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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MEGADRONE_MONOTOSTEREO_H
#define MEGADRONE_MONOTOSTEREO_H
#include "RenderableAudio.h"
template <typename T>
class MonoToStereo : public RenderableAudio<T> {
public:
MonoToStereo(RenderableAudio<T> *input) : mInput(input){};
void renderAudio(T *audioData, int32_t numFrames) override {
mInput->renderAudio(audioData, numFrames);
// We assume that audioData has sufficient frames to hold the stereo output, so copy each
// frame in the input to the output twice, working our way backwards through the input array
// e.g. 123 => 112233
for (int i = numFrames - 1; i >= 0; --i) {
audioData[i * oboe::ChannelCount::Stereo] = audioData[i];
audioData[i * oboe::ChannelCount::Stereo + 1] = audioData[i];
}
}
RenderableAudio<T> *mInput;
};
#endif //MEGADRONE_MONOTOSTEREO_H