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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef bts_FLT16MAT3D_EM_H
#define bts_FLT16MAT3D_EM_H
/* ---- includes ----------------------------------------------------------- */
#include "b_BasicEm/Context.h"
#include "b_BasicEm/Basic.h"
#include "b_BasicEm/Phase.h"
#include "b_TensorEm/Int16Vec3D.h"
#include "b_TensorEm/Flt16Vec3D.h"
/* ---- related objects --------------------------------------------------- */
/* ---- typedefs ----------------------------------------------------------- */
/* ---- constants ---------------------------------------------------------- */
/* ---- object definition -------------------------------------------------- */
/** 3d matrix with floating point */
struct bts_Flt16Mat3D
{
/* ---- private data --------------------------------------------------- */
/* ---- public data ---------------------------------------------------- */
/** xx component */
int16 xxE;
/** xy component */
int16 xyE;
/** xz component */
int16 xzE;
/** yx component */
int16 yxE;
/** yy component */
int16 yyE;
/** yz component */
int16 yzE;
/** zx component */
int16 zxE;
/** zy component */
int16 zyE;
/** zz component */
int16 zzE;
/** point position */
int16 bbpE;
};
/* ---- associated objects ------------------------------------------------- */
/* ---- external functions ------------------------------------------------- */
/* ---- \ghd{ constructor/destructor } ------------------------------------- */
/** initializes matrix */
void bts_Flt16Mat3D_init( struct bts_Flt16Mat3D* ptrA );
/** destroys matrix */
void bts_Flt16Mat3D_exit( struct bts_Flt16Mat3D* ptrA );
/* ---- \ghd{ operators } -------------------------------------------------- */
/* ---- \ghd{ query functions } -------------------------------------------- */
/* ---- \ghd{ modify functions } ------------------------------------------- */
/* ---- \ghd{ memory I/O } ------------------------------------------------- */
/** size object needs when written to memory */
uint32 bts_Flt16Mat3D_memSize( struct bbs_Context* cpA,
const struct bts_Flt16Mat3D* ptrA );
/** writes object to memory; returns number of bytes written */
uint32 bts_Flt16Mat3D_memWrite( struct bbs_Context* cpA,
const struct bts_Flt16Mat3D* ptrA,
uint16* memPtrA );
/** reads object from memory; returns number of bytes read */
uint32 bts_Flt16Mat3D_memRead( struct bbs_Context* cpA,
struct bts_Flt16Mat3D* ptrA,
const uint16* memPtrA );
/* ---- \ghd{ exec functions } --------------------------------------------- */
/** creates identity matrix */
struct bts_Flt16Mat3D bts_Flt16Mat3D_createIdentity( void );
/** creates scale matrix */
struct bts_Flt16Mat3D bts_Flt16Mat3D_createScale( int32 scaleA, int32 scaleBbpA );
/** creates matrix from 16 bit values */
struct bts_Flt16Mat3D bts_Flt16Mat3D_create16( int16 xxA, int16 xyA, int16 xzA,
int16 yxA, int16 yyA, int16 yzA,
int16 zxA, int16 zyA, int16 zzA,
int16 bbpA );
/** creates matrix from 32 bit values (automatic adjustment of bbp value) */
struct bts_Flt16Mat3D bts_Flt16Mat3D_create32( int32 xxA, int32 xyA, int32 xzA,
int32 yxA, int32 yyA, int32 yzA,
int32 zxA, int32 zyA, int32 zzA,
int32 bbpA );
/** scales matrix by a factor */
void bts_Flt16Mat3D_scale( struct bts_Flt16Mat3D* ptrA, int32 scaleA, int32 scaleBbpA );
/** multiplies matrix with vecA; returns resulting vector */
#ifndef HW_EE /* causes internal compiler error in ee-gcc */
struct bts_Int16Vec3D bts_Flt16Mat3D_map( const struct bts_Flt16Mat3D* matPtrA,
const struct bts_Int16Vec3D* vecPtrA );
#endif
/** Multiplies matrix with float vecA; returns resulting vector.
* The point position of returned vector is the same as of the input vector.
*/
struct bts_Flt16Vec3D bts_Flt16Mat3D_mapFlt( const struct bts_Flt16Mat3D* matPtrA,
const struct bts_Flt16Vec3D* vecPtrA );
/** multiplies matrix with matA; returns resulting matrix */
struct bts_Flt16Mat3D bts_Flt16Mat3D_mul( const struct bts_Flt16Mat3D* mat1PtrA,
const struct bts_Flt16Mat3D* mat2PtrA );
/** multiplies matrix with matA; returns pointer to resulting matrix */
struct bts_Flt16Mat3D* bts_Flt16Mat3D_mulTo( struct bts_Flt16Mat3D* mat1PtrA,
const struct bts_Flt16Mat3D* mat2PtrA );
#endif /* bts_FLT16MAT3D_EM_H */