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gerrit-public.fairphone.software
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platform
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mesa3d
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31715781c62f506875a7fea017aff64fdac643af
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src
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intel
ebfe5e1
anv/lower_input_attachments: honor sample index parameter to subpassLoad()
by Iago Toral Quiroga
· 8 years ago
5a806f7
anv: set command buffer to NULL when allocations fail
by Lionel Landwerlin
· 8 years ago
83deab2
intel/blorp/copy: Properly handle clear colors for CCS_E images
by Jason Ekstrand
· 8 years ago
e3bfa95
anv: don't require render target isl bit for depth/stencil surfaces
by Lionel Landwerlin
· 8 years ago
9fe9db8
anv: set UAV coherence required bit when needed
by Iago Toral Quiroga
· 8 years ago
ff0dd67
anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
by Samuel Iglesias Gonsálvez
· 8 years ago
c7fc310
anv: generate entry points from vk.xml
by Lionel Landwerlin
· 8 years ago
40a8f9e
anv: remove some unused macros and functions
by Grazvydas Ignotas
· 8 years ago
3b80481
anv: Default PointSize to 1.0 if not written by the shader
by Jason Ekstrand
· 8 years ago
99d497c
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
by Jason Ekstrand
· 8 years ago
fed4afc
anv: Move nir_lower_wpos_center after dead variable elimination.
by Kenneth Graunke
· 8 years ago
64272d4
anv: Avoid some resolves for samplable HiZ buffers
by Nanley Chery
· 8 years ago
71334f4
anv: Enable sampling from HiZ
by Nanley Chery
· 8 years ago
5e0902c
anv/blorp: Don't fast depth clear samplable HiZ buffers on BDW
by Nanley Chery
· 8 years ago
3ac01ad
anv: Add a helper to determine sampling with HiZ
by Nanley Chery
· 8 years ago
bcf880a
isl/surface_state: Handle ISL_AUX_USAGE_HIZ
by Nanley Chery
· 8 years ago
58af615
anv: Perform HiZ resolves only on layout transitions
by Nanley Chery
· 8 years ago
2852efc
anv: Disable HiZ for input attachments
by Nanley Chery
· 8 years ago
b62d8ad
anv: Avoid resolves incurred by fast depth clears
by Nanley Chery
· 8 years ago
968ffd6
anv: Prepare for transitioning to the requested final layout
by Nanley Chery
· 8 years ago
104ce1d
anv: Store depth stencil layouts
by Nanley Chery
· 8 years ago
2e2cf78
anv: Add helpers to handle depth buffer layout transitions
by Nanley Chery
· 8 years ago
0ce8b37
anv: Delete anv's HiZ op emit function
by Nanley Chery
· 8 years ago
462a4c9
anv: Use the gen8 BLORP HiZ resolving function
by Nanley Chery
· 8 years ago
d16871d
anv/blorp: Add a gen8 HiZ op resolve function
by Nanley Chery
· 8 years ago
3b7106c
anv: Use gen8 BLORP HiZ clearing functions
by Nanley Chery
· 8 years ago
f357af0
intel/blorp_clear: Add gen8 HiZ clearing functions
by Nanley Chery
· 8 years ago
64fb5b0
anv: Enable HiZ support for multiple subpasses
by Nanley Chery
· 8 years ago
168985f
anv: Use ::anv_attachment_state for toggling HiZ per subpass
by Nanley Chery
· 8 years ago
055ff2e
anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
by Nanley Chery
· 8 years ago
160a548
anv/blorp: Handle ISL_AUX_USAGE_HIZ
by Nanley Chery
· 8 years ago
0994815
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
by Nanley Chery
· 8 years ago
1e41d7f
anv: Support loader interface version 3 (patch v2)
by Chad Versace
· 8 years ago
c085bfc
vulkan: Add new cast macros for VkIcd types
by Chad Versace
· 8 years ago
5857858
anv/image: Disable HiZ for depth buffer arrays
by Nanley Chery
· 8 years ago
9f1d3a0
anv/cmd_buffer: Fix programmed HiZ qpitch
by Nanley Chery
· 8 years ago
61992e0
anv/cmd_buffer: Fix arrayed depth/stencil attachments
by Nanley Chery
· 8 years ago
a7e399d
anv/TODO: Check off a bunch of stuff
by Jason Ekstrand
· 8 years ago
23a36c2
anv: Enable tessellation shaders.
by Kenneth Graunke
· 8 years ago
ebd88b5
anv: Initialize physical device limits for tessellation
by Kenneth Graunke
· 8 years ago
dcca706
anv: Clamp depth buffer dimensions to be at least 1.
by Kenneth Graunke
· 8 years ago
e50d480
anv: Compile TCS/TES shaders.
by Kenneth Graunke
· 8 years ago
de05ecb
anv: Emit 3DSTATE_HS/TE/DS packets.
by Kenneth Graunke
· 8 years ago
08b5713
anv: Handle patch primitives.
by Kenneth Graunke
· 8 years ago
195bf8f
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
by Kenneth Graunke
· 8 years ago
860d91e
anv: set input_slots_valid on brw_wm_prog_key
by Lionel Landwerlin
· 8 years ago
4b44ca7
anv: add helper to get vue map for fragment shader
by Lionel Landwerlin
· 8 years ago
59fe379
anv: add get_.*_prog_data for tesselation stages
by Lionel Landwerlin
· 8 years ago
6122b4e
anv: make get_.*_prog_data take a const pipeline
by Lionel Landwerlin
· 8 years ago
030e5f0
isl: render target cube maps should be handled as 2D images, not cubes
by Iago Toral Quiroga
· 8 years ago
566a0c4
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
by Iago Toral Quiroga
· 8 years ago
0449c93
anv: enable shaderFloat64 feature
by Samuel Iglesias Gonsálvez
· 8 years ago
4652046
anv: enable float64 feature on supported platforms
by Samuel Iglesias Gonsálvez
· 8 years ago
c2acf97
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
by Juan A. Suarez Romero
· 8 years ago
3551a2d
isl: fix VA64 support for double and dvecN vertex attributes
by Samuel Iglesias Gonsálvez
· 8 years ago
1c9483f
anv/pipeline: get map for double input attributes
by Juan A. Suarez Romero
· 8 years ago
cc4ff6c
spirv: add support for doubles to OpSpecConstant
by Samuel Iglesias Gonsálvez
· 8 years ago
faa1ede
anv/pipeline: Call NIR passes using NIR_PASS_V
by Jason Ekstrand
· 8 years ago
43e0b0d
anv/pipeline: Only call remove_dead_variables once
by Jason Ekstrand
· 8 years ago
2d7bed6
anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
by Jason Ekstrand
· 8 years ago
4e7958f
isl: Mark A4B4G4R4_UNORM as supported on gen8
by Jason Ekstrand
· 8 years ago
a8eeb08
anv: fix multiple creation with internal failure
by Lionel Landwerlin
· 8 years ago
36b5f1d
spirv: compute push constant access offset & range
by Lionel Landwerlin
· 8 years ago
1f13cb8
anv,radv: disable StorageImageWriteWithoutFormat for now
by Ilia Mirkin
· 8 years ago
134a5ad
nir: Make nir_copy_deref follow the "clone" pattern
by Jason Ekstrand
· 8 years ago
c633f22
anv: add support for extended texture gather
by Ilia Mirkin
· 8 years ago
de7dd4d
spirv: add interface for drivers to define support extensions.
by Dave Airlie
· 8 years ago
d6545f2
anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
by Chad Versace
· 8 years ago
7525282
anv: return count of queue families written
by Damien Grassart
· 8 years ago
097c9dc
intel/blorp_blit: Fix max blit size for gen6
by Jordan Justen
· 8 years ago
eda3ec7
i965: use nir_lower_indirect_derefs() for GLSL
by Timothy Arceri
· 8 years ago
79d08ed
anv: Fix uniform and storage buffer offset alignment limits.
by Francisco Jerez
· 8 years ago
e0c1ec3
genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.
by Kenneth Graunke
· 8 years ago
000b563
genxml: Rename "DS Function Enable" to "Function Enable".
by Kenneth Graunke
· 8 years ago
72ffe83
anv: Reject VkMemoryAllocateInfo::allocationSize == 0
by Chad Versace
· 8 years ago
b58d1ee
intel/aubinator: fix 32bit shift overflow warning
by Grazvydas Ignotas
· 8 years ago
3a1b15c
anv: fix release build unused variable warnings
by Grazvydas Ignotas
· 8 years ago
efe9d1c
anv: Clean up some unused variables
by Edward O'Callaghan
· 8 years ago
d6526d7
intel/blorp_blit: Add split_blorp_blit_debug switch
by Jordan Justen
· 8 years ago
da381ae
intel/blorp_blit: Enable splitting large blorp blits
by Jordan Justen
· 8 years ago
efea8e7
intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
by Jordan Justen
· 8 years ago
edf3113
intel/blorp_blit: Adjust blorp surface parameters for split blits
by Jordan Justen
· 8 years ago
12e0a6e
intel/blorp_blit: Split blorp blits if they are too large
by Jordan Justen
· 8 years ago
b74d4f6
intel/blorp_blit: Create structure for src & dst coordinates
by Jordan Justen
· 8 years ago
72db157
anv/TODO: Document sampling from HiZ
by Nanley Chery
· 8 years ago
eb7b51d
genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode
by Jason Ekstrand
· 8 years ago
c5d664f
anv/pipeline: Call nir_lower_constant_initializers
by Jason Ekstrand
· 8 years ago
0291bf4
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
by Jason Ekstrand
· 8 years ago
9404439
i965: use nir_lower_indirect_derefs() for GLSL
by Timothy Arceri
· 8 years ago
fda1d01
anv: expose support for VK_KHR_sampler_mirror_clamp_to_edge
by Ilia Mirkin
· 8 years ago
27433b2
anv/cmd_buffer: Actually use the stencil dimension
by Jason Ekstrand
· 8 years ago
676c0cf
anv: Prefer in-tree headers to out-of-tree headers
by Ville Syrjälä
· 8 years ago
d3d7cab
aubinator: Add support for enum types
by Kristian H. Kristensen
· 8 years ago
7fc659d
intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATA
by Kristian H. Kristensen
· 8 years ago
99e573b
intel/genxml: Use enum 3D_Logic_Op_Function where applicable
by Kristian H. Kristensen
· 8 years ago
374d19a
intel/genxml: Use blend function and factor enums where applicable
by Kristian H. Kristensen
· 8 years ago
09fe8ad
intel/genxml: Use enum 3D_Vertex_Component_Control where applicable
by Kristian H. Kristensen
· 8 years ago
54e71e5
intel/genxml: Use enum 3D_Stencil_Operation where applicable
by Kristian H. Kristensen
· 8 years ago
193c1b7
intel/genxml: Use enum SURFACE_FORMAT where applicable
by Kristian H. Kristensen
· 8 years ago
0799022
intel/genxml: Use enum 3D_Prim_Topo_Type where applicable
by Kristian H. Kristensen
· 8 years ago
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