blob: 8eefd4dd9d1bd6d41d62d8237ad66a5fe89b7ebb [file] [log] [blame]
#
# Copyright 2017 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Werror")
### INCLUDE OBOE LIBRARY ###
# Set the path to the Oboe library directory
set (OBOE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
# Add the Oboe library as a subproject. Since Oboe is an out-of-tree source library we must also
# specify a binary directory
add_subdirectory(${OBOE_DIR} ./oboe-bin)
# Include the Oboe headers
include_directories(${OBOE_DIR}/include)
### END OBOE INCLUDE SECTION ###
# Debug utilities
set (DEBUG_UTILS_PATH "../debug-utils")
set (DEBUG_UTILS_SOURCES ${DEBUG_UTILS_PATH}/trace.cpp)
include_directories(${DEBUG_UTILS_PATH})
# App specific sources
set (APP_DIR src/main/cpp)
file (GLOB_RECURSE APP_SOURCES
${APP_DIR}/jni_bridge.cpp
${APP_DIR}/PlayAudioEngine.cpp
${APP_DIR}/SineGenerator.cpp
)
# Build the libhello-oboe library
add_library(hello-oboe SHARED
${DEBUG_UTILS_SOURCES}
${APP_SOURCES}
)
# Specify the libraries needed for hello-oboe
target_link_libraries(hello-oboe android log oboe)
# Enable optimization flags: if having problems with source level debugging,
# disable -Ofast ( and debug ), re-enable after done debugging.
target_compile_options(hello-oboe PRIVATE -std=c++14 -Wall -Werror -Ofast)