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gerrit-public.fairphone.software
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mesa3d
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dc05a9e4e089d66a2ffe8919857ad9660e108c28
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41f072a
ilo: use a single list for queries
by Chia-I Wu
· 10 years ago
6b79d89
ilo: replace software queries by hardware ones
by Chia-I Wu
· 10 years ago
1549727
ilo: support prim queries in ilo_3d_pipeline_emit_query()
by Chia-I Wu
· 10 years ago
900d813
ilo: add ilo_3d_pipeline_emit_query()
by Chia-I Wu
· 10 years ago
9c87381
ilo: rework query support
by Chia-I Wu
· 10 years ago
26fefae
ilo: clarify cp owning/releasing
by Chia-I Wu
· 10 years ago
4eb2bbe
ilo: add a pointer to builder in ilo_3d_pipeline
by Chia-I Wu
· 10 years ago
8b4726d
ilo: add a helper for RECTLIST blitter
by Chia-I Wu
· 10 years ago
bca5496
ilo: no direct ilo_context access in BLT blitter
by Chia-I Wu
· 10 years ago
c1165c8
ilo: fix headers in Makefile.sources
by Chia-I Wu
· 10 years ago
6c0de4b
ilo: add a new struct for context states
by Chia-I Wu
· 10 years ago
284d767
ilo: merge ilo_gpe.h to ilo_state*.h
by Chia-I Wu
· 10 years ago
4a8a6ce
ilo: rename ilo_gpe_gen*.[ch]
by Chia-I Wu
· 10 years ago
3cb383c
ilo: make ilo_fence opaque
by Chia-I Wu
· 10 years ago
c4ed6c7
i965/gen6: Enable GL 3.3 and GLSL 3.30
by Chris Forbes
· 10 years ago
7ede5a1
gallivm: add information about different sampler/view units if analyzing shader
by Roland Scheidegger
· 10 years ago
8449121
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
by Marek Olšák
· 10 years ago
001247d
vc4: Fix perspective interpolation.
by Eric Anholt
· 10 years ago
dcd03e7
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
by Eric Anholt
· 10 years ago
f2c39dd
util: don't try to emit half-float intrinsics if avx isn't available
by Roland Scheidegger
· 10 years ago
74d7ff2
i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
by Samuel Iglesias Gonsalvez
· 10 years ago
d2c2ca9
i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
by Iago Toral Quiroga
· 10 years ago
3a4aee3
i965/gen6/gs: upload ubo and pull constants surfaces.
by Iago Toral Quiroga
· 10 years ago
6947a8a
i965/gen6/gs: Enable transform feedback support in geometry shaders
by Samuel Iglesias Gonsalvez
· 10 years ago
c66165a
i965/gen6/gs: Fix binding table clash between TF surfaces and textures.
by Iago Toral Quiroga
· 10 years ago
2614cde
i965/gen6/gs: Avoid buffering transform feedback varyings twice.
by Iago Toral Quiroga
· 10 years ago
2120443
i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitor
by Samuel Iglesias Gonsalvez
· 10 years ago
28a7da6
i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders
by Samuel Iglesias Gonsalvez
· 10 years ago
fda4470
i965/gen6/gs: implement transform feedback support in gen6_gs_visitor
by Samuel Iglesias Gonsalvez
· 10 years ago
1f77bfc
i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.
by Samuel Iglesias Gonsalvez
· 10 years ago
3ea4109
i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcode
by Samuel Iglesias Gonsalvez
· 10 years ago
5933a08
i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode
by Samuel Iglesias Gonsalvez
· 10 years ago
e86ae1b
i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcode
by Samuel Iglesias Gonsalvez
· 10 years ago
66ec61c
i965/gen6/gs: Enable texture units and upload sampler state.
by Iago Toral Quiroga
· 10 years ago
6669fd0
i965/gen6/gs: Assign geometry shader VUE map properly.
by Iago Toral Quiroga
· 10 years ago
524ad6b
i965/gen6/gs: Implement support for gl_PrimitiveIdIn.
by Iago Toral Quiroga
· 10 years ago
024b7c0
i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.
by Iago Toral Quiroga
· 10 years ago
c091804
i965/gen6/gs: Handle the case where a geometry shader emits no output.
by Iago Toral Quiroga
· 10 years ago
c1b8a51
i965/gen6/gs: Make sure we complete the last primitive.
by Iago Toral Quiroga
· 10 years ago
d93ca68
i965/gen6/gs: Implement geometry shaders for outputs other than points.
by Iago Toral Quiroga
· 10 years ago
8411bf2
i965/gen6/gs: Add initial implementation for a gen6 geometry shader visitor.
by Iago Toral Quiroga
· 10 years ago
5c30da1
i965: Generalize emit_urb_slot() to emit to any dst_reg.
by Iago Toral Quiroga
· 10 years ago
9b32fd0
i965: Provide means to create registers of a given size.
by Iago Toral Quiroga
· 10 years ago
f373b7e
i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.
by Iago Toral Quiroga
· 10 years ago
7ccd47d
i965/gen6/gs: Upload binding table for user-provided geometry shaders.
by Iago Toral Quiroga
· 10 years ago
5ac8294
i965/gen6/gs: Enable URB space for user-provided geometry shaders.
by Iago Toral Quiroga
· 10 years ago
c09ddf8
i965/gen6/gs: Compute URB entry size for user-provided geometry shaders.
by Iago Toral Quiroga
· 10 years ago
621685a
i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message.
by Iago Toral Quiroga
· 10 years ago
2c85132
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
by Iago Toral Quiroga
· 10 years ago
d0bdd4c
i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.
by Iago Toral Quiroga
· 10 years ago
406e041
i965/gs: Reuse gen6 constant push buffers setup code in gen7+.
by Samuel Iglesias Gonsalvez
· 10 years ago
96012df
i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders.
by Iago Toral Quiroga
· 10 years ago
cf06136
i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable()
by Samuel Iglesias Gonsalvez
· 10 years ago
bc383cb
i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog
by Samuel Iglesias Gonsalvez
· 10 years ago
dd376bd
i965/gen6/gs: Skeleton for user GS program support
by Samuel Iglesias Gonsalvez
· 10 years ago
03164f6
i965/gs: Use single dispatch mode as fallback to dual object mode when possible.
by Iago Toral Quiroga
· 10 years ago
45cbc92
ilo: rename ILO_DEBUG=3d
by Chia-I Wu
· 10 years ago
8a23522
ilo: rename ilo_cp_flush()
by Chia-I Wu
· 10 years ago
1887d15
ilo: remove ilo_cp_empty()
by Chia-I Wu
· 10 years ago
2706674
ilo: simplify ilo_cp_set_owner()
by Chia-I Wu
· 10 years ago
26ee6f2
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
by Kenneth Graunke
· 10 years ago
1958914
vc4: Add support for stencil operations.
by Eric Anholt
· 10 years ago
6e39854
vc4: Actually implement VC4_DEBUG=cl.
by Eric Anholt
· 10 years ago
019ca99
draw: (trivial) remove duplicated lines
by Roland Scheidegger
· 10 years ago
7b2c703
mesa: fix prog_optimize.c assertions triggered by SWZ opcode
by Brian Paul
· 10 years ago
71d4fc8
vc4: Allow copy propagation of uniforms.
by Eric Anholt
· 10 years ago
79be2cc
vc4: Make sure thread end doesn't have a uniform read.
by Eric Anholt
· 10 years ago
44b8eb7
vc4: Allow dead code elimination of instructions that read uniforms.
by Eric Anholt
· 10 years ago
5e90ed7
vc4: Add support for reordering the uniform stream after optimization.
by Eric Anholt
· 10 years ago
b0256fb
vc4: Initialize the various qreg arrays when allocating them.
by Eric Anholt
· 10 years ago
b44a7a3
vc4: Fix stray disable of the CSE pass.
by Eric Anholt
· 10 years ago
ffeb77c
gallivm,tgsi: fix idiv by zero crash
by rconde
· 10 years ago
4d99687
gallivm: add texture target information for sample opcodes to tgsi info
by Roland Scheidegger
· 10 years ago
2e49559
st/mesa: Fix handling of 8888 SNORM and SRGB formats for big-endian
by Richard Sandiford
· 10 years ago
ccdbcd9
st/mesa: Fix handling of LA and RG formats for big-endian
by Richard Sandiford
· 10 years ago
be6ef20
mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2)
by Richard Sandiford
· 10 years ago
df14091
mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}
by Richard Sandiford
· 10 years ago
234d194
gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases
by Richard Sandiford
· 10 years ago
f9d8574
gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formats
by Richard Sandiford
· 10 years ago
9b4c139
gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases
by Richard Sandiford
· 10 years ago
f14b40a
gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formats
by Richard Sandiford
· 10 years ago
9ea045e
mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB
by Dave Airlie
· 10 years ago
ecc48f8
swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
by Richard Sandiford
· 10 years ago
3e3b1db
mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
by Richard Sandiford
· 10 years ago
3ff5c6a
mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
by Richard Sandiford
· 10 years ago
ebcb2ee
util: move shared rgtc code to util (v2)
by Dave Airlie
· 10 years ago
2b6711c
vc4: Claim ARB_fbo.
by Eric Anholt
· 10 years ago
3c6d85e
vc4: Fix memory leaks in register allocation.
by Eric Anholt
· 10 years ago
ad02ba4
vc4: Move register allocation to a separate file.
by Eric Anholt
· 10 years ago
b84c02f
glsl: fix error message for redeclaring gl_PerVertex as output
by Chris Forbes
· 10 years ago
667f758
i965/vec4: slightly improve insn dumping with no srcs
by Chris Forbes
· 10 years ago
2264925
vc4: Add support for computed depth writes.
by Eric Anholt
· 10 years ago
aae4223
vc4: Restructure depth input/output in fragment shaders.
by Eric Anholt
· 10 years ago
a420aa1
freedreno: add a standalone ir3_compiler binary for building TGSI
by Ilia Mirkin
· 10 years ago
5b1d316
freedreno: add default .dir-locals.el for emacs settings
by Ilia Mirkin
· 10 years ago
e1c50ab
i965: add support for RGBA dma_buf imports.
by Gwenole Beauchesne
· 10 years ago
78bd126
i965: Mark delta_x/y as BAD_FILE if remapped away completely.
by Kenneth Graunke
· 10 years ago
7f6872d
st_glsl_to_tgsi: init have_sqrt field.
by Dave Airlie
· 10 years ago
8de5522
llvmpipe: fix rast debugging output
by Dave Airlie
· 10 years ago
f93b6d8
util: Add big-endian layout for a number of formats.
by Richard Sandiford
· 10 years ago
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