blob: a101f62a0ffe9947cf05b648a82487be03456a72 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RHYTHMGAME_MIXER_H
#define RHYTHMGAME_MIXER_H
#include "SoundRecording.h"
#include "RenderableAudio.h"
constexpr int32_t kBufferSize = 192*10; // Temporary buffer is used for mixing
constexpr uint8_t kMaxTracks = 10;
constexpr int32_t kChannelCount = 2;
class Mixer : public RenderableAudio {
public:
void addTrack(RenderableAudio *renderer);
void renderAudio(int16_t *audioData, int32_t numFrames);
private:
int16_t *mixingBuffer = new int16_t[kBufferSize]; // TODO: smart pointer
RenderableAudio *mTracks[kMaxTracks]; // TODO: this might be better as a linked list for easy track removal
uint8_t mNextFreeTrackIndex = 0;
};
#endif //RHYTHMGAME_MIXER_H