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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _PLAYER_SAMPLESOURCE_
#define _PLAYER_SAMPLESOURCE_
#include <cstdint>
#include "DataSource.h"
#include "SampleBuffer.h"
namespace iolib {
/**
* Defines an interface for audio data provided to a player object.
* Concrete examples include OneShotSampleBuffer. One could imagine a LoopingSampleBuffer.
* Supports stereo position via mPan member.
*/
class SampleSource: public DataSource {
public:
// Pan position of the audio in a stereo mix
// [left:-1.0f] <- [center: 0.0f] -> -[right: 1.0f]
static constexpr float PAN_HARDLEFT = -1.0f;
static constexpr float PAN_HARDRIGHT = 1.0f;
static constexpr float PAN_CENTER = 0.0f;
SampleSource(SampleBuffer *sampleBuffer, float pan)
: mSampleBuffer(sampleBuffer), mCurFrameIndex(0), mIsPlaying(false), mPan(pan) {};
virtual ~SampleSource() {};
void setPlayMode() { mCurFrameIndex = 0; mIsPlaying = true; }
void setStopMode() { mIsPlaying = false; mCurFrameIndex = 0; }
bool isPlaying() { return mIsPlaying; }
void setPan(float pan) {
if (pan < PAN_HARDLEFT) {
mPan = PAN_HARDLEFT;
} else if (pan > PAN_HARDRIGHT) {
mPan = PAN_HARDRIGHT;
} else {
mPan = pan;
}
}
protected:
SampleBuffer *mSampleBuffer;
int32_t mCurFrameIndex;
bool mIsPlaying;
float mPan;
};
} // namespace wavlib
#endif //_PLAYER_SAMPLESOURCE_