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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef bts_CLUSTER3D_EM_H
#define bts_CLUSTER3D_EM_H
/* ---- includes ----------------------------------------------------------- */
#include "b_BasicEm/Context.h"
#include "b_BasicEm/MemSeg.h"
#include "b_TensorEm/Int16Vec3D.h"
#include "b_TensorEm/Flt16Vec3D.h"
#include "b_TensorEm/Int16Rect.h"
#include "b_TensorEm/Flt16Alt3D.h"
/* ---- related objects --------------------------------------------------- */
/* ---- typedefs ----------------------------------------------------------- */
/* ---- constants ---------------------------------------------------------- */
/* data format version number */
#define bts_CLUSTER3D_VERSION 100
/* ---- object definition -------------------------------------------------- */
/** 3d vector array */
struct bts_Cluster3D
{
/* ---- private data --------------------------------------------------- */
/* ---- public data ---------------------------------------------------- */
/** pointer to exclusive memory segment used for allocation */
struct bbs_MemSeg* mspE;
/** number of allocated vectors */
uint32 allocatedSizeE;
/** number of vectors */
uint32 sizeE;
/** format of vectors (bbpE always > 0) */
int32 bbpE;
/** array of int16 vectors */
struct bts_Int16Vec3D* vecArrE;
};
/* ---- associated objects ------------------------------------------------- */
/* ---- external functions ------------------------------------------------- */
/* ---- \ghd{ constructor/destructor } ------------------------------------- */
/** initializes cluster */
void bts_Cluster3D_init( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA );
/** destroys cluster */
void bts_Cluster3D_exit( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA );
/* ---- \ghd{ operators } -------------------------------------------------- */
/** copies cluster */
void bts_Cluster3D_copy( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
const struct bts_Cluster3D* srcPtrA );
/** compares cluster */
flag bts_Cluster3D_equal( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA,
const struct bts_Cluster3D* srcPtrA );
/* ---- \ghd{ query functions } -------------------------------------------- */
/** returns center of gravity */
struct bts_Flt16Vec3D bts_Cluster3D_center( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA );
/** returns bounding box */
struct bts_Int16Rect bts_Cluster3D_boundingBox( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA );
/** returns int32 x-coordinate with given bbp at indexed position */
int32 bts_Cluster3D_int32X( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA,
uint32 indexA,
int32 bbpA );
/** returns int32 y-coordinate with given bbp at indexed position */
int32 bts_Cluster3D_int32Y( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA,
uint32 indexA,
int32 bbpA );
/** returns int32 z-coordinate with given bbp at indexed position */
int32 bts_Cluster3D_int32Z( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA,
uint32 indexA,
int32 bbpA );
/* ---- \ghd{ modify functions } ------------------------------------------- */
/** allocates cluster */
void bts_Cluster3D_create( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
uint32 sizeA,
struct bbs_MemSeg* mspA );
/** resize cluster (sizeA must be smaller or equal to allocated size)*/
void bts_Cluster3D_size( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
uint32 sizeA );
/** allocates cluster with external memory */
void bts_Cluster3D_assignExternalMemory( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
struct bts_Int16Vec3D* vecArrA,
uint32 sizeA );
/** transforms cluster according to alt (function does not change bbp of cluster) */
void bts_Cluster3D_transform( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
struct bts_Flt16Alt3D altA );
/** translates cluster such that gravity center is 0; returns former gravity center */
struct bts_Flt16Vec3D bts_Cluster3D_centerFree( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA );
/* ---- \ghd{ memory I/O } ------------------------------------------------- */
/** size in words (16-bit) object needs when written to memory */
uint32 bts_Cluster3D_memSize( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA );
/** writes object to memory; returns number of words (16-bit) written */
uint32 bts_Cluster3D_memWrite( struct bbs_Context* cpA,
const struct bts_Cluster3D* ptrA,
uint16* memPtrA );
/** reads object from memory; returns number of words (16-bit) read */
uint32 bts_Cluster3D_memRead( struct bbs_Context* cpA,
struct bts_Cluster3D* ptrA,
const uint16* memPtrA,
struct bbs_MemSeg* mspA );
/* ---- \ghd{ exec functions } --------------------------------------------- */
#endif /* bts_CLUSTER3D_EM_H */