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gerrit-public.fairphone.software
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platform
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mesa3d
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aba93643be09589318cfde33556d872b1cd9ea75
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src
aba9364
glsl: implement continue->break translation for do-while loops
by Brian Paul
· 15 years ago
7e0eaca
glsl: added slang_operation_literal_int/bool() helper functions
by Brian Paul
· 15 years ago
c1f74a6
glsl: don't allocate 0-length children array in slang_operation_copy()
by Brian Paul
· 15 years ago
f388724
glsl: remove debug code, misc clean-up
by Brian Paul
· 15 years ago
f66733b
glsl: implement continue->break transformation for for-loops
by Brian Paul
· 15 years ago
c4fd947
glsl: added slang_operation_add_children() and slang_oper_child() helpers
by Brian Paul
· 15 years ago
c20bb48
glsl: added slang_assemble_ctx::EmitContReturn field, init
by Brian Paul
· 15 years ago
4bc74a0
glsl: don't unroll loops containing continue/break
by Brian Paul
· 15 years ago
625b0fe
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
by Brian Paul
· 15 years ago
4031ea1
glsl: Added gl_shader_state::EmitContReturn field
by Brian Paul
· 15 years ago
3e94521
tgsi: correct handling of return value from util_vsnprintf
by Keith Whitwell
· 15 years ago
c9f8c40
aux/indices: don't use 'prim' value once it is known to be bad
by Keith Whitwell
· 15 years ago
c25534f
wgl: Handle flush after a window is destroyed.
by José Fonseca
· 15 years ago
2f184d0
i965: handle OPCODE_SWZ in the glsl path
by Roland Scheidegger
· 15 years ago
9d367d4
Disable SGI_swap_control extension for DRI2
by Owen W. Taylor
· 15 years ago
0584b6e
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
by Michel Dänzer
· 15 years ago
19218fe
i965: added intelFlush() call in intel_get_tex_image()
by Brian Paul
· 15 years ago
a5b7e0c
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
by Brian Paul
· 15 years ago
54f425b
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
by Brian Paul
· 15 years ago
810df83
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
by Brian Paul
· 15 years ago
19ca5ee
mesa: fix some potential state-restore issues in pop_texture_group()
by Brian Paul
· 15 years ago
ad0514b
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
by Brian Paul
· 15 years ago
00e203f
mesa: create/use a fallback texture when bound texture is incomplete
by Brian Paul
· 15 years ago
abfd56c
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
by Eric Anholt
· 15 years ago
daacac1
intel: Fix glClear behavior versus display lists.
by Eric Anholt
· 15 years ago
43bb78f
radeons: use dp4 for position invariant vertex programs
by Roland Scheidegger
· 15 years ago
9dfce36
Also release direct rendering resources in glXDestroyGLXPixmap.
by Michel Dänzer
· 15 years ago
a120778
Always free image offsets memory when re-initializing texture image fields.
by Michel Dänzer
· 15 years ago
0487656
softpipe: return alpha=1 in shadow_compare() function
by Brian Paul
· 15 years ago
8f382fd
util: Add cast.
by José Fonseca
· 15 years ago
21bfd0f
draw: Replace pointer arithmetic with cast.
by José Fonseca
· 15 years ago
d609df1
trace: Use size_t consistently.
by José Fonseca
· 15 years ago
2af0173
pipebuffer: Use a type consistently for sizes/offsets.
by José Fonseca
· 15 years ago
4288289
wgl: Fix window resizing in multithread applications.
by José Fonseca
· 15 years ago
4b4855c
wgl: Move all thread related code together.
by José Fonseca
· 15 years ago
1b05b5b
glew: correct misspelling of glFramebufferTextureLayer
by Keith Whitwell
· 15 years ago
0491142
mesa: protect Elements against multiple definitions
by Keith Whitwell
· 15 years ago
39366ed
intel: remove extra \n from warning string
by Brian Paul
· 15 years ago
d446d3a
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
by Robert Ellison
· 15 years ago
56235ae
i965: send all warnings through _mesa_warning()
by Robert Ellison
· 15 years ago
e15aebe
i965: fix segfault on low memory conditions
by Robert Ellison
· 15 years ago
a70c45b
Fast path when rebinding the same texture in single context environment
by Ian Romanick
· 15 years ago
ff3da09
i915: Don't put VBOs in graphics memory unless required for an operation.
by Eric Anholt
· 15 years ago
1b8e4dd
i915: Fall back on NPOT textured metaops on 830-class.
by Eric Anholt
· 15 years ago
cee73ff
i915: Restore the Viewport and DepthRange functions on 8xx.
by Eric Anholt
· 15 years ago
7805c3b
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
by Eric Anholt
· 15 years ago
97974b7
intel: Don't complain on falling back from PBO fastpaths.
by Eric Anholt
· 15 years ago
957f3c8
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
by Eric Anholt
· 15 years ago
66bfd02
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
by Eric Anholt
· 15 years ago
fbd554d
i915: Only use the new 945 cube layout for compressed textures.
by Eric Anholt
· 15 years ago
6e0df93
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
by Eric Anholt
· 15 years ago
988b61b
i965: Fix register allocation of GLSL fp inputs.
by Eric Anholt
· 15 years ago
320a303
intel: Use FRONT_AND_BACK for StencilOp as well.
by Eric Anholt
· 15 years ago
d9e35d5
intel: Use GL_FRONT_AND_BACK for stencil clearing.
by Eric Anholt
· 15 years ago
61a2c96
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
by Eric Anholt
· 15 years ago
2770107
intel: Map write-only buffer objects through the GTT when possible.
by Eric Anholt
· 15 years ago
3f856c6
mesa: rework viewport/scissor initialization code
by Brian Paul
· 15 years ago
d18c57a
mesa: added null ptr check in Fake_glXCreatePixmap()
by Brian Paul
· 15 years ago
3705f48
st/glx: added null ptr check in Fake_glXCreatePixmap()
by Brian Paul
· 15 years ago
c53705e
GLX: attempt to fix glean makeCurrent test cases.
by Brian Paul
· 15 years ago
d22828f
wgl: Factor out some repetitive code into inline functions.
by José Fonseca
· 15 years ago
6b917d0
i965: fix bugs in projective texture coordinates
by Brian Paul
· 15 years ago
742ba08
softpipe: fix out of bounds quad rasterization bug
by Brian Paul
· 15 years ago
3e48dd0
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
by Brian Paul
· 15 years ago
ed7f4b4
mesa: fix REMAINDER() macro
by Brian Paul
· 15 years ago
3463b14
gallium: Avoid atomic ops / locking when src is dst.
by José Fonseca
· 15 years ago
d027e8f
intel: Release fb backing regions in intelDestroyBuffer()
by Shuang He
· 15 years ago
227d233
python/tests: Add is_depth_stencil_format utility function.
by José Fonseca
· 15 years ago
7585cbf
python/tests: Cleanup texture_sample.
by José Fonseca
· 15 years ago
c6af9b2
mesa: Always return a value.
by José Fonseca
· 15 years ago
053d8eb
mesa: Use appropriate float/integer types.
by José Fonseca
· 15 years ago
6214c72
mesa: Use type modifier for float constants.
by José Fonseca
· 15 years ago
37f2117
mesa: Use integer type with appropriate sign.
by José Fonseca
· 15 years ago
c33ef1f
rtasm: Use 32bit constant.
by José Fonseca
· 15 years ago
940cb7c
gallium: Ensure assert macro is defined before being used in p_thread.h
by José Fonseca
· 15 years ago
5d0cf9e
softpipe: Fix softpipe_is_texture_referenced.
by José Fonseca
· 15 years ago
db22b35
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
by Thomas Hellstrom
· 15 years ago
cbe5af7
gallium: Fix segfault and valgrind error introduced with commit 3f2e006b759705abd7c409d30f9aeb1f2a75b83f
by Thomas Hellstrom
· 15 years ago
c6de08f
mesa: Enable uploads of only depth to z24s8 textures
by Jakob Bornecrantz
· 15 years ago
3754c41
mesa: rework vertex shader output / fragment shader input attribute matching
by Brian Paul
· 15 years ago
322e855
mesa: add default function for ctx->Driver.CheckQuery() hook
by Brian Paul
· 15 years ago
0ddc383
python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers.
by José Fonseca
· 15 years ago
e170000
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
by José Fonseca
· 15 years ago
d5ba39a
wgl: Fix prototype.
by José Fonseca
· 15 years ago
de413b1
mesa: Use new pf_is_depth_and_stencil inline.
by José Fonseca
· 15 years ago
3f2e006
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
by José Fonseca
· 15 years ago
7cafd49
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
by José Fonseca
· 15 years ago
862c7b8
mesa: Remove dead code.
by José Fonseca
· 15 years ago
bb0b954
st/mesa: fix typo s/BFC0/BFC1/
by Brian Paul
· 15 years ago
9d5479e
vbo: fix assertion, #define IMM_BUFFER_NAME
by Brian Paul
· 15 years ago
cc09724
python/tests: Test sampling from a depth texture.
by José Fonseca
· 15 years ago
41cf681
mesa: Only do read write when we don't have a depth value to write
by Jakob Bornecrantz
· 15 years ago
48d816b
mesa: Take the format from the right structure.
by José Fonseca
· 15 years ago
96aca15
meas: Use a read/write transfer when writing stencil component, but not touching the depth component.
by José Fonseca
· 15 years ago
337f559
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
by José Fonseca
· 15 years ago
8fa8669
mesa: Fix typo in bitmask.
by José Fonseca
· 15 years ago
0a4fcab
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
by José Fonseca
· 15 years ago
dbab657
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
by Brian Paul
· 15 years ago
9225b67
glsl: Handle continuation characters in preprocessor.
by Brian Paul
· 15 years ago
8852722
swrast: fix state validation bug for changing program constants
by Brian Paul
· 15 years ago
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