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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_OGL_H
#define ANDROID_OGL_H
#include <assert.h>
struct ScreenColor {
float red;
float green;
float blue;
float alpha;
};
constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f };
constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f };
constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f };
constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f };
constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f };
constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f };
#ifdef GL3
#include <GLES3/gl3.h>
#elif GL3_2
#include <GLES3/gl32.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
void CheckOpenGLError(const char* stmt, const char* fname, int line);
#ifndef NDEBUG
#define GL_CHECK(stmt) \
stmt;\
CheckOpenGLError(#stmt, __FILE__, __LINE__);
#else
#define GL_CHECK(stmt) stmt
#endif
void SetGLScreenColor(ScreenColor color);
#endif //ANDROID_OGL_H