 1.0, 0.0); |
| 223 | glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| 224 | |
| 225 | glPushMatrix(); |
| 226 | glTranslatef(-3.0, -2.0, 0.0); |
| 227 | glRotatef(angle, 0.0, 0.0, 1.0); |
| 228 | glCallList(gear1); |
| 229 | glPopMatrix(); |
| 230 | |
| 231 | glPushMatrix(); |
| 232 | glTranslatef(3.1, -2.0, 0.0); |
| 233 | glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| 234 | glCallList(gear2); |
| 235 | glPopMatrix(); |
| 236 | |
| 237 | glPushMatrix(); |
| 238 | glTranslatef(-3.1, 4.2, 0.0); |
| 239 | glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| 240 | glCallList(gear3); |
| 241 | glPopMatrix(); |
| 242 | |
| 243 | glPopMatrix(); |
| 244 | } |
| 245 | |
| 246 | /* new window size or exposure */ |
| 247 | static void |
| 248 | reshape(int width, int height) |
| 249 | { |
| 250 | GLfloat h = (GLfloat) height / (GLfloat) width; |
| 251 | |
| 252 | glViewport(0, 0, (GLint) width, (GLint) height); |
| 253 | glMatrixMode(GL_PROJECTION); |
| 254 | glLoadIdentity(); |
| 255 | glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); |
| 256 | glMatrixMode(GL_MODELVIEW); |
| 257 | glLoadIdentity(); |
| 258 | glTranslatef(0.0, 0.0, -40.0); |
| 259 | } |
| 260 | |
| 261 | static void |
| 262 | init(int argc, char *argv[]) |
| 263 | { |
| 264 | static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| 265 | static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; |
| 266 | static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; |
| 267 | static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
| 268 | GLint i; |
| 269 | |
| 270 | glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| 271 | glEnable(GL_CULL_FACE); |
| 272 | glEnable(GL_LIGHTING); |
| 273 | glEnable(GL_LIGHT0); |
| 274 | glEnable(GL_DEPTH_TEST); |
| 275 | |
| 276 | /* make the gears */ |
| 277 | gear1 = glGenLists(1); |
| 278 | glNewList(gear1, GL_COMPILE); |
| 279 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
| 280 | gear(1.0, 4.0, 1.0, 20, 0.7); |
| 281 | glEndList(); |
| 282 | |
| 283 | gear2 = glGenLists(1); |
| 284 | glNewList(gear2, GL_COMPILE); |
| 285 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
| 286 | gear(0.5, 2.0, 2.0, 10, 0.7); |
| 287 | glEndList(); |
| 288 | |
| 289 | gear3 = glGenLists(1); |
| 290 | glNewList(gear3, GL_COMPILE); |
| 291 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
| 292 | gear(1.3, 2.0, 0.5, 10, 0.7); |
| 293 | glEndList(); |
| 294 | |
| 295 | glEnable(GL_NORMALIZE); |
| 296 | |
| 297 | for ( i=1; i<argc; i++ ) { |
| 298 | if (strcmp(argv[i], "-info")==0) { |
| 299 | printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| 300 | printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| 301 | printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| 302 | printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| 303 | } |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | int main( int argc, char *argv[] ) |
| 308 | { |
| 309 | int quit = 0; |
| 310 | DFBResult err; |
| 311 | DFBSurfaceDescription dsc; |
| 312 | |
| 313 | DFBCHECK(DirectFBInit( &argc, &argv )); |
| 314 | |
| 315 | /* create the super interface */ |
| 316 | DFBCHECK(DirectFBCreate( &dfb )); |
| 317 | |
| 318 | /* create an event buffer for all devices with these caps */ |
| 319 | DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES, |
| 320 | DFB_FALSE, &events )); |
| 321 | |
| 322 | /* set our cooperative level to DFSCL_FULLSCREEN |
| 323 | for exclusive access to the primary layer */ |
| 324 | dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); |
| 325 | |
| 326 | /* get the primary surface, i.e. the surface of the |
| 327 | primary layer we have exclusive access to */ |
| 328 | dsc.flags = DSDESC_CAPS; |
| 329 | dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; |
| 330 | |
| 331 | DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); |
| 332 | |
| 333 | /* get the size of the surface and fill it */ |
| 334 | DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); |
| 335 | DFBCHECK(primary->FillRectangle( primary, 0, 0, |
| 336 | screen_width, screen_height )); |
| 337 | primary->Flip( primary, NULL, 0 ); |
| 338 | |
| 339 | /* create the default font and set it */ |
| 340 | DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); |
| 341 | DFBCHECK(primary->SetFont( primary, font )); |
| 342 | |
| 343 | /* get the GL context */ |
| 344 | DFBCHECK(primary->GetGL( primary, &primary_gl )); |
| 345 | |
| 346 | DFBCHECK(primary_gl->Lock( primary_gl )); |
| 347 | |
| 348 | init(argc, argv); |
| 349 | reshape(screen_width, screen_height); |
| 350 | |
| 351 | DFBCHECK(primary_gl->Unlock( primary_gl )); |
| 352 | |
| 353 | T0 = get_millis(); |
| 354 | |
| 355 | while (!quit) { |
| 356 | DFBInputEvent evt; |
| 357 | unsigned long t; |
| 358 | |
| 359 | DFBCHECK(primary_gl->Lock( primary_gl )); |
| 360 | |
| 361 | draw(); |
| 362 | |
| 363 | DFBCHECK(primary_gl->Unlock( primary_gl )); |
| 364 | |
| 365 | if (fps) { |
| 366 | char buf[64]; |
| 367 | |
| 368 | snprintf(buf, 64, "%4.1f FPS\n", fps); |
| 369 | |
| 370 | primary->SetColor( primary, 0xff, 0, 0, 0xff ); |
| 371 | primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); |
| 372 | } |
| 373 | |
| 374 | primary->Flip( primary, NULL, 0 ); |
| 375 | Frames++; |
| 376 | |
| 377 | |
| 378 | t = get_millis(); |
| 379 | if (t - T0 >= 2000) { |
| 380 | GLfloat seconds = (t - T0) / 1000.0; |
| 381 | |
| 382 | fps = Frames / seconds; |
| 383 | |
| 384 | T0 = t; |
| 385 | Frames = 0; |
| 386 | } |
| 387 | |
| 388 | |
| 389 | while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { |
| 390 | switch (evt.type) { |
| 391 | case DIET_KEYPRESS: |
| 392 | switch (evt.key_symbol) { |
| 393 | case DIKS_ESCAPE: |
| 394 | quit = 1; |
| 395 | break; |
| 396 | case DIKS_CURSOR_UP: |
| 397 | inc_rotx = 5.0; |
| 398 | break; |
| 399 | case DIKS_CURSOR_DOWN: |
| 400 | inc_rotx = -5.0; |
| 401 | break; |
| 402 | case DIKS_CURSOR_LEFT: |
| 403 | inc_roty = 5.0; |
| 404 | break; |
| 405 | case DIKS_CURSOR_RIGHT: |
| 406 | inc_roty = -5.0; |
| 407 | break; |
| 408 | case DIKS_PAGE_UP: |
| 409 | inc_rotz = 5.0; |
| 410 | break; |
| 411 | case DIKS_PAGE_DOWN: |
| 412 | inc_rotz = -5.0; |
| 413 | break; |
| 414 | default: |
| 415 | ; |
| 416 | } |
| 417 | break; |
| 418 | case DIET_KEYRELEASE: |
| 419 | switch (evt.key_symbol) { |
| 420 | case DIKS_CURSOR_UP: |
| 421 | inc_rotx = 0; |
| 422 | break; |
| 423 | case DIKS_CURSOR_DOWN: |
| 424 | inc_rotx = 0; |
| 425 | break; |
| 426 | case DIKS_CURSOR_LEFT: |
| 427 | inc_roty = 0; |
| 428 | break; |
| 429 | case DIKS_CURSOR_RIGHT: |
| 430 | inc_roty = 0; |
| 431 | break; |
| 432 | case DIKS_PAGE_UP: |
| 433 | inc_rotz = 0; |
| 434 | break; |
| 435 | case DIKS_PAGE_DOWN: |
| 436 | inc_rotz = 0; |
| 437 | break; |
| 438 | default: |
| 439 | ; |
| 440 | } |
| 441 | break; |
| 442 | case DIET_AXISMOTION: |
| 443 | if (evt.flags & DIEF_AXISREL) { |
| 444 | switch (evt.axis) { |
| 445 | case DIAI_X: |
| 446 | view_roty += evt.axisrel / 2.0; |
| 447 | break; |
| 448 | case DIAI_Y: |
| 449 | view_rotx += evt.axisrel / 2.0; |
| 450 | break; |
| 451 | case DIAI_Z: |
| 452 | view_rotz += evt.axisrel / 2.0; |
| 453 | break; |
| 454 | default: |
| 455 | ; |
| 456 | } |
| 457 | } |
| 458 | break; |
| 459 | default: |
| 460 | ; |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | angle += 2.0; |
| 465 | |
| 466 | view_rotx += inc_rotx; |
| 467 | view_roty += inc_roty; |
| 468 | view_rotz += inc_rotz; |
| 469 | } |
| 470 | |
| 471 | /* release our interfaces to shutdown DirectFB */ |
| 472 | primary_gl->Release( primary_gl ); |
| 473 | primary->Release( primary ); |
| 474 | font->Release( font ); |
| 475 | events->Release( events ); |
| 476 | dfb->Release( dfb ); |
| 477 | |
| 478 | return 0; |
| 479 | } |
| 480 | |