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Eric Anholta3a07d42015-03-25 12:58:51 -07001/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
Kenneth Graunkefeafe702015-04-07 15:16:51 -070026#ifndef SHADER_ENUMS_H
27#define SHADER_ENUMS_H
Eric Anholta3a07d42015-03-25 12:58:51 -070028
29/**
30 * Bitflags for system values.
31 */
32#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
33#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
34#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
35/**
36 * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
37 * one of these values. If a NIR variable's mode is nir_var_system_value, it
38 * will be one of these values.
39 */
40typedef enum
41{
42 /**
43 * \name Vertex shader system values
44 */
45 /*@{*/
46 /**
47 * OpenGL-style vertex ID.
48 *
49 * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
50 * OpenGL 3.3 core profile spec says:
51 *
52 * "gl_VertexID holds the integer index i implicitly passed by
53 * DrawArrays or one of the other drawing commands defined in section
54 * 2.8.3."
55 *
56 * Section 2.8.3 (Drawing Commands) of the same spec says:
57 *
58 * "The commands....are equivalent to the commands with the same base
59 * name (without the BaseVertex suffix), except that the ith element
60 * transferred by the corresponding draw call will be taken from
61 * element indices[i] + basevertex of each enabled array."
62 *
63 * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
64 * says:
65 *
66 * "In unextended GL, vertex shaders have inputs named gl_VertexID and
67 * gl_InstanceID, which contain, respectively the index of the vertex
68 * and instance. The value of gl_VertexID is the implicitly passed
69 * index of the vertex being processed, which includes the value of
70 * baseVertex, for those commands that accept it."
71 *
72 * gl_VertexID gets basevertex added in. This differs from DirectX where
73 * SV_VertexID does \b not get basevertex added in.
74 *
75 * \note
76 * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
77 * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
78 * \c SYSTEM_VALUE_BASE_VERTEX.
79 *
80 * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
81 */
82 SYSTEM_VALUE_VERTEX_ID,
83
84 /**
85 * Instanced ID as supplied to gl_InstanceID
86 *
87 * Values assigned to gl_InstanceID always begin with zero, regardless of
88 * the value of baseinstance.
89 *
90 * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
91 * says:
92 *
93 * "gl_InstanceID holds the integer instance number of the current
94 * primitive in an instanced draw call (see section 10.5)."
95 *
96 * Through a big chain of pseudocode, section 10.5 describes that
97 * baseinstance is not counted by gl_InstanceID. In that section, notice
98 *
99 * "If an enabled vertex attribute array is instanced (it has a
100 * non-zero divisor as specified by VertexAttribDivisor), the element
101 * index that is transferred to the GL, for all vertices, is given by
102 *
103 * floor(instance/divisor) + baseinstance
104 *
105 * If an array corresponding to an attribute required by a vertex
106 * shader is not enabled, then the corresponding element is taken from
107 * the current attribute state (see section 10.2)."
108 *
109 * Note that baseinstance is \b not included in the value of instance.
110 */
111 SYSTEM_VALUE_INSTANCE_ID,
112
113 /**
114 * DirectX-style vertex ID.
115 *
116 * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
117 * the value of basevertex.
118 *
119 * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
120 */
121 SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
122
123 /**
124 * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
125 * functions.
126 *
127 * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
128 */
129 SYSTEM_VALUE_BASE_VERTEX,
130 /*@}*/
131
132 /**
133 * \name Geometry shader system values
134 */
135 /*@{*/
136 SYSTEM_VALUE_INVOCATION_ID,
137 /*@}*/
138
139 /**
140 * \name Fragment shader system values
141 */
142 /*@{*/
143 SYSTEM_VALUE_FRONT_FACE, /**< (not done yet) */
144 SYSTEM_VALUE_SAMPLE_ID,
145 SYSTEM_VALUE_SAMPLE_POS,
146 SYSTEM_VALUE_SAMPLE_MASK_IN,
147 /*@}*/
148
149 SYSTEM_VALUE_MAX /**< Number of values */
150} gl_system_value;
151
152
153/**
154 * The possible interpolation qualifiers that can be applied to a fragment
155 * shader input in GLSL.
156 *
157 * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
158 * gl_fragment_program data structure to 0 causes the default behavior.
159 */
160enum glsl_interp_qualifier
161{
162 INTERP_QUALIFIER_NONE = 0,
163 INTERP_QUALIFIER_SMOOTH,
164 INTERP_QUALIFIER_FLAT,
165 INTERP_QUALIFIER_NOPERSPECTIVE,
166 INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
167};
168
169
Kenneth Graunkefeafe702015-04-07 15:16:51 -0700170#endif /* SHADER_ENUMS_H */