1. ebfe5e1 anv/lower_input_attachments: honor sample index parameter to subpassLoad() by Iago Toral Quiroga · 8 years ago
  2. 5a806f7 anv: set command buffer to NULL when allocations fail by Lionel Landwerlin · 8 years ago
  3. 83deab2 intel/blorp/copy: Properly handle clear colors for CCS_E images by Jason Ekstrand · 8 years ago
  4. e3bfa95 anv: don't require render target isl bit for depth/stencil surfaces by Lionel Landwerlin · 8 years ago
  5. 9fe9db8 anv: set UAV coherence required bit when needed by Iago Toral Quiroga · 8 years ago
  6. ff0dd67 anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB by Samuel Iglesias Gonsálvez · 8 years ago
  7. c7fc310 anv: generate entry points from vk.xml by Lionel Landwerlin · 8 years ago
  8. 40a8f9e anv: remove some unused macros and functions by Grazvydas Ignotas · 8 years ago
  9. 3b80481 anv: Default PointSize to 1.0 if not written by the shader by Jason Ekstrand · 8 years ago
  10. 99d497c anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data by Jason Ekstrand · 8 years ago
  11. fed4afc anv: Move nir_lower_wpos_center after dead variable elimination. by Kenneth Graunke · 8 years ago
  12. 64272d4 anv: Avoid some resolves for samplable HiZ buffers by Nanley Chery · 8 years ago
  13. 71334f4 anv: Enable sampling from HiZ by Nanley Chery · 8 years ago
  14. 5e0902c anv/blorp: Don't fast depth clear samplable HiZ buffers on BDW by Nanley Chery · 8 years ago
  15. 3ac01ad anv: Add a helper to determine sampling with HiZ by Nanley Chery · 8 years ago
  16. bcf880a isl/surface_state: Handle ISL_AUX_USAGE_HIZ by Nanley Chery · 8 years ago
  17. 58af615 anv: Perform HiZ resolves only on layout transitions by Nanley Chery · 8 years ago
  18. 2852efc anv: Disable HiZ for input attachments by Nanley Chery · 8 years ago
  19. b62d8ad anv: Avoid resolves incurred by fast depth clears by Nanley Chery · 8 years ago
  20. 968ffd6 anv: Prepare for transitioning to the requested final layout by Nanley Chery · 8 years ago
  21. 104ce1d anv: Store depth stencil layouts by Nanley Chery · 8 years ago
  22. 2e2cf78 anv: Add helpers to handle depth buffer layout transitions by Nanley Chery · 8 years ago
  23. 0ce8b37 anv: Delete anv's HiZ op emit function by Nanley Chery · 8 years ago
  24. 462a4c9 anv: Use the gen8 BLORP HiZ resolving function by Nanley Chery · 8 years ago
  25. d16871d anv/blorp: Add a gen8 HiZ op resolve function by Nanley Chery · 8 years ago
  26. 3b7106c anv: Use gen8 BLORP HiZ clearing functions by Nanley Chery · 8 years ago
  27. f357af0 intel/blorp_clear: Add gen8 HiZ clearing functions by Nanley Chery · 8 years ago
  28. 64fb5b0 anv: Enable HiZ support for multiple subpasses by Nanley Chery · 8 years ago
  29. 168985f anv: Use ::anv_attachment_state for toggling HiZ per subpass by Nanley Chery · 8 years ago
  30. 055ff2e anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ by Nanley Chery · 8 years ago
  31. 160a548 anv/blorp: Handle ISL_AUX_USAGE_HIZ by Nanley Chery · 8 years ago
  32. 0994815 intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP by Nanley Chery · 8 years ago
  33. 1e41d7f anv: Support loader interface version 3 (patch v2) by Chad Versace · 8 years ago
  34. c085bfc vulkan: Add new cast macros for VkIcd types by Chad Versace · 8 years ago
  35. 5857858 anv/image: Disable HiZ for depth buffer arrays by Nanley Chery · 8 years ago
  36. 9f1d3a0 anv/cmd_buffer: Fix programmed HiZ qpitch by Nanley Chery · 8 years ago
  37. 61992e0 anv/cmd_buffer: Fix arrayed depth/stencil attachments by Nanley Chery · 8 years ago
  38. a7e399d anv/TODO: Check off a bunch of stuff by Jason Ekstrand · 8 years ago
  39. 23a36c2 anv: Enable tessellation shaders. by Kenneth Graunke · 8 years ago
  40. ebd88b5 anv: Initialize physical device limits for tessellation by Kenneth Graunke · 8 years ago
  41. dcca706 anv: Clamp depth buffer dimensions to be at least 1. by Kenneth Graunke · 8 years ago
  42. e50d480 anv: Compile TCS/TES shaders. by Kenneth Graunke · 8 years ago
  43. de05ecb anv: Emit 3DSTATE_HS/TE/DS packets. by Kenneth Graunke · 8 years ago
  44. 08b5713 anv: Handle patch primitives. by Kenneth Graunke · 8 years ago
  45. 195bf8f genxml: Rename 3DSTATE_HS::Enable to "Function Enable". by Kenneth Graunke · 8 years ago
  46. 860d91e anv: set input_slots_valid on brw_wm_prog_key by Lionel Landwerlin · 8 years ago
  47. 4b44ca7 anv: add helper to get vue map for fragment shader by Lionel Landwerlin · 8 years ago
  48. 59fe379 anv: add get_.*_prog_data for tesselation stages by Lionel Landwerlin · 8 years ago
  49. 6122b4e anv: make get_.*_prog_data take a const pipeline by Lionel Landwerlin · 8 years ago
  50. 030e5f0 isl: render target cube maps should be handled as 2D images, not cubes by Iago Toral Quiroga · 8 years ago
  51. 566a0c4 anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader by Iago Toral Quiroga · 8 years ago
  52. 0449c93 anv: enable shaderFloat64 feature by Samuel Iglesias Gonsálvez · 8 years ago
  53. 4652046 anv: enable float64 feature on supported platforms by Samuel Iglesias Gonsálvez · 8 years ago
  54. c2acf97 nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes by Juan A. Suarez Romero · 8 years ago
  55. 3551a2d isl: fix VA64 support for double and dvecN vertex attributes by Samuel Iglesias Gonsálvez · 8 years ago
  56. 1c9483f anv/pipeline: get map for double input attributes by Juan A. Suarez Romero · 8 years ago
  57. cc4ff6c spirv: add support for doubles to OpSpecConstant by Samuel Iglesias Gonsálvez · 8 years ago
  58. faa1ede anv/pipeline: Call NIR passes using NIR_PASS_V by Jason Ekstrand · 8 years ago
  59. 43e0b0d anv/pipeline: Only call remove_dead_variables once by Jason Ekstrand · 8 years ago
  60. 2d7bed6 anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8 by Jason Ekstrand · 8 years ago
  61. 4e7958f isl: Mark A4B4G4R4_UNORM as supported on gen8 by Jason Ekstrand · 8 years ago
  62. a8eeb08 anv: fix multiple creation with internal failure by Lionel Landwerlin · 8 years ago
  63. 36b5f1d spirv: compute push constant access offset & range by Lionel Landwerlin · 8 years ago
  64. 1f13cb8 anv,radv: disable StorageImageWriteWithoutFormat for now by Ilia Mirkin · 8 years ago
  65. 134a5ad nir: Make nir_copy_deref follow the "clone" pattern by Jason Ekstrand · 8 years ago
  66. c633f22 anv: add support for extended texture gather by Ilia Mirkin · 8 years ago
  67. de7dd4d spirv: add interface for drivers to define support extensions. by Dave Airlie · 8 years ago
  68. d6545f2 anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0 by Chad Versace · 8 years ago
  69. 7525282 anv: return count of queue families written by Damien Grassart · 8 years ago
  70. 097c9dc intel/blorp_blit: Fix max blit size for gen6 by Jordan Justen · 8 years ago
  71. eda3ec7 i965: use nir_lower_indirect_derefs() for GLSL by Timothy Arceri · 8 years ago
  72. 79d08ed anv: Fix uniform and storage buffer offset alignment limits. by Francisco Jerez · 8 years ago
  73. e0c1ec3 genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+. by Kenneth Graunke · 8 years ago
  74. 000b563 genxml: Rename "DS Function Enable" to "Function Enable". by Kenneth Graunke · 8 years ago
  75. 72ffe83 anv: Reject VkMemoryAllocateInfo::allocationSize == 0 by Chad Versace · 8 years ago
  76. b58d1ee intel/aubinator: fix 32bit shift overflow warning by Grazvydas Ignotas · 8 years ago
  77. 3a1b15c anv: fix release build unused variable warnings by Grazvydas Ignotas · 8 years ago
  78. efe9d1c anv: Clean up some unused variables by Edward O'Callaghan · 8 years ago
  79. d6526d7 intel/blorp_blit: Add split_blorp_blit_debug switch by Jordan Justen · 8 years ago
  80. da381ae intel/blorp_blit: Enable splitting large blorp blits by Jordan Justen · 8 years ago
  81. efea8e7 intel/blorp_blit: Move RGB=>R conversion to follow blit splitting by Jordan Justen · 8 years ago
  82. edf3113 intel/blorp_blit: Adjust blorp surface parameters for split blits by Jordan Justen · 8 years ago
  83. 12e0a6e intel/blorp_blit: Split blorp blits if they are too large by Jordan Justen · 8 years ago
  84. b74d4f6 intel/blorp_blit: Create structure for src & dst coordinates by Jordan Justen · 8 years ago
  85. 72db157 anv/TODO: Document sampling from HiZ by Nanley Chery · 8 years ago
  86. eb7b51d genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode by Jason Ekstrand · 8 years ago
  87. c5d664f anv/pipeline: Call nir_lower_constant_initializers by Jason Ekstrand · 8 years ago
  88. 0291bf4 Revert "i965: use nir_lower_indirect_derefs() for GLSL" by Jason Ekstrand · 8 years ago
  89. 9404439 i965: use nir_lower_indirect_derefs() for GLSL by Timothy Arceri · 8 years ago
  90. fda1d01 anv: expose support for VK_KHR_sampler_mirror_clamp_to_edge by Ilia Mirkin · 8 years ago
  91. 27433b2 anv/cmd_buffer: Actually use the stencil dimension by Jason Ekstrand · 8 years ago
  92. 676c0cf anv: Prefer in-tree headers to out-of-tree headers by Ville Syrjälä · 8 years ago
  93. d3d7cab aubinator: Add support for enum types by Kristian H. Kristensen · 8 years ago
  94. 7fc659d intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATA by Kristian H. Kristensen · 8 years ago
  95. 99e573b intel/genxml: Use enum 3D_Logic_Op_Function where applicable by Kristian H. Kristensen · 8 years ago
  96. 374d19a intel/genxml: Use blend function and factor enums where applicable by Kristian H. Kristensen · 8 years ago
  97. 09fe8ad intel/genxml: Use enum 3D_Vertex_Component_Control where applicable by Kristian H. Kristensen · 8 years ago
  98. 54e71e5 intel/genxml: Use enum 3D_Stencil_Operation where applicable by Kristian H. Kristensen · 8 years ago
  99. 193c1b7 intel/genxml: Use enum SURFACE_FORMAT where applicable by Kristian H. Kristensen · 8 years ago
  100. 0799022 intel/genxml: Use enum 3D_Prim_Topo_Type where applicable by Kristian H. Kristensen · 8 years ago