| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RHYTHMGAME_SOUNDRECORDING_H |
| #define RHYTHMGAME_SOUNDRECORDING_H |
| |
| #include <cstdint> |
| #include <array> |
| |
| #include <chrono> |
| #include <memory> |
| #include <atomic> |
| |
| #include <android/asset_manager.h> |
| |
| #include "shared/IRenderableAudio.h" |
| #include "DataSource.h" |
| |
| class Player : public IRenderableAudio{ |
| |
| public: |
| /** |
| * Construct a new Player from the given DataSource. Players can share the same data source. |
| * For example, you could play two identical sounds concurrently by creating 2 Players with the |
| * same data source. |
| * |
| * @param source |
| */ |
| Player(std::shared_ptr<DataSource> source) |
| : mSource(source) |
| {}; |
| |
| void renderAudio(float *targetData, int32_t numFrames); |
| void resetPlayHead() { mReadFrameIndex = 0; }; |
| void setPlaying(bool isPlaying) { mIsPlaying = isPlaying; resetPlayHead(); }; |
| void setLooping(bool isLooping) { mIsLooping = isLooping; }; |
| |
| private: |
| int32_t mReadFrameIndex = 0; |
| std::atomic<bool> mIsPlaying { false }; |
| std::atomic<bool> mIsLooping { false }; |
| std::shared_ptr<DataSource> mSource; |
| |
| void renderSilence(float*, int32_t); |
| }; |
| |
| #endif //RHYTHMGAME_SOUNDRECORDING_H |