blob: 6192961daa0ba5f26a560e26e6872a08662e3118 [file] [log] [blame]
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
#PROJECT(wavlib C CXX)
#message("CMAKE_CURRENT_LIST_DIR = " ${CMAKE_CURRENT_LIST_DIR})
#message("HOME is " ${HOME})
# SET(NDK "")
#message("NDK is " ${NDK})
# Set the path to the Oboe library directory
set (OBOE_DIR ../../../../../)
#message("OBOE_DIR = " + ${OBOE_DIR})
# Pull in parselib
set (PARSELIB_DIR ../../../../parselib)
#message("PARSELIB_DIR = " + ${PARSELIB_DIR})
# compiler flags
# -mhard-float -D_NDK_MATH_NO_SOFTFP=1
#SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mhard-float -D_NDK_MATH_NO_SOFTFP=1" )
# include folders
include_directories(
${PARSELIB_DIR}/src/main/cpp
${OBOE_DIR}/include
${CMAKE_CURRENT_LIST_DIR}
../../../../shared)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
iolib
# Sets the library as a static library.
STATIC
# source
${CMAKE_CURRENT_LIST_DIR}/player/SampleBuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/player/OneShotSampleBuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/player/SimpleMultiPlayer.cpp)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
iolib
# Links the target library to the log library
# included in the NDK.
log)