| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RHYTHMGAME_SOUNDRECORDING_H |
| #define RHYTHMGAME_SOUNDRECORDING_H |
| |
| #include <cstdint> |
| #include <array> |
| |
| #include <chrono> |
| #include <memory> |
| #include <atomic> |
| |
| #include <android/asset_manager.h> |
| |
| #include "RenderableAudio.h" |
| |
| class SoundRecording : public RenderableAudio{ |
| |
| public: |
| SoundRecording(const int16_t *sourceData, int32_t numFrames) |
| : mData(sourceData) |
| , mTotalFrames(numFrames) |
| {}; |
| void renderAudio(int16_t *targetData, int32_t numFrames); |
| void resetPlayHead() { mReadFrameIndex = 0; }; |
| void setPlaying(bool isPlaying) { mIsPlaying = isPlaying; resetPlayHead(); }; |
| void setLooping(bool isLooping) { mIsLooping = isLooping; }; |
| |
| static SoundRecording * loadFromAssets(AAssetManager *assetManager, const char * filename); |
| |
| private: |
| int32_t mChannelCount = 2; // TODO: move this into a konstant and maybe add as parameter to ctor |
| int32_t mReadFrameIndex = 0; |
| const int16_t* mData = nullptr; |
| int32_t mTotalFrames = 0; |
| std::atomic<bool> mIsPlaying { false }; |
| std::atomic<bool> mIsLooping { false }; |
| |
| }; |
| |
| #endif //RHYTHMGAME_SOUNDRECORDING_H |