Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
mesa3d
/
1ef674f215b10820b94af131b6158d84b89f4e4b
« Previous
d45c6c8
mesa: Simplify _mesa_choose_tex_format handling of compressed formats
by Ian Romanick
· 12 years ago
a021881
mesa: Use a single flag for the S3TC extensions that don't require on-line compression
by Ian Romanick
· 12 years ago
8059c2e
i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.
by Carl Worth
· 12 years ago
3359943
i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.
by Carl Worth
· 12 years ago
570ed2b
ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB format
by Carl Worth
· 12 years ago
b961ba4
i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixups
by Carl Worth
· 12 years ago
0642437
scons: Fix source lists parsing on Windows.
by José Fonseca
· 12 years ago
60315e3
GL3.txt: i965 supports ARB_base_instance
by Matt Turner
· 12 years ago
bd8045d
wmesa: include api_exec.h to fix compilation
by Brian Paul
· 12 years ago
26a05b5
draw: fix MSVC divide-by-zero compilation error
by Brian Paul
· 12 years ago
cdd3f54
i965: Implement the GL_ARB_base_instance extension.
by Kenneth Graunke
· 12 years ago
0d10811
glsl/build: Build libglcpp and libglslcore in builtin_compiler
by Matt Turner
· 12 years ago
952e6e9
glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
by Matt Turner
· 12 years ago
2a71054
build: Use AX_PROG_FLEX
by Matt Turner
· 12 years ago
b68b852
build: Use AX_PROG_BISON
by Matt Turner
· 12 years ago
3791ce0
builtin_compiler/build: Use generated parser files
by Matt Turner
· 12 years ago
efd201c
glsl/build: Build tests via the glsl Makefile
by Matt Turner
· 12 years ago
86d30de
glsl/build: Build glcpp via the glsl Makefile
by Matt Turner
· 12 years ago
cc9f609
glsl/build: Don't build builtin_compiler separately if not cross compiling
by Matt Turner
· 12 years ago
569f0e4
glsl/build: Don't build glsl_compiler
by Matt Turner
· 12 years ago
ab74fee
draw: fix problem in screen-space interpolation clip code
by Brian Paul
· 12 years ago
ed643d6
draw: improve the clipper debug/printf code
by Brian Paul
· 12 years ago
4a938ef
draw: add new debug code and comments in clip code template
by Brian Paul
· 12 years ago
547a418
swrast: fix blit code's nearest/linear coordinate arithmetic
by Brian Paul
· 12 years ago
b70b486
swrast: fix incorrect width for direct/nearest blit
by Brian Paul
· 12 years ago
728bf86
swrast: move resampleRow setup code in blit_nearest()
by Brian Paul
· 12 years ago
0a60ea4
docs: import release notes for 9.0.2, add news item
by Andreas Boll
· 12 years ago
9a09730
scons: Disable frame pointer omission for all build types except release.
by José Fonseca
· 14 years ago
de0057c
nouveau/build: Fix build failures when drm is not in /usr/include.
by José Fonseca
· 12 years ago
a56dfd9
radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().
by Michel Dänzer
· 12 years ago
121d19d
build: Fix build on systems where /usr/bin/python isn't python 2.
by Kenneth Graunke
· 12 years ago
148fc6d
mesa/es3: Apply stricter multisample blit rules for ES3.
by Ian Romanick
· 12 years ago
d7475c7
mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENCIL_ATTACHMENT
by Ian Romanick
· 12 years ago
9cb64a4
mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0
by Ian Romanick
· 12 years ago
85c2e99
mesa: Remove exec thunks from the dlist.c module.
by Eric Anholt
· 12 years ago
ab4c549
mesa: Initially populate the display list with the exec list.
by Eric Anholt
· 12 years ago
7820e2d
mesa: Delay display list save dispatch setup until Exec is set up.
by Eric Anholt
· 12 years ago
be4b166
mesa: Make the drivers call a non-code-generated dispatch table setup.
by Eric Anholt
· 12 years ago
ced98f1
mesa: Remove the size argument from _mesa_alloc_dispatch_table().
by Eric Anholt
· 12 years ago
cb49016
mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.
by Eric Anholt
· 12 years ago
a975479
mesa: Drop manual checks for outside begin/end.
by Eric Anholt
· 12 years ago
c572251
mesa: Install a minimal dispatch table during glBegin()/glEnd().
by Eric Anholt
· 12 years ago
0aaf044
mesa: Remove the dead PrepareExecBegin() driver hook.
by Eric Anholt
· 12 years ago
23916ca
mesa: Use an early return to unindent most of vbo_exec_Begin/End().
by Eric Anholt
· 12 years ago
7b3c8b3
mesa: Improve a glTexEnv error message by looking up the enum.
by Eric Anholt
· 12 years ago
4d8f72f
mesa: Fix regression in dlist save primitive tracking.
by Eric Anholt
· 12 years ago
3a91e79
vl: round next_msc to integer frame, and kill skew_msc
by Maarten Lankhorst
· 12 years ago
71c87e4
scons: Fix dependencies of generated headers.
by José Fonseca
· 12 years ago
75b7e1d
intel: Don't expose XRGB8888 visuals any more
by Ian Romanick
· 12 years ago
9bdf5be
i965: Enable floating-point textures always
by Ian Romanick
· 12 years ago
4a1af43
r300g: add a workaround for the AA colorbuffer addressing bug on R500
by Marek Olšák
· 12 years ago
7bfbf5b
r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cards
by Marek Olšák
· 12 years ago
b7cb655
r300g: enable AA optimizations for the RGBA16F format
by Marek Olšák
· 12 years ago
6f6112a
radeonsi: More assorted depth/stencil changes ported from r600g.
by Marek Olšák
· 12 years ago
bc398f9
radeonsi: improve flushed depth texture handling
by Vadim Girlin
· 12 years ago
bfb405c
radeonsi: Assorted depth/stencil changes ported from r600g.
by Marek Olšák
· 12 years ago
f0ffbbc
radeonsi: Enable 1D tiling for non-depth resources as well.
by Michel Dänzer
· 12 years ago
90d919f
radeonsi: Fix 1D tiling mode index for non-scanout resources.
by Michel Dänzer
· 12 years ago
a076c27
build: Remove dead SHARED_GLAPI variable
by Matt Turner
· 12 years ago
3f276b3
glsl/build: Build glsl_test only on make check
by Matt Turner
· 12 years ago
ecbe311
glsl/build: Remove dead LIBRARY_* variables
by Matt Turner
· 12 years ago
37f34e5
xmlpool/build: generate options.h via BUILT_SOURCES
by Matt Turner
· 12 years ago
6c7fa72
fbobject: add additional fbo completeness checks for GLES
by Jordan Justen
· 12 years ago
f8e7aa2
framebuffer: update allowed implementation format/type
by Jordan Justen
· 12 years ago
ffdffd8
readpix: allow implementation format/type
by Jordan Justen
· 12 years ago
119002a
extensions: enable EXT_color_buffer_float for ES3
by Jordan Justen
· 12 years ago
227f586
extensions: Add ES3-only extension support
by Matt Turner
· 12 years ago
ce9118c
readpix: check FBO completeness before trying to access the read-buffer
by Jordan Justen
· 12 years ago
8b0bc9d
readpix: add error checking for GLES3
by Jordan Justen
· 12 years ago
a793ffa
copyteximage: update error checking for GLES3
by Jordan Justen
· 12 years ago
3b51d71
copyteximage: check that sRGB usage is valid for GLES3 / GL
by Jordan Justen
· 12 years ago
285fe32
intel: Enable GL_OES_depth_texture_cube_map
by Ian Romanick
· 12 years ago
1c29d8f
mesa/es3: Allow unsized depth and depth-stencil formats in ES3
by Ian Romanick
· 12 years ago
b3eed73
mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled
by Ian Romanick
· 12 years ago
0f899c2
mesa: Add extension bit tracking for GL_OES_depth_texture_cube_map
by Ian Romanick
· 12 years ago
30530ee
gallium: Remove ppc asm backend
by Adam Jackson
· 12 years ago
410b58c
build: require python module libxml2
by Andreas Boll
· 12 years ago
f9f5c92
r600g/llvm: Fixes addressspace of basevectors for clipvertex
by Vincent Lejeune
· 12 years ago
e264b8e
nv50/ir: add definitions of Target and CodeEmitter dtors
by Christoph Bumiller
· 12 years ago
7d2d450
nouveau: fix undefined behaviour when testing sample_count
by Christoph Bumiller
· 12 years ago
b0863c2
nv50/ir: fix a couple of warnings
by Christoph Bumiller
· 12 years ago
f59a3a0
mesa: Array uniform name length includes length of [0]
by Ian Romanick
· 12 years ago
8ef3c83
mesa: Array uniform names are supposed to have [0] appended
by Ian Romanick
· 12 years ago
5938c77
mesa: Refactor getting a uniform's name to a helper function
by Ian Romanick
· 12 years ago
f265201
glsl: Eliminate link_update_uniform_buffer_variables return value
by Ian Romanick
· 12 years ago
bd85c75
glsl: Remove unused loc parameter from generate_call
by Ian Romanick
· 12 years ago
56053b0
mesa: Remove unused field gl_uniform_buffer_variable::Buffer
by Ian Romanick
· 12 years ago
feea85d
linker: Use helper variable sh
by Ian Romanick
· 12 years ago
db718e2
glsl: Remove stale comment
by Ian Romanick
· 12 years ago
4f29169
glsl: Track UBO block names in the symbol table.
by Kenneth Graunke
· 12 years ago
bb47a4d
glsl: Reject row_major and column_major on non-matrix types
by Ian Romanick
· 12 years ago
1ec1b57
mesa: Skip updating texgen when not doing fixed function.
by Eric Anholt
· 12 years ago
078727d
mesa: Don't bother updating ff texture state if we have a fragment shader.
by Eric Anholt
· 12 years ago
b578814
mesa: Drop a comment about ff vertex shading and texturing.
by Eric Anholt
· 12 years ago
4533a38
mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.
by Eric Anholt
· 12 years ago
5e529d7
i965: Add support for GL_ARB_texture_buffer_object_rgb32.
by Eric Anholt
· 12 years ago
582b06c
i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
by Eric Anholt
· 12 years ago
60894ed
intel: Make intel_region's pitch be bytes instead of pixels.
by Eric Anholt
· 12 years ago
8fd62e8
intel: Make intel_blit.c take pitches in bytes.
by Eric Anholt
· 12 years ago
3b14ce2
r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs output
by Vincent Lejeune
· 12 years ago
Next »