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The Android Open Source Project30957f52008-10-21 07:00:00 -07001/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/* ---- includes ----------------------------------------------------------- */
18
19#include "b_TensorEm/Flt16Vec3D.h"
20#include "b_TensorEm/Functions.h"
21#include "b_BasicEm/Math.h"
22#include "b_BasicEm/Memory.h"
23
24/* ------------------------------------------------------------------------- */
25
26/* ========================================================================= */
27/* */
28/* ---- \ghd{ auxiliary functions } ---------------------------------------- */
29/* */
30/* ========================================================================= */
31
32/* ------------------------------------------------------------------------- */
33
34/* ========================================================================= */
35/* */
36/* ---- \ghd{ constructor / destructor } ----------------------------------- */
37/* */
38/* ========================================================================= */
39
40/* ------------------------------------------------------------------------- */
41
42void bts_Flt16Vec3D_init( struct bts_Flt16Vec3D* ptrA )
43{
44 ptrA->xE = 0;
45 ptrA->yE = 0;
46 ptrA->zE = 0;
47 ptrA->bbpE = 0;
48}
49
50/* ------------------------------------------------------------------------- */
51
52void bts_Flt16Vec3D_exit( struct bts_Flt16Vec3D* ptrA )
53{
54 ptrA->xE = 0;
55 ptrA->yE = 0;
56 ptrA->zE = 0;
57 ptrA->bbpE = 0;
58}
59
60/* ------------------------------------------------------------------------- */
61
62/* ========================================================================= */
63/* */
64/* ---- \ghd{ operators } -------------------------------------------------- */
65/* */
66/* ========================================================================= */
67
68/* ------------------------------------------------------------------------- */
69
70flag bts_Flt16Vec3D_equal( const struct bts_Flt16Vec3D* ptrA, const struct bts_Flt16Vec3D* srcPtrA )
71{
72 int32 bbpDiffL = ptrA->bbpE - srcPtrA->bbpE;
73 if( bbpDiffL == 0 )
74 {
75 if( ptrA->xE != srcPtrA->xE ) return FALSE;
76 if( ptrA->yE != srcPtrA->yE ) return FALSE;
77 if( ptrA->zE != srcPtrA->zE ) return FALSE;
78 return TRUE;
79 }
80
81 if( bbpDiffL > 0 )
82 {
83 int32 xL = ( int32 ) srcPtrA->xE << bbpDiffL;
84 int32 yL = ( int32 ) srcPtrA->yE << bbpDiffL;
85 int32 zL = ( int32 ) srcPtrA->zE << bbpDiffL;
86 if( ptrA->xE != xL ) return FALSE;
87 if( ptrA->yE != yL ) return FALSE;
88 if( ptrA->zE != zL ) return FALSE;
89 return TRUE;
90 }
91
92 if( bbpDiffL < 0 )
93 {
94 int32 xL = ( int32 ) ptrA->xE << -bbpDiffL;
95 int32 yL = ( int32 ) ptrA->yE << -bbpDiffL;
96 int32 zL = ( int32 ) ptrA->zE << -bbpDiffL;
97 if( xL != srcPtrA->xE ) return FALSE;
98 if( yL != srcPtrA->yE ) return FALSE;
99 if( zL != srcPtrA->zE ) return FALSE;
100 return TRUE;
101 }
102
103 return TRUE;
104}
105
106/* ------------------------------------------------------------------------- */
107
108/* ========================================================================= */
109/* */
110/* ---- \ghd{ query functions } -------------------------------------------- */
111/* */
112/* ========================================================================= */
113
114/* ------------------------------------------------------------------------- */
115
116/* ========================================================================= */
117/* */
118/* ---- \ghd{ modify functions } ------------------------------------------- */
119/* */
120/* ========================================================================= */
121
122/* ------------------------------------------------------------------------- */
123
124/* ========================================================================= */
125/* */
126/* ---- \ghd{ I/O } -------------------------------------------------------- */
127/* */
128/* ========================================================================= */
129
130/* ------------------------------------------------------------------------- */
131
132uint32 bts_Flt16Vec3D_memSize( struct bbs_Context* cpA,
133 const struct bts_Flt16Vec3D *ptrA )
134{
135 return bbs_SIZEOF16( *ptrA );
136}
137
138/* ------------------------------------------------------------------------- */
139
140uint32 bts_Flt16Vec3D_memWrite( struct bbs_Context* cpA,
141 const struct bts_Flt16Vec3D* ptrA,
142 uint16* memPtrA )
143{
144 bbs_ERROR0( "not implemented" );
145 return 0;
146}
147
148/* ------------------------------------------------------------------------- */
149
150uint32 bts_Flt16Vec3D_memRead( struct bbs_Context* cpA,
151 struct bts_Flt16Vec3D* ptrA,
152 const uint16* memPtrA )
153{
154 if( bbs_Context_error( cpA ) ) return 0;
155 bbs_ERROR0( "not implemented" );
156 return 0;
157}
158
159/* ------------------------------------------------------------------------- */
160
161/* ========================================================================= */
162/* */
163/* ---- \ghd{ exec functions } --------------------------------------------- */
164/* */
165/* ========================================================================= */
166
167/* ------------------------------------------------------------------------- */
168
169struct bts_Flt16Vec3D bts_Flt16Vec3D_create16( int16 xA, int16 yA, int16 zA, int16 bbpA )
170{
171 struct bts_Flt16Vec3D vecL;
172 vecL.xE = xA;
173 vecL.yE = yA;
174 vecL.zE = zA;
175 vecL.bbpE = bbpA;
176 return vecL;
177}
178
179/* ------------------------------------------------------------------------- */
180
181struct bts_Flt16Vec3D bts_Flt16Vec3D_create32( int32 xA, int32 yA, int32 zA, int32 bbpA )
182{
183 struct bts_Flt16Vec3D vecL;
184 if( ( xA | yA | zA ) == 0 )
185 {
186 vecL.xE = 0;
187 vecL.yE = 0;
188 vecL.zE = 0;
189 vecL.bbpE = 0;
190 }
191 else
192 {
193 int32 shiftL = bts_maxAbsIntLog2Of3( xA, yA, zA ) - 13;
194
195 if( shiftL > 0 )
196 {
197 int32 sh1L = shiftL - 1;
198 vecL.xE = ( ( xA >> sh1L ) + 1 ) >> 1;
199 vecL.yE = ( ( yA >> sh1L ) + 1 ) >> 1;
200 vecL.zE = ( ( zA >> sh1L ) + 1 ) >> 1;
201 }
202 else
203 {
204 vecL.xE = xA << -shiftL;
205 vecL.yE = yA << -shiftL;
206 vecL.zE = zA << -shiftL;
207 }
208 vecL.bbpE = bbpA - shiftL;
209 }
210 return vecL;
211}
212
213/* ------------------------------------------------------------------------- */
214
215uint32 bts_Flt16Vec3D_norm2( const struct bts_Flt16Vec3D* ptrA )
216{
217 return ( int32 ) ptrA->xE * ptrA->xE +
218 ( int32 ) ptrA->yE * ptrA->yE +
219 ( int32 ) ptrA->zE * ptrA->zE;
220}
221
222/* ------------------------------------------------------------------------- */
223
224uint16 bts_Flt16Vec3D_norm( const struct bts_Flt16Vec3D* ptrA )
225{
226 return bbs_sqrt32( ( int32 ) ptrA->xE * ptrA->xE +
227 ( int32 ) ptrA->yE * ptrA->yE +
228 ( int32 ) ptrA->zE * ptrA->zE );
229}
230
231/* ------------------------------------------------------------------------- */
232
233void bts_Flt16Vec3D_normalize( struct bts_Flt16Vec3D* ptrA )
234{
235 int32 normL = bbs_sqrt32( ( int32 ) ptrA->xE * ptrA->xE +
236 ( int32 ) ptrA->yE * ptrA->yE +
237 ( int32 ) ptrA->zE * ptrA->zE );
238
239 int32 xL = ( ( int32 ) ptrA->xE << 16 ) / normL;
240 int32 yL = ( ( int32 ) ptrA->yE << 16 ) / normL;
241 int32 zL = ( ( int32 ) ptrA->zE << 16 ) / normL;
242 *ptrA = bts_Flt16Vec3D_create32( xL, yL, zL, 16 );
243}
244
245/* ------------------------------------------------------------------------- */
246
247struct bts_Flt16Vec3D bts_Flt16Vec3D_normalized( const struct bts_Flt16Vec3D* ptrA )
248{
249 struct bts_Flt16Vec3D vecL = *ptrA;
250 bts_Flt16Vec3D_normalize( &vecL );
251 return vecL;
252}
253
254/* ------------------------------------------------------------------------- */
255
256struct bts_Flt16Vec3D bts_Flt16Vec3D_add( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A )
257{
258 int32 xL, yL, zL, bbpL;
259 int32 shiftL = vec1A.bbpE - vec2A.bbpE;
260
261 if( shiftL > 0 )
262 {
263 xL = vec1A.xE + ( ( int32 ) vec2A.xE << shiftL );
264 yL = vec1A.yE + ( ( int32 ) vec2A.yE << shiftL );
265 zL = vec1A.zE + ( ( int32 ) vec2A.zE << shiftL );
266 bbpL = vec1A.bbpE;
267 }
268 else
269 {
270 xL = ( ( int32 ) vec1A.xE << -shiftL ) + vec2A.xE;
271 yL = ( ( int32 ) vec1A.yE << -shiftL ) + vec2A.yE;
272 zL = ( ( int32 ) vec1A.zE << -shiftL ) + vec2A.zE;
273 bbpL = vec2A.bbpE;
274 }
275
276 return bts_Flt16Vec3D_create32( xL, yL, zL, bbpL );
277}
278
279/* ------------------------------------------------------------------------- */
280
281struct bts_Flt16Vec3D bts_Flt16Vec3D_sub( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A )
282{
283 int32 xL, yL, zL, bbpL;
284 int32 shiftL = vec1A.bbpE - vec2A.bbpE;
285
286 if( shiftL > 0 )
287 {
288 xL = vec1A.xE - ( ( int32 ) vec2A.xE << shiftL );
289 yL = vec1A.yE - ( ( int32 ) vec2A.yE << shiftL );
290 zL = vec1A.zE - ( ( int32 ) vec2A.zE << shiftL );
291 bbpL = vec1A.bbpE;
292 }
293 else
294 {
295 xL = ( ( int32 ) vec1A.xE << -shiftL ) - vec2A.xE;
296 yL = ( ( int32 ) vec1A.yE << -shiftL ) - vec2A.yE;
297 zL = ( ( int32 ) vec1A.zE << -shiftL ) - vec2A.zE;
298 bbpL = vec2A.bbpE;
299 }
300
301 return bts_Flt16Vec3D_create32( xL, yL, zL, bbpL );
302}
303
304/* ------------------------------------------------------------------------- */
305
306struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA )
307{
308 int32 xL = ( int32 ) vecA.xE * factorA;
309 int32 yL = ( int32 ) vecA.yE * factorA;
310 int32 zL = ( int32 ) vecA.zE * factorA;
311 return bts_Flt16Vec3D_create32( xL, yL, zL, bbpFactorA + vecA.bbpE );
312}
313
314/* ------------------------------------------------------------------------- */
315
316/* ========================================================================= */
317