blob: ec1bf117497cbbcd0777d34c7fcb22388f24a627 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <string.h>
#include "io/wav/WavStreamReader.h"
#include "OneShotSampleSource.h"
namespace iolib {
void OneShotSampleSource::mixAudio(float* outBuff, int numChannels, int32_t numFrames) {
int32_t numSampleFrames = mSampleBuffer->getNumSampleFrames();
int32_t numWriteFrames = mIsPlaying
? std::min(numFrames, numSampleFrames - mCurFrameIndex)
: 0;
if (numWriteFrames != 0) {
// Mix in the samples
// investigate unrolling these loops...
const float* data = mSampleBuffer->getSampleData();
if (numChannels == 1) {
// MONO output
for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
outBuff[frameIndex] += data[mCurFrameIndex++] * mGain;
}
} else if (numChannels == 2) {
// STEREO output
int dstSampleIndex = 0;
for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
outBuff[dstSampleIndex++] += data[mCurFrameIndex] * mLeftGain;
outBuff[dstSampleIndex++] += data[mCurFrameIndex++] * mRightGain;
}
}
if (mCurFrameIndex >= numSampleFrames) {
mIsPlaying = false;
}
}
// silence
// no need as the output buffer would need to have been filled with silence
// to be mixed into
}
} // namespace wavlib