1. aba9364 glsl: implement continue->break translation for do-while loops by Brian Paul · 15 years ago
  2. 7e0eaca glsl: added slang_operation_literal_int/bool() helper functions by Brian Paul · 15 years ago
  3. c1f74a6 glsl: don't allocate 0-length children array in slang_operation_copy() by Brian Paul · 15 years ago
  4. f388724 glsl: remove debug code, misc clean-up by Brian Paul · 15 years ago
  5. f66733b glsl: implement continue->break transformation for for-loops by Brian Paul · 15 years ago
  6. c4fd947 glsl: added slang_operation_add_children() and slang_oper_child() helpers by Brian Paul · 15 years ago
  7. c20bb48 glsl: added slang_assemble_ctx::EmitContReturn field, init by Brian Paul · 15 years ago
  8. 4bc74a0 glsl: don't unroll loops containing continue/break by Brian Paul · 15 years ago
  9. 625b0fe Revert "slang: if/else/break & if/else/continue work for unrolled loops" by Brian Paul · 15 years ago
  10. 4031ea1 glsl: Added gl_shader_state::EmitContReturn field by Brian Paul · 15 years ago
  11. 3e94521 tgsi: correct handling of return value from util_vsnprintf by Keith Whitwell · 15 years ago
  12. c9f8c40 aux/indices: don't use 'prim' value once it is known to be bad by Keith Whitwell · 15 years ago
  13. c25534f wgl: Handle flush after a window is destroyed. by José Fonseca · 15 years ago
  14. 2f184d0 i965: handle OPCODE_SWZ in the glsl path by Roland Scheidegger · 15 years ago
  15. 9d367d4 Disable SGI_swap_control extension for DRI2 by Owen W. Taylor · 15 years ago
  16. 0584b6e intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. by Michel Dänzer · 15 years ago
  17. 19218fe i965: added intelFlush() call in intel_get_tex_image() by Brian Paul · 15 years ago
  18. a5b7e0c mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs by Brian Paul · 15 years ago
  19. 54f425b mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS by Brian Paul · 15 years ago
  20. 810df83 mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS by Brian Paul · 15 years ago
  21. 19ca5ee mesa: fix some potential state-restore issues in pop_texture_group() by Brian Paul · 15 years ago
  22. ad0514b vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program by Brian Paul · 15 years ago
  23. 00e203f mesa: create/use a fallback texture when bound texture is incomplete by Brian Paul · 15 years ago
  24. abfd56c intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists. by Eric Anholt · 15 years ago
  25. daacac1 intel: Fix glClear behavior versus display lists. by Eric Anholt · 15 years ago
  26. 43bb78f radeons: use dp4 for position invariant vertex programs by Roland Scheidegger · 15 years ago
  27. 9dfce36 Also release direct rendering resources in glXDestroyGLXPixmap. by Michel Dänzer · 15 years ago
  28. a120778 Always free image offsets memory when re-initializing texture image fields. by Michel Dänzer · 15 years ago
  29. 0487656 softpipe: return alpha=1 in shadow_compare() function by Brian Paul · 15 years ago
  30. 8f382fd util: Add cast. by José Fonseca · 15 years ago
  31. 21bfd0f draw: Replace pointer arithmetic with cast. by José Fonseca · 15 years ago
  32. d609df1 trace: Use size_t consistently. by José Fonseca · 15 years ago
  33. 2af0173 pipebuffer: Use a type consistently for sizes/offsets. by José Fonseca · 15 years ago
  34. 4288289 wgl: Fix window resizing in multithread applications. by José Fonseca · 15 years ago
  35. 4b4855c wgl: Move all thread related code together. by José Fonseca · 15 years ago
  36. 1b05b5b glew: correct misspelling of glFramebufferTextureLayer by Keith Whitwell · 15 years ago
  37. 0491142 mesa: protect Elements against multiple definitions by Keith Whitwell · 15 years ago
  38. 39366ed intel: remove extra \n from warning string by Brian Paul · 15 years ago
  39. d446d3a i965: fix 1D texture borders with GL_CLAMP_TO_BORDER by Robert Ellison · 15 years ago
  40. 56235ae i965: send all warnings through _mesa_warning() by Robert Ellison · 15 years ago
  41. e15aebe i965: fix segfault on low memory conditions by Robert Ellison · 15 years ago
  42. a70c45b Fast path when rebinding the same texture in single context environment by Ian Romanick · 15 years ago
  43. ff3da09 i915: Don't put VBOs in graphics memory unless required for an operation. by Eric Anholt · 15 years ago
  44. 1b8e4dd i915: Fall back on NPOT textured metaops on 830-class. by Eric Anholt · 15 years ago
  45. cee73ff i915: Restore the Viewport and DepthRange functions on 8xx. by Eric Anholt · 15 years ago
  46. 7805c3b i956: Make state dependency of SF on drawbuffer bounds match Mesa's. by Eric Anholt · 15 years ago
  47. 97974b7 intel: Don't complain on falling back from PBO fastpaths. by Eric Anholt · 15 years ago
  48. 957f3c8 mesa: Mark FBOs with compressed color attachments as FBO-incomplete. by Eric Anholt · 15 years ago
  49. 66bfd02 i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. by Eric Anholt · 15 years ago
  50. fbd554d i915: Only use the new 945 cube layout for compressed textures. by Eric Anholt · 15 years ago
  51. 6e0df93 i965: Fix varying payload reg assignment for the non-GLSL-instructions path. by Eric Anholt · 15 years ago
  52. 988b61b i965: Fix register allocation of GLSL fp inputs. by Eric Anholt · 15 years ago
  53. 320a303 intel: Use FRONT_AND_BACK for StencilOp as well. by Eric Anholt · 15 years ago
  54. d9e35d5 intel: Use GL_FRONT_AND_BACK for stencil clearing. by Eric Anholt · 15 years ago
  55. 61a2c96 intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO. by Eric Anholt · 15 years ago
  56. 2770107 intel: Map write-only buffer objects through the GTT when possible. by Eric Anholt · 15 years ago
  57. 3f856c6 mesa: rework viewport/scissor initialization code by Brian Paul · 15 years ago
  58. d18c57a mesa: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  59. 3705f48 st/glx: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  60. c53705e GLX: attempt to fix glean makeCurrent test cases. by Brian Paul · 15 years ago
  61. d22828f wgl: Factor out some repetitive code into inline functions. by José Fonseca · 15 years ago
  62. 6b917d0 i965: fix bugs in projective texture coordinates by Brian Paul · 15 years ago
  63. 742ba08 softpipe: fix out of bounds quad rasterization bug by Brian Paul · 15 years ago
  64. 3e48dd0 mesa: fix incorrect viewport clamping in _mesa_set_viewport() by Brian Paul · 15 years ago
  65. ed7f4b4 mesa: fix REMAINDER() macro by Brian Paul · 15 years ago
  66. 3463b14 gallium: Avoid atomic ops / locking when src is dst. by José Fonseca · 15 years ago
  67. d027e8f intel: Release fb backing regions in intelDestroyBuffer() by Shuang He · 15 years ago
  68. 227d233 python/tests: Add is_depth_stencil_format utility function. by José Fonseca · 15 years ago
  69. 7585cbf python/tests: Cleanup texture_sample. by José Fonseca · 15 years ago
  70. c6af9b2 mesa: Always return a value. by José Fonseca · 15 years ago
  71. 053d8eb mesa: Use appropriate float/integer types. by José Fonseca · 15 years ago
  72. 6214c72 mesa: Use type modifier for float constants. by José Fonseca · 15 years ago
  73. 37f2117 mesa: Use integer type with appropriate sign. by José Fonseca · 15 years ago
  74. c33ef1f rtasm: Use 32bit constant. by José Fonseca · 15 years ago
  75. 940cb7c gallium: Ensure assert macro is defined before being used in p_thread.h by José Fonseca · 15 years ago
  76. 5d0cf9e softpipe: Fix softpipe_is_texture_referenced. by José Fonseca · 15 years ago
  77. db22b35 dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers. by Thomas Hellstrom · 15 years ago
  78. cbe5af7 gallium: Fix segfault and valgrind error introduced with commit 3f2e006b759705abd7c409d30f9aeb1f2a75b83f by Thomas Hellstrom · 15 years ago
  79. c6de08f mesa: Enable uploads of only depth to z24s8 textures by Jakob Bornecrantz · 15 years ago
  80. 3754c41 mesa: rework vertex shader output / fragment shader input attribute matching by Brian Paul · 15 years ago
  81. 322e855 mesa: add default function for ctx->Driver.CheckQuery() hook by Brian Paul · 15 years ago
  82. 0ddc383 python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers. by José Fonseca · 15 years ago
  83. e170000 python/retrace: Interpret is_texture_referenced/is_buffer_referenced. by José Fonseca · 15 years ago
  84. d5ba39a wgl: Fix prototype. by José Fonseca · 15 years ago
  85. de413b1 mesa: Use new pf_is_depth_and_stencil inline. by José Fonseca · 15 years ago
  86. 3f2e006 gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. by José Fonseca · 15 years ago
  87. 7cafd49 mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. by José Fonseca · 15 years ago
  88. 862c7b8 mesa: Remove dead code. by José Fonseca · 15 years ago
  89. bb0b954 st/mesa: fix typo s/BFC0/BFC1/ by Brian Paul · 15 years ago
  90. 9d5479e vbo: fix assertion, #define IMM_BUFFER_NAME by Brian Paul · 15 years ago
  91. cc09724 python/tests: Test sampling from a depth texture. by José Fonseca · 15 years ago
  92. 41cf681 mesa: Only do read write when we don't have a depth value to write by Jakob Bornecrantz · 15 years ago
  93. 48d816b mesa: Take the format from the right structure. by José Fonseca · 15 years ago
  94. 96aca15 meas: Use a read/write transfer when writing stencil component, but not touching the depth component. by José Fonseca · 15 years ago
  95. 337f559 mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil. by José Fonseca · 15 years ago
  96. 8fa8669 mesa: Fix typo in bitmask. by José Fonseca · 15 years ago
  97. 0a4fcab mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM. by José Fonseca · 15 years ago
  98. dbab657 glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ by Brian Paul · 15 years ago
  99. 9225b67 glsl: Handle continuation characters in preprocessor. by Brian Paul · 15 years ago
  100. 8852722 swrast: fix state validation bug for changing program constants by Brian Paul · 15 years ago