blob: 696983282be7615bbc078332d0e3b9573701c120 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RHYTHMGAME_MIXER_H
#define RHYTHMGAME_MIXER_H
#include "RenderableAudio.h"
constexpr int32_t kBufferSize = 192*10; // Temporary buffer is used for mixing
constexpr uint8_t kMaxTracks = 100;
template <typename T>
class Mixer : public RenderableAudio<T> {
public:
void renderAudio(T *audioData, int32_t numFrames) {
// Zero out the incoming container array
memset(audioData, 0, sizeof(T) * numFrames);
for (int i = 0; i < mNextFreeTrackIndex; ++i) {
mTracks[i]->renderAudio(mixingBuffer, numFrames);
for (int j = 0; j < numFrames; ++j) {
audioData[j] += mixingBuffer[j];
}
}
}
void addTrack(std::shared_ptr<RenderableAudio<T>> renderer){
mTracks[mNextFreeTrackIndex++] = renderer;
}
private:
T mixingBuffer[kBufferSize];
std::array<std::shared_ptr<RenderableAudio<T>>, kMaxTracks> mTracks;
uint8_t mNextFreeTrackIndex = 0;
};
#endif //RHYTHMGAME_MIXER_H